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The Hole Story: A History of Skee-Ball

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In the early 1900s, the thing Joseph Fourestier Simpson desired most was to create something people respected. A career hustler—real estate agent, cash register salesman, and railroad clerk were just a few of the many jobs he held—Simpson longed to invent something he could patent that would have lasting appeal.

A handful of his inventions made minor waves: He perfected an egg crate that could protect shells during bumpy transportation routes, and created a new kind of trunk clasp that kept luggage tightly shut. None of it made him rich, but one invention in particular would at least gain him some national recognition. It was a ramp that could be set up in arcades and amusement parks, a kind of modified form of bowling that allowed players to lob a wooden ball over a bump and into a hole with a pre-assigned point value. He dubbed it Skee-Ball after the skee (ski) hills—and especially the ski jumps—that were then becoming popular in American culture.

Simpson filed for a patent in 1907 and received it in 1908. Later, he would see his Skee-Ball become a popular and pervasive attraction along the Atlantic City Boardwalk, in Philadelphia, and across the country. But Simpson wouldn’t see any profit from it. In fact, he'd suffer financial ruin. Even worse, history would become muddled to the point where most people wouldn’t even realize it was Simpson who had invented it.

Historic Images - Lancashire via Flickr // CC BY 2.0

Up until recently, it was common for accounts of Skee-Ball’s history to name Princeton University alumnus J. Dickinson Este as the man behind the game. As the story goes, Este was motivated to find an inventive birthday gift for his son in 1909 and decided to craft an alley for a small, handheld ball using lumber he had obtained from his father’s successful wood business, and Skee-Ball was born.

The problem? Virtually none of it appears to be true. According to Thaddeus Cooper and Kevin Kreitman, co-authors of the recently-released Seeking Redemption: The Real Story of the Beautiful Game of Skee-Ball, Este was the beneficiary of Simpson’s innovation, but not the innovator. The authors cite their five years of research into the game’s origins and a key discovery at New Jersey's Vineland Historical and Antiquarian Society, where, among other papers, Simpson’s 1908 patent for the machine resides.

“The history has become really muddled, at least on the internet,” Cooper tells Mental Floss. “Este, for one thing, didn’t have a son in 1909. He had twin daughters, much later on.”

Accounts seem to have conflated two different events: Simpson’s invention and Este’s later acquisition of the Skee-Ball business. After Simpson noticed the amusements industry taking off, he invented and patented the device; he and his partners, John Harper and William Nice, started marketing it to potential operators. None of the men were marketers, however, and they were never quite able to adopt the kind of salesmanship nor the resources needed to make Skee-Ball a household term. “It was your typical start-up problem,” Kreitman says. “They had the idea but not the money.”

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Simpson’s pockets ran dry; by 1911, he had even lost his house and was staying with friends. Este, who had been playing and enjoying the game in Philadelphia, rented some space near Princeton and installed a handful of alleys. When he saw that students were tripping over themselves to play, he decided to make a substantial investment—about $30,000 to $50,000 in today’s dollars—in the game. By 1914, he owned all rights and began an aggressive marketing effort using his wealthy family’s connections in the Pennsylvania news media.

“It was aggressive,” Cooper says. “You’d see ads with actual photographs, which was rare for amusement ads at the time. The copy would say something like, ‘Everybody is playing. Where have you been?’”

The hard sell worked. Soon, outlets like The New York Times were taking notice of the Skee-Ball craze spreading from the east coast. Co-ed tournaments sprung up; in Atlantic City, people seemed to be enjoying it a little too much, with the city clamping down on “noisy amusements” operating on Sundays.

Still, Skee-Ball was becoming a hit, thanks in part to a key design change prompted during the Depression. Originally built with a 32- to 36-foot-long ramp, the machines were cleaved in half so operators could fit the alleys into smaller, more affordable venues (10 feet is now the standard length). Not having to launch the ball such a long distance helped attract more kids to the game, who—along with adults—were plunking down an endless stream of nickels so they could get their nine balls and attempt to sink them. Prizes or tickets redeemable for prizes would be awarded to winners.

By this point, Este had exited the amusements business, selling his interest to his partners. By 1935, Skee-Ball was under the Wurlitzer umbrella. The jukebox maker had realized that Simpson’s device was outperforming their music libraries in several locations.

“They thought they would make a killing,” Kreitman tells Mental Floss. “They ramped up production and produced 5000 machines in 1937 alone.”

What Wurlitzer didn’t quite realize was that the machines made in the decades prior were so durable that they rarely needed replacing. “It took them about seven years to sell their stock,” Kreitman says.

