The Hole Story: A History of Skee-Ball

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In the early 1900s, the thing Joseph Fourestier Simpson desired most was to create something people respected. A career hustler—real estate agent, cash register salesman, and railroad clerk were just a few of the many jobs he held—Simpson longed to invent something he could patent that would have lasting appeal.

A handful of his inventions made minor waves: He perfected an egg crate that could protect shells during bumpy transportation routes, and created a new kind of trunk clasp that kept luggage tightly shut. None of it made him rich, but one invention in particular would at least gain him some national recognition. It was a ramp that could be set up in arcades and amusement parks, a kind of modified form of bowling that allowed players to lob a wooden ball over a bump and into a hole with a pre-assigned point value. He dubbed it Skee-Ball after the skee (ski) hills—and especially the ski jumps—that were then becoming popular in American culture.

Simpson filed for a patent in 1907 and received it in 1908. Later, he would see his Skee-Ball become a popular and pervasive attraction along the Atlantic City Boardwalk, in Philadelphia, and across the country. But Simpson wouldn’t see any profit from it. In fact, he'd suffer financial ruin. Even worse, history would become muddled to the point where most people wouldn’t even realize it was Simpson who had invented it.

Historic Images - Lancashire via Flickr // CC BY 2.0

Up until recently, it was common for accounts of Skee-Ball’s history to name Princeton University alumnus J. Dickinson Este as the man behind the game. As the story goes, Este was motivated to find an inventive birthday gift for his son in 1909 and decided to craft an alley for a small, handheld ball using lumber he had obtained from his father’s successful wood business, and Skee-Ball was born.

The problem? Virtually none of it appears to be true. According to Thaddeus Cooper and Kevin Kreitman, co-authors of the recently-released Seeking Redemption: The Real Story of the Beautiful Game of Skee-Ball, Este was the beneficiary of Simpson’s innovation, but not the innovator. The authors cite their five years of research into the game’s origins and a key discovery at New Jersey's Vineland Historical and Antiquarian Society, where, among other papers, Simpson’s 1908 patent for the machine resides.

“The history has become really muddled, at least on the internet,” Cooper tells Mental Floss. “Este, for one thing, didn’t have a son in 1909. He had twin daughters, much later on.”

Accounts seem to have conflated two different events: Simpson’s invention and Este’s later acquisition of the Skee-Ball business. After Simpson noticed the amusements industry taking off, he invented and patented the device; he and his partners, John Harper and William Nice, started marketing it to potential operators. None of the men were marketers, however, and they were never quite able to adopt the kind of salesmanship nor the resources needed to make Skee-Ball a household term. “It was your typical start-up problem,” Kreitman says. “They had the idea but not the money.”


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Simpson’s pockets ran dry; by 1911, he had even lost his house and was staying with friends. Este, who had been playing and enjoying the game in Philadelphia, rented some space near Princeton and installed a handful of alleys. When he saw that students were tripping over themselves to play, he decided to make a substantial investment—about $30,000 to $50,000 in today’s dollars—in the game. By 1914, he owned all rights and began an aggressive marketing effort using his wealthy family’s connections in the Pennsylvania news media.

“It was aggressive,” Cooper says. “You’d see ads with actual photographs, which was rare for amusement ads at the time. The copy would say something like, ‘Everybody is playing. Where have you been?’”

The hard sell worked. Soon, outlets like The New York Times were taking notice of the Skee-Ball craze spreading from the east coast. Co-ed tournaments sprung up; in Atlantic City, people seemed to be enjoying it a little too much, with the city clamping down on “noisy amusements” operating on Sundays.

Still, Skee-Ball was becoming a hit, thanks in part to a key design change prompted during the Depression. Originally built with a 32- to 36-foot-long ramp, the machines were cleaved in half so operators could fit the alleys into smaller, more affordable venues (10 feet is now the standard length). Not having to launch the ball such a long distance helped attract more kids to the game, who—along with adults—were plunking down an endless stream of nickels so they could get their nine balls and attempt to sink them. Prizes or tickets redeemable for prizes would be awarded to winners.

By this point, Este had exited the amusements business, selling his interest to his partners. By 1935, Skee-Ball was under the Wurlitzer umbrella. The jukebox maker had realized that Simpson’s device was outperforming their music libraries in several locations.

“They thought they would make a killing,” Kreitman tells Mental Floss. “They ramped up production and produced 5000 machines in 1937 alone.”

What Wurlitzer didn’t quite realize was that the machines made in the decades prior were so durable that they rarely needed replacing. “It took them about seven years to sell their stock,” Kreitman says.

Ownership changed again in 1945, when the Philadelphia Toboggan Company purchased Skee-Ball, and didn’t pass to other hands until 1985, when a businessman named Joe Sladek purchased it. Each owner has pursued Skee-Ball as a result of its considerable longevity and appeal, even though some local administrations have occasionally taken issue with the devices and their loose flirtation with gambling.

“I know at some point in Chicago some cops came in and chopped Skee-Ball machines apart with axes, then tossed them out the back door,” Cooper says.

Ryan Basilio via Flickr // CC BY 2.0

Remarkably, Skee-Ball has remained largely unchanged for the past 110 years. Cooper says that Simpson’s early concept designs strongly resemble today's machines. It’s still a very analog experience: Pitch the ball, and hope you hit a high-scoring target.

