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25 Fun Facts About Your Favorite Nintendo NES Games

If you managed to get your hands on the new Nintendo NES Classic today, consider yourself lucky. Like a scene out of the mid-1980s, the miniature game system—which comes pre-loaded with 30 classic video games—is flying off store shelves before it even touches them. While we can’t promise you’ll find one in your stocking this holiday season, we can share these fun facts about your favorite NES games.

1. THE KONAMI CODE’S ORIGINS ARE IN GRADIUS.

Way back in 1985, Kazuhisa Hashimoto was working on the arcade game Gradius. Because he didn’t want to actually play the whole game during the testing process, he developed a little shortcut that gave him a full set of power-ups, letting him live long enough to easily get to where he needed to without dying. When the game went live in 1986, the code was still there. To get full power-ups, all a player had to do was enter the code up, up, down, down, left, right, left, right, B, A.

The trick caught on, and soon, the so-called “Konami Code” could be found in a number of arcade and video games. Most notably, it gave you 30 extra lives in Contra. This super-secret (…or not) code has a special place in the hearts of geeks who have since grown up and used the insider code in websites, in movies, and on TV shows.

2. SUPER C USED A DIFFERENT CODE.

The original Contra was famous for featuring the Konami Code (Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start) to score a player 30 lives. For whatever reason, Super C, the Contra sequel, instead used the code Right, Left, Down, Up, A, B, Start, which only gave a player 10 lives.

3. BALLOON FIGHT WAS ONE OF SATORU IWATA’S FIRST PROJECTS.

Balloon Fight was one of the first games the late Satoru Iwata worked on as he began his career at Nintendo. He later went on to become Nintendo's president and CEO, presiding over the launches of the Nintendo DS and Wii.

4. BUBBLE BOBBLE IS GOOD FOR YOUR BRAIN.

Bubble Bobble may seem rudimentary by today’s video game standards, but it proved that video games can be good for the brain. Educators praised the game’s ability to help kids overcome developmental challenges with its focus on problem-solving, strategy, and motor skills.

5. PIZZA INSPIRED PAC-MAN.

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It’s not easy to create a game based solely on the concept of eating. But Namco employee Toru Iwatani did just that in 1980 by taking the idea of a pizza with a slice missing, and then having it eat a bunch of dots while being chased by ghosts in a maze. (Iwatani has also said that the shape is a rounded version of the square Japanese character for “mouth.") The name of the game, Pakkuman, was inspired by the Japanese onomatopoeia, “paku-paku," which describes the sound of eating, similar to the English word “chomp." As the game was brought to market, the title morphed into Puck Man.

But when Puck Man made his way to North America there was concern that the arcade cabinets would be vandalized by making the P into an F to spell something entirely different. A compromise was reached and the game became known as Pac-Man instead. Thanks to the American marketing machine, the name Pac-Man was eventually adopted for the game all over the world.

6. AN ORIGINAL COPY OF CASTLEVANIA IS WORTH SOME SERIOUS CASH.

The Dracula-based video game Castlevania is particularly valuable these days. Sealed versions of the game sell for upwards of $900, depending on the condition. Original Nintendo NES editions of Castlevania and Castlevania 2 have sold for more than $950.

7. ICE CLIMBER GAVE BIRTH TO SUPER MARIO BROS.

Ice Climber was the first game that Kazuaki Morita worked on. He would go on to refine the game's formula for his next title at Nintendo: Super Mario Bros., where the action moved horizontally instead of vertically.

8. THE REAL MARIO WAS A LANDLORD, NOT A PLUMBER.

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During the development of Donkey Kong, Jr., a Nintendo employee reportedly pointed out that the character looked a lot like Mario Segale, the Italian landlord of Nintendo’s U.S. office. Thus, Mario was born. The original “Lady” character became “Pauline” at the same time in honor of one team member’s wife, Polly.

9. THE GAME VERSION OF MARIO WAS ORIGINALLY A CARPENTER.

In Mario's first appearance in Donkey Kong, he was portrayed as a carpenter. But after a colleague remarked that his overalls made him look more like a plumber, legendary designer Shigeru Miyamoto changed the character's occupation. This alteration also led to the game being set underground in the pipe-populated sewers of New York City.