Ownership changed again in 1945, when the Philadelphia Toboggan Company purchased Skee-Ball, and didn’t pass to other hands until 1985, when a businessman named Joe Sladek purchased it. Each owner has pursued Skee-Ball as a result of its considerable longevity and appeal, even though some local administrations have occasionally taken issue with the devices and their loose flirtation with gambling.

“I know at some point in Chicago some cops came in and chopped Skee-Ball machines apart with axes, then tossed them out the back door,” Cooper says.

Ryan Basilio via Flickr // CC BY 2.0

Remarkably, Skee-Ball has remained largely unchanged for the past 110 years. Cooper says that Simpson’s early concept designs strongly resemble today's machines. It’s still a very analog experience: Pitch the ball, and hope you hit a high-scoring target.

In 2016, Skee-Ball changed hands once more, this time to the Bay-Tek company. It’s estimated that more than 125,000 machines are in operation today, with many locations organizing loose tournaments. Brewskee-Ball has made a name for itself as a leading competition league. Players can—and usually do—drink while playing, with winners receiving a cream-colored jacket and trophy as proof of their Skee-Ball prowess. Like roller derby participants, they favor colorful player names like Brewbacca and Monica LewinSkee and play during “skeesons.” (Back in March, Brewbacca was the focus of an ABC News digital feature.)

While some machines dating back to the 1940s are still in operation in a few locations, Cooper says he and Kreitman have yet to come across any of the original models from either Simpson or Este.

Simpson died in 1930, living long enough to see Skee-Ball become a popular pastime but unable to reap the financial rewards he had worked so hard to try and achieve.

“He was 57 when he invented it,” Kreitman says. “He saw the success, but never saw the financial benefits.”

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A Beached Whale Sculpture Popped Up on the Banks of Paris's Seine River
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In Paris, dozens of fish varieties live in the Seine River. Now, the Associated Press reports that the famous waterway is home to a beached whale.

Rest assured, eco-warriors: The sperm whale is actually a lifelike sculpture, installed on an embankment next to Notre Dame Cathedral by Belgian artists’ collective Captain Boomer. It’s meant to raise environmental awareness, and evoke "the child in everyone who still is puzzled about what is real and what is not,” collective member Bart Van Peel told the Associated Press.

The 65-foot sculpture has reportedly startled and confused many Parisians, thanks in part to a team of fake scientists deployed to “survey” the whale. One collective member even posted a video on social media, warning Parisians that there “may be others in the water” if they opt to take a dip in the river, The Local reported.

The whale sculpture is only temporary—but as for Captain Boomer, this isn’t their first whale-related stunt. Last summer, the collective installed a similar riverside artwork in Rennes, France, and they also once strapped a large-scale whale sculpture to the back of a truck and drove it around France.

[h/t Associated Press]

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Play the Sneakers Computer Press Kit from 1992
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In September 1992, the computer hacking movie Sneakers hit theaters. To correspond with its launch, members of the press received a floppy disk containing a mysterious DOS program that, when launched, asked for a password. Once the reporters "hacked" their way in, they found the Sneakers Computer Press Kit. Thanks to the Internet Archive, you can play at being the film press of 1992.

It's hard to characterize exactly what this electronic press kit is. Is it a game? Sort of. It's essentially a very gentle computer hacking simulator, in which the "hacking" consists entirely of guessing passwords (complete with helpful prompts from the program itself), and the payload you discover is silly stuff like mini-biographies of Robert Redford, Dan Aykroyd, and Sidney Poitier. Still, it's a good match for the film itself, which helped set the template for Hollywood depictions of computer hacking.

A paper folder lies open on a wooden floor, with a black floppy disk on top. The folder is labeled SNEAKERS in giant red letters, as is the floppy. Inside the folder is printed material. On the right flap of the folder are instructions on how to load it.
Inside the Sneakers Computer Press Kit's paper folder. (The right flap contains installation instructions, along with a note that the studio will FedEx printed material if the user doesn't have access to a printer.)
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Always remember: "My voice is my passport. Verify me." Now, get cracking on this press kit and don't be flummoxed—if you can't figure out a password right away, just wait a moment.

(Incidentally, Sneakers did also include printed materials for the press, in case they lacked a computer and/or the patience to deal with this approach. But who in the world would look at that, when they could play with this? There's also a method in the Computer Press Kit that allows the user to print out more detailed materials—provided they have a printer, and it's attached to a particular printer port on the computer.)

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