10 Fast Facts About Pac-Man

by Ryan Lambie

When Pac-Man emerged in the early 1980s, nothing else looked or sounded quite like it. Whereas most arcade games of the era involved shooting marauding aliens, Pac-Man looked like a miniature, interactive cartoon: a comical tug-of-war between a round, yellow character with an addiction to munching tiny white dots and a quartet of roaming ghosts with big, anxious eyes.

As we now know, Pac-Man was a massive hit, and its grip on pop culture is still strong today. But Pac-Man's success was far from certain; its designer initially had no interest in games, and the public reaction to it was initially mixed. Here's a brief look at some of the fascinating facts behind Pac-Man's making, its impact, and its legacy.

1. PAC-MAN DESIGNER TORU IWATANI HAD NO TRAINING AS A DESIGNER OR PROGRAMMER.

When then 22-year-old Toru Iwatani started work at Namco in 1977, he had no particular interest in designing video games. In fact, Iwatani initially expected that he'd work on pinball machines, but instead ended up designing the Breakout-inspired paddle games Gee Bee (1978), Bomb Bee and Cutie Q (1979). Two years after Pac-Man's release in 1980, he designed Pole Position.

2. PAC-MAN WAS DESIGNED AS A RESPONSE TO SHOOTING GAMES LIKE SPACE INVADERS.

Japanese arcades of the late 1970s and early 1980s were dark, masculine places full of space shooting games inspired by the success of Space Invaders—including Namco's own enormously successful Galaxian. In response, Iwatani began thinking about a concept which ran counter to those games.

"All the computer games available at the time were of the violent type—war games and Space Invader types," Iwatani said in 1986. "There were no games that everyone could enjoy, and especially none for women. I wanted to come up with a 'comical' game women could enjoy."

Iwatani began thinking about ideas based around the word taberu, meaning "to eat." And gradually, the concept of a game called Pakku-Man (derived from paku paku, a Japanese slang word akin to chomp) began to form.

3. PAC-MAN'S PIZZA INSPIRATION IS ONLY HALF TRUE.


By Official GDC - Flickr, CC BY 2.0, Wikimedia Commons

One of the great creation legends of game design is that Iwatani, while eating a pizza, looked down at the pie with a missing slice and used the outline as inspiration for Pac-Man's distinctive shape. The story was furthered by Iwatani himself; when Pac-Man fever was at its height, he even posed with a half-eaten pizza for a publicity photograph. But in a 1986 interview, Iwatani admitted that the legend was only "half true."

"In Japanese, the character for mouth [kuchi] is a square shape," Iwatani explained. "It's not circular like the pizza, but I decided to round it out." And thus, Pac-Man was born.

4. PAC-MAN'S GAMEPLAY AND GHOSTS WERE INSPIRED BY COMIC BOOK CHARACTERS.

As Iwatani continued to develop the idea of a game which involved eating, he added the concept of a maze, and then came the power pellet (or power cookie), a special item that allowed Pac-Man to eat his enemies. Iwatani later revealed that the power-up idea was inspired by Popeye, who often defeated his arch rival Bluto by eating spinach.

Pac-Man's ghosts were also inspired by comic book characters. "Pac-Man is inspired by all the manga and animation that I’d watch as a kid," Iwatani told WIRED in 2010. "The ghosts were inspired by Casper, or Obake no Q-Taro."

5. IT WAS ONE OF THE FIRST GAMES TO INTRODUCE CUT-SCENES.

Pac-Man's action is occasionally interspersed with simple cartoonlike interludes, where an enormous Pac-Man chases a terrified ghost across the screen. Iwatani dubbed these "coffee breaks" and imagined them as a means of enticing players to chomp their way to the next scene. Iwatani's programmers initially resisted the idea, arguing that the interludes added little to the game, but Iwatani ultimately won the battle.

6. THE GAME WOULD BE NOTHING WITHOUT ITS ENEMY AI.

Although Iwatani was the creative force behind Pac-Man, bringing the game to life fell to a team of four staff, including programmer Shigeo Funaki and sound designer Toshio Kai. Development of the game took around 18 months—an unusually lengthy production for the era—with the ghosts' behavior posing the greatest challenge.

As Iwatani himself admitted, "There's not much entertainment in a game of eating, so we decided to create enemies to inject a little excitement and tension."

