CLOSE

25 Fun Facts About Your Favorite Nintendo NES Games

If you managed to get your hands on the new Nintendo NES Classic today, consider yourself lucky. Like a scene out of the mid-1980s, the miniature game system—which comes pre-loaded with 30 classic video games—is flying off store shelves before it even touches them. While we can’t promise you’ll find one in your stocking this holiday season, we can share these fun facts about your favorite NES games.

1. THE KONAMI CODE’S ORIGINS ARE IN GRADIUS.

Way back in 1985, Kazuhisa Hashimoto was working on the arcade game Gradius. Because he didn’t want to actually play the whole game during the testing process, he developed a little shortcut that gave him a full set of power-ups, letting him live long enough to easily get to where he needed to without dying. When the game went live in 1986, the code was still there. To get full power-ups, all a player had to do was enter the code up, up, down, down, left, right, left, right, B, A.

The trick caught on, and soon, the so-called “Konami Code” could be found in a number of arcade and video games. Most notably, it gave you 30 extra lives in Contra. This super-secret (…or not) code has a special place in the hearts of geeks who have since grown up and used the insider code in websites, in movies, and on TV shows.

2. SUPER C USED A DIFFERENT CODE.

The original Contra was famous for featuring the Konami Code (Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start) to score a player 30 lives. For whatever reason, Super C, the Contra sequel, instead used the code Right, Left, Down, Up, A, B, Start, which only gave a player 10 lives.

3. BALLOON FIGHT WAS ONE OF SATORU IWATA’S FIRST PROJECTS.

Balloon Fight was one of the first games the late Satoru Iwata worked on as he began his career at Nintendo. He later went on to become Nintendo's president and CEO, presiding over the launches of the Nintendo DS and Wii.

4. BUBBLE BOBBLE IS GOOD FOR YOUR BRAIN.

Bubble Bobble may seem rudimentary by today’s video game standards, but it proved that video games can be good for the brain. Educators praised the game’s ability to help kids overcome developmental challenges with its focus on problem-solving, strategy, and motor skills.

5. PIZZA INSPIRED PAC-MAN.

YouTube

It’s not easy to create a game based solely on the concept of eating. But Namco employee Toru Iwatani did just that in 1980 by taking the idea of a pizza with a slice missing, and then having it eat a bunch of dots while being chased by ghosts in a maze. (Iwatani has also said that the shape is a rounded version of the square Japanese character for “mouth.") The name of the game, Pakkuman, was inspired by the Japanese onomatopoeia, “paku-paku," which describes the sound of eating, similar to the English word “chomp." As the game was brought to market, the title morphed into Puck Man.

But when Puck Man made his way to North America there was concern that the arcade cabinets would be vandalized by making the P into an F to spell something entirely different. A compromise was reached and the game became known as Pac-Man instead. Thanks to the American marketing machine, the name Pac-Man was eventually adopted for the game all over the world.

6. AN ORIGINAL COPY OF CASTLEVANIA IS WORTH SOME SERIOUS CASH.

The Dracula-based video game Castlevania is particularly valuable these days. Sealed versions of the game sell for upwards of $900, depending on the condition. Original Nintendo NES editions of Castlevania and Castlevania 2 have sold for more than $950.

7. ICE CLIMBER GAVE BIRTH TO SUPER MARIO BROS.

Ice Climber was the first game that Kazuaki Morita worked on. He would go on to refine the game's formula for his next title at Nintendo: Super Mario Bros., where the action moved horizontally instead of vertically.

8. THE REAL MARIO WAS A LANDLORD, NOT A PLUMBER.

YouTube

During the development of Donkey Kong, Jr., a Nintendo employee reportedly pointed out that the character looked a lot like Mario Segale, the Italian landlord of Nintendo’s U.S. office. Thus, Mario was born. The original “Lady” character became “Pauline” at the same time in honor of one team member’s wife, Polly.

9. THE GAME VERSION OF MARIO WAS ORIGINALLY A CARPENTER.

In Mario's first appearance in Donkey Kong, he was portrayed as a carpenter. But after a colleague remarked that his overalls made him look more like a plumber, legendary designer Shigeru Miyamoto changed the character's occupation. This alteration also led to the game being set underground in the pipe-populated sewers of New York City.

