Bit by Bit: Inside the Rise of Retro Gaming

James Joel, Flickr // CC BY-ND 2.0
James Joel, Flickr // CC BY-ND 2.0

Two years ago, Shawn Long went to a Habitat for Humanity thrift store in North Carolina and walked out with a 36-inch Sony CRT television. It was the kind of television you can’t find anywhere but at a secondhand shop: A tube model accompanied by warnings that the front-heavy design and herniating weight (well over 200 pounds) could tip over and crush a small animal.

Long lived in a house with hardwood floors, so he set it on a piece of carpet and dragged it like a trophy animal to his game room. It had no HDMI ports and it couldn't display a high-definition picture. Those were selling points: Long wanted a monitor for his collection of classic game consoles that were designed to plug into TVs exactly like this one, with a limited color palette and a distinctive sound (something like chonk) when it’s powered on.

“I prefer the original hardware over everything else,” Long, a collector who reviews retro games on his YouTube channel, tells Mental Floss. “It’s the fact that it’s physical media. It’s tangible. You can hold it in your hand. It takes you back.”

Like audiophiles who prefer to drop a turntable needle over a piece of vinyl, retro gamers can spend considerable time, effort, and money trying to embrace an old-school gaming experience in an increasingly sophisticated—and digital—entertainment world. They brush off expensive consoles and photorealistic visuals for titles with blocky graphics and single-channel audio.

Last fall, when Nintendo tried to capitalize on its nostalgia factor by releasing a Nintendo Entertainment System (NES) Classic with 30 pre-loaded games, the company was totally unprepared for the demand: the units sold out across the country and were being marked up by as much as 10 times the $60 retail price on eBay.

Nintendo swears it’s ready to fill orders for the Super Nintendo (SNES) Classic hitting stores at the end of this month. If so, it’s likely that a game console released more than a quarter-century ago could become one of the hottest gifts of the 2017 holiday season. It’ll join a series of retro releases intended to evoke memories of the Sega Genesis, classic games like Street Fighter II, and even original titles meant to replicate the euphoria of digging into a brand-new NES game on the drive home from Toys "R" Us.

“As a kid, maybe your parents didn’t buy you every game you wanted,” Long says. “Now you can.”

A Retro-Bit startuip screen
Retro-Bit

It wasn’t nostalgia that birthed the first retro console. In 1983, Coleco—makers of the ColecoVision video game system—decided to manufacture an add-on module that could play games that ran on the Atari 2600 system that was first released in 1977. Atari, understandably upset, sued Coleco for $350 million for infringing on their patents. The two parties settled, with Atari agreeing to collect royalty payments.

They didn’t get many—the video game crash that same year decimated the industry. Overrun with a glut of poor-quality games, industry leader Atari collapsed. It would be several years before Nintendo reinvigorated the category with the NES, winning retailers over by referring to it as an “entertainment system” and not a video game console.

Nintendo and Sega went on dominate what would become a billion-dollar industry, releasing a stream of titles and increasingly sophisticated systems that turned video games from a bargain-bin staple to a massive entertainment force. Thirty years on, those early titles have morphed into retro collectibles—and collectors need something to play them on.

That’s where “clone” consoles come in. Made by third parties that usually have no affiliation with the original game company, clone consoles essentially level up vintage hardware by offering features that '80s gamers only dreamed about: HD graphics, the ability to save games, and a slot for media cards. Companies like AtGames, Retro-Bit, and others do brisk business selling equipment they didn’t invent. And it's perfectly legal.

“Hardware patents only last 20 years from the date of application,” Ma’idah Lashani, a lawyer specializing in the video game industry, tells Mental Floss. “You can rebuild the actual tech. It’s when you try to reproduce a game like Sonic without permission that you get into copyright and trademark issues, and those typically don’t expire.”

Retro-Bit, which kicked off its business in 2007 by producing an NES clone, now has an assortment of consoles priced anywhere from $25 to $70 that can play original Nintendo, Super Nintendo, and Sega Genesis cartridges. (Their Super Retro Trio can play all three.) According to Richard Igros, marketing manager of Retro-Bit’s parent company, Innex, gamers prefer clones over vintage hardware for a number of reasons. “Newer TVs don’t even have audio and video ports anymore,” he tells Mental Floss. “Old console cables can wither over time. They just want something to plug in and use for classic games.”