In 2016, Skee-Ball changed hands once more, this time to the Bay-Tek company. It’s estimated that more than 125,000 machines are in operation today, with many locations organizing loose tournaments. Brewskee-Ball has made a name for itself as a leading competition league. Players can—and usually do—drink while playing, with winners receiving a cream-colored jacket and trophy as proof of their Skee-Ball prowess. Like roller derby participants, they favor colorful player names like Brewbacca and Monica LewinSkee and play during “skeesons.” (Back in March, Brewbacca was the focus of an ABC News digital feature.)

While some machines dating back to the 1940s are still in operation in a few locations, Cooper says he and Kreitman have yet to come across any of the original models from either Simpson or Este.

Simpson died in 1930, living long enough to see Skee-Ball become a popular pastime but unable to reap the financial rewards he had worked so hard to try and achieve.

“He was 57 when he invented it,” Kreitman says. “He saw the success, but never saw the financial benefits.”

A Handy Map of All the Royal Residences in the UK

Frogmore House, Prince Harry and Meghan Markle's primary estate on the grounds of Windsor Castle.
Frogmore House, Prince Harry and Meghan Markle's primary estate on the grounds of Windsor Castle.

Somewhere along the way, you probably learned that Buckingham Palace is home to the ruler of the United Kingdom and many unflinching, fancily clad guards. And, if you watch The Crown or keep a close eye on royal family news, you might recognize the names of other estates like Windsor Castle and Kensington Palace.

But what about Gatcombe Park, Llwynywermod, or any of the other royal residences? To fill in the gaps of your knowledge, UK-based money-lending site QuickQuid created a map and corresponding illustrations of all 20 properties, and compiled the need-to-know details about each place.

quickquid map of royal family residences
QuickQuid

Queen Elizabeth II and Prince Philip kept eight estates for themselves, and divvied up the rest among their children and grandchildren, some of whom have purchased their own properties, too. Though Buckingham Palace is still considered the official residence of the Queen, she now splits most of her time between Windsor Castle and other holiday homes like Balmoral Castle in Scotland and Sandringham House, which Prince Philip is responsible for maintaining.

quickquid illustration of royal family residences
QuickQuid

Windsor shares its grounds with two other properties: Prince Harry and Meghan Markle’s home, Frogmore House, and the Royal Lodge, where Prince Andrew (the Queen’s second youngest child) lives.

illustration of frogmore house
QuickQuid

Southwest of Windsor is Highgrove House, Prince Charles’s official family home with wife Camilla, Duchess of Cornwall. They also own Birkhall in Scotland, Clarence House in London, Tamarisk House on the Isles of Scilly, and the aforementioned Llwynywermod in Wales. Much like the Queen herself does, Charles and Camilla basically have a different house for each region they visit.

illustration of highgrove house
QuickQuid

In 2011, the Queen gave Anmer Hall—which is on the grounds of Sandringham House—to Prince William and Kate Middleton as a wedding gift, but they’ve recently relocated to Kensington Palace so Prince George could attend school in London.

Queen Elizabeth and Prince Philip’s only daughter, Anne, resides in Gatcombe Park with her daughter, Zara Tindall. Anne also owns St. James’s Palace in London, where her niece (Princess Beatrice of York) and her mother’s cousin (Princess Alexandra) sometimes live.

Lastly there's Edward, Elizabeth and Philip's youngest son, who lives with his wife in Bagshot Park, which architectural historian Nikolaus Pevsner called “bad, purposeless, [and] ugly.”

illustration of bagshot park
QuickQuid

If you’re feeling particularly cramped in your tiny one-bedroom apartment (or even regular-sized house) after reading about the royal family’s overabundance of real estate, take solace in the knowledge that at least you’ll never have to follow their strict fashion rules.

A Book Fair for Grown-Ups Is Coming to New York

seb_ra/iStock via Getty Images
seb_ra/iStock via Getty Images

Amid all the prepubescent drama and uncertainty of elementary school was one glimmering spot of hope and happiness: the Scholastic Book Fair. Getting to take just a few minutes out of your regular school day to wander the temporary bookshelves seemed about as enchanting as walking through the wardrobe into Narnia.

For folks who’ve been chasing that particular brand of ecstasy well into their adult lives, we have some big news. Next month, Penguin Random House is hosting a book fair for grown-ups. The Pop Insider reports that the event will take place at Lightbox in New York on Saturday, November 23, and you must be at least 21 years old to attend.

It’s not intended to be an exact replica of the book fair from your own school days, but rather a full-fledged recreation of your entire grade-school experience. The electronic invitation promises pop culture trivia, Mad Libs, an “awkward school photo booth,” spin art, snap bracelets, Mr. Sketch markers, cubbies, and “severe middle school flashbacks.”

There will also, of course, be books for sale, though it’s not clear if the inventory will include throwback series like Junie B. Jones and The Magic Treehouse, or just books for adults.

In addition to tsunami-sized waves of nostalgia, the event will feature appearances from some of Penguin Random House’s beloved authors. The list hasn’t been revealed in full, but Viking Books, an imprint of Penguin Random House, tweeted that its author John Hodgman will be there to promote his new book, Medallion Status.

Tickets are $25 for a one-hour time slot, or you can pay $50 to stay for the whole five hours. And your afternoon of embracing your inner kid will benefit actual kids—Penguin Random House will donate a portion of ticket sales to Read Ahead, a non-profit that uses reading to help students learn life-long social and emotional skills.

While the Scholastic Book Fair is still going strong in schools today, the same can’t be said for card catalogs, dodgeball, or these other things.

[h/t The Pop Insider]

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