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House of Geekdom via Flickr // CC BY-ND 2.0

Maximum Cute: How Funko Conquered the Toy World

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House of Geekdom via Flickr // CC BY-ND 2.0

Jerry Seinfeld is one of the few still missing. In December 2014, Funko president Brian Mariotti announced his collectibles company had secured a license to produce figures based on NBC’s Seinfeld. Their Vinyl Idolz line, a series of slender, saucer-eyed caricatures, eventually released Cosmo Kramer, David Puddy, Newman, Frank Costanza, Mr. Peterman, and The Soup Nazi.  

No sign of Jerry. “We’re waiting for him to warm up to the idea,” Sean Wilkinson, Funko’s creative director, tells mental_floss. “Maybe we’re not high on his docket,” says the man charged with “cute-ifying” hundreds of characters from film, television, music, video games, and sports.

Seinfeld’s hesitation is a rare example of someone resisting Funko’s charm. From Game of Thrones to Sesame Street to Taxi Driver, the upstart toy company has put its distinctive stamp on almost every major franchise in popular culture, in the process wedging itself into store shelves dominated by giants like Hasbro and Mattel. Funko's Pop! line, a series of highly stylized, vaguely anime-looking figures standing 3.75-inches tall, have become a retail sensation. (Not to mention 75 percent of the company’s total revenue.) Collectors travel hundreds of miles looking for store exclusives and building personal inventories so vast that the squared-off plastic heads often begin to scrape the ceiling.

“I call it the irony of cute,” Wilkinson says of the Pop! appeal. “We can literally do anything. If you’re a fan of it, we have it.”

It’s unprecedented growth for a brand that started by peddling fast food mascots out of a garage in 1998 and now deals with merchandising Goliaths like Disney and Warner Bros. But Funko originally had no ambition to juggle hundreds of licenses or marquee names like Seinfeld. For its founder, the brand's plans didn’t go far beyond making a bobblehead version of Count Chocula.

House of Geekdom via Flickr // CC BY-ND 2.0

What Mike Becker really wanted was a Big Boy. An avid collector of things from his childhood—particularly advertising icons—Becker had his attention drawn to a bobblehead of the fast food mascot for a chain of burger joints popular in the 1960s. (Depending on your region, he was known as Bob’s Big Boy, Frisch’s Big Boy, or any one of a dozen other names.)

Becker saw an original ceramic bobble on eBay for $1000. “For that price, I could just about license it, make it out of PVC, and then everyone who wanted one could have it,” he tells mental_floss.

Based out of the entrepreneurial hub of Redwood, Washington, Becker had already been thinking about getting out of the apparel design business and into manufacturing. He had been to licensing shows, knew some people in the industry, and figured that even if his salary was cut in half, it would be worth it if he was having fun.

Enlisting his friends Wilkinson and Rob Schwartz to assist with design artwork, Becker started Funko in 1998 using $35,000 of his own savings. When he finalized the deal with the Big Boy restaurant, they told him a distributor for the store’s gift shop might want to place an order. The guy wanted 20,000 of them. “I fulfilled the order with pretty much all the money I had left,” Becker says.

When 30 days had passed and Becker hadn’t been paid on the invoice, he called the distributor. “Well, the guy said, 'I can’t pay ya.'"

“What do you mean?” Becker replied.

“I don’t have the money right now. Next week, maybe I can give you five grand.”

It was, Becker says, a rude introduction to the world of licensing. “People went Chapter 11. People skipped out on their bills. People would cut corners.” Boxes of Big Boys idled in Becker's garage. He showed his mother, pointing to them as the reason he had quit his job. “They’re wonderful,” she said. “But no one’s going to want them.”

At the time, bobblehead figurines with spring-loaded heads that would shake and nod like they had a nervous condition were nearing obsolescence. Popular in the 1950s and 1960s, it wasn’t until Major League Baseball teams began promotional giveaways in the late 1990s that they experienced a resurgence. Becker had preceded that by a good six months. It didn’t look like he’d be around to share the wealth.

On a whim, he phoned a contact he had at New Line Cinema to see if any properties were available. There was one: a sequel to 1997's Austin Powers: International Man of Mystery, a send-up of spy films starring Mike Myers, that was due out in 1999.

Becker agreed to a $2500 license fee. He wound up manufacturing and shipping over 100,000 Austin Powers bobbleheads. “That gave us the boost we needed.”

Soon, Becker was putting Funko displays in Sparky’s, a collectibles store at Universal CityWalk. All the surplus Big Boys were diverted there. When they sold out, the manager became a believer. “A lot of retailers go to Universal CityWalk every year,” Becker says. “It was a big deal to have a window display there.”

Funko’s line—which he called Wacky Wobblers—grew to include a wish list of Becker’s childhood favorites: the General Mills cereal mascots (Count Chocula, Franken Berry); Betty Boop; Felix the Cat; Rat Fink. Mr. T, experiencing a resurgence in popularity thanks to his 1-800-Collect commercials, signed on and became Funko’s unofficial cheerleader. “He’d go to children’s hospitals and ask for cases of bobbleheads," Becker says. "He’d show up for appearances just to support us. He’s an incredible guy.”

After several years of niche marketing, Funko was fielding offers from bobble-crazy sports teams. It seemed like any licensee’s dream, but Becker wasn’t interested. “Sports Illustrated once called and asked, 'Why not?,'” he says of refusing to make athlete bobbles. “I said, ‘Because I know Betty Boop isn’t going to get a DUI.’ And that’s how I felt. Sports heroes let you down. Cartoons don’t.”

He also rebuffed an opportunity to make Disney merchandise. To Becker, Funko was a way to target a few thousand die-hard fans snapping up a Kool-Aid Man Wacky Wobbler. Dealing with Disney meant more of everything—including supervision. “I love Disney,” he says. “But meeting with them, they wanted to design the packaging. They weren’t sure about the heads being big. I wanted to make my own decisions.”

In 2005, Becker made a big one. He had started Funko to play with his sense of nostalgia. Once he had exhausted the possibilities, he had also exhausted himself. The lure of Disney profits didn’t appeal. “I was just burned out," he says. "And I’m the kind of guy to step over dollars to get to nickels.”

