Bit by Bit: Inside the Rise of Retro Gaming

James Joel, Flickr // CC BY-ND 2.0
James Joel, Flickr // CC BY-ND 2.0

Two years ago, Shawn Long went to a Habitat for Humanity thrift store in North Carolina and walked out with a 36-inch Sony CRT television. It was the kind of television you can’t find anywhere but at a secondhand shop: A tube model accompanied by warnings that the front-heavy design and herniating weight (well over 200 pounds) could tip over and crush a small animal.

Long lived in a house with hardwood floors, so he set it on a piece of carpet and dragged it like a trophy animal to his game room. It had no HDMI ports and it couldn't display a high-definition picture. Those were selling points: Long wanted a monitor for his collection of classic game consoles that were designed to plug into TVs exactly like this one, with a limited color palette and a distinctive sound (something like chonk) when it’s powered on.

“I prefer the original hardware over everything else,” Long, a collector who reviews retro games on his YouTube channel, tells Mental Floss. “It’s the fact that it’s physical media. It’s tangible. You can hold it in your hand. It takes you back.”

Like audiophiles who prefer to drop a turntable needle over a piece of vinyl, retro gamers can spend considerable time, effort, and money trying to embrace an old-school gaming experience in an increasingly sophisticated—and digital—entertainment world. They brush off expensive consoles and photorealistic visuals for titles with blocky graphics and single-channel audio.

Last fall, when Nintendo tried to capitalize on its nostalgia factor by releasing a Nintendo Entertainment System (NES) Classic with 30 pre-loaded games, the company was totally unprepared for the demand: the units sold out across the country and were being marked up by as much as 10 times the $60 retail price on eBay.

Nintendo swears it’s ready to fill orders for the Super Nintendo (SNES) Classic hitting stores at the end of this month. If so, it’s likely that a game console released more than a quarter-century ago could become one of the hottest gifts of the 2017 holiday season. It’ll join a series of retro releases intended to evoke memories of the Sega Genesis, classic games like Street Fighter II, and even original titles meant to replicate the euphoria of digging into a brand-new NES game on the drive home from Toys "R" Us.

“As a kid, maybe your parents didn’t buy you every game you wanted,” Long says. “Now you can.”

A Retro-Bit startuip screen
Retro-Bit

It wasn’t nostalgia that birthed the first retro console. In 1983, Coleco—makers of the ColecoVision video game system—decided to manufacture an add-on module that could play games that ran on the Atari 2600 system that was first released in 1977. Atari, understandably upset, sued Coleco for $350 million for infringing on their patents. The two parties settled, with Atari agreeing to collect royalty payments.

They didn’t get many—the video game crash that same year decimated the industry. Overrun with a glut of poor-quality games, industry leader Atari collapsed. It would be several years before Nintendo reinvigorated the category with the NES, winning retailers over by referring to it as an “entertainment system” and not a video game console.

Nintendo and Sega went on dominate what would become a billion-dollar industry, releasing a stream of titles and increasingly sophisticated systems that turned video games from a bargain-bin staple to a massive entertainment force. Thirty years on, those early titles have morphed into retro collectibles—and collectors need something to play them on.

That’s where “clone” consoles come in. Made by third parties that usually have no affiliation with the original game company, clone consoles essentially level up vintage hardware by offering features that '80s gamers only dreamed about: HD graphics, the ability to save games, and a slot for media cards. Companies like AtGames, Retro-Bit, and others do brisk business selling equipment they didn’t invent. And it's perfectly legal.

“Hardware patents only last 20 years from the date of application,” Ma’idah Lashani, a lawyer specializing in the video game industry, tells Mental Floss. “You can rebuild the actual tech. It’s when you try to reproduce a game like Sonic without permission that you get into copyright and trademark issues, and those typically don’t expire.”

Retro-Bit, which kicked off its business in 2007 by producing an NES clone, now has an assortment of consoles priced anywhere from $25 to $70 that can play original Nintendo, Super Nintendo, and Sega Genesis cartridges. (Their Super Retro Trio can play all three.) According to Richard Igros, marketing manager of Retro-Bit’s parent company, Innex, gamers prefer clones over vintage hardware for a number of reasons. “Newer TVs don’t even have audio and video ports anymore,” he tells Mental Floss. “Old console cables can wither over time. They just want something to plug in and use for classic games.”