10. THE NEW YORK TIMES THOUGHT MARIO AND LUIGI WERE JANITORS.

When longtime Nintendo president Hiroshi Yamauchi passed away in 2013, The New York Times ran an obituary that quoted one of its own articles from 1988, in which Mario and Luigi were incorrectly described as janitors. On September 27, 2013—25 years after the article in question ran—the paper ran a correction:

“An obituary on Sept. 20 about Hiroshi Yamauchi, the longtime president of Nintendo, included a quotation from a 1988 New York Times article that inaccurately described the Nintendo video game Super Mario Bros. 2. The brothers Mario and Luigi, who appear in this and other Nintendo games, are plumbers, not janitors.”

11. THERE’S AN EXCITEBIKE ARENA IN MARIO KART 8.

In 2014's Mario Kart 8 for the Wii U, an Excitebike arena became available as downloadable content (DLC), allowing the original game's 8-bit track to be played in a 3D environment.

12. FINAL FANTASY GOT ITS NAME FROM ITS CREATOR’S DESIRE TO RETIRE.

One of the most popular role-playing game franchises of all time got its name from almost becoming the last project its creator ever worked on. According to Hironobu Sakaguchi, he named the game he'd been working on Final Fantasy because he planned to quit the video-game industry if it didn't sell well. Despite the small staff of developers he was afforded for the game, it managed to sell—to the tune of 400,000 copies initially and a long list of sequels, spin-offs, and remastered releases in the years to come. Sakaguchi went on to serve for several years as President of Square USA, the company that first took a chance on Final Fantasy.

13. A U.S. COURT RULED THAT DONKEY KONG AND KING KONG ARE TWO DIFFERENT APES.

Filed in 1982, argued in a federal court in May of 1984, and concluded that October, Universal City Studios, Inc. v. Nintendo Co., Ltd. represented Universal’s demand for a piece of Nintendo’s Donkey Kong action. The game had pulled in $180 million in sales from around 60,000 arcade machines by 1982, and the studio alleged copyright infringement due to the titular villain’s resemblance to King Kong.

Attorney John Kirby, Jr., who represented Nintendo (and for whom it's believed the company’s puffiest character was named, in thanks), pointed out that Universal itself had proved in the case of Universal City Studios, Inc. v. RKO General, Inc. that the plot and characters of King Kong were in the public domain. In the Nintendo case, the court ruled that Universal had acted in bad faith with the suit, had no right to the characters, and that, in any case, the studio had failed to prove that “there was any likelihood that an appreciable number of prudent purchasers [were] likely to be misled or confused as to the source of Donkey Kong” based on the ape’s and the game’s attributes.

14. YES, METROID AND KID ICARUS ARE RELATED.

If you think Metroid and Kid Icarus are similar, there's a reason for that: They were both developed by the same team, including director Satoru Okada, co-director/artist Yoshio Sakamoto, and composer Hip Tanaka.

15. METROID LOOKED TO ALIEN FOR INSPIRATION.

YouTube

A fantastic game on its own, 1986's Metroid became the stuff of legends when it saved its biggest surprise for the final moments. After a player completed the game, a short scene revealed that the space-suited, missile-blasting hero was in fact (*gasp*) a woman! This shocking revelation wasn't something that had been planned from the start, and was instead the result of a programmer asking, “Hey, wouldn't that be kind of cool if it turned out that this person inside the suit was a woman?” midway through the game's development. The Metroid team already counted Ridley Scott's female-led, sci-fi horror movie Alien as one of the game's chief inspirations, so they decided to run with that innocent suggestion—and the rest is gaming history.

16. WE MAY NEVER KNOW WHO JUSTIN BAILEY WAS.

Justin Bailey was a programmer. Justin Bailey was an inside joke. Justin Bailey was referencing British slang for "bathing suit."

If you played Metroid in the 1980s, chances are you’ve heard one of these explanations for the game’s most infamous password. Entering "Justin Bailey" and keying in an additional 12 blank spaces allowed players to begin the game with heroine Samus Aran appearing in a leotard instead of her armor while being supplied with a full arsenal of missiles. Where did he come from? Was he man or myth? Or was it all just one very weird fluke?

Turns out, he could very well have just been a bored player who accidentally became the most famous (and hypothetical) NES gamer of all time. (Click here for a much more detailed explanation.)

