10 Fascinating Facts About Space Invaders

iStock
iStock

by Ryan Lambie

With its seemingly endless army of aliens slowly marching down the screen, the thump-thump-thump of its sound effects, and its dodge-and-shoot action, Space Invaders was one of the earliest icons in video gaming.

Made at a time when the industry was still in its infancy, Space Invaders could easily have looked and sounded very different. It was a worldwide hit and sparked a moral panic, yet for years, its designer remained anonymous. Here's a look at some of the fascinating facts behind the story of Space Invaders.

1. ITS CREATOR HAD NO INTENTION OF ENTERING THE GAMING INDUSTRY.

Fascinated by science and electronics as a child, Tomohiro Nishikado studied engineering at Tokyo Denki University and graduated in 1968. Nishikado initially specialized in television circuitry, but a year after his graduation, he managed to get a job at Taito, an electronics company just moving into making video games.

2. IT WAS INSPIRED BY BREAKOUT.

Nishikado created some of the earliest home-grown games in Japan, including Davis Cup and Soccer. These were both bat-and-ball games, inspired by the seminal Pong. By 1976, Nishikado became fascinated by Atari's Breakout, itself an evolution of the bat-and-ball mechanics of Pong.

“I was determined to come up with something that was even better than Breakout,” Nishikado told The New Yorker. What if, he thought, the bricks at the top of the screen didn't just wait to be struck by the player's bouncing ball, but actually moved and fired back?

3. EARLY VERSIONS OF THE GAME WERE MUCH DIFFERENT.

With this inspiration at the front of his mind, Nishikado began to devise a dynamic shooting game, with the player hunkered down at the bottom of the screen and an army of enemies slowly advancing from the top. The space theme didn't arrive until later in development.

Nishikado's initial idea had the player shooting down planes, tanks, and soldiers; the latter idea was rejected by Nishikado's bosses at Taito, who did not want a game featuring "the image of war." Nishikado was inspired to use a space setting once news of the popularity of Star Wars began to reach Japan. He also found the idea for the aquatic alien invaders from H.G. Wells's sci-fi classic The War of the Worlds. He modeled his sprite designs on various sea creatures, including squids, crabs, and octopuses.

4. IT FEATURED A NUMBER OF INNOVATIVE IDEAS.

At a time when game design was still in its nascent stages in Japan, Nishikado spent a year building what would become Space Invaders. But while he wrestled with the limitations of technology, he managed to work a number of innovations into his concept: Space Invaders's introduction of barriers which slowly dissolved under enemy fire had never been seen before. It also saved the previous highest score, thus daring the next player to try to beat it.

Even the game's technical limitations positively affected the gameplay: As the invaders are destroyed, the load on the microprocessor decreases and the aliens' movement—and accompanying soundtrack—speed up. For perhaps the first time, a video game didn't just feel challenging—it felt intimidating.

5. SALES WERE INITIALLY SLOW.

Space Invaders's success was by no means assured from day one. Within Taito, management was unconvinced by it; when the game was shown to arcade operators, their response was similarly muted. "The feedback was almost entirely negative," Nishikado recalled. "Very few orders were placed."

6. IT REVERSED A SLUMP IN THE VIDEO GAME INDUSTRY.

Players, as we now know, responded ecstatically to Space Invaders. Popular within months, some 100,000 Space Invaders cabinets were installed in arcades and Pachinko parlors up and down Japan by the end of 1978. An industry which had begun to slump under the weight of Pong and Breakout clones was suddenly revived by Space Invaders, and the game grossed $600 million in 1978.

7. IT SPARKED A MINOR MORAL PANIC.

With any phenomenon comes a backlash. While oft-repeated tales of a coin shortage in Japan are a myth, it was but one story attached to the game at the height of Space Invaders mania. Soon after the arcade game came out, a 12-year-old boy in Japan, armed with a shotgun, tried to relieve a bank of its coins so that he could spend them on Space Invaders. The moral panic spread to the UK, where Space Invaders was blamed for an increase in burglaries. In 1981, Labour MP George Foulkes put a bill through parliament called Control of Space Invaders (and other Electronic Games).

