7 Alternative Versions Of Monopoly

by Jenny Morrill

Many a family argument has been preceded by the innocent words "Shall we play Monopoly?" And to be honest, there isn't really much you can do to stop the inevitable squabbles over who gets to build what, and where. But you can have a change of scene, thanks to the ever-increasing number of alternative Monopoly games out there. Here are just a few of them.


This one's for the dog lovers out there. Dog-opoly calls itself “the game of high steaks and bones.” Players buy dogs, collect dog houses, and try to avoid the kennel (which knocks them out of gameplay for three rounds!). Dog-opoly is for players ages 8 and up, but there's also a Puppy-opoly game for younger kids.


If you're the type of person who drags Monopoly out from under the stairs and blows the dust off it every December, then Christmas-opoly might be the game for you. Players choose one of the fun game pieces—candy cane, train, teddy bear, reindeer, Scrooge, or a lump of black coal—then, according to the manufacturer, "collect Christmas properties, increase ... property value by buying presents and trading them in for a Christmas tree. It’s all fun and games until someone blows a fuse, gets snowed in, or gets sent to “Naughty” and is out of the game for three turns! Whatever happens…YOU BETTER NOT POUT!"


In this booze-filled take on Monopoly, players get to learn about different wines as they buy them, all while collecting grapes and trading them for wine barrels. The Chance and Community Chest cards are replaced with things like "import tax" and the mysteriously named "serving faux pas."


Up for grabs in this special edition Monopoly board are "bass fishing's prized properties—from Lake Castiac and Lake Okeechobee to the BASS Masters Classic." Game tokens include a fishing hat, bass fish, bass fishing boat, lure, trophy, reel, trolling motor, and tackle box. It's perfect for fishermen who would also like to tell tales about the Monopoly game that got away.


One for retro gaming fiends, Sonic Monopoly stays pretty faithful to the original Monopoly, apart from a few thematic changes. The Chance and Community Chest cards become "Badnik" and "Item Box" cards, respectively, and the game pieces are models of Sonic, Tails, Amy Rose, Knuckles, Chao, and Shadow. Instead of money, you collect gold rings. The properties are levels from the Sonic Games, ranging from Pumpkin Hill (Sonic Adventure 2) to Mad Gear Zone (Sonic The Hedgehog 4: Episode 1). A few of the classic levels such as Chemical Plant and Sky Sanctuary are dotted about the board.


According to QVC's blurb, playing this 1999 game involves buying “great QVC products” in order to launch your own shopping channel "from the 'green rooms,' where guests wait to go on air, to your own Studio Park headquarters." The game has eight custom tokens, including a shoe, a phone, a TV set (emblazoned with QVC, naturally), a "Diamonique" ring (simulated diamonds sold on the channel), and Murphy the Q-Dog.


This game features beloved Disney attractions as well as a 3D pop-up castle, "Once Upon a Time" and "Happily Ever After" cards, and tokens in the shape of Disney characters.

"American Mall," Bloomberg
Unwinnable Video Game Challenges You to Keep a Shopping Mall in Business
"American Mall," Bloomberg
"American Mall," Bloomberg

Shopping malls, once the cultural hub of every suburb in America, have become a punchline in the e-commerce era. There are plenty of malls around today, but they tend to be money pits, considering the hundreds of "dead malls" haunting the landscape. Just how hard is it to keep a mall afloat in the current economy? American Mall, a new video game from Bloomberg, attempts to give an answer.

After choosing which tycoon character you want as your stand-in, you're thrown into a mall—rendered in 1980s-style graphics—already struggling to stay in business. The building is filled with rats and garbage you have to clean up if you want to keep shoppers happy. Every few seconds you're contacted by another store owner begging you to lower their rent, and you must either take the loss or risk them packing up for good. When stores are vacated, it's your job to fill them, but it turns out there aren't too many businesses interested in setting up shop in a dying mall.

You can try gimmicks like food trucks and indoor playgrounds to keep customers interested, but in the end your mall will bleed too much money to support itself. You can try playing the bleak game for yourself here—maybe it will put some of the retail casualties of the last decade into perspective.

[h/t Co.Design]

Live Smarter
Why the Soundtracks to Games Like 'Mario' or 'The Sims' Can Help You Work

When I sat down to write this article, I was feeling a little distracted. My desk salad was calling me. I had new emails in my inbox to read. I had three different articles on my to-do list, and I couldn't decide which to start first. And then, I jumped over to Spotify and hit play on the theme to The Sims. As I listened to the upbeat, fast-paced, wordless music, my writing became faster and more fluid. I felt more “in the zone,” so to speak, than I had all morning. There's a perfectly good explanation: Video games provide the ideal productivity soundtrack. At Popular Science, Sara Chodosh explains why video game music can get you motivated and keep you focused while you work, especially if you're doing relatively menial tasks. It's baked into their composition.

There are several reasons to choose video game music over your favorite pop album. For one, they tend not to have lyrics. A 2012 study of more than 100 people found that playing background music with lyrics tended to distract participants while studying. The research suggested that lyric-less music would be more conducive to attention and performance in the workplace. Another study conducted in open-plan offices in Finland found that people were better at proofreading if there was some kind of continuous, speechless noise going on in the background. Video game music would fit that bill.

Plus, video game music is specifically made not to distract from the task at hand. The songs are meant to be listened to over and over again, fading into the background as you navigate Mario through the Mushroom Kingdom or help Link save Zelda. My friend Josie Brechner, a composer who has scored the music for video games like the recently released Blossom Tales: The Sleeping King, says that game music is definitely written with this in mind.

"Basically, successful video game music straddles the balance between being engaging and exciting, but also not wanting to make you tear your ears off after the 10th or 100th listen," Brechner says. Game music often has a lot of repetition, along with variation on musical themes, to keep the player engaged but still focused on what they're playing, "and that translates well to doing other work that requires focus and concentration."

If you're a particularly high-strung worker, you might want to tune into some relaxing classical music or turn on a song specifically designed to calm you. But if you want to finish those expense reports on a Monday morning, you're better off choosing a fast-tempo ditty designed for seemingly pointless activities like making your Sims eat and go to the toilet regularly. (It can help you with more exciting work responsibilities, too: Other research has found that moderate background noise can increase performance on creative tasks.)

These types of songs work so well that there are entire playlists online devoted just to songs from video game soundtracks that work well for studying. One, for instance, includes songs written for The Legend of Zelda, Skyrim, Super Smash Bros., and other popular games.

The effect of certain theme songs on your productivity may, however, depend on your particular preferences. A 2010 study of elementary school students found that while calming music could improve performance on math and memory tests, music perceived as aggressive or unpleasant distracted them. I was distracted by the deep-voiced chanting of the "Dragonborn Theme" from Skyrim, but felt charged up by the theme from Street Fighter II. There's plenty of variety in video game scores—after all, a battle scene doesn't call for the same type of music as a puzzle game. Not all of them are going to work for you, but by their nature, you probably don't need a lot of variation in your work music if you're using video game soundtracks. If you can play a game for days on end, you can surely listen to the same game soundtrack over and over again.

[h/t Popular Science]


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