One of the most ingenious aspects of Pac-Man is that each ghost behaves differently—one simply chases the player, two try to attack Pac-Man from the front, while the fourth will chase and then abruptly change course.

"It was tricky because the monster movements are quite complex," Iwatani said. "This is the heart of the game ... The AI in this game impresses me to this day!"

7. THE GAME WASN'T EXPECTED TO BE A HIT.

The first ever Pac-Man machine—then called Puck-Man—was installed in a Tokyo movie theater on May 22, 1980. As Iwatani and his team had hoped, the game was popular with women and the very young, but seasoned gamers—who were more used to the intensity of shooting games—were initially nonplussed.

The uncertainty continued when Pac-Man was shown off at a coin-op trade show later that year. Many of the American arcade operators in attendance thought that another Namco game at the show—a driving game called Rally X—would be the more popular of the two due to its faster pace. Ultimately, Pac-Man was picked up for American distribution by Bally/Midway. Its name was changed from Puck-Man to Pac-Man, and the game's journey to global popularity began.

8. IT WAS ONE OF THE MOST SUCCESSFUL ARCADE GAMES OF ALL TIME, YET ITS CREATOR DIDN'T GET RICH FROM IT.

Selling 350,000 arcade machines within 18 months, generating millions in profits and yet more revenue from merchandising, Pac-Man was an international phenomenon. But Iwatani, like many designers and programmers working in Japan at the time—including Space Invaders' creator Tomohiro Nishikado—didn't directly profit from all that success.

"The truth of the matter is, there were no rewards per se for the success of Pac-Man," Nishikado said in 1987. "I was just an employee. There was no change in my salary, no bonus, no official citation of any kind."

9. THE HIGHEST SCORE POSSIBLE IS 3,333,360 POINTS.

Although Pac-Man doesn't have an ending as such, an integer overflow makes the 256th level impossible to clear. This means that if every dot, power pellet, fruit, and enemy is consumed on each of the 255 levels, the maximum possible score is 3,333,360 points. The legendarily dextrous videogame champion Billy Mitchell was the first player to achieve a perfect Pac-Man score.

10. IT'S STILL INSIDIOUSLY ADDICTIVE.

To celebrate Pac-Man's 30th birthday back in 2010, Google placed a playable version of the game on its homepage. According to a report issued by a time management company, the game's brief appearance managed to rob the world of around 4.8 million working hours. Google's first ever playable doodle, the search engine's anniversary version of Pac-Man can still be played today. 

7 Things You Might Not Know About Mario Lopez

Angela Weiss, Getty Images for Oakley
Angela Weiss, Getty Images for Oakley

While several of the actors featured in the 1990s young-adult series Saved by the Bell have fared well following the show’s end in 1994, Mario Lopez is in a class by himself. The versatile actor-emcee can be seen regularly on Extra, as host of innumerable beauty pageants, and as the author of several best-selling books on fitness. For more on Lopez, check out some of the more compelling facts we’ve rounded up on the multi-talented performer.

1. A WITCH DOCTOR SAVED HIS LIFE.

Born on October 10, 1973, in San Diego, California to parents Mario and Elvia Lopez, young Mario was initially the picture of health. But things quickly took a turn for the worse. In his 2014 autobiography, Just Between Us, Lopez wrote that he began having digestive problems immediately after birth, shrinking to just four pounds. Though doctors administered IV hydration, they told his parents nothing more could be done. Desperate, his father reached out to a witch doctor near Rosarito, Mexico who had cured his spinal ailments years earlier. The healer mixed a drink made of Pedialyte, Carnation evaporated milk, goat’s milk, and other unknown substances. It worked: Lopez kept it down and began growing, so much so that his mother declared him “the fattest baby you had ever seen in your life.”

2. HE STARTED ACTING AT 10.

A highly active kid who got involved in both tap and jazz dancing and amateur wrestling, Lopez was spotted by a talent scout during a dance competition at age 10 and was later cast in a sitcom, a.k.a. Pablo, in 1984. That led to a role in the variety show Kids Incorporated and in the 1988 Sean Penn feature film Colors. In 1989, at the age of 16, he won the role of Albert Clifford “A.C.” Slater in Saved by the Bell. By 1992, Lopez was making public appearances at malls, where female fans would regularly toss their underthings in his direction.

