7 Alternative Versions Of Monopoly

by Jenny Morrill

Many a family argument has been preceded by the innocent words "Shall we play Monopoly?" And to be honest, there isn't really much you can do to stop the inevitable squabbles over who gets to build what, and where. But you can have a change of scene, thanks to the ever-increasing number of alternative Monopoly games out there. Here are just a few of them.


This one's for the dog lovers out there. Dog-opoly calls itself “the game of high steaks and bones.” Players buy dogs, collect dog houses, and try to avoid the kennel (which knocks them out of gameplay for three rounds!). Dog-opoly is for players ages 8 and up, but there's also a Puppy-opoly game for younger kids.


If you're the type of person who drags Monopoly out from under the stairs and blows the dust off it every December, then Christmas-opoly might be the game for you. Players choose one of the fun game pieces—candy cane, train, teddy bear, reindeer, Scrooge, or a lump of black coal—then, according to the manufacturer, "collect Christmas properties, increase ... property value by buying presents and trading them in for a Christmas tree. It’s all fun and games until someone blows a fuse, gets snowed in, or gets sent to “Naughty” and is out of the game for three turns! Whatever happens…YOU BETTER NOT POUT!"


In this booze-filled take on Monopoly, players get to learn about different wines as they buy them, all while collecting grapes and trading them for wine barrels. The Chance and Community Chest cards are replaced with things like "import tax" and the mysteriously named "serving faux pas."


Up for grabs in this special edition Monopoly board are "bass fishing's prized properties—from Lake Castiac and Lake Okeechobee to the BASS Masters Classic." Game tokens include a fishing hat, bass fish, bass fishing boat, lure, trophy, reel, trolling motor, and tackle box. It's perfect for fishermen who would also like to tell tales about the Monopoly game that got away.


One for retro gaming fiends, Sonic Monopoly stays pretty faithful to the original Monopoly, apart from a few thematic changes. The Chance and Community Chest cards become "Badnik" and "Item Box" cards, respectively, and the game pieces are models of Sonic, Tails, Amy Rose, Knuckles, Chao, and Shadow. Instead of money, you collect gold rings. The properties are levels from the Sonic Games, ranging from Pumpkin Hill (Sonic Adventure 2) to Mad Gear Zone (Sonic The Hedgehog 4: Episode 1). A few of the classic levels such as Chemical Plant and Sky Sanctuary are dotted about the board.


According to QVC's blurb, playing this 1999 game involves buying “great QVC products” in order to launch your own shopping channel "from the 'green rooms,' where guests wait to go on air, to your own Studio Park headquarters." The game has eight custom tokens, including a shoe, a phone, a TV set (emblazoned with QVC, naturally), a "Diamonique" ring (simulated diamonds sold on the channel), and Murphy the Q-Dog.


This game features beloved Disney attractions as well as a 3D pop-up castle, "Once Upon a Time" and "Happily Ever After" cards, and tokens in the shape of Disney characters.

Original image
Jonathan Daniel/Getty Images
Big Questions
Why Do Baseball Managers Wear Uniforms?
Original image
Jonathan Daniel/Getty Images

Basketball and hockey coaches wear business suits on the sidelines. Football coaches wear team-branded shirts and jackets and often ill-fitting pleated khakis. Why are baseball managers the only guys who wear the same outfit as their players?

According to John Thorn, the official historian of Major League Baseball since 2011, it goes back to the earliest days of the game. Back then, the person known as the manager was the business manager: the guy who kept the books in order and the road trips on schedule. Meanwhile, the guy we call the manager today, the one who arranges the roster and decides when to pull a pitcher, was known as the captain. In addition to managing the team on the field, he was usually also on the team as a player. For many years, the “manager” wore a player’s uniform simply because he was a player. There were also a few captains who didn’t play for the team and stuck to making decisions in the dugout, and they usually wore suits.

With the passing of time, it became less common for the captain to play, and on most teams they took on strictly managerial roles. Instead of suits proliferating throughout America’s dugouts, though, non-playing captains largely hung on to the tradition of wearing a player's uniform. By the early to mid 20th century, wearing the uniform was the norm for managers, with a few notable exceptions. The Philadelphia Athletics’s Connie Mack and the Brooklyn Dodgers’s Burt Shotton continued to wear suits and ties to games long after it fell out of favor (though Shotton sometimes liked to layer a team jacket on top of his street clothes). Once those two retired, it’s been uniforms as far as the eye can see.

The adherence to the uniform among managers in the second half of the 20th century leads some people to think that MLB mandates it, but a look through the official major league rules [PDF] doesn’t turn up much on a manager’s dress. Rule 1.11(a) (1) says that “All players on a team shall wear uniforms identical in color, trim and style, and all players’ uniforms shall include minimal six-inch numbers on their backs" and rule 2.00 states that a coach is a "team member in uniform appointed by the manager to perform such duties as the manager may designate, such as but not limited to acting as base coach."

While Rule 2.00 gives a rundown of the manager’s role and some rules that apply to them, it doesn’t specify that they’re uniformed. Further down, Rule 3.15 says that "No person shall be allowed on the playing field during a game except players and coaches in uniform, managers, news photographers authorized by the home team, umpires, officers of the law in uniform and watchmen or other employees of the home club." Again, nothing about the managers being uniformed.

All that said, Rule 2.00 defines the bench or dugout as “the seating facilities reserved for players, substitutes and other team members in uniform when they are not actively engaged on the playing field," and makes no exceptions for managers or anyone else. While the managers’ duds are never addressed anywhere else, this definition does seem to necessitate, in a roundabout way, that managers wear a uniform—at least if they want to have access to the dugout. And, really, where else would they sit?

Have you got a Big Question you'd like us to answer? If so, let us know by emailing us at

Original image
This Just In
Mattel Unveils New Uno Edition for Colorblind Players
Original image

On the heels of International Colorblind Awareness Day, Mattel, which owns Uno, announced it would be unveiling a colorblind-friendly edition of the 46-year-old card game.

The updated deck is a collaboration with ColorADD, a global organization for colorblind accessibility and education. In place of its original color-dependent design, this new Uno will feature a small symbol next to each card's number that corresponds with its intended primary color.

As The Verge points out, Mattel is not actually the first to invent a card game for those with colorblindness. But this inclusive move is still pivotal: According to Fast Co. Design, Uno is currently the most popular noncollectible card game in the world. And with access being extended to the 350 million people globally and 13 million Americans who are colorblind, the game's popularity is sure to grow.

Mattel unveils color-friendly Uno deck

[h/t: The Verge


More from mental floss studios