10. THE NEW YORK TIMES THOUGHT MARIO AND LUIGI WERE JANITORS.

When longtime Nintendo president Hiroshi Yamauchi passed away in 2013, The New York Times ran an obituary that quoted one of its own articles from 1988, in which Mario and Luigi were incorrectly described as janitors. On September 27, 2013—25 years after the article in question ran—the paper ran a correction:

“An obituary on Sept. 20 about Hiroshi Yamauchi, the longtime president of Nintendo, included a quotation from a 1988 New York Times article that inaccurately described the Nintendo video game Super Mario Bros. 2. The brothers Mario and Luigi, who appear in this and other Nintendo games, are plumbers, not janitors.”

11. THERE’S AN EXCITEBIKE ARENA IN MARIO KART 8.

In 2014's Mario Kart 8 for the Wii U, an Excitebike arena became available as downloadable content (DLC), allowing the original game's 8-bit track to be played in a 3D environment.

12. FINAL FANTASY GOT ITS NAME FROM ITS CREATOR’S DESIRE TO RETIRE.

One of the most popular role-playing game franchises of all time got its name from almost becoming the last project its creator ever worked on. According to Hironobu Sakaguchi, he named the game he'd been working on Final Fantasy because he planned to quit the video-game industry if it didn't sell well. Despite the small staff of developers he was afforded for the game, it managed to sell—to the tune of 400,000 copies initially and a long list of sequels, spin-offs, and remastered releases in the years to come. Sakaguchi went on to serve for several years as President of Square USA, the company that first took a chance on Final Fantasy.

13. A U.S. COURT RULED THAT DONKEY KONG AND KING KONG ARE TWO DIFFERENT APES.

Filed in 1982, argued in a federal court in May of 1984, and concluded that October, Universal City Studios, Inc. v. Nintendo Co., Ltd. represented Universal’s demand for a piece of Nintendo’s Donkey Kong action. The game had pulled in $180 million in sales from around 60,000 arcade machines by 1982, and the studio alleged copyright infringement due to the titular villain’s resemblance to King Kong.

Attorney John Kirby, Jr., who represented Nintendo (and for whom it's believed the company’s puffiest character was named, in thanks), pointed out that Universal itself had proved in the case of Universal City Studios, Inc. v. RKO General, Inc. that the plot and characters of King Kong were in the public domain. In the Nintendo case, the court ruled that Universal had acted in bad faith with the suit, had no right to the characters, and that, in any case, the studio had failed to prove that “there was any likelihood that an appreciable number of prudent purchasers [were] likely to be misled or confused as to the source of Donkey Kong” based on the ape’s and the game’s attributes.

14. YES, METROID AND KID ICARUS ARE RELATED.

If you think Metroid and Kid Icarus are similar, there's a reason for that: They were both developed by the same team, including director Satoru Okada, co-director/artist Yoshio Sakamoto, and composer Hip Tanaka.

15. METROID LOOKED TO ALIEN FOR INSPIRATION.

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A fantastic game on its own, 1986's Metroid became the stuff of legends when it saved its biggest surprise for the final moments. After a player completed the game, a short scene revealed that the space-suited, missile-blasting hero was in fact (*gasp*) a woman! This shocking revelation wasn't something that had been planned from the start, and was instead the result of a programmer asking, “Hey, wouldn't that be kind of cool if it turned out that this person inside the suit was a woman?” midway through the game's development. The Metroid team already counted Ridley Scott's female-led, sci-fi horror movie Alien as one of the game's chief inspirations, so they decided to run with that innocent suggestion—and the rest is gaming history.

16. WE MAY NEVER KNOW WHO JUSTIN BAILEY WAS.

Justin Bailey was a programmer. Justin Bailey was an inside joke. Justin Bailey was referencing British slang for "bathing suit."

If you played Metroid in the 1980s, chances are you’ve heard one of these explanations for the game’s most infamous password. Entering "Justin Bailey" and keying in an additional 12 blank spaces allowed players to begin the game with heroine Samus Aran appearing in a leotard instead of her armor while being supplied with a full arsenal of missiles. Where did he come from? Was he man or myth? Or was it all just one very weird fluke?

Turns out, he could very well have just been a bored player who accidentally became the most famous (and hypothetical) NES gamer of all time. (Click here for a much more detailed explanation.)

17. THE ARCADE VERSION ENDING OF DOUBLE DRAGON II: THE REVENGE IS DIFFERENT FROM NINTENDO’S.

The end of Double Dragon II: The Revenge differs on both the NES and arcade. On the NES, damsel-in-distress Marian is brought back to life after being killed early in the story; the arcade version ends on a much more dour note, leaving her dead. You can compare both versions below:

18. A SEQUEL TO MEGA MAN 2 WAS ANNOUNCED, BUT NEVER MATERIALIZED.

In 2010, Capcom announced that it would release Mega Man Universe for the PlayStation Network and Xbox Live Arcade the following year. The company promised that the new video game would have similar gameplay to Mega Man 2 and would give the player the ability to customize their own levels and stages. But a few months later, Capcom canceled the game and apologized to Mega Man fans who were anticipating the new release.