3. HE COULD PROBABLY BEAT YOU UP.

Lopez wrestled as an amateur throughout high school. According to the Chula Vista High School Foundation, Lopez was a state placewinner at 189 pounds in 1990. (On Saved by the Bell, Slater was also a wrestler.) He later complemented his grappling ability with boxing, often sparring professionals like Jimmy Lange and Oscar De La Hoya in bouts for charity. In 2018, Lopez posted on Instagram that he received his blue belt in Brazilian jiu-jitsu under Gracie Barra Glendale instructor Robert Hill.

4. HE TURNED DOWN PLAYGIRL.

Lopez’s active lifestyle has made for a trim physique, but he’s apparently unwilling to take off more than his shirt. In 2008, Lopez said he was approached to pose for Playgirl but declined. The magazine reportedly offered him $200,000.

5. HE WAS MARRIED FOR TWO WEEKS.

Lopez had a well-publicized marriage to actress Ali Landry, but not for all the right reasons. The two were married in April 2004 and split just two weeks later, with Landry alleging Lopez had not been faithful. Lopez later disclosed he had made a miscalculation during his bachelor party in Mexico, cheating on Landry just days before the ceremony.

6. HE APPEARED ON BROADWAY.

Lopez joined the cast of Broadway’s A Chorus Line in 2008, portraying Zach, the director who coaches the cast of aspiring dancers. (It was his first stage appearance since he participated in a grade school play, where he played a tree.) His run, which lasted five months, was perceived to be part of a rash of casting choices on Broadway revolving around hunky performers to attract audiences. The role was thought to be the start of a resurgence for Lopez, who had previously appeared on Dancing with the Stars and has been a co-host of the pop culture newsmagazine show Extra since 2007.

7. HE BELIEVES HIS DOG SUFFERED FROM POSTPARTUM DEPRESSION.

In 2010, Lopez and then-girlfriend (now wife) Courtney Mazza had their first child, Gia. According to Lopez, his French bulldog, Julio César Chavez Lopez, exhibited signs of depression following the new addition to the household. Lopez also said he used his extensive knowledge of dogs to better inform his voiceover work as a Labrador retriever in 2009’s The Dog Who Saved Christmas and 2010’s The Dog Who Saved Christmas Vacation.

The Legend of Cry Baby Lane: The Lost Nickelodeon Movie That Was Too Scary for TV

Nickelodeon, Viacom
Nickelodeon, Viacom

Several years ago, rumors about a lost Nickelodeon movie branded too disturbing for children’s television began popping up around the internet. They all referenced the same plot: A father of conjoined twins was so ashamed of his sons that he hid them away throughout their childhood. (This being a made-for-TV horror movie, naturally one of the twins was evil.)

After one twin got sick the other soon followed, with both boys eventually succumbing to the illness. To keep the town from discovering his secret, the father separated their bodies with a rusty saw and buried the good one at the local cemetery and the evil one at the end of a desolate dirt road called Cry Baby Lane, which also happened to be the title of the rumored film. According to the local undertaker, anyone who ventured down Cry Baby Lane after dark could hear the evil brother crying from beyond the grave.

Cry Baby Lane then jumps to present day (well, present day in 2000), where a group of teens sneaks into the local graveyard in an effort to contact the spirit of the good twin. After holding a seance, they learn that the boys' father had made a mistake and mixed up the bodies of his children—burying the good son at the end of Cry Baby Lane and the evil one in the cemetery. Meaning those ghostly wails were actually the good twin crying out for help. But the teens realized the error too late: The evil twin had already been summoned and quickly began possessing the local townspeople.

MOVIE OR MYTH?

Parents were appalled that such dark content ever made it onto the family-friendly network, or so the story goes, and after airing the film once the Saturday before Halloween in 2000, Nickelodeon promptly scrubbed it from existence. But with no video evidence of it online for years, some people questioned whether Cry Baby Lane had ever really existed in the first place.

“Okay, so this story sounds completely fake, Nick would NEVER air this on TV,” one Kongregate forum poster said in September 2011. “And why would this be made knowing it’s for kids? This story just sounds too fake …”

While the folklore surrounding the film may not be 100 percent factual, Nickelodeon quickly confirmed that the “lost” Halloween movie was very real, and that it did indeed contained all the rumored twisted elements that have made it into a legend.

