14 Facts About Disney's Adventurers Club

janeyhenning, Flickr // CC BY 2.0

September 27, 2008 was a memorable day in Disney history. On that Saturday, patrons at the Adventurers Club—a nightclub at Walt Disney World’s Pleasure Island complex—witnessed the final public performance at the venue. Considered more than an ordinary watering hole, the nightclub was filled with surprises, including animatronics, live performances, audience participation, club chants, and magical drinks.

Unfortunately, all good things must come to an end. Disney made the decision to close Pleasure Island and its bevy of bars, revamping the area to make it more family-friendly with shopping and restaurants. If you miss the Adventurers Club—or want to know what you missed out on—read on for a little behind-the-scenes trivia.

1. THE IDEA CAME FROM A THEME PARTY HELD BY A DISNEY IMAGINEER.

According to Craig McNair Wilson, who developed the shows and trained the actors, the idea for an old-explorer-themed hideaway came from “our shared love of the world of the pith helmet and all that circled around it.” A party held by Imagineer Joe Rohde, called “The Last Days of the Raj,” helped nudge the idea along. Another major influence was a play called Tamara, a show based in the 1930s that allowed theatergoers to physically follow characters from room to room in an Italian Villa (really an old Elks lodge).

“There’s also more than a pinch of Rick’s Cafe,” Wilson said.

2. THE ORIGINAL CONCEPT FEATURED BAR PATRONS SIPPING COCKTAILS NEXT TO GHOSTS.

Had the design been executed as originally planned, guests could have pulled up a stool next to a spectre. The “Illusions Bar” would have utilized the Pepper’s Ghost optical effect to fade ghosts in and out of the atmosphere. It was likely never realized because the whole Pleasure Island concept ended up being over budget, and certain details had to be sacrificed. Another idea that got the axe? A room where a gypsy named Madame Zenobia would tell fortunes and read palms.

3. IT WAS ONCE HOME TO THE MISSING LINK.

The early days of the Adventurers Club included a character named Marcel, who was referred to as the Missing Link. Part gorilla, part human, Marcel could be seen (but not heard—he didn't speak) doing chores and helping the performers. He was eventually deemed unnecessary and replaced with an Amelia Earhart-inspired character named Samantha Sterling.

4. THE HERO CHARACTER "EMIL BLEEHALL" WAS SEMI-AUTOBIOGRAPHICAL.

Created by head writer Roger Cox, explorer Emil Bleehall was meant to mirror his own creative journey. According to Cox's widow, Sybil:

"The Adventurers Club's unlikely hero, Emil Bleehall, is based on a long-standing semi autobiographical character Roger created. He is the funny little guy from Ohio who wins over the higher authorities and gains their respect and admiration with his seemingly awkward modest but ultimately unique crowd-pleasing talents. Roger felt Emil's struggle at the Adventurers Club paralleled his own story at Disney getting his Adventurers Club ideas off the ground and accepted there."

Here's Emil in action:

5. A THEMED FIREWORKS SHOW WAS NEVER REALIZED.

The back story was that the founder of the club and island, Merriweather Pleasure, had once owned a steamboat that had been blown up by Pleasure’s greedy cousins. Every night, the ghost ship would appear on the water surrounding Pleasure Island and re-enact the spectacular explosion of yesteryear before disappearing back into the night. Presumably, the idea was canned when the nightly New Year's Eve bash became Pleasure Island's big draw instead.

6. THEY DISCUSSED AN EXPANSION IF THE CLUB BECAME A BIG HIT.

"The physical design of the club grew out of Chris Carradine’s brilliant and dangerous mind," Wilson said. "Chris explained it to me on a series of cocktail napkins, late one night in NYC." Carradine envisioned that the club would have "twice as many rooms as . . . guests will ever see." Wilson suggested that they would add or open additional rooms after the club proved successful. "New treasures, now arriving from around the globe... Adventurers Club: bigger, wilder, crazier. Kungaloosh!"

7. “FINGERS” ZAMBEZI WAS INSPIRED BY ANOTHER PHANTOM PIANO PLAYER.

The team that concepted many of the club’s special effects were big fans of the Magic Castle in Los Angeles, another exclusive hangout featuring mysterious characters and magical encounters. They borrowed the idea for Fingers Zambezi, an invisible organ player, from the Magic Castle’s “Irma,” a ghost that not only plays the piano, but even takes requests.