17. THE ARCADE VERSION ENDING OF DOUBLE DRAGON II: THE REVENGE IS DIFFERENT FROM NINTENDO’S.

The end of Double Dragon II: The Revenge differs on both the NES and arcade. On the NES, damsel-in-distress Marian is brought back to life after being killed early in the story; the arcade version ends on a much more dour note, leaving her dead. You can compare both versions below:

18. A SEQUEL TO MEGA MAN 2 WAS ANNOUNCED, BUT NEVER MATERIALIZED.

In 2010, Capcom announced that it would release Mega Man Universe for the PlayStation Network and Xbox Live Arcade the following year. The company promised that the new video game would have similar gameplay to Mega Man 2 and would give the player the ability to customize their own levels and stages. But a few months later, Capcom canceled the game and apologized to Mega Man fans who were anticipating the new release.

Capcom didn’t disclose a specific reason why they canceled Mega Man Universe, instead citing “various circumstances,” which might have included the exit of the designer of Mega Man Universe, Keiji Inafune.

If Mega Man Universe had actually been released, it would have been the first time the character would have been called “Mega Man” in his native Japan. Historically, the character was called “Rock Man," but was changed when the video game was imported to the United States.

19. NINJA GAIDEN REVOLUTIONIZED THE CONCEPT OF CUTSCENES.

Ninja Gaiden's director, Hideo Yoshizawa (credited as Sakurazaki), wanted the NES version of the game to have a much deeper story than the arcade version, so he implemented 20 minutes of cinematic cutscenes. Though standard now, a story told through cutscenes was revolutionary at the time.

20. BEFORE PUNCH-OUT!’S OFFICIAL RELEASE, 10,000 JAPANESE FANS GOT A GOLD VERSION.

YouTube

Nintendoficionados who submitted high scores from 1987’s Golf U.S. Course Famicom Tournament received gold-colored Famicom (the Japanese equivalent of the NES) cartridges containing Punch-Out!’s near-identical precursor, with Super Macho Man as its final foe.

21. TO ADVANCE IN STARTROPICS, YOU NEEDED TO HAVE THE BOX.

In StarTropics, to advance the story, players were required to input a code that was attached to a letter. However, the letter didn’t exist in the game; it was physically included in the box the game came in. This obviously caused problems as players could easily lose it (or wind up with a rental copy lacking the letter at all) and be stuck forever, so Nintendo had to reprint the code in Nintendo Power magazine to try and help confused gamers.

22. THE LEGEND OF ZELDA’S “ZELDA” IS NAMED AFTER ZELDA FITZGERALD.

YouTube

Despite being conceived in Japan, The Legend of Zelda’s titular princess was named after a native Alabaman. Shigeru Miyamoto confirmed that Zelda Fitzgerald—novelist, feminist, and wife of F. Scott Fitzgerald—was the inspiration for his Hyrulian heroine’s handle.

23. THERE IS SIGNIFICANCE TO LINK’S NAME, TOO.

Originally, The Legend of Zelda was meant to be a game that spanned in-universe time periods, beginning in the canonical “past” and ending up in the “future,” with the Triforce acting as a mode of transport between them. The series hero’s unusual moniker was meant to symbolize his role as a link between the eras. But Nintendo’s current position is that he is a “link” between the player and the game.

24. SHIGERU MIYAMOTO WAS DISAPPOINTED BY ZELDA II.

When gaming site Kotaku asked Miyamoto if he’s ever made a bad game, the designer responded that Zelda II: The Adventure of Link didn’t live up to his expectations. “We could have done more with [Link],” he said. “It would have been nice to have had bigger enemies in the game, but the [NES] hardware wasn't capable of doing that.”

25. GHOSTS 'N GOBLINS IS CONSIDERED ONE OF THE TOUGHEST VIDEO GAMES OF ALL TIME.

YouTube

Not only is Ghosts 'n Goblins known as one of the hardest games of all time, you actually have to beat it twice to actually complete it (it turns out the first play-through is all just a dream for the player).

nextArticle.image_alt|e
Miramax
arrow
entertainment
11 Single Facts About Bridget Jones’s Diary
Miramax
Miramax

While it's not officially a holiday movie, so much of the action in Bridget Jones's Diary happens around the most wonderful time of the year that the rom-com has become essential wintertime viewing for many movie fans. Based on Helen Fielding’s novel of the same name, it tells the story of a very single, and hopelessly romantic, working professional named Bridget (Renée Zellweger) who is determined to improve her love life. Enter two strapping gentlemen (Colin Firth and Hugh Grant) to vie for her heart. Get to know more about the timeless dramedy that’s been delighting audiences since 2001. Just as it is.