Becker wanted to move on. One day he was playing golf with a friend and collector named Brian Mariotti. The two had gotten friendly after Mariotti called Funko’s office looking for Hanna-Barbera merchandise. Buying the whole company sounded good, too.

The prototypical Funko Pop! figure stands just shy of 4 inches tall. The head, rounded off and block-shaped, takes up roughly half of the toy’s dimensions. The pupils sit far apart, with the nose dipping just below the eye line. Some licensors demand a mouth; other characters don’t seem to look right without one. But in most cases, the Pops subtract any lips or teeth.

Applied to characters of existing charm—Cookie Monster, Daniel LaRusso, Chewbacca—the Funko house style fits like a glove. Dressed over Hannibal Lecter, Jason Voorhees, or a Walking Dead zombie, the Pops become an ironic, infantilized version of a malicious figure. “Hyper-cute,” Wilkinson says. The exact placement of the eyes and their relation to the nose: “The science of cute.”

With the limited market for bobbles, Pop! has become Funko’s signature line, bleeding into major retailers, specialty shops, and mail-order dealers. It was one of several ways Mariotti expanded Funko after taking over from Becker in 2005, though for a time it looked as though it would be disastrous.

Mariotti, Wilkinson, and Schwartz conspired to create the Pop! line after licensor DC Comics thought the company needed a fresh design. Working with influences ranging from Hello Kitty to Etsy-crafted creatures with buttons for eyes, the three of them created a stylized plush product for release in 2009. In 2010, Mariotti debuted a vinyl version of the approach, dubbed Funko Force 2.0, with Batman and Green Lantern exclusives for the San Diego Comic-Con crowd. The response was tepid.

“It was a slow build,” Wilkinson says. Funko’s bobblehead devotees were addicted to that style and didn’t necessarily warm to the Japanese-influenced tweaks. But the company noticed that for every frowning observer who arrived at their booth there was also an unfamiliar face that was charmed by the design.

“We noticed a different kind of crowd coming into the booth,” Wilkinson says. “I think that’s when we realized we had something special.”

The following month, Funko Force 2.0 became Funko Pop!. Sales went from promising to overwhelming when fans of HBO’s Game of Thrones and AMC’s The Walking Dead began to flock toward the line, amused by the irony of a baby-faced Ned Stark with a removable, lopped-off head. “People love The Walking Dead, but don’t necessarily want to put a rotting zombie on their desk at work,” Wilkinson says. HBO further endeared the line to fans when several of the actors were photographed holding their vinyl counterparts.

Fueled by the interest in those shows, sales at Funko doubled from $10 million in 2010 to $20 million in 2012; 2013 brought in $38 million. The addition of Disney and its library of fictional celebrities from Marvel and Lucasfilm further solidified Pops as the next great collecting addiction. Licenses from properties that had barely ever been touched by merchandising further fed the appetite of virtually anyone who has ever gone to a movie or turned on a television. At $9.99, there aren’t many better ways to please a fan of The Breakfast Club than by giving him or her a miniature Judd Nelson, oversized sunglasses hiding his enormous button eyes.

“Over $20,” Wilkinson says, “and you’d have to think about it.”

Ron Cohen has amassed so many Funko items—5000 at last count—that not all of them make it out of the box. “You need somewhere to put the box, too,” he says. “That’s twice as much space.”

A Funko collector since 2002, Cohen runs justanotherfunkoobserver.com, one of many sites devoted to curating Funko’s catalog of pop culture tributes. There are discussions on desired Pops, which chains are getting exclusive variants (metallic, accessorized, glow-in-the-dark), and the occasional insult directed at “flippers,” the opportunists who clear out a store’s inventory to resell at a steep markup online. Mostly, the sites celebrate the inherently low-tech approach of Funko, which prizes nostalgia over expensive toys that talk, move, and get test-marketed into oblivion.

Comments stand a good chance of being seen by Mariotti and other Funko employees. Beginning with Becker, the company has maintained a policy of interactivity, holding annual “Funko Fundays” that gather devotees for toy giveaways and offline socializing. Earlier events were in Las Vegas; today, the 1000 or so attendees converge adjacent to San Diego Comic-Con, where rare Pops are dispensed and amateur designers have an opportunity to make suggestions or show off their wares. It’s not uncommon for Funko to turn to the fan pool to hire talent.

“You get the sense they value your opinion,” Cohen says. “Some ideas to go after licenses come from people in the community. It makes you feel like part of the company.”

It’s getting harder, however, to suggest something Funko hasn’t thought of first: There may be nothing more esoteric than a Stay Puft Marshmallow Man from Ghostbusters burnt to a crisp, a doe-eyed Tony Montana, or a Mr. Monopoly. The company has also successfully gone after rights to render The Beatles, Elvis Presley, and Jimi Hendrix in the Funko house format. Most licensors understand the visual continuity the company’s customers look for; others need some convincing.

“There can be pushback,” Wilkinson says of erasing the mouth. “For human characters, we generally don’t want one.” Other characters wind up looking too bizarre without it. “You look at Grover without a mouth, and you go, ‘Is that really him?’” A few licensors have tried to insist on packaging other than the standard, which features a name and number and stacks for easy storage. They're rebuffed. “The message is: Everything looks the same.”

That can be hard when dealing with nondescript characters like Joey from Friends: a blank-faced male is not readily identifiable. Funko typically adds a familiar accessory—for Joey, his pet duck—to compensate. “You’d also be surprised how much a hairline can capture a character," Wilkinson says. "But the Supernatural guys—is someone going to recognize them in 20 years? Sometimes you wonder.”

Roughly 20 new Pops roll out of the company’s 200,000-square-foot warehouse space in Everett, Washington every month; each winter, the company issues a catalog for retailers previewing the year’s coming releases. Collectors treat it like the Sears Wish Book, poring over additions to existing series and new properties that give them a warm twinge of recognition. That retro chord is a big reason why it’s unlikely Funko will suffer the same fate as Beanie Babies, which couldn’t offer a Doc Brown plush. Today’s cult movie is tomorrow’s childhood memory, even if it takes a decade.