Capcom didn’t disclose a specific reason why they canceled Mega Man Universe, instead citing “various circumstances,” which might have included the exit of the designer of Mega Man Universe, Keiji Inafune.

If Mega Man Universe had actually been released, it would have been the first time the character would have been called “Mega Man” in his native Japan. Historically, the character was called “Rock Man," but was changed when the video game was imported to the United States.

19. NINJA GAIDEN REVOLUTIONIZED THE CONCEPT OF CUTSCENES.

Ninja Gaiden's director, Hideo Yoshizawa (credited as Sakurazaki), wanted the NES version of the game to have a much deeper story than the arcade version, so he implemented 20 minutes of cinematic cutscenes. Though standard now, a story told through cutscenes was revolutionary at the time.

20. BEFORE PUNCH-OUT!’S OFFICIAL RELEASE, 10,000 JAPANESE FANS GOT A GOLD VERSION.

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Nintendoficionados who submitted high scores from 1987’s Golf U.S. Course Famicom Tournament received gold-colored Famicom (the Japanese equivalent of the NES) cartridges containing Punch-Out!’s near-identical precursor, with Super Macho Man as its final foe.

21. TO ADVANCE IN STARTROPICS, YOU NEEDED TO HAVE THE BOX.

In StarTropics, to advance the story, players were required to input a code that was attached to a letter. However, the letter didn’t exist in the game; it was physically included in the box the game came in. This obviously caused problems as players could easily lose it (or wind up with a rental copy lacking the letter at all) and be stuck forever, so Nintendo had to reprint the code in Nintendo Power magazine to try and help confused gamers.

22. THE LEGEND OF ZELDA’S “ZELDA” IS NAMED AFTER ZELDA FITZGERALD.

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Despite being conceived in Japan, The Legend of Zelda’s titular princess was named after a native Alabaman. Shigeru Miyamoto confirmed that Zelda Fitzgerald—novelist, feminist, and wife of F. Scott Fitzgerald—was the inspiration for his Hyrulian heroine’s handle.

23. THERE IS SIGNIFICANCE TO LINK’S NAME, TOO.

Originally, The Legend of Zelda was meant to be a game that spanned in-universe time periods, beginning in the canonical “past” and ending up in the “future,” with the Triforce acting as a mode of transport between them. The series hero’s unusual moniker was meant to symbolize his role as a link between the eras. But Nintendo’s current position is that he is a “link” between the player and the game.

24. SHIGERU MIYAMOTO WAS DISAPPOINTED BY ZELDA II.

When gaming site Kotaku asked Miyamoto if he’s ever made a bad game, the designer responded that Zelda II: The Adventure of Link didn’t live up to his expectations. “We could have done more with [Link],” he said. “It would have been nice to have had bigger enemies in the game, but the [NES] hardware wasn't capable of doing that.”

25. GHOSTS 'N GOBLINS IS CONSIDERED ONE OF THE TOUGHEST VIDEO GAMES OF ALL TIME.

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Not only is Ghosts 'n Goblins known as one of the hardest games of all time, you actually have to beat it twice to actually complete it (it turns out the first play-through is all just a dream for the player).

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16 Geeky Coasters to Keep Your Coffee Table Safe
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Avoid unsightly ring stains on your coffee table with this delightful selection of coasters:

Mental Floss has affiliate relationships with certain retailers and may receive a small percentage of any sale. But we only get commission on items you buy and don’t return, so we’re only happy if you’re happy. Thanks for helping us pay the bills!

1. FLOPPY DISKS; $22.79

Floppy disks are not obsolete—at least in your living room area.

Buy on Amazon.

2. MARIO; $20

Mario Question Mark Block Coaster Set
Etsy

Unfortunately, no coins will be coming out of these coasters, but they will keep your table dry.

Buy on Etsy.

3. GAME OF THRONES; $12.99

Game of Thrones coasters
HBO Shop

Avoid a royal mess with house sigils of houses Targaryen, Stark, Baratheon, and Lannister.

Buy at the HBO Shop.

4. PACMAN; $20.95

Use these on a black table to recreate the retro video game.

Buy on Epic Giftables.

5. AGATE; $35

Rock on: These fancy agate coasters will look solid resting under your glass.

Buy on Amazon.