8. THE JEKYLL AND HYDE CLUB WAS CREATED BY A FAN.

According to Wilson, the Jekyll and Hyde Club in New York, a similarly interactive restaurant but with a Gothic theme, was created by a stockbroker who was enamored with the Adventurers Club. "They even hired away several of the actors I had trained from Streetmosphere at Disney-MGM and Adventurers Club," Wilson said. "When I met the manager, he said, 'It is based on and totally inspired by the Adventurers Club.'"

9. THERE WAS AN OFFICIAL NEWSLETTER.

Adventurers Club members were so beloved that fans from around the world wrote them letters. At first, cast members wrote back, in character. But soon, they were receiving so much mail that show writer Chris Oyen created a four-page newsletter, based on a real newsletter from a real turn-of-the-century explorers’ club, instead. To make it seem as if Adventurers Almanac had really been around for decades, volume numbers were not sequential. That tactic drove collectors nuts—they thought they were missing copies.

10. A NEVER-BEFORE-SEEN CHARACTER APPEARED ON THE FINAL NIGHT.

During performances and conversations, club members often referenced a fellow explorer named Sutter Bestwick. Like Norm’s wife Vera on Cheers, Sutter never actually showed his face—until the last night. He even inducted new members:

11. SOME OF THE PROPS HAVE FOUND A SECOND LIFE.

The club was packed full of artifacts and knickknacks, some of which were dispersed to other Disney projects when the place closed. A selection of the tribal masks are now on display at the Explorers Club at Hong Kong Disneyland.

12. YOU CAN SPOT REFERENCES TO THE CLUB AT VARIOUS OTHER LOCATIONS ON DISNEY PROPERTY.

The Adventurers Club gang may be gone, but they’re certainly not forgotten. For example, if you scan the walls at Trader Sam’s tiki bar at Disney’s Polynesian Village Resort, you may notice some framed correspondence from club members Pamelia Perkins and Samantha Sterling. An avian "resident" of the club, Scooter the peacock, still resides in the vicinity—he's displayed at a Downtown Disney store called D Street.

There are also references to other members in the Jungle Cruise queue, and there’s a dish called “Kungaloosh!” at the new Skipper Canteen restaurant at the Magic Kingdom—although it's chocolate cake, not the fruity alcoholic drink with a cult following from the club.

There are even references at Aulani, Disney's Hawaiian resort; though designers are tight-lipped, it seems that the proprietors of "Aunty's Beach House" are related to one of the original members of the Adventurers Club.

13. THE CAST HAS REUNITED ON A FEW SPECIAL OCCASIONS.

In 2009, a private gathering for WDW Radio was held at the venue, with the cast performing. The event below was arranged courtesy of D23, the official Disney fan club, in November 2014 for a tribute to Pleasure Island:

14. THERE WERE MYSTERIOUS GLYPHS ON THE EXTERIOR THAT WERE NEVER INTERPRETED.

One article in the club newsletter recounted the fictional tale of how the real glyphs were discovered. As the story goes, a pre-Columbian statue was being placed by the front door of the club when the crane operator accidentally bumped the wall. Plaster fell away, revealing these mysterious glyphs. The article was accompanied by an “editor’s note” that said the club curator had determined that the glyphs represented jokes told by a Pharaoh who had citizens thrown from an obelisk if they didn’t laugh.

There really were glyphs painted on the building, and as Wade Sampson of MousePlanet notes, there’s usually a meaning behind things that appear to be random at Disney parks. However, no Imagineers have ever stepped forward to provide an interpretation.

5 Game of Thrones Characters Who Need to Survive the Final Season

Helen Sloan, HBO
Helen Sloan, HBO

"When you play the Game of Thrones, you either win or you die."

These words have haunted Game of Thrones ever since Ned Stark, the assumed protagonist of the show, was killed off in the first season of HBO's fantasy epic. You either win or you die. Even if you're a main character, even if you're a likable character, even if you're a sympathetic character. Nobody is safe. With the eighth and final season on its way, the question everyone is asking is: Who will survive to see the end of the series?

While leaks, intentional and otherwise, have confirmed that Jorah Mormont will likely live, it can be safely assumed that someone as evil as Cersei Lannister will probably (hopefully) be killed off. Here are the people who will most likely tell the Many Faced God "Not today."