While Pop! remains Funko’s most treasured line, the company has branched out. Tiny figures ride in familiar vehicles like the Batmobile; aside from the Vinyl Idolz, there are the Dorbz, an even more aggressively cute line of rotund heroes; Collector Corps boxes promise Pops and other surprise merchandise to subscribers; and Mike Becker is under the Funko banner once more, supervising the company’s T-shirt line.

Wilkinson has ticked off most of his own personal Pop! projects, like The Fifth Element and Willy Wonka. Of the few major franchises to elude Funko, James Bond remains just out of reach. “It starts and it stops,” Wilkinson says of negotiations. Nintendo is another holdout. “They don’t like seeing their characters altered.” (Among the recently converted: J.K. Rowling, whose Harry Potter is finally in Pop! form after years of rejection. There might be hope for Seinfeld yet.)

Despite its modest footprint in the billion-dollar toy world, Funko has grown large enough to make the notion of collecting everything impossible. Cohen flips through the catalog to see if a specific series has expanded, or if a new one piques his interest, but had to abandon the idea of keeping a spreadsheet of everything. “It’s impossible now,” he says.

Although Cohen tends to keep his Pops in their boxes, he has a friend who takes photographs of Pops in various settings. Snapping Pop! pictures is so common among collectors that Funko has issued four volumes of their photography. Despite their relative immobility, Pops seem to inspire more creativity than simply being stored away to bolster someone’s retirement. In an adult demographic, that counts for a lot.

“You just want to share your fascination with it,” Cohen says. “You should play with your toys.”

 All images courtesy of Funko/Sean Wilkinson unless otherwise noted.

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Oral History: Tickle Me Elmo Turns 21
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Location: Walmart Supercenter, Fredericton, New Brunswick, Canada. Date: December 14, 1996. Victim: Stock room employee Robert Waller. Injuries: A broken rib, pulled hamstring, and concussion.

Cause of emergency room admission: Tickle Me Elmo.

The 27-year-old stock clerk had been working the overnight shift during the holiday rush when he was spotted holding the giggling, vibrating toy by a crowd of frantic shoppers. The ensuing melee left him looking like he had just been in a minor car accident. Someone had even torn the crotch from his jeans. The last thing he saw was a white Adidas sneaker kicking him in the face before he lost consciousness. 

All across North America, shoppers and retail workers alike were reduced to their primal instincts in an effort to obtain Tyco’s must-have toy of the holiday season. Tickle Me Elmo combined the appeal of Sesame Street’s breakout character—a three-and-a-half year old monster with charmingly clipped speech—with a novel design that allowed him to be “tickled” until he was practically out of breath.

It was impossibly adorable, and impossible to get: Tyco, which was anticipating a modest success, found themselves chartering private jets in order to get inventory from China more quickly; John Gotti Jr. made headlines for a top-secret Elmo pick-up at a Queens Toys "R" Us; bomb threats were called in to Tyco; one Elmo disappeared from a New York City police station; a toy designer carrying parts through airports was suspected of being the Unabomber.

With Hasbro re-releasing the toy for a new generation of kids this winter, we assembled the inventors, designers, marketers, and industry insiders who helped make Tickle Me Elmo one of the biggest success stories in the history of playthings to talk about how the furry red monster became a pop culture phenomenon—one that parents would literally step all over someone to get.

I: TICKLISH

Tickles the Chimp. Courtesy of the Strong, Rochester, NY

With an interest in art and a degree in clinical psychology, Ron Dubren had been making board games and toys for 15 years. A mutual friend had introduced him to the late Stan Clutton, who held inventor liaison positions with a number of companies. Clutton was always willing to listen to Dubren’s ideas, but had rarely said anything other than "no." That’s not unusual in the toy business, but it was still gratifying when Dubren—who had only had modest success with games like Babble On—finally heard Clutton say “yes” to a prototype he made: a chuckling primate named Tickles the Chimp.

Ron Dubren (Co-inventor): I had been in the park one day watching a bunch of kids tickling each other. It brought back childhood memories—how much I loved tickling or being tickled. There was usually a kind of build-up of this laughing jag until you just finally lose it. I thought that would make a great toy.

Patricia Hogan (Curator, The Strong National Museum of Play): There was some precedent for putting electronics into a plush-type toy. There was Teddy Ruxpin, who had a cassette recorder in his torso. He read the story to kids like a sort of surrogate librarian.

Dubren: I can’t tell you why I used a chimp. I somehow associated chimps with laughter, or maybe I saw J. Fred Muggs on the Today show when I was a kid. I don’t know.

Mark Johnson-Williams (Electronics Designer): I had been doing design for Tyco for years. There had been talking dolls since you could pull a string. What made this different was the right sound and right personality.

Dubren: Sound was becoming inexpensive for toys at that point. We were getting into sound chips. It was too expensive to make one, so the prototype had a cable connected to a computer.

Johnson-Williams: Later on, I basically wrote the program for the circuit board that tells the motor what to do. I had done a talking Cabbage Patch Kid.

Dubren: I called up [co-inventor] Greg Hyman, who was a sound engineer and had recently lost his business partner. The original idea was a chimp that tickled you, but it wasn’t feasible. Greg and I worked on developing a prototype to show around. We were turned down by 12 different companies.

Dubren, who refers to the toy business as “the failure business,” wasn’t dissuaded. He finally came around to Clutton, who was working as vice president of marketing at Tyco’s Preschool division, in 1994.

Dubren: We showed it to Stan, and his immediate reaction was, “This would be great as an Elmo, but we don’t have the rights.”

Janice Yates (former Associate Vice President of Marketing and Development, Tyco Preschool): We had the plastic rights. Hasbro had the plush rights.

Dubren: The meeting lasted about 15 minutes before Stan referred me to another guy at Tyco, Gene Murtha. He knew that side of the company had the rights to Looney Tunes. I met Gene that day.

Gene Murtha (former Vice President of Marketing, Tyco): I instantly liked what he had. It was kind of reminiscent of Curious George.

Dubren: He looks at it and says, “This would be a great Tickle Me Taz.”

What remains of Tickle Me Taz. Courtesy of the Strong, Rochester, NY

Murtha: I don’t think I said it to Ron, but I thought it would be a great feature product for our Looney Tunes license, which we had at the time.