6. ELEMENTS; $56.99

These glowing coasters are perfect for chemists, Breaking Bad fans, and anyone who forgot to pay their electric bill.

Buy on Amazon.

7. BUILDING BLOCKS; $19.99

Build your own coaster with this LEGO-esque design.

Buy on Amazon.

8. STAR TREK; $16.63

Star Trek ship coasters
Amazon

This ceramic set celebrates all the best ships from Star Trek.

Buy on Amazon.

9. DR. WHO; $22.99

Just make sure you don’t accidentally send your glass into a different time period when you set it down.

Buy on Amazon.

10. RILAKKUMA; $1.95

Rilakkuma coaster
Bonanza

Cover your counter space with the cute face of Rilakkuma.

Buy on Bonanza.

11. HARRY POTTER; $50

Set of wood burned coasters featuring the crest of each Harry Potter house
Etsy

All the houses are present in this set of wood coasters.

Buy on Etsy.

12. FALLOUT; $25

fallout coasters
Etsy

Just because it’s the end of the world doesn’t mean all manners go out the door: Never forget to use a coaster!

Buy on Etsy.

13. BRAIN; $19.99

This set comes with 10 coasters, each with a slice of brain specimen. When you’re not using them, you can stack them together to create a full brain.

Buy on Amazon.

14. THE LAST AIRBENDER; FROM $13

Aang and his entourage face off on these wooden coasters.

Buy on Etsy.

15. BUFFY AND CO; $20

Getting totally wigged by the idea of a stained table? All your favorite characters from Buffy the Vampire Slayer can give you an assist.

Buy on Etsy.

16. STUDIO GHIBLI; $25

Studio Ghibli Stone Tile Coasters
Etsy

These coasters feature scenes from the classics My Neighbor Totoro, Princess Mononoke, Spirited Away, and Howl's Moving Castle.

Buy on Etsy.

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15 Educational Facts About Old School
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Old School starred Luke Wilson as Mitch Martin, an attorney who—after catching his girlfriend cheating, and through some real estate and bitter dean-related circumstances—becomes the leader of a not-quite-official college fraternity. Along with his fellow thirtysomething friends Bernard (Vince Vaughn) and newlywed Frank (Will Ferrell), they end up having to fight for their right to maintain their status as a party-loving frat on campus.

The film, which was released 15 years ago today, marked Vaughn’s return to major comedies and Ferrell’s first major starring role after seven years on Saturday Night Live. Here are some facts about the movie for everyone, but particularly for my boy, Blue.

1. THE IDEA ORIGINATED WITH AN AD GUY.

Writer-director Todd Phillips was talking to a friend of his from the advertising industry named Court Crandall one day. Crandall had seen and enjoyed Phillips's movie Frat House (1998) and told his director buddy, “You know what would be funny is a movie about older guys who start a fraternity of their own.” After being told by Phillips to write it, he presented Phillips with a “loose version” of the finished product.

2. SOME OF THE FRAT SHENANIGANS WERE REAL.

While Crandall received the story credit for Old School, Phillips and Scot Armstrong received the credit for writing the script. Armstrong put his own college fraternity experiences into the script. “We were in Peoria, Illinois, so it was up to us to entertain ourselves," Armstrong shared in the movie's official production notes. "A lot of ideas for Old School came from things that really happened. When it was cold, everyone would go stir crazy and it inspired some moments of brilliance. Of course, my definition of ‘brilliance' might be different from other people's.”

3. IVAN REITMAN HELPED OUT.

Ivan Reitman, director of Stripes and Ghostbusters, was an executive producer on the film. Phillips and Armstrong wrote and rewrote every day for two months at Reitman’s house, an experience Phillips described as comedy writing “boot camp.”

4. THE STUDIO DIDN’T WANT VINCE VAUGHN.

Vince Vaughn in 'Old School' (2003)
DreamWorks

It didn’t seem to make a difference to DreamWorks that Phillips and Armstrong had written the role of Bernard with Vince Vaughn in mind—the studio didn't want him. After his breakout success in Swingers, Vaughn had taken roles in dramas like the 1998 remake of Psycho. “So when Todd Phillips wanted me for Old School, the studio didn’t want me,” Vaughn told Variety in 2015. “They didn’t think I could do comedy! They said, ‘He’s a dramatic actor from smaller films.’ Todd really had to push for me.”

5. RECYCLED SHOTS OF HARVARD UNIVERSITY WERE USED.

The film was mainly shot on the Westwood campus of UCLA. The aerial shots of the fictitious Harrison University, however, were of Harvard; they had been shot for Road Trip (2000).