Oddly enough, something like the Super Retro Trio may even be a little easier on cartridges than the original, front-loading NES unit. Cartridges are inserted from the top, which reduces the chances of connector pins getting bent. “Front loaders were kind of faulty,” Igros says. “You had to do it just right. If you inserted the game at an angle, it might not play.”

Reasonably-priced and easily available, clones are a popular alternative to hunting down a vintage console that may or may not have operational problems. But there’s a curious irony to running older games on brand-new devices, and it’s one gaming purists are quick to notice. “I’ve run the same game on three different clone consoles and each ran the game differently,” Long says. Sometimes the colors might be off, and Sonic could take on a curious purple hue instead of his familiar blue; frame rates, which affect how smooth the game’s visuals are processed, might be stuttered. “I’ve even noticed a difference in sound, the bass,” Long says.

As a result, some clones take on a release schedule similar to that of a smartphone line, with new hardware released every year or two to reflect improved compatibility. With each product, companies make sure they’re mimicking only the inner workings of old hardware: Making an NES clone look exactly like an NES would be inviting a cease-and-desist letter at best and litigation at worst. According to Lashani, hewing too closely to the classic look and feel of hardware can invite accusations of trademark design infringement.

“Some companies have put out clones that look exactly like a Nintendo and they get shut down pretty quickly,” Igros says. “You need to find ways to do workarounds.” Color schemes are chosen to avoid comparison; controllers are often shaped differently.

One thing clone manufacturers have little control over is how the end user treats their product. While companies like Retro-Bit will sometimes license games for bundling with their systems, a devoted subculture of gamers will take advantage of their SD card slots to “hack” the console and allow it to run hundreds or thousands of ROMs—downloadable, illegal copies of copyrighted games.

“I’m not sure why people feel that’s legal,” Lashani says. “Companies like Nintendo are continuing to release old content and want to keep that control.”

For some gamers, Long included, ROMs and hacked clones are a little like movie trailers: They’re used to preview games to see if they’re worth tracking down. “If I like it, I’ll pursue the [actual cartridge],” he says.

Not everyone in the retro community is preoccupied with downloading grey-market copies of classic games. Some of them are more interested in creating—and buying—brand-new games that have the look, feel, and gameplay of a 30-year-old title. But how can you evoke nostalgia over a game that never existed?

The box art for 'Haunted Halloween 1986'
Retrotainment

Mindful of Atari’s mistakes in saturating the video game market in the early 1980s, Nintendo initiated a clever—if maddening—method of corralling third-party licensees. Companies like Capcom (Mega Man) would have to buy the cartridges directly from Nintendo, which could ration the supply as they saw fit. If bootleg game producers thought they could strike out on their own, they were out of luck. The NES was built to look for a software "key" for their hardware chip in each cart. If it wasn’t there, the system wouldn’t boot up.

More than 30 years later, that “lockout chip” has been rendered obsolete. Some unlicensed carts can simply force their way past it, overloading the circuit. But it’s easier to simply buy the code from a wholesaler, along with the circuit board and blank cartridge. And that’s where the home brew community shines.

Home brews are games conceived and produced for play on vintage consoles like the NES. From their pixel-heavy 8-bit graphics to their glossy-papered instruction manuals, they’re designed and produced to look like something you’d have plucked off a shelf in 1985.

“It was always something we dreamed of doing,” says Greg Caldwell, the co-owner of Retrotainment, a small software shingle that has produced two NES games—Haunted Halloween 1985 and Haunted Halloween 1986—after picking up programming and manufacturing tips from the NintendoAge.com community of home brewers. “We always had a soft spot for Halloween,” he says, “and thought it would make for a cool NES game.”

To get the games launched, Caldwell had to immerse himself in an old programming language for the Ricoh 6502 chip that powered the NES in order to replicate the system’s relatively primitive aesthetic. (He also hired a programmer versed in the code, which is not unlike learning a foreign language.) Along with co-owner Tim Hartman, Caldwell teamed up with a supplier, Infinite NES Lives, that works with home brewers to source cartridges and manufacturing.