Yates: The concept was when it came in that you’d tickle it once and it would laugh. Tickle it a second time and it laughed harder. Tickle it a third time and it went hysterical.

Dubren: That escalation was important. It just keeps laughing harder and harder. There was a beginning, middle, and end.

Murtha: We might have looked at doing Tickle Me Tweety. But at the time, Warner Bros. was pushing the Tasmanian Devil and had all kinds of research indicating how popular he was. Boys loved the gruffness of him. The market was reaching a saturation point with Tweety. There had been a lot of Tweety.

Johnson-Williams: No one wants to take care of a Tasmanian Devil. You don’t want to be his friend.

Murtha: We did do a Taz prototype. It was functioning, with the electronics and everything. We had someone do a voice to simulate his grunting sort of laugh. I remember taking it to Warner Bros. and they were like, “Yeah, fine.” It wasn’t memorable on their part. They could have had the Tickle Me license under their property.

Despite Murtha's enthusiasm, Taz would not get the opportunity to become the must-have toy of the year.

Hogan: When you think of that character, tickling doesn’t seem the least bit compatible.

Yates: It was good for Taz, he had a crazy personality, but during the evaluation, Tyco decided not to renew the Warner Bros. license.

Murtha: In those days, Tyco had no email system. We all communicated via fax. I remember being at the offices in New York after hours—it was me, Stan, and a few others. I walked past the fax machine and it was spitting out a notice that Tyco had dissolved their agreement with Warner Bros. I walked to Stan and said, “Why don’t you take this and make Tickle Me Big Bird?” And he said, “No, it would be Tickle Me Elmo.” And by this point, they had gotten the Sesame Street license.

Dubren: The guy Stan worked for, [former Tyco president] Martin Scheman, had the idea to pursue the license to Sesame Street and create feature items they’d promote on TV. Marty went to Stan and said, “I need a feature item.” And Stan said, “I’ve got an idea.”

Yates: We had a long-term relationship for plastic toys for the Sesame license. The relationship had grown and they gave us the opportunity to bid on the plush portion and to become the master toy licensee.

Ann Kearns (former Vice President, Licensing, Sesame Workshop): StoryMagic Big Bird was really our first big item. It was pretty low-tech, but it was a huge success. Before Elmo came along, Big Bird was the star of the show. He was the quintessential 6-year-old and Elmo was the quintessential 3-year-old.

Sesame Workshop

Dubren: I got a call from Stan saying, “Guess what?” That’s when I came up with Elmo’s Law: Anything that can go right will go right.

Yates: From the time it got kicked back to us, we all felt the best use for the concept would be with Elmo.

Murtha: I was delighted for Stan to take it over. It was 70 percent done. I was able to take the internal development costs, which were between $50,000 and $100,000, and move them over to Stan’s profit and loss margin.   

Bruce Maguire (CEO, Freeman PR): Elmo hadn’t really been translated into toys yet.

Yates: Elmo was starting to come to the forefront on Sesame Street. This was around 1995. He was becoming more and more popular with parents and children.

Kearns: We didn’t do a lot of Elmo products at first, but in the early 1990s, we started getting calls from parents. “My kid loves Elmo, my kid wants to go to sleep with Elmo.”

Dubren: At the time, Sesame Street was sort of a sleepy license for toys. They were perceived as educational, and that’s a death knell for toys.

Johnson-Williams: The character had to be on long enough for people to go looking for him.

Murtha: The whole character changed with Elmo’s skin. It gave it a gentle, loving ambiance.

Yates: His character lent itself to the laughing and giggling element. It was perfect.

II: GOOD VIBRATIONS

Courtesy of the Strong, Rochester, NY

Work began on turning Tickle Me Taz into Tickle Me Elmo in early 1995, with the expectation that it would be ready for a February 1996 debut at New York’s Toy Fair. Dubren and Hyman had licensed their concept and would be paid a royalty, although the end result would be markedly different from Tickles the Chimp.  

Dubren: I don’t have a proprietary feeling about it. A lot got changed, developed, and improved.

Johnson-Williams: I have a lab near a main street and there are windows. At one point, there were Elmo skins all over without any of the electronics. It looked like a toy factory exploded. People would walk by and go, “What happened?”

Murtha: The next pieces they put in were friggin’ awesome.

Yates: We brought in our ad agency to take a look at the concept. Bob Moehl came to the meeting. He looked at the toy and there was just dead silence.

Maguire: It was a line review. I remember being there. They said, “This is going to be our lead item.”

Bob Moehl (Advertising): I, as the ad man, said it was a waste of money to advertise a sound toy. Television is about motion. The thing ought to move

Yates: He said, “It’s adorable, it’s great, but television is a visual medium.” And off he went.

Maguire: Bob said, “It’s great, but can you make it shake, like a Santa Claus belly?” That one little change had such a payoff.

Dubren: I think what happened was, someone had remembered seeing a shaking monkey that had been on the market.

Neil Friedman (former President, Tyco Preschool): The line review was just about the time I had come on board the company. That mechanism became the third component.

Jerry Cleary (former Vice President, Sales, Tyco Preschool): With the laughing and shaking together, I thought we had something compelling.

The secret to Elmo's success: a vibrating sound box.

Johnson-Williams: They showed me this shaking, shrieking monkey, showed me Elmo, and asked me to build one with all of those elements.

Yates: I remember at the time people had those old-style flip phones on the table. They were vibrating and shaking as they were ringing. And a light bulb went off.

Dubren: My wife actually saw Tickles the Chimp and said, “Wouldn’t it be great if it shook?” I said, “Yeah, but no one is going to put that kind of money into it.”

As with most licensors, Children’s Television Workshop—which later changed its name to Sesame Workshop—was fiercely protective of its intellectual property.   

Yates: There were serious concerns from Sesame. They weren’t sure if they wanted Elmo to shake in case parents thought he was having a seizure. It was a conversation over the course of several meetings, winning them over.

Kearns: I don’t recall that. She may have spoken to someone else about it. What I recall is that we wanted to make sure the shaking was confined to the giggle, so he was only shaking when he was giggling, and then it stopped. There’s no reason for the body to move without that.