6. VINCE VAUGHN FANS MIGHT RECOGNIZE THE CHURCH.

In the film, Frank gets married at Westminster Presbyterian Church in Pasadena, California. Vaughn and Owen Wilson were in that same church two years later for Wedding Crashers (2005).

7. WILL FERRELL SCARED MEMBERS OF A 24-HOUR GYM.

Frank’s streaking scene was shot on a city street. As Ferrell remembered it, one of the storefronts was a 24-hour gym with Stairmasters and treadmills in the window. “I was rehearsing in a robe, and all these people are in the gym, watching me. I asked one of the production assistants, ‘Shouldn’t we tell them I’m going to be naked?’ Sure enough, I dropped my robe and there were shrieks of pure horror. After the first take, nobody was at the window anymore. I took that as a sign of approval.”

8. FERRELL REALLY WAS NAKED.

Ferrell justified it by saying it showed his character falling off the wagon. “The fact that it made sense was the reason I was really into doing it, and why I was able to commit on that level," Ferrell told the BBC. "If it was just for the sake of doing a crazy shot, then I don't think it makes sense.” Still, Ferrell needed some liquid courage, and was intimidated by the presence of Snoop Dogg.

9. ROB CORDDRY WAS NOT NAKED, BUT HE STILL HAD TO SIGN AWAY HIS NUDITY RIGHTS.

Old School marked the first major film role for Rob Corddry, who at the time was best known as a correspondent for The Daily Show. He had a jewel bag around his private parts for his nude scene, but his butt made it into the final cut. He had to sign a nudity clause, which gave the film the right to use his naked image “in any part of the universe, in any form, even that which is not devised.”

10. SNOOP DOGG AGREED TO CAMEO SO HE COULD PLAY HUGGY BEAR IN STARSKY & HUTCH.

Phillips admitted to essentially bribing the hip-hop artist/actor, using Snoop Dogg’s desire to play the street informant in the modern movie adaptation of the classic TV show (which Phillips was also directing) to his advantage. “So when I went to him I said, 'I want you to do Huggy Bear,' he was really excited. And I said, 'Oh yeah, also will you do this little thing for me in Old School a little cameo?' So he kind of had to do it I think."

11. SNOOP WANTED TO HANG OUT WITH VINCE VAUGHN ON SET, BUT NOT LUKE WILSON.

Snoop Dogg in 'Old School' (2003)
Richard Foreman, Dreamworks

Vaughn and his friends accepted an invitation to hang out in Snoop Dogg’s trailer to play video games on the last day of shooting. Vaughn recalled seeing Luke Wilson later watching the news alone in his trailer; he had not been informed of the get-together.

12. WILSON WAS TEASED BY HIS CO-STARS.

Vaughn, Wilson, and Ferrell dubbed themselves “The Wolfpack”—years before Phillips directed The Hangover—because they would always make fun of each other. A particularly stinging exchange had Ferrell refer to Legally Blonde (which Wilson had starred in) as Legally Bland. Wilson said it didn’t make him feel great. Wilson retorted by telling Ferrell that "the transition from TV to the movies isn't a very easy one, so you might just want to keep one foot back in TV just in case this whole movie thing falls through!"

13. TERRY O’QUINN SCARED HIS SONS INTO THINKING THEY WERE TRIPPING.

Terry O’Quinn (who went on to play John Locke on Lost the following year) agreed to play Goldberg, uncredited, in what was a two-day job for him. He neglected to inform his sons he was in the movie, and when they saw it, one of them called their father. “I got a call from my sons one night, and they said, ‘What were you doing in Old School? We didn’t even know you were in it!’ They said, ‘We’re sitting there, and the first time we see you, it’s, like, in a reflection in a window. And when we saw it, and we both thought we were, like, tripping or something!’”

14. THE EARMUFFS WERE IMPROVISED.

Before filming, Vaughn worked with Ferrell to figure out their characters' backstories and how they knew each other; he credited that with helping him figure out who Bernard was, which led to several ad-libbed moments. “The earmuff scene where he swears in front of the kids, and then I tell the kid to earmuff, that all is off the cuff. But that stuff is a lot easier to do when you know who you are and your circumstances, and who your characters are,” Vaughn explained.

15. FERRELL AND VAUGHN DIDN’T LOVE A SCRIPT FOR A SEQUEL.

Armstrong had written Old School Dos in 2006, which saw the frat going to Spring Break. Ferrell said that he and Vaughn read the script but felt like they would just be “kind of doing the same thing again.” Wilson, on the other hand, was excited over the new script.

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