An old-school beat-‘em-up, Haunted and its 2016 sequel were modest hits relative to their small target audience. (Retrotainment doesn’t release sales numbers, but one home brew, 2014’s Star Versus, sold around 300 copies.) And while it may have been more profitable to simply release the game as a downloadable file, Caldwell knew the physicality of the product was a key selling point.

“There’s something about pushing the cart in and feeling that click,” Caldwell says. “And about feeling that rectangular controller in your hands, with the D-button hurting your thumbs. People want to have that experience.”

And not just gamers who were around in the ‘80s. “We’ve had young people in their teens and twenties buying the games,” Caldwell says. “They just have a general interest in that pixel art, which is unique, and in seeing the history of games. They want to see how it got to where it is now.”

Caldwell and Hartman toyed with the idea of another Haunted Halloween game for 2017 to join their other new NES release, Full Quiet, but a chance meeting at a software convention earlier this year pointed them in another direction. “Some guys from [nostalgia retail site] iam8bit.com saw our carts and asked if we’d be interested in doing something with an existing intellectual property,” Caldwell says. Soon, Retrotainment was working on a 30th anniversary re-release of Street Fighter II for Capcom, an officially licensed retro collectible playable in SNES units that will be limited to 5500 units.

Street Fighter II is not a rare game, but getting one in a box can cost $100,” Caldwell says. The new version, also priced at $100, comes in either red plastic or glow-in-the-dark green in honor of the monstrous game character Blanka.

Caldwell says game “purists” chafe a little bit at transforming games into purposeful collectibles, but nostalgia is a powerful incentive to keep the line going. Set for release in November, Street Fighter II has already sold out.

An Atari Flashback clone console with joysticks
AtGames

For years, Nintendo and other marquee game companies have largely left the retro community to flourish on its own. Like most tech industries, gaming is about innovation, and revisiting ancient hardware for a small segment of consumers didn’t seem financially viable.

The controversial launch of the NES Classic last fall was a disruptor. Underestimating demand, Nintendo failed to produce enough units and ultimately ceased production until it could figure out a way to meet expectations without inviting the ire of video game bloggers. (It’s set to be re-released in summer 2018.)

“They severely underestimated how big that would be,” Long says, slightly incredulous. “You’d think they’d know by now they could take a dump in a bag, write ‘Nintendo’ on it, and people would want it.”

The ensuing hysteria has led to a groundswell of interest in retro devices. AtGames, which has been marketing clone consoles since 2007, is releasing new versions based on the Sega Genesis and Atari 2600 this month and expects unprecedented attention for both. “The NES Classic put a whole new spotlight on us,” Ray Attiyat, marketing coordinator for AtGames, tells Mental Floss. “There’s a big opening in the market for licensed and fully supported consoles.”

Like the NES Classic, these machines are dubbed plug-and-play. Rather than having to hunt down ROMs or original games, they come pre-loaded with dozens of titles. Their $79 Sega Genesis Flashback carries 85 of them, including Sonic the Hedgehog and the Mortal Kombat series. Attiyat believes these types of all-in-one products attract interest across demographic lines. “Vintage game collectors want something they can just pick up and play rather than put wear and tear on their old games,” he says. “And your everyday person may not want to go through the expense of collecting.”

At Retro-Bit, products like the Retro-Bit Generations come installed with games that go through quality testing to try and reduce the chances games will run or “feel” different than the originals. “Sometimes they might run too fast or the sound might be off,” Igros says. If one game out of 50 is glitchy, it might turn gamers off the entire system. “It could run two frames too fast and someone will say, ‘I don’t like it.’”

AtGames and Retro-Bit work with classic game developers for these bundles, but consumers are sometimes tempted by unauthorized systems that promise hundreds of games shipped from China that seem almost comically infringing. Often, they perform poorly. “The market is saturated with them,” Igros says. “They look like an NES and have 300 games like Mario 10 and you can buy them on Amazon.”

