9 Things You Might Not Know About Defender

by Ryan Lambie

When Defender arrived in arcades back in 1980, nothing looked or sounded quite like it. The controls had a steep learning curve, and its shooting action was intense and relentlessly difficult. Yet Defender's boldness made it stand out in arcades full of Space Invaders clones, and gamers quickly fell in love with it.

Created by a designer pushing the boundaries of early '80s technology, Defender's development wasn't without its drama. Here's a look at Defender's making and its lasting effect on the games industry.

1. DEFENDER WAS WILLIAMS'S FIRST PROPER, ORIGINAL ARCADE GAME.

With its foundations tracing back to the 1940s, American company Williams specialized in making pinball machines. When Pong ushered in a new age of electronic games in the 1970s, Williams knew it had to break into the same market, but its first attempt was tentative, to say the least: 1973's Paddle Ball was, for the most part, a straight replica of Pong's bat-and-ball action. Fortunately, a young programmer named Eugene Jarvis had a more pioneering spirit.

2. IT WAS INSPIRED BY SPACE INVADERS AND CHESS.

Jarvis joined Williams in the late 1970s, where he initially worked on the software for the company's pinball machines—titles included Airborne Avenger, Gorgar, and Laser Ball. But even as those machines were making their way into arcades, they were being roundly upstaged by a new game on the block—the coin-guzzling shooter, Space Invaders. The game immediately inspired Jarvis to make his own sci-fi shooter, though one which also took in the vector graphics of the seminal Spacewar (a game he'd played while in college) and a hint of chess. He wanted his game, he later told WIRED, to be a "rich, tactical and strategic experience."

3. THE TITLE CAME FROM A 1960s TV SHOW.

As Jarvis's ideas for his game began to develop—and it moved further and further away from the straight "blast the aliens" scenario popularized by Space Invaders—he began to think about an objective that involved rescue and defense rather than straight-up shooting. And early on, he adopted the name Defender, derived from the '60s courtroom drama series, The Defenders.

"I kind of liked that show," Jarvis said in Steven Kent's book, The Ultimate History Of Video Games. "You know, if you're defending something, you're being attacked, and you can do whatever you want."

4. IT WAS ONE OF THE FIRST SIDE-SCROLLING GAMES.

Jarvis and his small team of programmers and designers, which included Larry DeMar and Sam Dicker, worked up a game design which, for its time, was hugely ambitious. Back then, most games took place on a single, static screen. What Jarvis proposed was a game which scrolled smoothly and rapidly along a map that was far larger than the display. At the top of the screen, a small mini map showed the player's current position. Both ideas were groundbreaking, and the mini map is a ubiquitous design feature in the games of today.

5. IT WAS COMPLETED JUST IN TIME FOR AN IMPORTANT TRADE SHOW.

As months of development passed, Jarvis was put under increasing pressure to get Defender finished in time for a trade show called the Amusement and Music Operators Association Expo. Jarvis worked feverishly to meet the deadline, but on the evening before the trade show, he had a horrifying realization: the game lacked an attract mode—the demo designed to show would-be customers how the game looks in action. An all-night coding session began, which, following another terror-inducing moment where the game refused to load up properly, the finished Defender was ready on the morning of the expo.

6. PLAYERS WERE INITIALLY INTIMIDATED.

Defender cut a strange and unnerving figure at the AMOA trade show. Where most games of the time had a joystick and one button, Defender had a joystick and five buttons—something which, Jarvis later suggested, left some people wary of even trying it. At first, though, Jarvis wasn't concerned, saying in an interview on the Williams Arcade's Greatest Hits game disc that the team was "proud that it intimidated everyone."

7. IT BECAME ONE OF THE HIGHEST-GROSSING GAMES OF THE GOLDEN AGE.

Everything changed when Defender appeared in arcades. Williams's first game of the '80s was also its biggest, selling 55,000 cabinets and reportedly making more than $1 billion in revenue. Players, it seems, couldn't get enough of Defender's speed, color, and sheer challenge.

8. A STRANGE BUG OCCURS WHEN YOU SCORE 990,000 POINTS

While Defender became famous for its vertical difficulty level, a certain breed of gamer rose to the challenge. The game's most dedicated players even discovered a bug: reach 990,000 points, and an error in the game's algorithm results in a sudden shower of extra lives and smart bombs. Yet even the bug added to Defender's absorbing challenge; as Jarvis told US Gamer, "Some of the richest elements of Defender [...] were bugs, things that I never even in my wildest imagination could have coded."

