The Hole Story: A History of Skee-Ball

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In the early 1900s, the thing Joseph Fourestier Simpson desired most was to create something people respected. A career hustler—real estate agent, cash register salesman, and railroad clerk were just a few of the many jobs he held—Simpson longed to invent something he could patent that would have lasting appeal.

A handful of his inventions made minor waves: He perfected an egg crate that could protect shells during bumpy transportation routes, and created a new kind of trunk clasp that kept luggage tightly shut. None of it made him rich, but one invention in particular would at least gain him some national recognition. It was a ramp that could be set up in arcades and amusement parks, a kind of modified form of bowling that allowed players to lob a wooden ball over a bump and into a hole with a pre-assigned point value. He dubbed it Skee-Ball after the skee (ski) hills—and especially the ski jumps—that were then becoming popular in American culture.

Simpson filed for a patent in 1907 and received it in 1908. Later, he would see his Skee-Ball become a popular and pervasive attraction along the Atlantic City Boardwalk, in Philadelphia, and across the country. But Simpson wouldn’t see any profit from it. In fact, he'd suffer financial ruin. Even worse, history would become muddled to the point where most people wouldn’t even realize it was Simpson who had invented it.

Historic Images - Lancashire via Flickr // CC BY 2.0

Up until recently, it was common for accounts of Skee-Ball’s history to name Princeton University alumnus J. Dickinson Este as the man behind the game. As the story goes, Este was motivated to find an inventive birthday gift for his son in 1909 and decided to craft an alley for a small, handheld ball using lumber he had obtained from his father’s successful wood business, and Skee-Ball was born.

The problem? Virtually none of it appears to be true. According to Thaddeus Cooper and Kevin Kreitman, co-authors of the recently-released Seeking Redemption: The Real Story of the Beautiful Game of Skee-Ball, Este was the beneficiary of Simpson’s innovation, but not the innovator. The authors cite their five years of research into the game’s origins and a key discovery at New Jersey's Vineland Historical and Antiquarian Society, where, among other papers, Simpson’s 1908 patent for the machine resides.

“The history has become really muddled, at least on the internet,” Cooper tells Mental Floss. “Este, for one thing, didn’t have a son in 1909. He had twin daughters, much later on.”

Accounts seem to have conflated two different events: Simpson’s invention and Este’s later acquisition of the Skee-Ball business. After Simpson noticed the amusements industry taking off, he invented and patented the device; he and his partners, John Harper and William Nice, started marketing it to potential operators. None of the men were marketers, however, and they were never quite able to adopt the kind of salesmanship nor the resources needed to make Skee-Ball a household term. “It was your typical start-up problem,” Kreitman says. “They had the idea but not the money.”


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Simpson’s pockets ran dry; by 1911, he had even lost his house and was staying with friends. Este, who had been playing and enjoying the game in Philadelphia, rented some space near Princeton and installed a handful of alleys. When he saw that students were tripping over themselves to play, he decided to make a substantial investment—about $30,000 to $50,000 in today’s dollars—in the game. By 1914, he owned all rights and began an aggressive marketing effort using his wealthy family’s connections in the Pennsylvania news media.

“It was aggressive,” Cooper says. “You’d see ads with actual photographs, which was rare for amusement ads at the time. The copy would say something like, ‘Everybody is playing. Where have you been?’”

The hard sell worked. Soon, outlets like The New York Times were taking notice of the Skee-Ball craze spreading from the east coast. Co-ed tournaments sprung up; in Atlantic City, people seemed to be enjoying it a little too much, with the city clamping down on “noisy amusements” operating on Sundays.

Still, Skee-Ball was becoming a hit, thanks in part to a key design change prompted during the Depression. Originally built with a 32- to 36-foot-long ramp, the machines were cleaved in half so operators could fit the alleys into smaller, more affordable venues (10 feet is now the standard length). Not having to launch the ball such a long distance helped attract more kids to the game, who—along with adults—were plunking down an endless stream of nickels so they could get their nine balls and attempt to sink them. Prizes or tickets redeemable for prizes would be awarded to winners.

By this point, Este had exited the amusements business, selling his interest to his partners. By 1935, Skee-Ball was under the Wurlitzer umbrella. The jukebox maker had realized that Simpson’s device was outperforming their music libraries in several locations.

“They thought they would make a killing,” Kreitman tells Mental Floss. “They ramped up production and produced 5000 machines in 1937 alone.”

What Wurlitzer didn’t quite realize was that the machines made in the decades prior were so durable that they rarely needed replacing. “It took them about seven years to sell their stock,” Kreitman says.

Ownership changed again in 1945, when the Philadelphia Toboggan Company purchased Skee-Ball, and didn’t pass to other hands until 1985, when a businessman named Joe Sladek purchased it. Each owner has pursued Skee-Ball as a result of its considerable longevity and appeal, even though some local administrations have occasionally taken issue with the devices and their loose flirtation with gambling.

“I know at some point in Chicago some cops came in and chopped Skee-Ball machines apart with axes, then tossed them out the back door,” Cooper says.