For retro gamers, cheap isn’t necessarily the point. Even though emulators can run free ROMs and industrial gamers can craft and sell consoles complete with thousands of ready-to-play games, that kind of all-you-can-eat gaming buffet takes some of the fun out of the nostalgia trip. For fans like Caldwell, the satisfaction is in using the NES aesthetic to come up with something completely new; for Long, it’s remembering a time when buying and playing a game was an event, not something so easily obtained.

“It plays on your psyche,” Long says of his sessions in front of the Sony Trinitron. “It takes you back to a time you could play games for hours on end. No bills, no responsibilities.”

15 Fascinating Facts About Schindler’s List

Universal Pictures
Universal Pictures

In 1993, Steven Spielberg’s Schindler’s List brought to the screen a story that had gone untold since the tragic events of the Holocaust. Oskar Schindler, a Nazi party member, used his pull within the party to save the lives of more than 1000 Jewish individuals by recruiting them to work in his Polish factory. Here are some facts about Spielberg’s groundbreaking film on its 25th anniversary.

1. The story was relayed to author Thomas Keneally in a Beverly Hills leather goods shop.

In October 1980, Australian novelist Thomas Keneally had stopped into a leather goods shop off of Rodeo Drive after a book tour stopover from a film festival in Sorrento, Italy, where one of his books was adapted into a movie. When the owner of the shop, Leopold Page, learned that Keneally was a writer, he began telling him “the greatest story of humanity man to man.” That story was how Page, his wife, and thousands of other Jews were saved by a Nazi factory owner named Oskar Schindler during World War II.

Page gave Keneally photocopies of documents related to Schindler, including speeches, firsthand accounts, testimonies, and the actual list of names of the people he saved. It inspired Keneally to write the book Schindler’s Ark, on which the movie is based. Page (whose real name was Poldek Pfefferberg) ended up becoming a consultant on the film.

2. Keneally wasn't the first person Leopold Page told about Oskar Schindler.

The film rights to Page’s story were actually first purchased by MGM for $50,000 in the 1960s after Page had similarly ambushed the wife of film producer Marvin Gosch at his leather shop. Mrs. Gosch told the story to her husband, who agreed to produce a film version, even going so far as hiring Casablanca co-screenwriter Howard Koch to write the script. Koch and Gosch began interviewing Schindler Jews in and around the Los Angeles area, and even Schindler himself, before the project stalled, leaving the story unknown to the public at large.

3. Schindler made more than one list.

Liam Neeson, Agnieszka Krukówna, Krzysztof Luft, Friedrich von Thun, and Marta Bizon in Schindler's List (1993)
Universal Pictures

Seven lists in all were made by Oskar Schindler and his associates during the war, while four are known to still exist. Two are at the Yad Vashem in Israel, one is at the US Holocaust Museum in Washington, D.C., and one privately owned list was unsuccessfully auctioned off via eBay in 2013.

The movie refers to the first two lists created in 1944, otherwise known as “The Lists of Life.” The five subsequent lists were updates to the first two versions, which included the names of more than 1000 Jews who Schindler saved by recruiting them to work in his factory.

4. Steven Spielberg first learned of Schindler in the early 1980s.

Former MCA/Universal president Sid Sheinberg, a father figure to Spielberg, gave the director Keneally’s book when it was first published in 1982, to which Spielberg allegedly replied, “It’ll make a helluva story. Is it true?”

Eventually the studio bought the rights to the book, and when Page met with Spielberg to discuss the story, the director promised the Holocaust survivor that he would make the film adaptation within 10 years. The project languished for over a decade because Spielberg was reluctant to take on such serious subject matter. Spielberg’s hesitation actually stopped Hollywood veteran Billy Wilder from making Schindler’s List his final film. Wilder tried to buy the rights to Keneally’s book, but Spielberg and MCA/Universal scooped them up before he could.

5. Spielberg refused to accept a salary for making the movie.

Though Spielberg is already an extremely wealthy man as a result of the many big-budget movies that have made him one of Hollywood’s most successful directors, he decided that a story as important as Schindler’s List shouldn’t be made with an eye toward financial reward. The director relinquished his salary for the movie and any proceeds he would stand to make in perpetuity, calling any such personal gains “blood money.” Instead, Spielberg used the film’s profits to found the USC Shoah Foundation, which was established in 1994 to honor and remember the survivors of the Holocaust by collecting personal recollections and audio visual interviews.

