Bit by Bit: Inside the Rise of Retro Gaming

James Joel, Flickr // CC BY-ND 2.0
James Joel, Flickr // CC BY-ND 2.0

Two years ago, Shawn Long went to a Habitat for Humanity thrift store in North Carolina and walked out with a 36-inch Sony CRT television. It was the kind of television you can’t find anywhere but at a secondhand shop: A tube model accompanied by warnings that the front-heavy design and herniating weight (well over 200 pounds) could tip over and crush a small animal.

Long lived in a house with hardwood floors, so he set it on a piece of carpet and dragged it like a trophy animal to his game room. It had no HDMI ports and it couldn't display a high-definition picture. Those were selling points: Long wanted a monitor for his collection of classic game consoles that were designed to plug into TVs exactly like this one, with a limited color palette and a distinctive sound (something like chonk) when it’s powered on.

“I prefer the original hardware over everything else,” Long, a collector who reviews retro games on his YouTube channel, tells Mental Floss. “It’s the fact that it’s physical media. It’s tangible. You can hold it in your hand. It takes you back.”

Like audiophiles who prefer to drop a turntable needle over a piece of vinyl, retro gamers can spend considerable time, effort, and money trying to embrace an old-school gaming experience in an increasingly sophisticated—and digital—entertainment world. They brush off expensive consoles and photorealistic visuals for titles with blocky graphics and single-channel audio.

Last fall, when Nintendo tried to capitalize on its nostalgia factor by releasing a Nintendo Entertainment System (NES) Classic with 30 pre-loaded games, the company was totally unprepared for the demand: the units sold out across the country and were being marked up by as much as 10 times the $60 retail price on eBay.

Nintendo swears it’s ready to fill orders for the Super Nintendo (SNES) Classic hitting stores at the end of this month. If so, it’s likely that a game console released more than a quarter-century ago could become one of the hottest gifts of the 2017 holiday season. It’ll join a series of retro releases intended to evoke memories of the Sega Genesis, classic games like Street Fighter II, and even original titles meant to replicate the euphoria of digging into a brand-new NES game on the drive home from Toys "R" Us.

“As a kid, maybe your parents didn’t buy you every game you wanted,” Long says. “Now you can.”

A Retro-Bit startuip screen
Retro-Bit

It wasn’t nostalgia that birthed the first retro console. In 1983, Coleco—makers of the ColecoVision video game system—decided to manufacture an add-on module that could play games that ran on the Atari 2600 system that was first released in 1977. Atari, understandably upset, sued Coleco for $350 million for infringing on their patents. The two parties settled, with Atari agreeing to collect royalty payments.

They didn’t get many—the video game crash that same year decimated the industry. Overrun with a glut of poor-quality games, industry leader Atari collapsed. It would be several years before Nintendo reinvigorated the category with the NES, winning retailers over by referring to it as an “entertainment system” and not a video game console.

Nintendo and Sega went on dominate what would become a billion-dollar industry, releasing a stream of titles and increasingly sophisticated systems that turned video games from a bargain-bin staple to a massive entertainment force. Thirty years on, those early titles have morphed into retro collectibles—and collectors need something to play them on.

That’s where “clone” consoles come in. Made by third parties that usually have no affiliation with the original game company, clone consoles essentially level up vintage hardware by offering features that '80s gamers only dreamed about: HD graphics, the ability to save games, and a slot for media cards. Companies like AtGames, Retro-Bit, and others do brisk business selling equipment they didn’t invent. And it's perfectly legal.

“Hardware patents only last 20 years from the date of application,” Ma’idah Lashani, a lawyer specializing in the video game industry, tells Mental Floss. “You can rebuild the actual tech. It’s when you try to reproduce a game like Sonic without permission that you get into copyright and trademark issues, and those typically don’t expire.”

Retro-Bit, which kicked off its business in 2007 by producing an NES clone, now has an assortment of consoles priced anywhere from $25 to $70 that can play original Nintendo, Super Nintendo, and Sega Genesis cartridges. (Their Super Retro Trio can play all three.) According to Richard Igros, marketing manager of Retro-Bit’s parent company, Innex, gamers prefer clones over vintage hardware for a number of reasons. “Newer TVs don’t even have audio and video ports anymore,” he tells Mental Floss. “Old console cables can wither over time. They just want something to plug in and use for classic games.”