Oddly enough, something like the Super Retro Trio may even be a little easier on cartridges than the original, front-loading NES unit. Cartridges are inserted from the top, which reduces the chances of connector pins getting bent. “Front loaders were kind of faulty,” Igros says. “You had to do it just right. If you inserted the game at an angle, it might not play.”

Reasonably-priced and easily available, clones are a popular alternative to hunting down a vintage console that may or may not have operational problems. But there’s a curious irony to running older games on brand-new devices, and it’s one gaming purists are quick to notice. “I’ve run the same game on three different clone consoles and each ran the game differently,” Long says. Sometimes the colors might be off, and Sonic could take on a curious purple hue instead of his familiar blue; frame rates, which affect how smooth the game’s visuals are processed, might be stuttered. “I’ve even noticed a difference in sound, the bass,” Long says.

As a result, some clones take on a release schedule similar to that of a smartphone line, with new hardware released every year or two to reflect improved compatibility. With each product, companies make sure they’re mimicking only the inner workings of old hardware: Making an NES clone look exactly like an NES would be inviting a cease-and-desist letter at best and litigation at worst. According to Lashani, hewing too closely to the classic look and feel of hardware can invite accusations of trademark design infringement.

“Some companies have put out clones that look exactly like a Nintendo and they get shut down pretty quickly,” Igros says. “You need to find ways to do workarounds.” Color schemes are chosen to avoid comparison; controllers are often shaped differently.

One thing clone manufacturers have little control over is how the end user treats their product. While companies like Retro-Bit will sometimes license games for bundling with their systems, a devoted subculture of gamers will take advantage of their SD card slots to “hack” the console and allow it to run hundreds or thousands of ROMs—downloadable, illegal copies of copyrighted games.

“I’m not sure why people feel that’s legal,” Lashani says. “Companies like Nintendo are continuing to release old content and want to keep that control.”

For some gamers, Long included, ROMs and hacked clones are a little like movie trailers: They’re used to preview games to see if they’re worth tracking down. “If I like it, I’ll pursue the [actual cartridge],” he says.

Not everyone in the retro community is preoccupied with downloading grey-market copies of classic games. Some of them are more interested in creating—and buying—brand-new games that have the look, feel, and gameplay of a 30-year-old title. But how can you evoke nostalgia over a game that never existed?

The box art for 'Haunted Halloween 1986'
Retrotainment

Mindful of Atari’s mistakes in saturating the video game market in the early 1980s, Nintendo initiated a clever—if maddening—method of corralling third-party licensees. Companies like Capcom (Mega Man) would have to buy the cartridges directly from Nintendo, which could ration the supply as they saw fit. If bootleg game producers thought they could strike out on their own, they were out of luck. The NES was built to look for a software "key" for their hardware chip in each cart. If it wasn’t there, the system wouldn’t boot up.

More than 30 years later, that “lockout chip” has been rendered obsolete. Some unlicensed carts can simply force their way past it, overloading the circuit. But it’s easier to simply buy the code from a wholesaler, along with the circuit board and blank cartridge. And that’s where the home brew community shines.

Home brews are games conceived and produced for play on vintage consoles like the NES. From their pixel-heavy 8-bit graphics to their glossy-papered instruction manuals, they’re designed and produced to look like something you’d have plucked off a shelf in 1985.

“It was always something we dreamed of doing,” says Greg Caldwell, the co-owner of Retrotainment, a small software shingle that has produced two NES games—Haunted Halloween 1985 and Haunted Halloween 1986—after picking up programming and manufacturing tips from the NintendoAge.com community of home brewers. “We always had a soft spot for Halloween,” he says, “and thought it would make for a cool NES game.”

To get the games launched, Caldwell had to immerse himself in an old programming language for the Ricoh 6502 chip that powered the NES in order to replicate the system’s relatively primitive aesthetic. (He also hired a programmer versed in the code, which is not unlike learning a foreign language.) Along with co-owner Tim Hartman, Caldwell teamed up with a supplier, Infinite NES Lives, that works with home brewers to source cartridges and manufacturing.

An old-school beat-‘em-up, Haunted and its 2016 sequel were modest hits relative to their small target audience. (Retrotainment doesn’t release sales numbers, but one home brew, 2014’s Star Versus, sold around 300 copies.) And while it may have been more profitable to simply release the game as a downloadable file, Caldwell knew the physicality of the product was a key selling point.

“There’s something about pushing the cart in and feeling that click,” Caldwell says. “And about feeling that rectangular controller in your hands, with the D-button hurting your thumbs. People want to have that experience.”