Before Cry Baby Lane was a blip in Nick’s primetime schedule, it was nearly a $100 million theatrical release. Peter Lauer, who had previously directed episodes of the Nick shows The Secret World of Alex Mack and The Adventures of Pete & Pete, co-wrote the screenplay with KaBlam! co-creator Robert Mittenthal. Cry Baby Lane, which would eventually spawn urban legends of its own, was inspired by a local ghost story Lauer heard growing up in Ohio. “There was a haunted farmhouse, and if you went up there at midnight, you could hear a baby crying and it’d make your high school girlfriend scared,” he told The Daily.

BIG SCARES ON A SMALL BUDGET

Despite Nickelodeon’s well-meaning intentions, parent company Paramount wasn’t keen on the idea of turning the screenplay into a feature film. The script was forgotten for about a year, until Nick got in touch with Lauer about producing Cry Baby Lane—only this time as a $800,000 made-for-TV movie. The director gladly signed on.

Even with the now-meager budget, Cry Baby Lane maintained many of the same elements of a much larger picture. In a bid to generate more publicity around the project, Nickelodeon cast Oscar nominee Frank Langella as the local undertaker (a role Lauer had originally wanted Tom Waits to play). All the biggest set pieces from the screenplay were kept intact, and as a result, the crew had no money left to do any extra filming.

Only two scenes from the movie ended up getting cut—one that alluded to skinny dipping and another that depicted an old man’s head fused onto the body of a baby in a cemetery. The story of a father performing amateur surgery on the corpses of his sons, however, made it into the final film.

The truth of what happened after Cry Baby Lane premiered on October 28, 2000 has been muddied over the years. In most retellings, Nickelodeon received an "unprecedented number" of complaints about the film and responded by sealing it away in its vault and acting like the whole thing never happened. But if that version of events is true, Nick has never acknowledged it.

Even Lauer wasn’t aware of any backlash from parents concerned about the potentially scarring effects of the film until The Daily made him aware of the rumors years later. “All I know is that they aired it once,” he told the paper. “I just assumed they didn’t show it again because they didn’t like it! I did it, I thought it failed, and I moved on.”

But the idea that the movie was pulled from airwaves for being too scary for kids isn’t so far-fetched. Though Cry Baby Lane never shows the conjoined twins being sawed apart on screen, it does pair the already-unsettling story with creepy images of writhing worms, broken glass, and animal skulls. This opening sequence, combined with the spooky, empty-eyed victims of possession that appear later, and multiple scenes where a child gets swallowed by a grave, may have made the film slightly more intense than the average episode of Are You Afraid of the Dark?

IMPERFECT TIMING

Cry Baby Lane premiered at a strange time in internet history: Too early for pirated copies to immediately spring up online yet late enough for it to grow into a web-fueled folktale. The fervor surrounding the film peaked in 2011, when a viral Reddit thread about Cry Baby Lane caught the attention of one user claiming to have the so-called “lost” film recorded on VHS. He later uploaded the tape for the world to view and suddenly the lost movie was lost no longer.

News of the unearthed movie made waves across the web, and instead of staying quiet and waiting for the story to die down, Nickelodeon decided to get in on the hype. That Halloween, Nick aired Cry Baby Lane for the first time in over a decade. Regardless of whether the movie had previously been banned or merely forgotten, the network used the mystery surrounding its origins to their PR advantage.

“We tried to freak people out with it,” a Nick employee who worked at The 90s Are All That (now The Splat), the programming block that resurrected Cry Baby Lane (and who wished to remain anonymous) said of the promotional campaign for the event. “They were creepy and a little glitchy. We were like, ‘This never aired because it was too scary and we’re going to air it now.’”

Cry Baby Lane now makes regular appearances on Nickelodeon’s '90s block around Halloween, which likely means Nick hasn’t received enough complaints to warrant locking it back in the vault. And during less spooky times of the year, nostalgic horror fans can find the full movie on YouTube.

The mystery surrounding Cry Baby Lane’s existence may have been solved, but the urban legend of the movie that was “too scary for kids’ TV” persists—even at the network that produced it.

“People who were definitely working at Nickelodeon in 2000, but didn’t necessarily work on [Cry Baby Lane] were like, ‘Yeah I heard about it, I remember it being a thing,'" the Nick employee says. “It’s sort of like its own legend within the company.”

SECTIONS

arrow
LIVE SMARTER