Johnson-Williams: It was a conversation with Janice on how to get the motor to run a little, then a little more, then run full blast.

Dubren: They tested it with moms, and no one seemed to care it was going to be $30 instead of $20 because of the motor.

Yates: We did some informal research, and no parent thought Elmo was having a seizure. 

Johnson-Williams: Every licensor does this. Every one. I remember one company had to stop production on a Minnie Mouse because her bow had nine polka dots. Disney said, “No, she has 11. Start over.”

Dubren: It was a big payoff, or surprise ending. The vibration is what makes people start laughing along with it.

Johnson-Williams: At one point, we had him saying, “Stop, stop tickling me.” And there was something sinister about that. Elmo is a child and you can’t have a child saying, “Stop, stop.”

Hogan: Almost all of us have memories of being tickled or tickling. It’s fun, but it’s also a little uncomfortable. There’s a tension there that’s part of the appeal. Elmo recalled that.

Johnson-Williams: I flew the prototype back to show them. They’re professional toy people. It’s not like they clapped.

grac_rahi via eBay

While a lot had to go right in order for Tickle Me Elmo to succeed, one key component would be the notion that parents and their children would be able to see Elmo in action before spending $29.95.

Yates: Martin Scheman originated the concept of “Try Me” at retail, which means presenting a product to a consumer in packaging with batteries included so you can press it and get a demonstration. That was a critical piece of Tickle Me Elmo.

Murtha: I wouldn’t say originated, but there was a mastery of it. We had to do a lot of Try Me because Tyco Preschool wasn’t advertising on television.

Friedman: I forced the factory to put batteries in because I wanted it to be a Try Me.

Maguire: You’d be walking down the aisle, squeeze his hand, and he’d laugh right on the shelf.

Johnson-Williams: That was a relatively new idea. One of my theories when I wrote the program was, most people have an attention span of less than eight seconds. The Tickle Me Elmo would have to get to the punch line in less time than that. Any longer and people walk away.

Dubren: Try Me showed off everything about the toy. It laughs, it escalates, it starts to shake, and you get it right away.

Yates: You could experience it at the retail level but it would not wear out the batteries. Engineering had flagged us about using battery life for a toy with sound and a motor. They were concerned about dead batteries at retail if the toy played in its full mode.

Johnson-Williams: Once you took it home and pulled the cord out, it would play in the full mode.

While Johnson-Williams worked on getting Elmo to laugh and shake in the right ratio, he would sometimes be interrupted by calls or visits to his office in Half Moon Bay, California from the Federal Bureau of Investigation. He was suspected of being the Unabomber.

Yates: I was on a plane to San Francisco with a bucket of parts on my way to meet with Mark. I was interrogated at the airport because I had all these wires, batteries, and tapes. They asked me who I was going to see. That’s how they got Mark’s name.

Johnson-Williams: The FBI basically had 10,000 people on a list, and one of the ways to get on was to order a bunch of electronic parts. They were trying to find this guy and casting as wide a net as possible.

Dubren: The media picked up on that and turned it into him being the creator of Tickle Me Elmo. It got to be a little uncomfortable.

Johnson-Williams: There were some funny coincidences. He was seen in Utah, supposedly, at the same time I was shooting a toy commercial in Utah. One day he said he was going to blow up San Francisco and then I flew into San Francisco. Every few weeks, they’d make a call and ask a question.

After an 18-year search, the FBI caught Unabomber Ted Kaczynski on April 3, 1996. While that was a relief for Johnson-Williams, the pressure was building for Tyco Preschool’s core team, which had never before been charged with delivering such a high-profile item.  

Murtha: That division of Tyco was considered to be kind of a stepchild. There was a critical meeting where four or five of us sat with Dick Grey, the CEO, at Gramercy Park. And he basically scolded and berated us.

Cleary: I think he was challenging us, which was his job. The discussion was about who was going to be promoting it.

Murtha: We showed him Elmo and thought we had something special and wanted to handle the advertising. He wouldn’t allow it. I thought we’d be fired.

Cleary: In so many words, he told us we didn’t know what we were doing. And then they finally reconsidered.

Murtha: This is around the time Neil Friedman came in [as president of Tyco Preschool]. He had a very keen marketing eye for what the consumer will respond to.

Cleary: Elmo was done by the time Neil came to the company, but he did a remarkable job selling it.

Friedman: It was not done. The packaging still needed to be designed and there was more work to do.

Maguire: She wasn’t his wife at the time, but Amanda Friedman designed the original Tickle Me. A lot of people became lifetime friends from working on it.

Tickle Me Elmo’s push began during the February 1996 Toy Fair in New York, the annual event for companies and buyers to get an idea of what the coming year will bring. 

Yates: I remember waddling into Toy Fair very pregnant at the time. I was presenting it to buyers and having meetings. The reaction was positive, but it wasn’t, “Oh, my God, we have a phenomenon.” It was, "Okay, it’s cute, great."

Johnson-Williams: They stuck a bunch of them on a wall.

Maguire: The primary line at Toy Fair was Tyco’s line of RC Cars. So the media would go through this tour and wind up at Tyco Preschool, where Elmo was. It was probably one of the first animated plush licenses next to Big Bird. They may have thought, “Oh, okay, they’re just doing what they did before.”

Johnson-Williams: My wife at the time had a friend who didn’t like anything I did. She was kind of a curmudgeon. When she touched Tickle Me Elmo, she smiled, and I knew it was going to be a big deal.

Maguire: Al Roker from the Today show was there, and he loved it. This was pre-[gastric] surgery, so he was a little chunky then. He laughed and his belly laughed and Elmo laughed.

Ellie Bagli (Senior Vice President, Freeman PR): Al was being Al and Elmo was being Elmo. It was a great visual.

Maguire: It brought Elmo to life in a way that had never been done before.

Yates: Neil was at a baseball game when he ran into a buyer from Toys "R" Us. And the guy said, “Oh, my God, Neil. We just got an initial point of sale report and this thing is flying off the shelves. You guys better ramp up.” It had been out three or four weeks.