And not just gamers who were around in the ‘80s. “We’ve had young people in their teens and twenties buying the games,” Caldwell says. “They just have a general interest in that pixel art, which is unique, and in seeing the history of games. They want to see how it got to where it is now.”

Caldwell and Hartman toyed with the idea of another Haunted Halloween game for 2017 to join their other new NES release, Full Quiet, but a chance meeting at a software convention earlier this year pointed them in another direction. “Some guys from [nostalgia retail site] iam8bit.com saw our carts and asked if we’d be interested in doing something with an existing intellectual property,” Caldwell says. Soon, Retrotainment was working on a 30th anniversary re-release of Street Fighter II for Capcom, an officially licensed retro collectible playable in SNES units that will be limited to 5500 units.

Street Fighter II is not a rare game, but getting one in a box can cost $100,” Caldwell says. The new version, also priced at $100, comes in either red plastic or glow-in-the-dark green in honor of the monstrous game character Blanka.

Caldwell says game “purists” chafe a little bit at transforming games into purposeful collectibles, but nostalgia is a powerful incentive to keep the line going. Set for release in November, Street Fighter II has already sold out.

An Atari Flashback clone console with joysticks
AtGames

For years, Nintendo and other marquee game companies have largely left the retro community to flourish on its own. Like most tech industries, gaming is about innovation, and revisiting ancient hardware for a small segment of consumers didn’t seem financially viable.

The controversial launch of the NES Classic last fall was a disruptor. Underestimating demand, Nintendo failed to produce enough units and ultimately ceased production until it could figure out a way to meet expectations without inviting the ire of video game bloggers. (It’s set to be re-released in summer 2018.)

“They severely underestimated how big that would be,” Long says, slightly incredulous. “You’d think they’d know by now they could take a dump in a bag, write ‘Nintendo’ on it, and people would want it.”

The ensuing hysteria has led to a groundswell of interest in retro devices. AtGames, which has been marketing clone consoles since 2007, is releasing new versions based on the Sega Genesis and Atari 2600 this month and expects unprecedented attention for both. “The NES Classic put a whole new spotlight on us,” Ray Attiyat, marketing coordinator for AtGames, tells Mental Floss. “There’s a big opening in the market for licensed and fully supported consoles.”

Like the NES Classic, these machines are dubbed plug-and-play. Rather than having to hunt down ROMs or original games, they come pre-loaded with dozens of titles. Their $79 Sega Genesis Flashback carries 85 of them, including Sonic the Hedgehog and the Mortal Kombat series. Attiyat believes these types of all-in-one products attract interest across demographic lines. “Vintage game collectors want something they can just pick up and play rather than put wear and tear on their old games,” he says. “And your everyday person may not want to go through the expense of collecting.”

At Retro-Bit, products like the Retro-Bit Generations come installed with games that go through quality testing to try and reduce the chances games will run or “feel” different than the originals. “Sometimes they might run too fast or the sound might be off,” Igros says. If one game out of 50 is glitchy, it might turn gamers off the entire system. “It could run two frames too fast and someone will say, ‘I don’t like it.’”

AtGames and Retro-Bit work with classic game developers for these bundles, but consumers are sometimes tempted by unauthorized systems that promise hundreds of games shipped from China that seem almost comically infringing. Often, they perform poorly. “The market is saturated with them,” Igros says. “They look like an NES and have 300 games like Mario 10 and you can buy them on Amazon.”

For retro gamers, cheap isn’t necessarily the point. Even though emulators can run free ROMs and industrial gamers can craft and sell consoles complete with thousands of ready-to-play games, that kind of all-you-can-eat gaming buffet takes some of the fun out of the nostalgia trip. For fans like Caldwell, the satisfaction is in using the NES aesthetic to come up with something completely new; for Long, it’s remembering a time when buying and playing a game was an event, not something so easily obtained.

“It plays on your psyche,” Long says of his sessions in front of the Sony Trinitron. “It takes you back to a time you could play games for hours on end. No bills, no responsibilities.”

15 Facts About Bill & Ted’s Excellent Adventure on Its 30th Anniversary

MGM
MGM

In 1989, a couple of slackers from San Dimas, California hopped inside a time-traveling phone booth and gathered a gaggle of key figures from the past so they wouldn’t fail their high school history class. In 1991, they were at it again. Now, 30 years after Keanu Reeves and Alex Winter first cemented their place in sci-fi history as the lovable duo, the long-awaited threequel—Bill & Ted Face the Music—has been officially confirmed. Here are 15 things you might not know about the most excellent original film.