Oddly enough, something like the Super Retro Trio may even be a little easier on cartridges than the original, front-loading NES unit. Cartridges are inserted from the top, which reduces the chances of connector pins getting bent. “Front loaders were kind of faulty,” Igros says. “You had to do it just right. If you inserted the game at an angle, it might not play.”

Reasonably-priced and easily available, clones are a popular alternative to hunting down a vintage console that may or may not have operational problems. But there’s a curious irony to running older games on brand-new devices, and it’s one gaming purists are quick to notice. “I’ve run the same game on three different clone consoles and each ran the game differently,” Long says. Sometimes the colors might be off, and Sonic could take on a curious purple hue instead of his familiar blue; frame rates, which affect how smooth the game’s visuals are processed, might be stuttered. “I’ve even noticed a difference in sound, the bass,” Long says.

As a result, some clones take on a release schedule similar to that of a smartphone line, with new hardware released every year or two to reflect improved compatibility. With each product, companies make sure they’re mimicking only the inner workings of old hardware: Making an NES clone look exactly like an NES would be inviting a cease-and-desist letter at best and litigation at worst. According to Lashani, hewing too closely to the classic look and feel of hardware can invite accusations of trademark design infringement.

“Some companies have put out clones that look exactly like a Nintendo and they get shut down pretty quickly,” Igros says. “You need to find ways to do workarounds.” Color schemes are chosen to avoid comparison; controllers are often shaped differently.

One thing clone manufacturers have little control over is how the end user treats their product. While companies like Retro-Bit will sometimes license games for bundling with their systems, a devoted subculture of gamers will take advantage of their SD card slots to “hack” the console and allow it to run hundreds or thousands of ROMs—downloadable, illegal copies of copyrighted games.

“I’m not sure why people feel that’s legal,” Lashani says. “Companies like Nintendo are continuing to release old content and want to keep that control.”

For some gamers, Long included, ROMs and hacked clones are a little like movie trailers: They’re used to preview games to see if they’re worth tracking down. “If I like it, I’ll pursue the [actual cartridge],” he says.

Not everyone in the retro community is preoccupied with downloading grey-market copies of classic games. Some of them are more interested in creating—and buying—brand-new games that have the look, feel, and gameplay of a 30-year-old title. But how can you evoke nostalgia over a game that never existed?

The box art for 'Haunted Halloween 1986'
Retrotainment

Mindful of Atari’s mistakes in saturating the video game market in the early 1980s, Nintendo initiated a clever—if maddening—method of corralling third-party licensees. Companies like Capcom (Mega Man) would have to buy the cartridges directly from Nintendo, which could ration the supply as they saw fit. If bootleg game producers thought they could strike out on their own, they were out of luck. The NES was built to look for a software "key" for their hardware chip in each cart. If it wasn’t there, the system wouldn’t boot up.

More than 30 years later, that “lockout chip” has been rendered obsolete. Some unlicensed carts can simply force their way past it, overloading the circuit. But it’s easier to simply buy the code from a wholesaler, along with the circuit board and blank cartridge. And that’s where the home brew community shines.

Home brews are games conceived and produced for play on vintage consoles like the NES. From their pixel-heavy 8-bit graphics to their glossy-papered instruction manuals, they’re designed and produced to look like something you’d have plucked off a shelf in 1985.

“It was always something we dreamed of doing,” says Greg Caldwell, the co-owner of Retrotainment, a small software shingle that has produced two NES games—Haunted Halloween 1985 and Haunted Halloween 1986—after picking up programming and manufacturing tips from the NintendoAge.com community of home brewers. “We always had a soft spot for Halloween,” he says, “and thought it would make for a cool NES game.”

To get the games launched, Caldwell had to immerse himself in an old programming language for the Ricoh 6502 chip that powered the NES in order to replicate the system’s relatively primitive aesthetic. (He also hired a programmer versed in the code, which is not unlike learning a foreign language.) Along with co-owner Tim Hartman, Caldwell teamed up with a supplier, Infinite NES Lives, that works with home brewers to source cartridges and manufacturing.

An old-school beat-‘em-up, Haunted and its 2016 sequel were modest hits relative to their small target audience. (Retrotainment doesn’t release sales numbers, but one home brew, 2014’s Star Versus, sold around 300 copies.) And while it may have been more profitable to simply release the game as a downloadable file, Caldwell knew the physicality of the product was a key selling point.

“There’s something about pushing the cart in and feeling that click,” Caldwell says. “And about feeling that rectangular controller in your hands, with the D-button hurting your thumbs. People want to have that experience.”