9. IT'S STILL INFLUENTIAL TODAY.

Defender's groundbreaking design paved the way for an entire generation of scrolling shooters, including Jarvis's 1981 sequel Stargate, Konami's Gradius series, and many more. Even today, Defender continues to inspire 21st-century game designers. Finnish developer Housemarque's side-scrolling shooter Resogun draws directly on the mechanics in Defender. In 2017, Jarvis teamed up with Housemarque to develop the game Nex Machina, which released to overwhelmingly positive reviews.

More than 30 years later, Defender's audacious design is still making an impact.

Captain Marvel's Goose the Cat Funko Pop! Toy Delivers Cuteness (and Spoilers)

Marvel Studios
Marvel Studios

Why pay Robert Downey Jr. $50 million to appear in an Avengers movie when you can just hire a cat and get the same buzz? Marvel Studios accountants must be debating this very issue now that Captain Marvel's supporting feline Goose has become the hit film's breakout star. Naturally, she has now been bestowed with an honor in line with her status: She's been immortalized as a Funko Pop! figure. Lots of them, actually.

The Funko Goose vinyl collectible, now available for $8.45, features her distinctive markings along with a “Goose” name tag. The now-famous cat joins a line of several other Captain Marvel Funko Pop! releases, including Carol Danvers, a.k.a. Captain Marvel, and a 1990s-era Nick Fury.

But in this case, going down the Funko rabbit hole carries some risks for Captain Marvel fans. /Film reports that two of Funko's pending Goose releases may spoil some key revelations in the film. So you’re better off sticking with a classic Goose until you’ve seen the movie.

If you’re curious about the kind of cat wrangling that went on behind the scenes in the movie, you might be surprised to learn that there are actually three ways Goose performs onscreen. The production used an orange tabby named Reggie to portray Goose, with stand-ins Archie, Gonzo, and Rizzo filling in occasionally to perform specific tricks or to relieve a fatigued Reggie. There was also a CGI Goose and a cat puppet that the filmmakers used in scenes where actress Brie Larson needed to interact with her furry friend—because while Carol Danvers may love cats, Larson herself is allergic to them.

Explore Funko's whole Captain Marvel line on Amazon.

[h/t /Film]

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New Avengers: Endgame Theory Predicts That Four of the Original Heroes Will Die

Marvel Studios
Marvel Studios

Marvel Studios broke the internet last week when they dropped a brand-new trailer for the upcoming Avengers: Endgame.

Unlike the first trailer, which was released in December, this one gave fans much more insight into how the Avengers will attempt to defeat Thanos and restore balance to the world. And since the trailer provided these extra details, there's been even more fan speculation over the past several days about what the new footage could mean for some of our favorite superheroes. And according to at least one fan, the situation could be bleak for some of the original Avengers, as Comicbook.com reports.

After noticing something peculiar in the trailer, Redditor TheRealBrandini97 took to the social media platform to share their prediction that four major deaths could be upon us:

"[T]here was a theory going around that only two of the original six Avengers will survive at the end of Endgame. If you listen to the new trailer, you'll notice four of the original Avengers say the line, 'Whatever it takes.' The four that say this are Captain America, Black Widow, Hawkeye/Ronin, and lastly Iron Man. Could these be the four original members that sacrifice their lives to save everyone?"

Citing behind-the-scenes reports, the user mentions that Chris Evans is likely leaving the role of Steve Rogers, and Robert Downey Jr.'s Iron Man is likely about to see his last days as well.

As for the two other heroes, the theory states, "The Russo Brothers said Hawkeye would have a big arc in Avengers: Endgame that all Hawkeye fans would enjoy (what bigger arc than laying down your life, to bring your family and half of all life back?) And as for Black Widow, her movie is guaranteed to be a prequel now."

It's also mentioned that the Russo Brothers said 2016's Captain America: Civil War would play a fundamental part in Endgame.

"The four Avengers that repeated ['Whatever it takes'] in the new trailer happen to all [be featured] in Civil War while the other two original Avengers (Thor and Hulk), [who] didn't repeat the phrase, are not in Civil War," the Redditor adds.

Of all the theories out there right now, this one definitely has some legs. The repetition of "whatever it takes" definitely did stand out in the trailer, so maybe Marvel was hinting at this being the last hurrah for Captain America, Iron Man, Hawkeye, and Black Widow.

We'll find out for sure when Avengers: Endgame arrives in theaters on April 26, 2019.

[h/t: Comicbook.com]

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