1. Bill and Ted were born in an improv class.

The idea for the characters of Bill and Ted came about in 1983, when UCLA classmates Ed Solomon and Chris Matheson formed a student improv workshop with a few of their peers. “One day, we decided to do a couple of guys who knew nothing about history, talking about history,” Solomon recalled to Cinemafantastique in a 1991 interview. “The initial improv was them studying history, while Ted’s father kept coming up to ask them to turn their music down.” (Solomon played Ted, Matheson was Bill.)

2. Originally, it was Bill & Ted & Bob.

When the skit originated, there was a third character, Bob. But “Bob” wasn’t as into it as Solomon and Matheson, so the trio became a duo.

3. Bill wanted to be Ted and Ted wanted to be Bill.

It’s hard to imagine anyone but Keanu Reeves playing Ted Logan, or another actor besides Alex Winter in the role of Bill S. Preston, Esq., but each actor actually auditioned for the opposite role. But when Solomon and Matheson saw their audition tapes, they thought the opposite would work better. In an online chat with Moviefone, Reeves claimed that he didn’t even know their roles had been switched until after he had been cast. “I got a call saying that I got the part,” Reeves recalled. “So I went to the wardrobe fitting… assuming I was playing Bill, and I get there and Alex Winter, who eventually played Bill, went to the wardrobe fitting thinking he was playing Ted. Then we were informed that that wasn't the case.”

4. Pauly Shore also wanted to be Ted.


Getty Images

Pauly Shore was among the hundreds of actors who auditioned for the role of Ted. In 1991, Shore hosted an MTV special, Bill & Ted’s Bogus Premiere Party, in which Shore corners Reeves in a back room to talk about his failed audition. Lucky for America, Shore did go on to find fame apart from Bill & Ted, and bring the phrase, “Hey, Bu-ddy!” into the popular lexicon.

5. No, Bio-Dome is not Bill & Ted's threequel.

Speaking of Pauly Shore ... For years, rumors circulated that the script for 1996’s Bio-Dome—starring Shore and Stephen Baldwin—was actually written as the third film in the Bill & Ted franchise. In 2011, Winter laid this rumor to rest when he told /Film that the story is “total urban legend as far as I know. No one involved in that movie had anything to do with Bill & Ted. So unless they were just going to try and reboot the franchise with that concept and different actors, I can’t see a connection.”

6. Keanu Reeves and Alex Winter weren't quite nerdy enough.

The casting of Reeves and Winter posed a problem for the script. “Bill and Ted were conceived in our minds as these 14-year-old skinny guys, with low-rider bellbottoms and heavy metal T-shirts,” Solomon told Cinefantastique. “We actually had a scene that was even shot, with Bill and Ted walking past a group of popular kids who hate them. But once you cast Alex and Keanu, who look like pretty cool guys, that was hard to believe.”

7. George Carlin was a happy accident.


Getty Images

In a 2013 Reddit AMA, Alex Winter called the casting of George Carlin (as Rufus, Bill and Ted’s mentor) “a very happy accident. They were going after serious people first. Like Sean Connery. And someone had the idea, way after we started shooting, of George. That whole movie was a happy accident. No one thought it would ever see the light of day.”

8. The time machine was originally a van.

In Solomon and Matheson’s original script, it was a 1969 Chevy van that served as Bill and Ted’s time machine. But in the course of rewriting the script for Warner Bros., who showed early interest in producing the project, there was concern that a motor vehicle as time machine would ring too closely as a rip-off of Back to the Future, which arrived in theaters in 1985. It was director Stephen Herek who suggested a phone booth, as he thought it could lend itself to something akin to a roller coaster in the visuals. (The phone booth’s similarity to Doctor Who’s TARDIS was apparently not a big concern to the studio.)

9. Some Nintendo lover has that phone booth.

As part of a promotion for 1991’s Bill & Ted's Excellent Video Game Adventure, Nintendo Power magazine gave away Bill & Ted’s phone booth as a contest prize. The lucky winner was one Kenneth Grayson, who Reddit tracked down for an AMA in 2011. Grayson spent much of the chat answering questions about whether or not any X-rated activities had ever taken place in the phone booth.

10. The script was written in four days. By hand.

In 1984, Solomon and Matheson wrote the script over the course of just four days. They wrote it by hand, on note paper, during a series of meetings at a couple of local coffee shops. The 2005 box set, Bill & Ted’s Most Excellent Collection, features some of their handwritten notes.

