5 Wild Facts About Mall Madness
The mall, home of fashion brands, bookstores, and anchor locations like Sears, was a must-visit location for Americans in the 1980s and 1990s—and especially for teenagers. Teens also played Mall Madness, a board game from Milton Bradley introduced in 1988 that tried to capture the excitement of soft pretzels and high-interest credit card shopping in one convenient tabletop game. Navigating a two-story shopping mall, the player who successfully spends all of their disposable income to acquire six items from the shopping list and return to the parking lot wins.
If you’re nostalgic for this simulated spending spree, you're in luck: Hasbro will be bringing Mall Madness back in fall 2020. Until then, check out some facts about the game’s origins.
1. Mall Madness was the subject of a little controversy.
In the 1980s and early 1990s, Milton Bradley put a focus on the tween demographic. Their Dream Phone tasked young players with finding the boy of their dreams; Mall Madness, which began as an analog game but quickly added an electronic voice component, served to portray tweens as frenzied shoppers. As a result, the game drew some criticism upon release for its objective—to spend as much money as possible—and for ostensibly portraying the tweens playing as “bargain-crazy, credit-happy fashion plates,” according to Adweek. Milton Bradley public relations manager Mark Morris argued that the game taught players “how to judiciously spend their money.”
2. The original Mall Madness may not be the same one you remember.
The electronic version of Mall Madness remains the most well-known version of the game, but Milton Bradley introduced a miniature version in 1988 that was portable and took the form of an audio cassette. With the game board folded in the case, it looks like a music tape. Opened, the tri-fold board resembles the original without the three-dimensional plastic mall pieces. It was one of six games the company promoted in the cassette packaging that year.
3. Mall Madness was not the only shopping game on the market.
At the same time Mall Madness was gaining in popularity, consumers could choose from two other shopping-themed board games: Let’s Go Shopping from the Pressman Toy Corporation and Meet Me At the Mall from Tyco. Let’s Go Shopping tasks girls with completing a fashion outfit, while Meet Me At the Mall rewards the player who amasses the most items before the mall closes.
4. There was a Hannah Montana version of Mall Madness.
In the midst of Hannah Montana madness in 2008, Hasbro—which acquired Milton Bradley—released a Miley Cyrus-themed version of the game. Players control fictional Disney Channel singing sensation Hannah Montana as she shops for items. There was also A Littlest Pet Shop version of the game, with the tokens reimagined as animals.
5. Mall Madness is a collector’s item.
Because, for the moment, Hasbro no longer produces Mall Madness, a jolt of nostalgia will cost you a few dollars. The game, which originally sold for $30, can fetch $70 or more on eBay and other secondhand sites.