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8 Surprising Facts About Bubble Bobble

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by Ryan Lambie

Originally released in 1986, Bubble Bobble is a colorful platform video game with a fiendishly addictive two player co-op mode, which quickly became an arcade hit for Taito. Widely ported to home computers and consoles, Bubble Bobble marked the start of a long-running series of sequels and spin-offs that is still remembered fondly today. Here are a few things you might not know about the '80s classic that started it all.

1. IT HAS ITS ROOTS IN AN EARLY 1980s TITLE.

Before Bubble Bobble, there was Chack’n Pop, a far more obscure platform game released by Taito in 1983. Some of Bubble Bobble’s ideas appear here in nascent form: a single-screen platform game where the player controls a weird chicken-like creature (the Chack’n of the title). The aim is to retrieve a heart from one corner of the maze-like screen before rushing back to the top.

Some of the mechanics are a bit strange: Chack’n’s primary attack is a grenade-like weapon, which is quite difficult to control. Nevertheless, many of the enemies and collectible items are identical to those in Taito’s later classic—the purple enemies called Monstas make their first appearance here, while two levels in Bubble Bobble directly reference Chack'n Pop.

2. IT WAS AIMED AT COUPLES.

Bubble Bobble was designed by Fukio Mitsuji, who joined Taito in his mid-20s and initially worked on such games as Super Dead Heat, Land Sea Air Squad, and the (very good) vertical shooter Halley’s Comet. For his next game, however, Mitsuji wanted to create something very different from the experiences commonly found in arcades at the time. Noticing that arcades in Japan were commonly frequented by men, he wanted to create a game that couples could enjoy together.

"Back then, women were rarely seen in Japanese arcades," Mitsuji later said in a video interview for the video game compilation, Taito Legends. "So I thought bringing more couples would help solve this issue. That's why I designed cute characters and included cooperative play in Bubble Bobble."

3. THE GAME WAS AN EARLY CO-OP.

Mitsuji’s concept was unusual for its time. If two-player games existed at all in '80s arcades, they were usually competitive and violent. The four-player Gauntlet, released in 1985, warned that “shots do not hurt other players—yet ...”, while 1987’s seminal beat-'em-up Double Dragon ended with its players fighting to the death over the woman they had just rescued.

Bubble Bobble, on the other hand, had a far lighter atmosphere. While players could compete over the items that appeared on the screen, the game encouraged cooperation rather than aggression. Indeed, the only way to get to Bubble Bobble’s true ending was for two players to work together.

4. IT CONTAINS HIDDEN EXTRAS.

As well as the game’s central concept—which involves spitting bubbles at enemies to capture them before bursting the bubbles to finish them off—Mitsuji packed in all kinds of bonuses and hidden extras among Bubble Bobble’s 100 levels. The hardest to find are the three hidden rooms, which can only be unlocked by reaching levels 20, 30, and 40 without losing a life, and then entering a special door.

Full of jewels to collect, these hidden rooms also contained coded messages, which, when deciphered, gave clues as to how to complete the game. “If you want to get back your love of truth you must help each other until the last,” for example, hinted that you could only complete Bubble Bobble with two players.

5. NUMBERS WERE IMPORTANT.

There are hidden depths to Bubble Bobble that will only become obvious after long hours of play, such as the way items are linked to certain digits in your score. If the two penultimate numbers of a player’s score are identical—so, 5880, for example—then higher-scoring items will appear once the level’s completed. Similarly, rounds ending with a 0 or a 5 will also generate rarer bonuses.

6. THERE WERE MULTIPLE ENDINGS.

Bubble Bobble may look cute, with its cartoon dinosaurs and bouncy theme tune, but it’s also a tough game to crack. Later levels can only be completed by mastering tricky techniques, like riding on bubbles to get out of otherwise inescapable pits. The cruelest twist comes at the end, where a single player will be told, after 100 levels of action, to “come here with your friend.”

Even in two-player mode, the game has to be completed twice in order to see the true ending; get through the first 100 levels, and “Super Mode” is unlocked, where the same 100 levels are made faster and more difficult to complete. At a time where most games either didn’t have a conclusion, or concluded with a simple “Congratulations!” message, Bubble Bobble’s multiple endings were quite unusual. And the ending you’re rewarded with when completing the Super Mode is very strange indeed...

7. IT WAS ALL ABOUT FAMILY TIES.

The plot of Bubble Bobble sees its two brothers, Bubby and Bobby, turned into bubble-blowing dragons, while their girlfriends have been kidnapped by the evil Baron von Blubba. Completing the game once reveals what’s called the “Happy End,” where the heroes are reunited with their girlfriends and turned back into humans. But complete the game’s Super Mode, and you’re treated to an unexpected twist: the huge boss you’ve just defeated—the hooded, bottle-throwing Super Drunk—is revealed to be Bubby and Bobby’s parents, who must have been transformed by the same grim magic that turned the heroes into dragons. It’s a surreal—and even quite dark, depending on your interpretation—ending to a classic game.