11. Sci-fi wasn't part of the plan.

Keanu Reeves, Dan Shor, and Alex Winter in Bill & Ted's Excellent Adventure (1989)
MGM

Though Matheson is the son of legendary sci-fi writer Richard Matheson, author of I Am Legend, he didn’t intend for Bill & Ted to be a science-fiction movie. “I try to consciously fight it, out of a desire to break away, but maybe I have a predilection toward that because of my dad,” Matheson told Starlog Magazine of the inevitable fantasy elements that emerged. “He’s a great writer and craftsman, and always has suggestions.” In fact, it was the elder Matheson’s idea that the time travel story be its own movie. “We were going to write a sketch film, with this as one of the skits, but my dad said, ‘That sounds like a whole movie,’” Matheson recalled, “And he was right!”

12. Bill and Ted almost traveled straight to television.

Shortly after principal photography on the film was completed in 1987, the film’s financiers, De Laurentiis Entertainment Group, went bankrupt. A straight-to-cable release was the most likely path for the time-traveling comedy until Orion Pictures and Nelson Entertainment bought the rights in 1988 for a 1989 release. Because of the delay to theaters, references to the year—which had been filmed as “1987”—had to be dubbed for 1988, resulting in a few scenes where the actors’ lips don’t quite match the sound.

13. Their journeys continued in a variety of media.

In addition to the 1991 sequel, Bill & Ted’s Bogus Journey, the Bill & Ted franchise includes 1990’s Bill & Ted’s Excellent Adventures, an animated series for which Reeves, Winter, and Carlin provided the voices. It lasted for one season. The title was revived as a live-action series in 1992, which included none of the original cast and ran for just seven episodes. In 1991, Marvel Comics launched Bill and Ted’s Excellent Comic Book, written by Evan Dorkin.

14. Back in the late 1980s, you could eat Bill and Ted.

As a tie-in to the animated series, you could—for a short while—actually start your morning with a bowl of Bill & Ted’s Excellent Cereal, which was touted as “A Most Awesome Breakfast Adventure.”

15. Bill and Ted will ride again.

Over the past several years there has been a lot of buzz about a third Bill & Ted movie coming to theaters. In 2011, Winter tweeted that the script had been completed and that he was getting ready to read it. When asked about the possibility of a threequel in 2013, Reeves told the Today Show, “I'm open to the idea of that. I think it’s pretty surreal, playing Bill and Ted at 50. But we have a good story in that. You can see the life and joy in those characters, and I think the world can always use some life and joy.” Several references to the possible project have been made since then, and it's now been confirmed that the third film, Bill and Ted Face the Music, is currently in pre-production.

According to The Hollywood Reporter, via a report from the Cannes Film Festival, Matheson and Solomon co-wrote the script and Dean Parisot (Galaxy Quest) is attached to direct. Reeves and Winter will, of course, be reprising their roles, which "will see the duo long past their days as time-traveling teenagers and now weighed down by middle age and the responsibilities of family. They’ve written thousands of tunes, but they have yet to write a good one, much less the greatest song ever written." Excellent!

6 Times There Were Ties at the Oscars

getty images (March and Beery)/ istock (oscar)
getty images (March and Beery)/ istock (oscar)

Only six ties have ever occurred during the Academy Awards's more than 90-year history. The Academy of Motion Picture Arts and Sciences (AMPAS) members vote for nominees in their corresponding categories; here are the six times they have come to a split decision.

1. Best Actor // 1932

Back in 1932, at the fifth annual Oscars ceremony, the voting rules were different than they are today. If a nominee received an achievement that came within three votes of the winner, then that achievement (or person) would also receive an award. Actor Fredric March had one more vote than competitor Wallace Beery, but because the votes were so close, the Academy honored both of them. (They beat the category’s only other nominee, Alfred Lunt.) March won for his performance in horror film Dr. Jekyll and Mr. Hyde, and Beery won for The Champ (writer Frances Marion won Best Screenplay for the film), which was remade in 1979 with Ricky Schroder and Jon Voight. Both Beery and March were previous nominees: Beery was nominated for The Big House and March for The Royal Family of Broadway. March won another Oscar in 1947 for The Best Years of Our Lives, also a Best Picture winner. Fun fact: March was the first actor to win an Oscar for a horror film.