Friedman: We were monitoring it from the moment it hit shelves. It wasn't because of running into anyone. We were getting calls from buyers right away. It was selling far better than any $30 plush would have sold in those days.

III: THE TICKLE MONSTER

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Thanks to Elmo’s popularity and the novel Try Me packaging, Tickle Me Elmo was off to a solid start when it hit store shelves in July 1996. But without the viral marketing of today, a toy’s best shot at hitting the stratosphere was exposure to children—and their parents—on television.

Yates: The Today show had aired a segment about the new hot toys. Bryant Gumbel and Katie Couric were sitting there playing with the doll and getting a kick out of it. It was great exposure.

Maguire: Bryant was not considered a warm guy, so for us, it was great. He was not the type you’d expect to have Elmo on his lap. It seemed to humanize him.

Bagli: He held it the entire time. I don’t think it’s ever been done before or since.

Yates: Freeman PR was responsible for getting Rosie [O'Donnell].

Maguire: Ellie was taping her show almost from the start. Rosie would create a kind of game show atmosphere and give her audience products.

Murtha: It was perfect. This was September, and the kids were going back to school.

Dubren: It helped her show as well. She was just starting out.

Yates: You couldn’t just send Rosie items. It was all about whether she liked it or not. If she didn’t, it wasn’t going on her show.

Bagli: It was early October. We had sent her son one and then she talked on-air about how he had flushed it down the toilet. So I jumped on the phone with Tyco and said, “Get every Elmo we have. Get some red tissue paper.” I got a call from her show an hour later saying, “This is great. Can we have enough for the whole audience?”

Murtha: She eventually brought Neil Friedman out and he did a great job pitching. Elmo did a great job pitching.  

The packaging, the character, and O’Donnell’s endorsement put Tickle Me Elmo on the map in a very prominent way. As the holiday season began, the media took note of shoppers waiting anxiously outside toy stores in groups resembling "Depression-era bread lines.” Unlike most dolls and many plush items, Elmo was a “gender-free” gift that boys and girls were demanding in equal quantity.

Hogan: If it were a plastic doll, chances are most boys wouldn’t have wanted anything to do with it.

Murtha: Going into September, we were forecasting 100,000 pieces. Within a week of Rosie, we were forecasting a million.

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Bagli: It was virtually sold out from the day after Thanksgiving through Christmas.

Maguire: All of a sudden, demand got really strong, and Tyco was in a position of, “How many more can we make before the end of the year?”

Murtha: You line up factories for 100,000. A week later, it’s a million. There’s just no way to get them into the marketplace.

Cleary: I was on the phone with Hong Kong three nights a week. The tools could burn out on high manufacturing runs, so we were figuring out how to build new tools.

Friedman: The plush was not the limiting factor. The problem is producing the mechanism. We were building new tools every week.

Yates: We ended up not running the full TV campaign, pulling some of the back-half media because we didn’t feel it was right to continue to advertise the item to gain awareness and sales when we could barely support all of the pent-up demand.

Maguire: That’s the irony of the motor. It was made for television and they never needed television.

Following Black Friday, Tickle Me Elmo turned into the most coveted holiday item on wish lists. The scarcity led to a tsunami of media about toy aisle mayhem. John Gotti Jr., son of late mafia boss John Gotti, was seen entering a Toys "R" Us after hours and walking away with several Elmos; Cartier Jewelers offered Elmo free with the purchase of a $1 million necklace. One Toys "R" Us district manager pushed a pallet of Elmos out and watched in horror as parents tore into them without regard for anyone’s safety. He started to cry.  

Yates: People would call the Tyco offices threatening to do something if we didn’t release more Elmos. Bomb scares. “I’m going to blow the place up.” It was overwhelming.

Dubren: There were people acting primitive, but that happens every Christmas. A kid laughing with his parents doesn’t get to be a news story.

Kearns: Did it make us cringe? A little. It was nothing we promoted, but there was nothing we could do about it. It was just demand.

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Yates: The media kept saying that we planned it, and it was just great marketing. It wasn’t.

Dubren: Nothing of the kind ever happens. They’re in business to sell stuff. The problem is, they don’t want to be stuck with inventory.

Maguire: The media was doing negative stories, saying it was artificial. Sometimes they want to build up a thing to knock it down. Everyone thought there was a bunch in storage somewhere. Tyco was a public company. You couldn’t mess around like that.

Friedman: Plan a shortage? No one plans a shortage. You can't just say, okay, we want a million. You need to buy chips and other materials, and that can take 60 days.

Cleary: You have a responsibility to the shareholder. That’s the last thing we’d do.

Moehl: [We just] underestimated how the thing would take off. Nothing succeeds in the toy business like shortages.

Yates: Neil was so influential in getting us more goods, as much as we could possibly produce. We went from 400,000 to shipping a million units.

Dubren: Stan thought Neil was crazy to do that, that it was way over the line.

Maguire: He wanted to put the pedal to the metal, where Tyco as a whole wanted to be more cautious. Big toys have put companies under. Teddy Ruxpin killed Coleco. You can’t flood the market. Neil convinced them.

Friedman: It was completely my decision. 

Dubren: They were shipping them by boat, but then they started to fly them in.

Friedman: We air-freighted them in on a regular basis, over and above the goods arriving on water.

As Christmas neared, it was clear not everyone who wanted a Tickle Me Elmo was going to get one. A toy phenomenon had become a cultural symbol of how determined shoppers were to land the coveted monster. To prevent thefts or fights, Toys "R" Us would call raincheck holders and leave vague messages that their “item” was in. In the store, they would be handed a pre-wrapped package so they could slip out of the store without being obstructed.

Dubren: For me, it hit home when I was on a plane to Chicago in early December and The New York Times had the front page of their business section talking about Tickle Me Elmo. It was a pinch-me moment.

Maguire: Harvey Weinstein at Miramax contacted us and sent us a bunch of Oscar-nominated movies on VHS. The Letterman people called and traded us sweatshirts. Brett Favre called Neil.

Cleary: Al Gore called. I told my secretary to tell him I’m Republican.

Murtha: Jill Barad, the [former] CEO of Mattel, walked past my office one day and saw him. “Oh, my God, you have an Elmo!” I gave her mine.