1. THE SOURCE NOVEL CAME ABOUT FROM AN ANONYMOUS COLUMN ABOUT SINGLE LIFE.

In the foreword of Bridget Jones’s Diary, author Helen Fielding wrote about how she came to conjure up the story: “The Independent asked me to write a column, as myself, about single life in London. Much as I needed the money, the idea of writing about myself in that way seemed hopelessly embarrassing and revealing. I offered to write an anonymous column instead, using an exaggerated, comic, fictional character. I assumed no one would read it, and it would be dropped after six weeks for being too silly.”

2. SEVERAL CHARACTERS ARE BASED ON PEOPLE IN HELEN FIELDING’S LIFE.


Miramax

These include Jude (Tracey MacLeod) and Shazzer (Sharon Maguire, also the film’s director). In a column for the Evening Standard, MacLeod described how she didn’t even realize she inspired part of her best friend’s story until Fielding’s book launch party. “At the launch party for the first Bridget book, I was cornered by a smug married friend, ‘So ... what's it like being Jude?’ she asked,” MacLeod writes. “I was outraged. Of course I wasn't Jude, with her self-help books and horrible boyfriend. My boyfriend wasn't anything like Vile Richard ... But as more people began to believe that Jude and Shazzer were thinly-veiled portraits of myself and Sharon, I secretly got to like the idea.”

3. TONI COLLETTE DECLINED THE LEAD, AND KATE WINSLET WAS CONSIDERED FOR IT.

Before Zellweger stole the show, Aussie Toni Collette and Brit Kate Winslet were up for the part. According to AMC, “Toni Collette declined the role because she was on Broadway starring in The Wild Party at the time, and Kate Winslet was considered but the producers decided she was too young.”

4. HUGH GRANT ONLY SIGNED ON WHEN RICHARD CURTIS WAS ANNOUNCED AS THE WRITER. 


Miramax

“The only reason [I was a hard sell] was because I didn't feel they had the script quite right for a long time,” Firth told Cinema.com. “And I kept saying, ‘It's not working. Just get Richard Curtis to come in and help rewrite it.’ Eventually they did, and as soon as Richard came on board, I signed on the dotted line. So that's all it was.”

5. RENÉE ZELLWEGER GAINED 17 POUNDS FOR THE PART.

Zellweger’s weight gain for the role had the media abuzz for a while. According to The Guardian, “In order to play the eponymous heroine in the film adaptation of Fielding's bestseller, the actress gained 17 pounds, consulting a dietitian and endocrinologist who devised a regime of three full meals a day, multiple snacks, and no exercise.”

6. ZELLWEGER WORKED AT PICADOR FOR THREE WEEKS.

Zellweger went full Method for her iconic role, and became a temporary employee of the Picador publishing house. “We came up with a plan: she would be Bridget Cavendish, Bridget for obvious reasons and Cavendish as she was to be passed off as the sister of Jonathan Cavendish, a friend of one of our company chairmen,” Picador publicist Camilla Elworthy told The Guardian. “That last bit at least is true, and no one was to know that Jonathan Cavendish was one of the film's producers.”

7. ZELLWEGER KEPT A PHOTO OF JIM CARREY ON HER DESK.


Miramax

While working at Picador, Zellweger kept a picture of Jim Carrey on her desk—which made her alter ego Bridget Cavendish seem like some sort of obsessed fan. “Under the name Bridget Cavendish, she answered phones, served coffee, and made photocopies—without being recognized by any of her co-workers, who offered career advice and wondered privately why she kept a photo of Jim Carrey (her then-boyfriend) on her desk,” noted Hollywood.com.

8. ZELLWEGER INVITED HER BOSS AT PICADOR TO BE AN EXTRA ON SET.

In Camilla Elworthy’s write-up for The Guardian, she noted how she became a part of the production. “Renée sent me a thank you letter and gift after she'd gone and I have seen her a few times since then," Elworthy wrote. "She invited me on to the film set one day. She informed me that I had to stick around and be an extra and made sure that I was put somewhere that I would be seen ... As a result, half my head can be seen for half a nano-second in the launch party scene.”

9. THE EPIC FIGHT SCENE BETWEEN GRANT AND COLIN FIRTH WASN’T CHOREOGRAPHED.

You can thank the two actors for the hilarity of the iconic scene. In a Vulture article about the greatest fight scenes in movie history, writer Denise Martin recalled the improvised spar, writing, “No stunt coordinators. No elaborate choreography. Just a perfectly realized wimp brawl between two upper-middle-class Englishmen coming to awkward fisticuffs in front of a Greek restaurant.”