8. THE SERIES IS STILL GOING STRONG.

The popularity of Bubble Bobble quickly made it one of the most widely-ported games of its era. It appeared on such computers and consoles as the ZX Spectrum, the Amiga, the NES, and Sega Master System—even the Game Boy got its own monochrome, handheld version of the game. Bubble Bobble’s success also prompted Taito to create a string of loose sequels and spin-offs, including Rainbow Islands, Parasol Stars and Bubble Bobble Symphony. The spin-off series are still going strong, with recent installments hitting the Nintendo DS, Wii, and Xbox in recent years.

But Mitsuji himself only worked on the first sequel to Bubble Bobble, Rainbow Islands (1987), a wonderful single-player platform game that differed wildly from its predecessor in terms of mechanics and pace. Mitsuji also created three other games for Taito— Syvalion, Darius II, and Volfied—before he left the company in the early 1990s. His last game came in 1991—an obscure yet delightful platform puzzler called Popils for the Sega Game Gear, which contained much of the elegant simplicity of Bubble Bobble.

For the remainder of his life, Mitsuji taught game design, before he passed away at the tragically young age of 48 in 2008. It was a sad loss for the video game industry, for sure, but his most famous creation delighted a generation of players with its lighter-than-air action. More than 30 years later, Bubble Bobble remains an out-and-out classic.

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Revisit Your Teen Years With Vintage Sweet Valley High Editions
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Always Fits

The '80s and '90s were a special time to be a reading-obsessed child. Young adult series like The Baby Sitter’s Club and Sweet Valley High were in their prime (and spawning plenty of spinoffs and blatant knockoffs), with numerous books a year—Sweet Valley High creator Francine Pascal published 11 books in her series in 1984 alone.

You can't find original Sweet Valley High books on the shelves anymore (unless you want to read the tweaked re-release versions published in 2008), but fans of Jessica and Elizabeth no longer have to trawl eBay looking for nostalgic editions of their favorite installments of the series. Always Fits, a website that sells gifts it describes as “nostalgic, feminine, feminist and wonderful,” has tracked down as many vintage teen series from the '80s and '90s as it can, including a number of Sweet Valley High books.

A stack of Sweet Valley High books
Always Fits

The collection of books was sourced by the Always Fits team from vintage shops and thrift stores, and covers editions released between 1983 and 1994 (the series ran until 2003). While you can’t get a shiny new copy of books like Double Love, you can pretend that the slightly worn editions have been sitting on the bookshelf of your childhood bedroom all along.

Each of the Sweet Valley High books comes with an enamel pin inspired by the cover for one of the series's classic titles, Secrets. Unfortunately, you can’t pick and choose which installment you want—you’ll have to content yourself with a mystery pick, meaning that you may get In Love Again instead of Two-Boy Weekend. Hopefully you’re not trying to fill in that one hole from your childhood collection. (You may not be able to get Kidnapped by the Cult!, but it appears that Crash Landing!, with its amazingly ridiculous paralysis storyline, is available.)

The Sweet Valley High book-and-pin set is $18, or you can get a three-pack of random '80s books for the same price.

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10 Things You Might Not Know About Love Connection
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Telepictures

Between September 19, 1983 and July 1, 1994, Chuck Woolery—who had been the original host of Wheel of Fortune back in 1975—hosted the syndicated, technologically advanced dating show Love Connection. (The show was briefly revived in 1998-1999, with Pat Bullard as host.) The premise featured either a single man or single woman who would watch audition tapes of three potential mates discussing what they look for in a significant other, and then pick one for a date. The producers would foot the bill, shelling out $75 for the blind date, which wasn’t taped. The one rule was that between the end of the date and when the couple appeared on the show together, they were not allowed to communicate—so as not to spoil the next phase.

A couple of weeks after the date, the guest would sit with Woolery in front of a studio audience and tell everybody about the date. The audience would vote on the three contestants, and if the audience agreed with the guest’s choice, Love Connection would offer to pay for a second date.

The show became known for its candor: Couples would sometimes go into explicit detail about their dates or even insult one another’s looks. Sometimes the dates were successful enough to lead to marriage and babies, and the show was so popular that by 1992, the video library had accrued more than 30,000 tapes “of people spilling their guts in five-minutes snippets.”

In 2017, Fox rebooted Love Connection with Andy Cohen at the helm; the second season started airing in May. But here are a few things you might not have known about the dating series that started it all.