Maguire: Some people at Nintendo traded us N64s, which were the other hot toy, for Elmos.

Dubren: The internet was pretty fresh back then. Most people had dial-up. But there were a few on eBay already.

Yates: I was riding the train home from New York one night and Stan asked me to go do a radio interview. I get on the phone and did the interview. I look up, and everyone on the train is looking at me. “You work for that place? Can you get me an Elmo?” I really felt like my life was in danger.

Maguire: You had to say no sometimes to needy people who would benefit, like charities. You became the gatekeeper for this toy.

Cleary: We tried to distribute it evenly. But we were able to use it and say to retailers who were slow to pay invoices, “Look, we gotta clean this up or we can’t allocate any product to you.” And everyone paid their bills.

Murtha: We took Tyco Preschool from being the losers in New York to, “Oh, those are our guys.”

Maguire: When Tickle Me Elmo sold out, you couldn’t come home empty-handed, so you bought some kind of Elmo toy.

Kearns: It was a halo effect across the entire Sesame line. There was always another Elmo on the shelf to buy. We had T-shirts, books.

Maguire: They could have sold 10 times as many if they had them.

Murtha: Mattel was in the process of buying Tyco and merging Tyco Preschool and Fisher-Price together when Elmo was coming out. I would say the entire purchase price of Tyco [$737 million] was recovered over the next two to three years by Elmo.

IV: ELMO GETS EXTREME

Courtesy of the Strong, Rochester, NY

By the end of 1996, Tickle Me Elmo had taken his place among the most popular toys of the 20th century. Over 1.2 million of the dolls had reportedly been sold, making Tyco a name that could stand among the Hasbro and Mattel brands as a leading supplier of hot holiday items. But unlike past fads, Elmo wasn’t going to be forgotten quickly.  

Dubren: I think it took until the following June for Toys "R" Us to honor all of their rainchecks for 1996.

Friedman: I'm not going to tell you the number. We sold well over a million in 1996. And we sold many, many more Elmos in 1997. In fact, we sold more Elmos in the first quarter than we did for the entire year before.

Cleary: We sold one million Elmos in 1996 and four million Elmos in 1997.

Kearns: It may have been the first time a toy did better in year two than year one.

Yates: It was an exciting time, but Stan gave me a reality check. He wanted to know what we were going to do the next year.

Maguire: It became a franchise out of nowhere.

Yates: We did Sing and Snore Ernie, which did almost as well as Tickle Me Elmo.

Friedman: The biggest thing I found following the craze was walking into a toy department and seeing people pick up a plush toy and squeezing it to see if it would do anything. We needed to keep bringing soft toys to life, and that's what we spent a lot of time doing.

Kearns: Ernie was very popular in Europe. Elmo actually wasn’t on Sesame Street in Europe at the time.

Yates: We also did a line extension with Baby Tickle Mes—Cookie Monster, Ernie, Zoe.

Kearns: There was no Tickle Me Oscar. The toys always had to be true to the character.

Cleary: We sold 4 million Baby Tickle Mes. There was just so much demand we couldn’t fill.

Gina Sirard (former Vice President of Marketing, Fisher-Price): One of my main strategies when I got to Fisher-Price was to have people asking, “What is Elmo going to do next?”

Bagli: You’ve got to give them credit. Every year, they did a new Elmo. Chicken Dance Elmo won a Toy of the Year award.

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Yates: There was a Toss and Tickle Me Elmo.

Dubren: You threw him up in the air, he’d laugh, you’d catch him, and a motion sensor switch would get him to stop laughing.

Cleary: Elmo as Elvis.

Yates: Rock and Roll Elmo was also Greg Hyman. I was there until 2008 and there weren’t any real dogs.

Girard: Pogo Elmo got a lukewarm reception. It was the only one that wasn’t really a huge success.

Dubren: To some degree, I’ve been told it saved Children’s Television Workshop at the time. The success spread to the entire license.

Maguire: As funding for public television deteriorated from the government, the private sector was coming into place through royalties. Now you were seeing the characters on applesauce and snacks.

Kearns: What I would say is that any non-profit is constantly challenged with ways to drive income. Any success story is a big plus. [Workshop founder] Joan Ganz Cooney gave a speech where she said Tickle Me was such a big success it allowed them to expand internationally.

Under Mattel’s Fisher-Price banner, Elmo made annual appearances right on through 2006. For his 10th anniversary, the company launched TMX Elmo, or Tickle Me Elmo Extreme, a doll that had to be seen to be believed. 

Dubren: TMX was fabulous. I wish I could say I developed the mechanism, but I didn’t.

Bruce Lund: (Owner, Lund and Company): We had actually shown them the mechanism for Elmo’s fifth anniversary. Later, one of us came to the other and wanted to take the concept further into extreme laughter.

Sirard:  It didn’t work out for the fifth anniversary. When he bought it back, we added the slapping on the ground and the rolling over.

Lund: It was something we used in a toy called Baby Go Boom—not the same, but an earlier version. Baby Go Boom could basically fall from a standing to seated position, then lay down, then sit back up. And then we realized we could get her to stand back up, and that became Somersault Sara.

Gabriela Arenas (Vice President of Licensing, North America, Sesame Workshop): TMX was really an attempt to recreate how a 3-year-old would laugh when being tickled—rolling on the floor, giggling, having fun. The mechanism was able to translate that.

Kearns: I remember Fisher-Price did a mock-up to show us and we just fell over laughing. It was a no-brainer.

Lund: Getting the Elmo skin on was an issue. The mechanism can work fine on its own, but the fur adds friction.

Maguire: We were able to recreate the hysteria, which was pretty huge.

Kearns: Gina Sirard was the genius behind the marketing of keeping the whole thing under wraps. Retailers would buy it without having seen it.

Sirard: We did ads with Elmo in silhouette.

Maguire: I had been working with Tyco for 25 years and it was the first time they made me sign a non-disclosure agreement.

Lund: There is satisfaction in seeing people mystified. It was a simple mechanism, but people thought it was a mechanical marvel.

Sirard: The whole goal was to make Elmo seem as real and alive as possible.