And not just gamers who were around in the ‘80s. “We’ve had young people in their teens and twenties buying the games,” Caldwell says. “They just have a general interest in that pixel art, which is unique, and in seeing the history of games. They want to see how it got to where it is now.”

Caldwell and Hartman toyed with the idea of another Haunted Halloween game for 2017 to join their other new NES release, Full Quiet, but a chance meeting at a software convention earlier this year pointed them in another direction. “Some guys from [nostalgia retail site] iam8bit.com saw our carts and asked if we’d be interested in doing something with an existing intellectual property,” Caldwell says. Soon, Retrotainment was working on a 30th anniversary re-release of Street Fighter II for Capcom, an officially licensed retro collectible playable in SNES units that will be limited to 5500 units.

Street Fighter II is not a rare game, but getting one in a box can cost $100,” Caldwell says. The new version, also priced at $100, comes in either red plastic or glow-in-the-dark green in honor of the monstrous game character Blanka.

Caldwell says game “purists” chafe a little bit at transforming games into purposeful collectibles, but nostalgia is a powerful incentive to keep the line going. Set for release in November, Street Fighter II has already sold out.

An Atari Flashback clone console with joysticks
AtGames

For years, Nintendo and other marquee game companies have largely left the retro community to flourish on its own. Like most tech industries, gaming is about innovation, and revisiting ancient hardware for a small segment of consumers didn’t seem financially viable.

The controversial launch of the NES Classic last fall was a disruptor. Underestimating demand, Nintendo failed to produce enough units and ultimately ceased production until it could figure out a way to meet expectations without inviting the ire of video game bloggers. (It’s set to be re-released in summer 2018.)

“They severely underestimated how big that would be,” Long says, slightly incredulous. “You’d think they’d know by now they could take a dump in a bag, write ‘Nintendo’ on it, and people would want it.”

The ensuing hysteria has led to a groundswell of interest in retro devices. AtGames, which has been marketing clone consoles since 2007, is releasing new versions based on the Sega Genesis and Atari 2600 this month and expects unprecedented attention for both. “The NES Classic put a whole new spotlight on us,” Ray Attiyat, marketing coordinator for AtGames, tells Mental Floss. “There’s a big opening in the market for licensed and fully supported consoles.”

Like the NES Classic, these machines are dubbed plug-and-play. Rather than having to hunt down ROMs or original games, they come pre-loaded with dozens of titles. Their $79 Sega Genesis Flashback carries 85 of them, including Sonic the Hedgehog and the Mortal Kombat series. Attiyat believes these types of all-in-one products attract interest across demographic lines. “Vintage game collectors want something they can just pick up and play rather than put wear and tear on their old games,” he says. “And your everyday person may not want to go through the expense of collecting.”

At Retro-Bit, products like the Retro-Bit Generations come installed with games that go through quality testing to try and reduce the chances games will run or “feel” different than the originals. “Sometimes they might run too fast or the sound might be off,” Igros says. If one game out of 50 is glitchy, it might turn gamers off the entire system. “It could run two frames too fast and someone will say, ‘I don’t like it.’”

AtGames and Retro-Bit work with classic game developers for these bundles, but consumers are sometimes tempted by unauthorized systems that promise hundreds of games shipped from China that seem almost comically infringing. Often, they perform poorly. “The market is saturated with them,” Igros says. “They look like an NES and have 300 games like Mario 10 and you can buy them on Amazon.”

For retro gamers, cheap isn’t necessarily the point. Even though emulators can run free ROMs and industrial gamers can craft and sell consoles complete with thousands of ready-to-play games, that kind of all-you-can-eat gaming buffet takes some of the fun out of the nostalgia trip. For fans like Caldwell, the satisfaction is in using the NES aesthetic to come up with something completely new; for Long, it’s remembering a time when buying and playing a game was an event, not something so easily obtained.

“It plays on your psyche,” Long says of his sessions in front of the Sony Trinitron. “It takes you back to a time you could play games for hours on end. No bills, no responsibilities.”

New Jersey's Anthony Bourdain Food Trail Has Opened

Neilson Barnard/Getty Images
Neilson Barnard/Getty Images

Before Anthony Bourdain was a world-famous chef, author, or food and travel documentarian, he was just another kid growing up in New Jersey. Earlier this year, Food & Wine reported that Bourdain's home state would honor the late television personality with a food trail tracing his favorite restaurants. And that trail is now open.

Bourdain was born in New York City in 1956, and spent most of childhood living in Leonia, New Jersey. He often revisited the Garden State in his books and television shows, highlighting the state's classic diners and delis and the seafood shacks of the Jersey shore.