1. AN AD FOR A VIDEO DATING SERVICE INSPIRED THE SHOW.

According to a 1986 People Magazine article, the idea for Love Connection came about when creator Eric Lieber spied an ad for a video dating service and wanted to cash in on the “countless desperate singles out there,” as the article states. “Everyone thinks of himself as a great judge of character and likes to put in two cents,” Lieber said. “There’s a little yenta in all of us.”

2. CONTESTANTS WERE GIVEN SOMETHING CALLED A PALIO SCORE.

Staff members would interview potential contestants and rate them on a PALIO score, which stands for personality, appearance, lifestyle, intelligence, and occupation. Depending on the results, the staff would rank the potential guests as either selectors or selectees.

3. IN 1987, THE FIRST OF MANY LOVE CONNECTION BABIES WAS BORN.

John Schultz and Kathleen Van Diggelen met on a Love Connection date, which didn’t end up airing. “They said, ‘John, she’s so flat, if you can’t rip her up on the set, we can’t use you,’” he told People in 1988. “I said, ‘I can’t do that.’” However, they got married on an episode of Hollywood Squares. As the article stated, “Their son, Zachary, became the first baby born to a Love Connection-mated couple.”

4. IT LED TO OTHER DATING SHOWS, LIKE THE BACHELOR.

Mike Fleiss not only created The Bachelor and The Bachelorette, but he’s also responsible for reviving Love Connection. “I always had a soft spot for that show,” Fleiss told the Los Angeles Times in 2017. He said he was friends with Lieber and that the show inspired him to “venture into the romance TV space.” “I remember it being simple and effective,” he said about the original Love Connection. “And I remember wanting to find out what happened on those dates, the he said-she said of it all. It was intriguing.”

5. A FUTURE ACTOR FROM THE SOPRANOS WAS A CONTESTANT.

Lou Martini Jr., then known as Louis Azzara, became a contestant on the show during the late 1980s. He and his date, Angela, hit it off so well that they couldn’t keep their hands off one another during the show. Martini famously talked about her “private parts,” and she referred to him as “the man of my dreams.” The relationship didn’t last long, though. “I had just moved to LA and was not ready to commit to anything long-term," Martini commented under the YouTube clip. "The show was pushing me to ask her to marry me on the show!" If Martini looks familiar it’s because he went on to play Anthony Infante, Johnny Sack’s brother-in-law, on four episodes of season six of The Sopranos.

6. BEFORE THE SHOW WENT OFF THE AIR, A LOT OF CONTESTANTS GOT MARRIED.

During the same Entertainment Weekly interview, the magazine asked Woolery what the show’s “love stats” were, and he responded with 29 marriages, eight engagements, and 15 children, which wasn’t bad considering 2120 episodes had aired during its entire run. “When you think that it’s someone in our office putting people together through questionnaires and tapes, it’s incredible that one couple got married, much less 29,” he said.

7. CHUCK WOOLERY WAS AGAINST FEATURING SAME SEX COUPLES.

In a 1993 interview with Entertainment Weekly, the interviewer asked him “Would you ever have gay couples on Love Connection?” Woolery said no. “You think it would work if a guy sat down and I said, ‘Well, so where did you meet and so and so?’ then I get to the end of the date and say, ‘Did you kiss?’ Give me a break,” he said. “Do you think America by and large is gonna identify with that? I don’t think that works at all.” What a difference a quarter-century makes. Andy Cohen, who is openly gay, asked Fox if it would be okay to feature gay singles on the new edition of Love Connection. Fox immediately agreed.

8. ERIC LIEBER LIKED THE SHOW’S “HONEST EMOTIONS.”

When asked about the show's winning formula, Lieber once said: “The show succeeds because we believe in honest emotions. And, admit it—we’re all a little voyeuristic and enjoy peeking into someone else’s life.”

9. IN LIVING COLOR DID A HILARIOUS PARODY OF THE SHOW.

In the first sketch during In Living Color's pilot—which aired April 15, 1990—Jim Carrey played Woolery in a Love Connection parody. Robin Givens (played by Kim Coles) went on a date with Mike Tyson (Keenan Ivory Wayans) and ended up marrying him during the date. (As we know from history, the real-life marriage didn’t go so well.) The audience had to vote for three men: Tyson, John Kennedy Jr., and, um, Donald Trump. Tyson won with 41 percent of the vote and Trump came in second with 34 percent.

10. A PSYCHOLOGIST THOUGHT THE SHOW HAD A “MAGICAL HOPEFULNESS” QUALITY.

In 1986, People Magazine interviewed psychologist and teacher Dr. Richard Buck about why people were attracted to Love Connection. “Combine the fantasy of finding the perfect person with the instant gratification of being on TV, and the two are a powerful lure,” he said. “There’s a magical hopefulness to the show.”

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