6. Before Spielberg agreed to make the movie, he tried to get other directors to make it.

Part of Spielberg’s reluctance to make Schindler's List was that he didn’t feel that he was prepared or mature enough to tackle a film about the Holocaust. So he tried to recruit other directors to make the film. He first approached director Roman Polanski, a Holocaust survivor whose own mother was killed in Auschwitz. Polanski declined, but would go on to make his own film about the Holocaust, The Pianist, which earned him a Best Director Oscar in 2003. Spielberg then offered the movie to director Sydney Pollack, who also passed.

The job was then offered to legendary filmmaker Martin Scorsese, who accepted. Scorsese was set to put the film into production when Spielberg had an epiphany on the set of the revisionist Peter Pan story Hook and realized that he was finally prepared to make Schindler’s List. To make up for the change of heart, Spielberg traded Scorsese the rights to a movie he’d been developing that Scorsese would make into his next film: the remake of Cape Fear.

7. The movie was a gamble for Universal, so they made Spielberg a dino-sized deal.

When Spielberg finally decided to make Schindler’s List, it had taken him so long that Sheinberg and Universal balked. The relatively low-budget $23 million three-hour black-and-white Holocaust movie was too much of a risk, so they asked Spielberg to make another project that had been brewing at the studio: Jurassic Park. Make the lucrative summer movie first, they said, and then he could go and make his passion project. Spielberg agreed, and both movies were released in 1993; Jurassic Park in June and Schindler’s List in December.

8. Spielberg didn't want a movie star with Hollywood clout to portray Schindler.

Kevin Costner and Mel Gibson auditioned for the role of Oskar Schindler, and actor Warren Beatty was far enough along in the process that he even made it as far as a script reading. But according to Spielberg, Beatty was dropped because, “Warren would have played it like Oskar Schindler through Warren Beatty.”

For the role, Spielberg cast then relatively unknown Irish actor Liam Neeson, whom the director had seen in a Broadway play called Anna Christie. “Liam was the closest in my experience of what Schindler was like,” Spielberg told The New York Times. “His charm, the way women love him, his strength. He actually looks a little bit like Schindler, the same height, although Schindler was a rotund man,” he said. “If I had made the movie in 1964, I would have cast Gert Frobe, the late German actor. That’s what he looked like.”

Besides having Neeson listen to recordings of Schindler, the director also told him to study the gestures of former Time Warner chairman Steven J. Ross, another of Spielberg’s mentors, and the man to whom he dedicated the film.

9. Spielberg did his own research.

In order to gain a more personal perspective on the film, Spielberg traveled to Poland before principal photography began to interview Holocaust survivors and visit the real-life locations that he planned to portray in the movie. While there, he visited the former Gestapo headquarters on Pomorska Street, Schindler’s actual apartment, and Amon Goeth’s villa.

Eventually the film shot on location for 92 days in Poland by recreating the Płaszów camp in a nearby abandoned rock quarry. The production was also allowed to shoot scenes outside the gates of Auschwitz.

10. The little girl in the red coat was real.

Promotional image for 25th anniversary rerelease of Schindler's List.
Universal Pictures

A symbol of innocence in the movie, the little girl in the red coat who appears during the liquidation of the ghetto in the movie was based on a real person. In the film, the little girl is played by actress Oliwia Dabrowska, who—at the age of three—promised Spielberg that she would not watch the film until she was 18 years old. She allegedly watched the movie when she was 11, breaking her promise, and spent years rejecting the experience. Later, she told the Daily Mail, “I realized I had been part of something I could be proud of. Spielberg was right: I had to grow up to watch the film.”

The actual girl in the red coat was named Roma Ligocka; a survivor of the Krakow ghetto, she was known amongst the Jews living there by her red winter coat. Ligocka, now a painter who lives in Germany, later wrote a biography about surviving the Holocaust called The Girl in the Red Coat.