Immediately following Bourdain's tragic death on June 8, 2018, New Jersey assemblyman Paul Moriarty proposed an official food trail featuring some of his favorite eateries. The trail draws from the New Jersey episode from season 5 of the CNN series Parts Unknown. In it, Bourdain traveled to several towns throughout the state, including Camden, Atlantic City, and Asbury Park, and sampled fare like cheesesteaks, salt water taffy, oysters, and deep-fried hot dogs.

The food trail was approved following a unanimous vote in January, and the trail was officially inaugurated last week. Among the stops included on the trail:

  1. Frank's Deli // Asbury Park
  1. Knife and Fork Inn // Atlantic City
  1. Dock's Oyster House // Atlantic City
  1. Tony's Baltimore Grill // Atlantic City
  1. James' Salt Water Taffy // Atlantic City
  1. Lucille's Country Cooking // Barnegat
  1. Tony & Ruth Steaks // Camden
  1. Donkey's Place // Camden
  2. Hiram's Roadstand // Fort Lee

10 Sweet Facts About Napoleon Dynamite

© 2004 Twentieth Century Fox
© 2004 Twentieth Century Fox

ChapStick, llamas, and tater tots are just a few things that appear in Napoleon Dynamite, a cult film shot for a mere $400,000 that went on to gross $44.5 million. In 2002, Brigham Young University film student Jared Hess filmed a black-and-white short, Peluca, with his classmate Jon Heder. The film got accepted into the Slamdance Film Festival, which gave Hess the courage to adapt it into a feature. Hess used his real-life upbringing in Preston, Idaho—he had six brothers and his mom owned llamas—to form the basis of the movie, about a nerdy teenager named Napoleon (Heder) who encourages his friend Pedro (Efren Ramirez) to run for class president.

In 2004, the indie film screened at Sundance, and was quickly purchased by Fox Searchlight and Paramount, then released less than six months later. Today, the film remains so popular that in 2016 Pedro and Napoleon reunited for a cheesy tots Burger King commercial. To celebrated the film's 15th anniversary, here are some facts about the ever-quotable comedy.

1. Deb is based on Jerusha Hess.

Jared Hess’s wife Jerusha co-wrote the film and based Deb on her own life. “Her mom made her a dress when she was going to a middle school dance and she said, ‘I hadn’t really developed yet, so my mom overcompensated and made some very large, fluffy shoulders,’” Jared told Rolling Stone. “Some guy dancing with her patted the sleeves and actually said, ‘I like your sleeves … they’re real big.'"

Tina Majorino, who played the fictional Deb, hadn’t done a comedy before, because people thought of her as a dramatic actress. "The fact that Jared would even let me come in and read really appealed to me," she told Rolling Stone. "Even if I didn’t get the role, I just wanted to see what it was like to audition for a comedy, as I’d never done it before."

2. Napoleon's famous dance scene was the result of having extra film stock.

At the end of shooting Peluca, Hess had a minute of film stock left and knew Heder liked to dance. Heder had on moon boots—something Hess used to wear—so they traveled to the end of a dirt road. They turned on the car radio and Jamiroquai’s “Canned Heat” was playing. “I just told him to start dancing and realized: This is how we’ve got to end the film,” Hess told Rolling Stone. “You don’t anticipate those kinds of things. They’re just part of the creative process.”

Heder told HuffPost he found inspiration in Michael Jackson and dancing in front of a mirror, for the end-of-the-movie skit. But when it came time to film the dance for the feature, Heder felt "pressure" to deliver. “I was like, ‘Oh, crap!’ This isn’t just a silly little scene,” he told PDX Monthly. “This is the moment where everything comes, and he’s making the sacrifice for his friend. That’s the whole theme of the movie. Everything leads up to this. Napoleon’s been this loser. This has to be the moment where he lands a victory.” Instead of hiring a choreographer, the filmmakers told him to “just figure it out.” They filmed the scene three times with three different songs, including Jamiroquai’s “Little L” and “Canned Heat.”

3. Napoleon Dynamitefans still flock to Preston, Idaho to tour the movie's locations.

In a 2016 interview with The Salt Lake Tribune, The Preston Citizen’s circulation manager, Rhonda Gregerson, said “every summer at least 50 groups of fans walk into the office wanting to know more about the film.” She said people come from all over the world to see Preston High School, Pedro’s house, and other filming locations as a layover before heading to Yellowstone National Park. “If you talk to a lot of people in Preston, you’ll find a lot of people who have become a bit sick of it,” Gregerson said. “I still think it’s great that there’s still so much interest in the town this long after the movie.”