10. FIELDING ASKED FRIEND SALMAN RUSHDIE TO CAMEO IN THE FILM.

Recalling how he came to be part of the film, famed novelist Salman Rushdie told Texas Monthly, “Helen Fielding, the author of the book, is an old pal of mine, and she asked if I’d come along and make a fool of myself, and I said, ‘Why not?’”

11. GRANT DIDN’T HEAR ZELLWEGER SPEAK IN HER AMERICAN ACCENT UNTIL THE FILM’S WRAP PARTY.

Zellweger was so engrossed with Bridget Jones that one of her leading love interests didn’t meet the real actress until the end of the shoot. “Not once did she stop speaking with that accent, until the wrap party,” Grant told Cinema.com, “when suddenly this weird ... Texan appeared. I wanted to call security, I didn't know who the f*ck she was!”

nextArticle.image_alt|e
Universal Home Video
arrow
entertainment
15 Surprising Facts About Scarface
Universal Home Video
Universal Home Video

Say hello to our little list. Here are a few facts to break out at your next screening of Scarface, Brian De Palma’s gangsters-and-cocaine classic, which arrived in theaters on this day in 1983.

1. IT WASN'T THE FIRST SCARFACE.

Brian De Palma's Scarface is a loose remake of the 1932 movie of the same name, which is also about the rise and fall of an American immigrant gangster. The producer of the 1983 version, Martin Bregman, saw the original on late night TV and thought the idea could be modernized—though it still pays respect to the original film. De Palma's flick is dedicated to the original film’s director, Howard Hawks, and screenwriter, Ben Hecht.

2. IT COULD HAVE BEEN A SIDNEY LUMET FILM.

At one point in the film's production, Sidney Lumet—the socially conscious director of such classics as Dog Day Afternoon and 12 Angry Men—was brought on as its director. "Sidney Lumet came up with the idea of what's happening today in Miami, and it inspired Bregman," Pacino told Empire Magazine. "He and Oliver Stone got together and produced a script that had a lot of energy and was very well written. Oliver Stone was writing about stuff that was touching on things that were going on in the world, he was in touch with that energy and that rage and that underbelly."

3. OLIVER STONE WASN'T INTERESTED IN WRITING THE SCRIPT, UNTIL LUMET GOT INVOLVED.


Universal Home Video

Producer Bregman offered relative newcomer Oliver Stone a chance to overhaul the screenplay, but Stone—who was still reeling from the box office disappointment of his film, The Hand—wasn't interested. "I didn’t like the original movie that much," Stone told Creative Screenwriting. "It didn’t really hit me at all and I had no desire to make another Italian gangster picture because so many had been done so well, there would be no point to it. The origin of it, according to Marty Bregman, [was that] Al had seen the '30s version on television, he loved it and expressed to Marty as his long time mentor/partner that he’d like to do a role like that. So Marty presented it to me and I had no interest in doing a period piece."

But when Bregman contacted Stone again about the project later, his opinion changed. "Sidney Lumet had stepped into the deal," Stone said. "Sidney had a great idea to take the 1930s American prohibition gangster movie and make it into a modern immigrant gangster movie dealing with the same problems that we had then, that we’re prohibiting drugs instead of alcohol. There’s a prohibition against drugs that’s created the same criminal class as (prohibition of alcohol) created the Mafia. It was a remarkable idea."

4. UNFORTUNATELY, ACCORDING TO STONE, LUMET HATED HIS SCRIPT.

While the chance to work with Lumet was part of what lured Stone to the project, it was his script that ultimately led to the director's departure from the film. According to Stone: "Sidney Lumet hated my script. I don’t know if he’d say that in public himself, I sound like a petulant screenwriter saying that, I’d rather not say that word. Let me say that Sidney did not understand my script, whereas Bregman wanted to continue in that direction with Al."

5. STONE HAD FIRSTHAND EXPERIENCE WITH THE SUBJECT MATTER.

In order to create the most accurate picture possible, Stone spent time in Florida and the Caribbean interviewing people on both sides of the law for research. "It got hairy," Stone admitted of the research process. "It gave me all this color. I wanted to do a sun-drenched, tropical Third World gangster, cigar, sexy Miami movie."

Unfortunately, while penning the screenplay, Stone was also dealing with his own cocaine habit, which gave him an insight into what the drug can do to users. Stone actually tried to kick his habit by leaving the country to complete the script so he could be far away from his access to the drug.