11. The movie wasn't supposed to be in English.

For a better sense of reality, Spielberg originally wanted to shoot the movie completely in Polish and German using subtitles, but he eventually decided against it because he felt that it would take away from the urgency and importance of the images onscreen. According to Spielberg, “I wanted people to watch the images, not read the subtitles. There’s too much safety in reading. It would have been an excuse to take their eyes off the screen and watch something else.”

12. The studio didn't want the movie to be in black and white.

The only person at MCA/Universal who agreed with Spielberg and director of cinematography Janusz Kaminski’s decision to shoot the movie in black and white was Sheinberg. Everyone else lobbied against the idea, saying that it would stylize the Holocaust. Spielberg and Kaminski chose to shoot the film in a grimy, unstylish fashion and format inspired by German Expressionist and Italian Neorealist films. Also, according to Spielberg, “It’s entirely appropriate because I’ve only experienced the Holocaust through other people’s testimonies and through archival footage which is, of course, all in black and white.”

13. Spielberg's passion project paid off in Oscars.

Schindler’s List was the big winner at the 66th Academy Awards. The film won a total of seven Oscars, including Best Picture and Best Director awards for Spielberg. Neeson and Ralph Fiennes were both nominated for their performances, and the film also received nods for Costume Design, Makeup, and Sound.

14. Schindler's List is technically a student film.

Steven Spielberg gives a speech
Nicholas Hunt, Getty Images

Thirty-three years after dropping out of college, Spielberg finally received a BA in Film and Video Production from his newly minted alma mater, Cal State Long Beach, in 2002. The director re-enrolled in secret, and gained his remaining credits by writing essays and submitting projects under a pseudonym. In order to pass a film course, he submitted Schindler’s List as his student project. Spielberg describes the time gap between leaving school and earning his degree as his “longest post-production schedule.”

15. Spielberg thinks the film may be even more important to watch today.

In honor of the film's 25th anniversary, it's currently back in theaters. But Spielberg believes that the film may be even more important for today's audiences to see. "I think this is maybe the most important time to re-release this film," the director said in a recent interview with Lester Holt on NBC Nightly News. Citing the spike in hate crimes targeting religious minorities since
2016, he said, "Hate's less parenthetical today, it's more a headline."

Additional Sources:
The Making of Schindler’s List: Behind the Scenes of an Epic Film, by Franciszek Palowski

An earlier version of this article appeared in 2015.

The Most-Searched Holiday Movie in Every State, Mapped

iStock.com/chrispecoraro
iStock.com/chrispecoraro

Do you live in a Gremlins state or a Home Alone state? StreamingObserver is here to tell you. The streaming-industry site recently used Rotten Tomatoes and other public data sources to figure out the most popular Christmas movies in each state. Spoiler: It’s a Wonderful Life isn’t quite the Christmas classic you thought it was.

The list takes some liberties with what might be considered a “Christmas” movie. Die Hard (a favorite in Missouri and Wisconsin) made the list, as did Batman Returns (California’s most-searched movie) and Edward Scissorhands (popular in Nevada and Arizona). They aren’t quite the traditional Hallmark holiday fare, but they each include at least some nod to the Christmas season.

Then there’s the more standard Yuletide entertainment, like A Christmas Carol (Tennessee’s favorite) and Frosty the Snowman (South Dakota's pick). Christmas in Connecticut, oddly enough, is Montana’s favorite (unclear whether that’s the 1945 film or the 1992 TV movie), while Connecticut’s favorite is the 1983 Eddie Murphy film Trading Places. The Apartment, The Snowman, Miracle on 34th Street, and The Best Man Holiday also make an appearance. Seven states list Gremlins as their favorite, while six chose Home Alone and three chose Scrooged.

The data is based on Google searches, rather than surveys, so it's possible that the movie at the top of each state's list isn't so much beloved as it is curiosity-inspiring. It's possible that all these people are Googling Gremlins, then deciding not to watch it. But we feel fairly confident saying a lot of people will be watching Die Hard this Christmas season. (Tip: You can't stream it on Netflix right now, but you can rent it on Amazon.)

The 2018 results are fairly different from StreamingObserver's 2016 data, which you can compare here. Do you agree with your state's preferences?

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