Besides the filming locations, the town used to host a Napoleon Dynamite festival. In 2005, the fest drew about 6000 people and featured a tater tot eating contest, a moon boot dancing contest, boondoggle keychains for sale, and a tetherball tournament. The fest was last held in 2008.

4. Idaho adopted a resolution commending the filmmakers.

'Napoleon Dynamite' filmmakers Jerusha and Jared Hess
Jerusha and Jared Hess
Frederick M. Brown, Getty Images

In 2005, the Idaho legislature wrote a resolution praising Jared and Jerusha Hess and the city of Preston. HCR029 appreciates the use of tater tots for “promoting Idaho’s most famous export.” It extols bicycling and skateboarding to promote “better air quality,” and it says Kip and LaFawnduh’s relationship “is a tribute to e-commerce and Idaho’s technology-driven industry.” The resolution goes on to say those who “vote Nay on this concurrent resolution are Freakin’ Idiots.” Napoleon would be proud.

5. Napoleon was a different kind of nerd.

Sure, he was awkward, but Napoleon wasn’t as intelligent as other film nerds. “He’s not a genius,” Heder told HuffPost. “Maybe he’s getting good grades, but he’s not excelling; he’s just socially awkward. He doesn’t know how much of an outcast he is, and that’s what gives him that confidence. He’s trying to be cool sometimes, but mostly he just goes for it and does it.”

6. The title sequence featured several different sets of hands..

Eight months before the theatrical release, Fox Searchlight had Hess film a title sequence that made it clear that the film took place in 2004, not in the ’80s or ’90s. Napoleon’s student ID reveals the events occur during the 2004-2005 school year. Heder’s hands move the objects in and out of the frame, but Fox didn’t like his hangnails. “They flew out a hand model a couple weeks later, who had great hands, but was five or six shades darker than Jon Heder,” Hess told Art of the Title. “If you look, there are like three different dudes’ hands—our producer’s are in there, too.”

7. Napoleon Dynamite messed up Netflix's algorithms.

Beginning in 2006, Cinematch—Netflix’s recommendation algorithm software—held a contest called The Netflix Prize. Anyone who could make Cinematch’s predictions at least 10 percent more accurate would win $1 million. Computer scientist Len Bertoni had trouble predicting whether people would like Napoleon Dynamite. Bertoni told The New York Times the film is “polarizing,” and the Netflix ratings are either one or five stars. If he could accurately predict whether people liked the movie, Bertoni said, then he’d come much closer to winning the prize. That didn’t happen for him.

The contest finally ended in 2009 when Netflix awarded the grand prize to BellKor’s Pragmatic Chaos, who developed a 10.06 percent improvement over Cinematch’s score.

8. Napoleon accidentally got a bad perm.


© 2004 Twentieth Century Fox

Heder got his hair permed the night before shooting began—but something went wrong. Heder called Jared and said, “‘Yeah, I got the perm but it’s a little bit different than it was before,’” Hess told Rolling Stone. “He showed up the night before shooting and he looked like Shirley Temple! The curls were huge!” They didn’t have much time to fix the goof, so Hess enlisted Jerusha and her cousin to re-perm it. It worked, but Jon wasn’t allowed to wash his hair for the next three weeks. “So he had this stinky ‘do in the Idaho heat for three weeks,” Jared said. “We were shooting near dairy farms and there were tons of flies; they were all flying in and out of his hair.”

9. LaFawnduh's real-life family starred in the film.

Shondrella Avery played LaFawnduh, the African American girlfriend of Kip, Napoleon’s older brother (played by Aaron Ruell). Before filming, Hess phoned Avery and said, “‘You remember that there were no black people in Preston, Idaho, right? Do you think your family might want to be in the movie?’ And that’s how it happened,” Avery told Los Angeles Weekly. Her actual family shows up at the end when LaFawnduh and Kip get married.

10. A short-lived animated series acted as a sequel.

In 2012, Fox aired six episodes of Napoleon Dynamite the animated series before they canceled it. All of the original actors returned to supply voices to their characters. The only difference between the film and the series is Kip is not married. Heder told Rolling Stone the episodes are as close to a sequel as fans will get. “If you sit down and watch those back to back, you’ve got yourself a sequel,” he said. “Because you’ve got all the same characters and all the same actors.”

This story has been updated for 2019.

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