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The True Purpose of Solitaire, Minesweeper, and FreeCell

If you haven't ever played Solitaire, Minesweeper, Hearts or FreeCell, it's safe to say you're in the minority. These simple Windows games have probably caused more lost worker hours than anything short of a worldwide coffee shortage. Whichever one was your favorite, the temptation to take just one more go at beating them—to get a faster time or a better score—was hard to ignore.

But as fun as these games were, they weren't actually designed for entertainment. At least not in their Windows incarnations.

The oldest of the four, Microsoft Solitaire, was first added to Windows 3.0 in 1990. Although the game (sometimes called "Patience") has existed since the late 1700s, this digital version seemed to be demonstrating that in the future we would no longer require a physical deck to play simple card games. But that's not what it was doing at all. Its real aim was far more modest: it was teaching mouse-fluency by stealth.

The intention was that Solitaire would get a generation of computer users still most familiar with a command-line input to teach themselves how to drag and drop, without realizing that's what they were doing. The fact that we're still dragging and dropping today suggests that it worked rather well.

Minesweeper, too, has a similar place in technological culture. The numbers-based logic puzzle has roots in the mainframe gaming scene of the 1960s and 1970s, where a version called "Cube" by Jerimac Ratliff became incredibly popular. Decades later, in 1992, the Microsoft version Minesweeper was introduced to Windows 3.1—not to demonstrate that Windows was an adept gaming operating system, but to make the idea of left and right clicking second nature for Windows users, and to foster speed and precision in mouse movement.

If you needed any proof that this isn't a coincidence, look at another Microsoft card game: Hearts. It was introduced with 1992's Windows for Workgroups 3.1—the first network-ready version of Windows—and used Microsoft's new NetDDE technology to communicate with other Hearts clients on a local network. Again, this wasn't just a card game. It was a way to get people interested in (and hopefully impressed by) the networking capabilities of their new system.

And finally, there's FreeCell. Released for Windows 3.1 as part of the Microsoft Entertainment Pack Volume 2, FreeCell was bundled with the Win32s package that allowed 32-bit applications to run on the 16-bit Windows 3.1. Its purpose was actually to test the 32-bit thunking layer (a data processing subsystem), which had been introduced as part of Win32s. If the thunking layer was improperly installed, FreeCell wouldn't run. So what you thought was a game was actually a stealth test of software systems.

Of course, none of this explains why those games persisted once their remit was fulfilled. The answer is simple: people had too much fun with them. Any time Microsoft tried to remove the games from a release of Windows, testers went crazy. Eventually, in 2012, Microsoft released a version, Windows 8, without any of the games. Users could download the Solitaire Collection and Minesweeper separately, but you had to pay extra to play without ads.

However, with this year's release of Windows 10, Microsoft has at least brought back Solitaire. If you go looking for the others in your search bar, you'll instead be shown search results from the Windows Store where you can download the latest versions. And maybe that's intentional, because what better motivation do you need to learn how to use the Windows Store than to get your hands on your favorite games? Maybe they're still teaching by stealth, even after all these years.

This post originally appeared on our UK site.

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WWF
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Animals
Watch an Antarctic Minke Whale Feed in a First-of-Its-Kind Video
WWF
WWF

New research from the World Wildlife Fund is giving us a rare glimpse into the world of the mysterious minke whale. The WWF worked with Australian Antarctic researchers to tag minke whales with cameras for the first time, watching where and how the animals feed.

The camera attaches to the whale's body with suction cups. In the case of the video below, the camera accidentally slid down the side of the minke whale's body, providing an unexpected look at the way its throat moves as it feeds.

Minke whales are one of the smallest baleen whales, but they're still pretty substantial animals, growing 30 to 35 feet long and weighing up to 20,000 pounds. Unlike other baleen whales, though, they're small enough to maneuver in tight spaces like within sea ice, a helpful adaptation for living in Antarctic waters. They feed by lunging through the sea, gulping huge amounts of water along with krill and small fish, and then filtering the mix through their baleen.

The WWF video shows just how quickly the minke can process this treat-laden water. The whale could lunge, process, and lunge again every 10 seconds. "He was like a Pac-Man continuously feeding," Ari Friedlaender, the lead scientist on the project, described in a press statement.

The video research, conducted under the International Whaling Commission's Southern Ocean Research Partnership, is part of WWF's efforts to protect critical feeding areas for whales in the region.

If that's not enough whale for you, you can also watch the full 13-minute research video below:

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technology
AI Could Help Scientists Detect Earthquakes More Effectively
iStock
iStock

Thanks in part to the rise of hydraulic fracturing, or fracking, earthquakes are becoming more frequent in the U.S. Even though it doesn't fall on a fault line, Oklahoma, where gas and oil drilling activity doubled between 2010 and 2013, is now a major earthquake hot spot. As our landscape shifts (literally), our earthquake-detecting technology must evolve to keep up with it. Now, a team of researchers is changing the game with a new system that uses AI to identify seismic activity, Futurism reports.

The team, led by deep learning researcher Thibaut Perol, published the study detailing their new neural network in the journal Science Advances. Dubbed ConvNetQuake, it uses an algorithm to analyze the measurements of ground movements, a.k.a. seismograms, and determines which are small earthquakes and which are just noise. Seismic noise describes the vibrations that are almost constantly running through the ground, either due to wind, traffic, or other activity at surface level. It's sometimes hard to tell the difference between noise and legitimate quakes, which is why most detection methods focus on medium and large earthquakes instead of smaller ones.

But better understanding natural and manmade earthquakes means studying them at every level. With ConvNetQuake, that could soon become a reality. After testing the system in Oklahoma, the team reports it detected 17 times more earthquakes than what was recorded by the Oklahoma Geological Survey earthquake catalog.

That level of performance is more than just good news for seismologists studying quakes caused by humans. The technology could be built into current earthquake detection methods set up to alert the public to dangerous disasters. California alone is home to 400 seismic stations waiting for "The Big One." On a smaller scale, there's an app that uses a smartphone's accelerometers to detect tremors and alert the user directly. If earthquake detection methods could sense big earthquakes right as they were beginning using AI, that could afford people more potentially life-saving moments to prepare.

[h/t Futurism]

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