8. MARTIN AMIS WROTE A BOOK ON THE GAME.

While some politicians and newspaper columnists got in a lather over Space Invaders, the game was championed by Martin Amis, author of Time's Arrow and London Fields.

Published in 1982, Invasion Of The Space Invaders offered an essay on video gaming's cultural impact, and also tips on how to get high scores in Taito's hit and other arcade machines. "Advice: position your tank under the eave of a defensive and keep your eye on the aliens," Amis wrote, "not on the bombs."

Now out of print, the book is a sought-after collector's item.

9. FOR YEARS, ITS CREATOR REMAINED ANONYMOUS.

Although Space Invaders was a phenomenon, Nishikado was far from a celebrity as a result. His name was never put on the game, and for many years, he was contractually obliged not to reveal that he'd even made Space Invaders. The New Yorker reported that, sadly, Nishikado's promotion after Space Invaders was released took him away from creating games. "I spent most of my time managing other employees," he said.

10. ITS CREATOR WAS NEVER ANY GOOD AT THE GAME.

While Tomohiro Nishikado was responsible for making one of the most influential games ever, he admits to never being able to make it much further than the first screen. "Had it been up to me," he says, "Space Invaders would have been a far easier game."

A Golden Girls-Themed Cruise Will Set Sail in 2020

Carlo Allegri/Getty Images
Carlo Allegri/Getty Images

If you've ever fantasized of taking a vacation that would make the cast of characters from The Golden Girls proud, you'll soon have the chance to make your dreams come true. In early 2020, Flip Phone Events and the cruise line Celebrity Infinity are launching a Golden Girls-themed cruise that brings the classic 1980s sitcom to the western Caribbean.

As CNN reports, the new cruise, called Golden Girls at Sea, leaves from Miami, Florida—the home of Rose, Dorothy, Blanche, and Sophia. For five days, the ship will take cruisers on a relaxing trip through the Gulf, stopping in Key West and Cozumel, Mexico. While onboard the ship, guests will have the opportunity to take part in several Golden Girls-inspired activities, including a Shady Pines craft corner, Dorothy's bingo, Golden Girls trivia, and karaoke at Blanche's favorite pickup spot, The Rusty Anchor. And, yes, there will be cheesecake.

The Golden Girls premiered over 30 years ago, but the fabulous foursome hasn't lost its popularity. Even though the show has ended, the ladies can still be spotted on apparel, candles, board games, and even their own cereal box. Their new themed cruise may be the most luxurious Golden Girls-branded experience yet.

Golden Girls at Sea sets sail from Miami on February 24, 2020 and returns on February 29. Rooms start around $987 per person for a standard cabin and go up to $7657 for the top suites. Unlimited drinks are included with every ticket.

Book your tickets here.

[h/t CNN]

Harry Potter Fans Can Now Live at Hogwarts

Warner Bros.
Warner Bros.

Still waiting for your Hogwarts acceptance letter? Still dreaming of the day you can walk through the Great Hall doors for the first time? Well now you can, because there are newly constructed luxury apartments right next to the real-life Great Hall from the Harry Potter movies.

Fans can now live out their ultimate Wizarding World dreams, as two luxury flats have been made in the heart of the castle at Royal Connaught Park in Bushey, Hertfordshire, home of the original Great Hall.

According to the Mirror, Rightmove—a UK-based property rental website—has shared an ad for two-bed apartments within the Victorian castle, which is home to the Great Hall from the first three Harry Potter films.

The property used to be the home of the Royal Masonic School for Boys. Now, thanks to recent renovations, Potterheads can rent out the new, unfurnished apartments for $2800 a month.

Fans who can scavenge up enough knuts, sickles, and galleons will not only have the Great Hall to visit but also 100 acres of parkland that surrounds the property, a private leisure center complete with saunas and pools, a tennis court, and 24-hour concierge and shuttle services.

The site served as a set for Harry Potter, but also for movies like Monty Python’s The Meaning of Life, Hot Fuzz, and the long-running TV series EastEnders.

[h/t: Mirror]

SECTIONS

arrow
LIVE SMARTER