Lund: One time we had temporarily lost a sample and Fisher-Price was a little upset. We did find it. They wanted everything kept top secret.

Maguire: We stole a little from Steve Jobs and didn’t let anyone see the product until it was at retail.

Bagli: There were maybe 20 people in the world who saw it before then. We kept the product a secret until the day we revealed it on Good Morning America.

Lund: It was really marketing genius.

Bagli: The package looked like a metal briefcase with a warning, “May Contain Uncontrollable Laughter.”

Lund: We had shipped samples in a diamond-plate pattern metal with foam inside, sort of an attaché case that fit the model properly, because they were so valuable. That was ultimately the inspiration for the packaging.

Kearns: They made a package where you just saw the eyes through a tiny little flap.

Lund: It was also good because there was no on-shelf demo, and so the batteries wouldn’t wear out.

Maguire: Diane Sawyer had it in a little vault.

Bagli: Most holiday sales started on Black Friday, but this pushed it ahead two months. We called it the Elmo Effect.

Fisher-Price

Maguire: People were lined up outside of Toys "R" Us and put 10 in a cart to sell on eBay.

Bagli: It was like getting election results. You get the East Coast, and then West coast numbers pop up.

Arenas: It created that must-have expectation with consumers.

Maguire: The toy industry was in the doldrums that year. All of a sudden people got excited to go to big box stores in September and it turned out to be a good year. Everyone benefited from TMX Elmo.

Hogan: I suspect the appeal was more for adults who had grown up with Tickle Me Elmo and now had kids of their own. It was very exaggerated and very funny.

Lund: According to Mattel, it sold more toys on its first day than any other toy in history to that point. That doesn’t include video games.

Sirard: I remember getting calls every hour from Walmart. It was incredible. I think the number was 250,000 sold that day. I don’t know if there’s been a product since that’s done that.

After countless variations—including backpacks, foreign releases, and more—Elmo and the rest of the Sesame Street license returned to Hasbro in 2011. Their Love2Learn Elmo offers children guidance on potty-training; a slightly smaller version of the original is also in stores. Sesame Street, which is now premiering new episodes on HBO, still considers Elmo its biggest licensing success among preschoolers.

Dubren: Ironically, there had been a tickle-me baby on the market the same year Tickle Me Elmo came out. But there was no TV promotion and no character.

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Bagli: People still use Tickle Me Elmo as the standard. “What’s the next Tickle Me Elmo?”

Lund: When I did TMX, I had people come to me and go, “Oh, man, why didn’t you bring it to us?” What would you do with it? Make a teddy bear? Who cares? When it’s Elmo, that’s when it matters to people.

Dubren: There had been big toys, but this transcended the typical toy phenomenon. It was more human than something like Furby or Tamagochi. It became something adults were aware of.

Kearns: It became what the industry came to call “feature plush.” There had been talking toys, but this was wiggling, giggling, and vibrating.

Murtha: I’ve worked on a lot of these. Strawberry Shortcake, Trivial Pursuit, Cabbage Patch—it’s what you work for. When it comes together, all you can say is wow.

Dubren: Tickle Me Taz probably would have vanished overnight.

Kearns: It was a perfect storm, the right character with the right mechanism. No one wants to hug Taz.

Dubren: It’s simple. It gave people joy. It may have only lasted a couple of moments, but that’s one of the precious things about life.

Kearns: At the time, my sister-in-law was going through some very serious radiation and chemotherapy for cancer. I would visit her and talk about what we were working on. I once brought a Tickle Me to show her and she got the biggest smile on her face. Even with all these tubes and chemicals, she smiled. All the doctors and nurses played with it. It showed me Elmo’s appeal went beyond preschoolers.

She passed away. I still have her doll. Everyone loves Elmo.

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Courtesy of Freeman's
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History
For Sale: More Than 150 Items of Victorian Mourning Art, Clothing, and Jewelry
Original image
Courtesy of Freeman's

Funeral fashion hasn't always been reserved for memorial services, judging from a massive memento mori auction that's being billed as perhaps the largest collection of mourning art ever offered for sale. Spotted by Atlas Obscura and sponsored by Philadelphia-based Freeman’s auction house, the online sale—which kicks off on Wednesday, November 15—features more than 150 works from a renowned private collection, ranging from clothing and jewelry to artworks.

During the Victorian era, people paid tribute to their loved ones by wearing black mourning garb and symbolic accessories. (The latter often featured jet or real locks of hair, according to a 2008 article published in the academic journal Omega.) They also commissioned death-themed artworks and objects, including paintings, as exhibited by Angus Trumble's 2007 book Love & Death: Art in the Age of Queen Victoria.

These items have long since fallen out of fashion, but some historic preservationists amassed their own macabre private collections. Anita Schorsch, who’s arguably the most famous collector of memento mori, used her historic treasures to launch the Museum of Mourning Art back in 1990. Located in Drexel Hill, Pennsylvania, the museum is—as its name suggests—the only institution in the nation devoted exclusively to mourning art. The museum has been closed since Schorsch's death in 2015, and the items featured in Freeman's auction are from her collection.

Check out some of its memento mori below, or view the online catalogue here.

Hairwork choker, 19th century-mori, from the Collection of Irvin and Anita Schorsch
Hairwork choker, 19th century-mori, from the Collection of Irvin and Anita Schorsch
Courtesy OF Freeman's


Hairwork shroud pin, 19th century, from the Collection of Irvin & Anita Schorsch
Courtesy of Freeman's

Gold, enamel and pearl "Stuart crystal" mourning slide, made in late 17th century England and part of the Collection of Irvin & Anita Schorsch
Gold, enamel and pearl "Stuart crystal" mourning slide, made in late 17th century England and part of the Collection of Irvin & Anita Schorsch
Courtesy of Freeman's

Group of 19th century ladies and gentleman's mourning costumes, from the Collection of Irvin & Anita Schorsch
Group of 19th century ladies and gentleman's mourning costumes, from the Collection of Irvin & Anita Schorsch
Courtesy of Freeman's


18th century iron and brass cemetery padlock from London, England, part of the Collection of Irvin & Anita Schorsch
Courtesy of Freeman's

[h/t Atlas Obscura]

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