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Mario Will Star in Nintendo's First Traditional Smartphone Game

Nintendo has always prided itself on being at the forefront of the video game industry, but the company has been notoriously slow to adapt to the mobile gaming market. It took until this past spring for its first app, Miitomo, to debut for iOS and Android, with the slow pace causing unrest among shareholders. Miitomo isn't even a game—it's more of a social networking app that made very little impact on users. But now it looks like the company is finally all-in on mobile gaming, as it has officially announced that this December will see the debut of Super Mario Run for iOS. 

The title was announced by legendary game designer Shigeru Miyamoto during today's Apple event. As reported by The Verge, Miyamoto showed a demo of the game, which, contrary to the title, isn't just a clone of the countless infinite run games available on mobile. Instead, the demo showed a player jumping, stomping, and sprinting through a traditional-looking Mario level with graphics similar to the more recent DS titles

Since this was one of the big reveals at the Apple event, there is of course some important news for iOS lovers. Super Mario Run will be available exclusively through The App Store before being available on Android. When that happens is a mystery, as Kotaku is reporting that Nintendo only said, “We do intend to release the game on Android devices at some point in the future.”

Kotaku also has footage of the reveal and gameplay from Super Mario Run, which you can watch in the video below:

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Cahoots Malone
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Revisit Your Favorite '90s Screensaver With This Free Game
Cahoots Malone
Cahoots Malone

In the '90s, a significant amount of computing power was devoted to generating endless brick mazes on Windows 95. The screensaver has since become iconic, and now nostalgic Microsoft fans can relive it in a whole new way. As Motherboard reports, the animation has been re-imagined into a video game called Screensaver Subterfuge.

Instead of watching passively as your computer weaves through the maze, you’re leading the journey this time around. You play as a kid hacker who’s been charged with retrieving sensitive data hidden in the screensaver of Windows 95 before devious infomancers can get to it first. The gameplay is pretty simple: Use the arrow keys to navigate the halls and press Q and click the mouse to change their design. Finding a giant smiley face takes you to level two, and finding the briefcase icon ends the game. There are also lots of giant rats in this version of the screensaver.

Screensaver Subterfuge was designed by Cahoots Malone as part of the PROCJAM 2017 generative software showcase. You can download it for free for Windows, macOS, and Linux from his website, or if playing a game sounds like too much work, you can always watch videos of the old screensaver on a loop.

[h/t Motherboard]

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Brain Training Could Help Combat Hearing Loss, Study Suggests
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iStock

Contrary to what you might think, the hearing loss that accompanies getting older isn't entirely about your ears. Studies have found that as people get older, the parts of their brain that process speech slow down, and it becomes especially difficult to isolate one voice in a noisy environment. New research suggests there may be a way to help older people hear better: brain training.

The Verge reports that a new double-blind study published in Current Biology suggests that a video game could help older people improve their hearing ability. Though the study was too small to be conclusive, the results are notable in the wake of several large studies in the past few years that found that the brain-training games on apps like Luminosity don't improve cognitive skills in the real world. Most research on brain training games has found that while you might get better at the game, you probably won't be able to translate that skill to your real life.

In the current study, the researchers recruited 24 older adults, all of whom were long-term hearing-aid users, for eight weeks of video game training. The average age was 70. Musical training has been associated with stronger audio perception, so half of the participants were asked to play a game that asked them to identify subtle changes in tones—like you would hear in a piece of music—in order to piece together a puzzle, and the other half played a placebo game designed to test their memory. In the former, as the levels got more difficult, the background noise got louder. The researchers compare the task to a violinist tuning out the rest of the orchestra in order to listen to just their own instrument.

After eight weeks of playing their respective games around three-and-a-half hours a week, the group that played the placebo memory game didn't perform any better on a speech perception test that asked participants to identify sentences or words amid competing voices. But those who played the tone-changing puzzle game saw significant improvement in their ability to process speech in noise conditions close to what you'd hear in an average restaurant. The tone puzzle group were able to accurately identify 25 percent more words against loud background noise than before their training.

The training was more successful for some participants than others, and since this is only one small study, it's possible that as this kind of research progresses, researchers might find a more effective game design for this purpose. But the study shows that in specific instances, brain training games can benefit users. This kind of game can't eliminate the need for hearing aids, but it can help improve speech recognition in situations where hearing aids often fail (e.g., when there is more than one voice speaking). However, once the participants stopped playing the game for a few months, their gains disappeared, indicating that it would have to be a regular practice.

[h/t The Verge]

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