2. Best Documentary Short Subject // 1950

By 1950, the above rule had been changed, but there was still a tie at that year's Oscars. A Chance to Live, an 18-minute movie directed by James L. Shute, tied with animated film So Much for So Little. Shute’s film was a part of Time Inc.’s "The March of Time" newsreel series and chronicles Monsignor John Patrick Carroll-Abbing putting together a Boys’ Home in Italy. Directed by Bugs Bunny’s Chuck Jones, So Much for So Little was a 10-minute animated film about America’s troubling healthcare situation. The films were up against two other movies: a French film named 1848—about the French Revolution of 1848—and a Canadian film entitled The Rising Tide.

3. Best Actress // 1969

Probably the best-known Oscars tie, this was the second and last time an acting award was split. When presenter Ingrid Bergman opened up the envelope, she discovered a tie between newcomer Barbra Streisand and two-time Oscar winner Katharine Hepburn—both received 3030 votes. Streisand, who was 26 years old, tied with the 61-year-old The Lion in Winter star, who had already been nominated 10 times in her lengthy career, and won the Best Actress Oscar the previous year for Guess Who’s Coming to Dinner. Hepburn was not in attendance, so all eyes fell on Funny Girl winner Streisand, who wore a revealing, sequined bell-bottomed-pantsuit and gave an inspired speech. “Hello, gorgeous,” she famously said to the statuette, echoing her first line in Funny Girl.

A few years earlier, Babs had received a Tony nomination for her portrayal of Fanny Brice in the Broadway musical Funny Girl, but didn’t win. At this point in her career, she was a Grammy-winning singer, but Funny Girl was her movie debut (and what a debut it was). In 1974, Streisand was nominated again for The Way We Were, and won again in 1977 for her and Paul Williams’s song “Evergreen,” from A Star is Born. Four-time Oscar winner Hepburn won her final Oscar in 1982 for On Golden Pond.

4. Best Documentary Feature // 1987

The March 30, 1987 telecast made history with yet another documentary tie, this time for Documentary Feature. Oprah presented the awards to Brigitte Berman’s film about clarinetist Artie Shaw, Artie Shaw: Time is All You’ve Got, and to Down and Out in America, a film about widespread American poverty in the ‘80s. Former Oscar winner Lee Grant (who won the Best Supporting Actress Oscar in 1976 for Shampoo) directed Down and Out and won the award for producers Joseph Feury and Milton Justice. “This is for the people who are still down and out in America,” Grant said in her acceptance speech.

5. Best Short Film (Live Action) // 1995

More than 20 years ago—the same year Tom Hanks won for Forrest Gump—the Short Film (Live Action) category saw a tie between two disparate films: the 23-minute British comedy Franz Kafka’s It’s a Wonderful Life, and the LGBTQ youth film Trevor. Doctor Who star Peter Capaldi wrote and directed the former, which stars current Oscar nominee Richard E. Grant as Kafka. The BBC Scotland film envisions Kafka stumbling through writing The Metamorphosis.

Trevor is a dramatic film about a gay 13-year-old boy who attempts suicide. Written by James Lecesne and directed by Peggy Rajski, the film inspired the creation of The Trevor Project to help gay youths in crisis. “We made our film for anyone who’s ever felt like an outsider,” Rajski said in her acceptance speech, which came after Capaldi's. “It celebrates all those who make it through difficult times and mourns those who didn’t.” It was yet another short film ahead of its time.

6. Best Sound Editing // 2013

The latest Oscar tie happened in 2013, when Zero Dark Thirty and Skyfall beat Argo, Django Unchained, and Life of Pi in sound editing. Mark Wahlberg and his animated co-star Ted presented the award to Zero Dark Thirty’s Paul N.J. Ottosson and Skyfall’s Per Hallberg and Karen Baker Landers. “No B.S., we have a tie,” Wahlberg told the crowd, assuring them he wasn’t kidding. Ottosson was announced first and gave his speech before Hallberg and Baker Landers found out that they were the other victors.

It wasn’t any of the winners' first trip to the rodeo: Ottosson won two in 2010 for his previous collaboration with Kathryn Bigelow, The Hurt Locker (Best Achievement in Sound Editing and Sound Mixing); Hallberg previously won an Oscar for Best Sound Effects Editing for Braveheart in 1996, and in 2008 both Hallberg and Baker Landers won Best Achievement in Sound Editing for The Bourne Ultimatum.

Ottosson told The Hollywood Reporter he possibly predicted his win: “Just before our category came up another fellow nominee sat next to me and I said, ‘What if there’s a tie, what would they do?’ and then we got a tie,” Ottosson said. Hallberg also commented to the Reporter on his win. “Any time that you get involved in some kind of history making, that would be good.”

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