"I moved to Paris and got out of the cocaine world too because that was another problem for me," he said. "I was doing coke at the time, and I really regretted it. I got into a habit of it and I was an addictive personality. I did it, not to an extreme or to a place where I was as destructive as some people, but certainly to where I was going stale mentally. I moved out of L.A. with my wife at the time and moved back to France to try and get into another world and see the world differently. And I wrote the script totally f***ing cold sober."

6. BRIAN DE PALMA DIDN'T WANT TO AUDITION MICHELLE PFEIFFER.


Universal Home Video

De Palma was hesitant to audition the relatively untested Pfeiffer because at the time she was best known for the box office bomb Grease 2. Glenn Close, Geena Davis, Carrie Fisher, Kelly McGillis, Sharon Stone and Sigourney Weaver were all considered for the role of Elvira, but Bregman pushed for Pfeiffer to audition and she got the part.

7. YES, THERE IS A LOT OF SWEARING.

According to the Family Media Guide, which monitors profanity, sexual content, and violence in movies, Scarface features 207 uses of the “F” word, which works out to about 1.21 F-bombs per minute. In 2014, Martin Scorsese more than doubled that with a record-setting 506 F-bombs thrown in The Wolf of Wall Street.

8. TONY MONTANA WAS NAMED FOR A FOOTBALL STAR.

Stone, who was a San Francisco 49ers fan, named the character of Tony Montana after Joe Montana, his favorite football player.

9. TONY IS ONLY REFERRED TO AS "SCARFACE" ONCE, AND IT'S IN SPANISH.

Hector, the Colombian gangster who threatens Tony with the chainsaw, refers to Tony as “cara cicatriz,” meaning “scar face” in Spanish.

That chainsaw scene, by the way, was based on a real incident. To research the movie, Stone embedded himself with Miami law enforcement and based the infamous chainsaw sequence on a gangland story he heard from the Miami-Dade County police.

10. VERY LITTLE OF THE FILM WAS ACTUALLY SHOT IN MIAMI.

The film was originally going to be shot entirely on location in Miami, but protests by the local Cuban-American community forced the movie to leave Miami two weeks into production. Besides footage from those two weeks, the rest of the movie was shot in Los Angeles, New York, and Santa Barbara.

11. ALL THAT "COCAINE" LED TO PROBLEMS WITH PACINO'S NASAL PASSAGES.

Though there has long been a myth that Pacino snorted real cocaine on camera for Scarface, the "cocaine" used in the movie was supposedly powdered milk (even if De Palma has never officially stated what the crew used as a drug stand-in). But just because it wasn't real doesn't mean that it didn't create problems for Pacino's nasal passages. "For years after, I have had things up in there," Pacino said in 2015. "I don't know what happened to my nose, but it's changed."

12. PACINO'S NOSE WASN'T HIS ONLY BODY PART TO SUFFER DAMAGE.

Still of Al Pacino as Tony Montana in 'Scarface' (1983)
Universal Home Video

In the film's very bloody conclusion, Montana famously asks the assailants who've invaded his home to "say hello to my little friend," which happens to be a very large gun. That gun took a beating from all the blanks it had to fire, so much so that Pacino ended up burning his hand on its barrel. "My hand stuck to that sucker," he said. Ultimately, the actor—and his bandaged hands—had to sit out some of the action in the last few weeks of production.

13. STEVEN SPIELBERG DIRECTED A SINGLE SHOT.

De Palma and Spielberg had been friends since the two began making studio movies in the mid-1970s, and they made a habit of visiting each other’s sets. Spielberg was on hand for one of the days of shooting the Colombians’ initial attack on Tony Montana’s house at the end of the movie, so De Palma let Spielberg direct the low-angle shot where the attackers first enter the house.

14. SOME COOL TECHNOLOGY WENT INTO THE GUN MUZZLE FLASHES.

In order to heighten the severity of the gunfire, De Palma and the special effects coordinators created a mechanism to synchronize the gunfire with the open shutter on the movie camera to show the huge muzzle flash coming from the guns in the final shootout.

15. SADDAM HUSSEIN WAS A FAN OF THE FILM.

The trust fund the former Iraqi dictator set up to launder money was called “Montana Management,” a nod to the company Tony uses to launder money in the movie.

SECTIONS

arrow
LIVE SMARTER
More from mental floss studios