Ryan Basilio via Flickr // CC BY 2.0

Remarkably, Skee-Ball has remained largely unchanged for the past 110 years. Cooper says that Simpson’s early concept designs strongly resemble today's machines. It’s still a very analog experience: Pitch the ball, and hope you hit a high-scoring target.

In 2016, Skee-Ball changed hands once more, this time to the Bay-Tek company. It’s estimated that more than 125,000 machines are in operation today, with many locations organizing loose tournaments. Brewskee-Ball has made a name for itself as a leading competition league. Players can—and usually do—drink while playing, with winners receiving a cream-colored jacket and trophy as proof of their Skee-Ball prowess. Like roller derby participants, they favor colorful player names like Brewbacca and Monica LewinSkee and play during “skeesons.” (Back in March, Brewbacca was the focus of an ABC News digital feature.)

While some machines dating back to the 1940s are still in operation in a few locations, Cooper says he and Kreitman have yet to come across any of the original models from either Simpson or Este.

Simpson died in 1930, living long enough to see Skee-Ball become a popular pastime but unable to reap the financial rewards he had worked so hard to try and achieve.

“He was 57 when he invented it,” Kreitman says. “He saw the success, but never saw the financial benefits.”

Online Daters Tend to Be Interested in Partners 25 Percent More Desirable Than They Are

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Online dating may not bring out the best in people (as anyone who’s been ghosted can attest) but it does bring out our optimistic side. A new study suggests that people tend to reach out to fellow online daters who are approximately 25 percent more attractive than they are, according to The Washington Post.

The study, published in the journal Science Advances, looked at online dating messaging behavior from heterosexual men and women in four different U.S. cities. Researchers analyzed how many messages people sent and received in January 2014, how long those messages were, and how many messages went unanswered.

They examined daters in New York City, Chicago, Seattle, and Boston, including age, ethnicity, and education of the users in their analysis, but kept the profiles anonymous and did not read the messages themselves. (The researchers don’t name the particular site they got their data from, merely describing it as a “popular, free online dating service.” From the details, it sounds a lot like OkCupid or a very similar site: one that allows users to answer open-ended essay questions and list attributes like their religion and body type on their profiles.)

To quantify how desirable a person was, the researchers looked at the hard numbers—how many messages someone received, and how the senders themselves ranked on the desirability scale.

Both men and women tend to aim high, messaging someone more desirable than themselves by about 25 percent, on average. For the most part, users didn’t contact people who ranked lower than themselves on the desirability scale. When they did contact people who were hotter, daters tended to write much longer messages than they did when they contacted someone on their own level, so to speak—sometimes up to twice as long. Women tended to use more "positive" words (like "good" and "happy") when they were writing to hotter dudes, while men actually used fewer positive words when talking to hotter ladies. Men in Seattle sent the longest messages, perhaps because of the city’s makeup—in some populations, there are twice as many men there as women, so heterosexual men face a lot of competition. Although wordy messages in Seattle did have a slightly higher response rate, in other cities, the extra time spent typing out missives didn’t pay off. Given that those messages weren’t any likelier to get a response than a short note, the researchers write that the “effort put into writing longer or more positive messages may be wasted.”

The data also showed how desirability in online dating can be influenced by attributes like age, education level, and ethnicity. For instance, at least as far as averages go, older men tended to be viewed as more desirable than younger men until they hit 50. Women’s scores peaked when they were 18 years old (the youngest age when you can join the site) and decreased until age 60.

Even if you aren’t in the pool of the most attractive users, sometimes, aiming high can pay off. “Even though the response rate is low, our analysis shows that 21 percent of people who engage in this aspirational behavior do get replies from a mate who is out of their league, so perseverance pays off,” co-author Elizabeth Bruch explained in a press release.

[h/t The Washington Post]

How to Rig Your Android Phone to Play Old Floppy Disk Games

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Owning a smartphone means you have thousands of games at your fingertips, but capturing the nostalgia of playing a game saved on a floppy disk isn't as simple as downloading an app. Reviving floppy disk games for the smartphone era is a bit more complicated, and YouTube vintage video game reviewer LGR shows you just how to do it step by step.

In this video, spotted by Kotaku, LGR takes an old floppy disk, the same kind you used in your computer class at school, and uses it to play a classic video game on a smartphone. This is made possible with an Android phone, a USB connector, an Android USB adaptor, and a portable floppy disk drive that's about as big as the phone itself. (The hardware doesn't work for iPhones, but if you're an Apple user there are plenty of ways to play old PC games online).

Just inserting the disk into the drive when it's connected to your phone isn't enough to start playing: You need to download a special app that mimics Microsoft's old disk operating system, like Magic Dosbox, for example. Once you have that on your phone, you can use it to open whatever game is saved to your floppy disk.

Because old PC games weren't made for touchscreens, the smartphone gameplay can be a little be a little awkward—but if you're willing to hook a floppy disk drive up to your phone, convenience likely isn't your goal. You can watch LGR's full instructions in the video below.

[h/t Kotaku]

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