1. TYRION LANNISTER

Peter Dinklage in 'Game of Thrones'
HBO

Fans have literally threatened to riot if ​Tyrion Lannister dies. Undoubtedly the most popular character the show has presented, Tyrion's transformation wouldn't be complete if he were killed off. And at this point, watching him triumph against all odds and conquer his family's legacy is half the reason to watch the show. If anyone can win the Game of Thrones, he can—even if he has teased otherwise.

2. LORD VARYS

Conleth Hill as Lord Varys in 'Game of Thrones'
Helen Sloan, HBO

While even purely political players in the Game of Thrones can be killed off, Lord Varys has always kept a healthy distance between himself and anything even resembling action. He always plays on his own terms and makes sure he has an exit strategy at all times. If anything manages to kill him, it better be some huge, shocking event, because he's not going to die from just anything.

3. SAMWELL TARLY

John Bradley as Samwell Tarly in 'Game of Thrones'
Helen Sloan, HBO

​Many people have noticed how the loyal Samwell Tarly is more or less a self-insert character ​meant to represent author George R.R. Martin. While it's entirely possible Samwell might get a hero's death by sacrificing himself to save Gilly and Baby Sam, Martin still has huge sway over the show, and it's unlikely he'd let them kill "him" off.

4. JON SNOW

Kit Harington in 'Game of Thrones'
HBO

Not only has Jon Snow already died and come back from the dead, but he's been the de facto protagonist of the series since his not-daddy Ned Stark was killed off all the way back in season one. And while the series clearly has no qualms about killing off main characters, the huge reveal of his actual parentage is too big for the show to just kill him off right afterwards.

5. SANSA STARK

Sophie Turner in 'Game of Thrones'
HBO

Of the three remaining Stark siblings, Sansa seems to be the most likely to get out of the show alive. Apart from actress Sophie Turner inadvertently giving away her character's fate with a tattoo, her survival is all but guaranteed because her special skill, a political instinct she learned from Littlefinger, is perfectly suited to allow her to maneuver herself into a secure position.

5 Dog Breeds That Get Along With Cats

iStock/chendongshan
iStock/chendongshan

Dogs and cats may be seen as common enemies, but it does not have to be that way. If you're a strategic pet parent, you can add a cat into your dog family, or vice versa, seamlessly. here are plenty of dogs out there that would make a wonderful—and friendly—companion for your cat. Here are five of the best breeds for that.

1. JAPANESE CHINS

Japanese Chin against a burgundy background
iStock/Dixi_

​Japanese Chins are the perfect dogs for your pet. The breed has even been described as a ​"cat in a dog suit" because of their acrobatic abilities and cat-like agility. ​Animal Planet describes these dogs as even-tempered and adaptable to new members in the family. They're also playful, mischievous, smart, determined, and affectionate.

2. GOLDEN RETRIEVERS

Friendly Golden Retriever looks at the camera
iStock/KalebKroetsch

These ​furry friends are as playful as it gets, but more importantly they're a versatile breed, so they know how to adapt to different friends they meet, including cats of all sizes and ages. Golden retrievers are very unlikely to be rough with your cat, even when playing, and will just consider the cat a part of its family. There's no jealousy on the part o these dogs.

3. PAPILLONS

Papillon and a cat snuggle under a blanket
iStock/yykkaa

​Papillons are the dog versions of your friend who invites you to every social gathering. They have a ​"more the merrier" attitude, meaning they welcome any and all friends. These social butterflies are quick to befriend any and all creatures, cats included.

4. LABRADOR RETRIEVERS

Black Labrador Retriever and a cat share a couch
iStock/Willowpix

A Labrador retriever grows to be pretty huge, there's no denying that, but that does not spell disaster for a cat-dog relationship. Labrador retrievers are very outgoing, but at the same time very gentle, and get along well with cats.

5. BEAGLES

A Beagle and a cat cuddle together
iStock/kobkik

Beagles are an easy choice to add to the family. According to the American Kennel Club, beagles are very friendly around all animals, and have an easygoing demeanor. Despite the fact you may see a beagle chase a cat outside from time to time, indoors, they won't keep that same energy. Inside, they play well with others, and will live peacefully—and possibly even snuggle—with cats.

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