10 Electrifying Facts About Nikola Tesla

By Napoleon Sarony - postcard (radiographics.rsna.org), Public Domain, Wikimedia Commons

Nikola Tesla, who was born on this day in 1856, has long been a fascinating and enigmatic figure. While his contributions to science went underappreciated for years, his work is finally being recognized, and the compelling details of his personal life keep interest in him alive. Here are a few highlights from his intriguing life.

1. HE HAD A TREMENDOUS TALENT FOR VISUALIZING INVENTIONS—BUT WAS ALSO PRONE TO OTHER STRANGE VISIONS.

Tesla was able to visualize objects, including inventions he was building, in his head, down to the minutest detail. His method of working was pretty unorthodox compared to other inventors, as he rarely created sketches or drawings, relying instead on the power of his own imagination to work out details. Beginning in early childhood, Tesla experienced flashes of light, which were sometimes followed by inspiration or solutions to problems. These visions could sometimes take on the character of a spiritual experience, but Tesla, a man of science, discounted any such interpretation, valuing them only for their scientific benefit. 

2. HE PIONEERED MANY SIGNIFICANT MODERN INVENTIONS BEYOND ALTERNATING CURRENT.

For many, Tesla is associated with the “War of the Currents”—waged with onetime employer and later rival Thomas Edison—over the form of electricity that would become standard. Edison championed direct current, or DC, while Tesla and ally George Westinghouse fought for alternating current, or AC. AC, of course, eventually won out over DC, despite Edison’s attempts to malign Tesla’s invention by pushing the electric chair as a method of execution to show how dangerous AC was. However, Tesla also conducted pioneering work in electric light, electric motors, radio, x-ray, remote control, radar, wireless communications, and robotics, and created his famous transformer, the Tesla coil. Tesla was in many cases not properly recognized for his contributions, with other inventors receiving credit for improving on what he began. He obtained around 300 patents in his lifetime.

3. HE HAD EXTREMELY REGULAR, EVEN OBSESSIVE-COMPULSIVE, HABITS, AND WAS A GERMAPHOBE.

Wikimedia Commons // Public Domain

Throughout his life, Tesla displayed a formidable work ethic, keeping a regimented schedule. Some claim he slept only two hours a night. He often took his dinner at the same table at Delmonico’s in New York, and later at the Waldorf-Astoria hotel. He had an all-consuming fear of germs and required a stack of 18 napkins. He was obsessed with the number three, and was prone to carrying out compulsive rituals related to three. When he was young, he would develop a fit at the sight of pearls, and couldn’t bear to touch hair.

4. HE CLAIMED TO HAVE NEARLY CREATED AN EARTHQUAKE IN MANHATTAN.

Tesla’s electro-mechanical oscillator, a steam-powered electrical generator, was developed as a possible replacement for inefficient steam engines used to turn generators, but couldn't compete with steam turbines. Tesla reportedly regaled friends with a tale in which his experiments with the oscillator at his lab at 46 East Houston Street in Manhattan set off vibrations that generated a resonance in several neighboring buildings, shaking the ground and prompting calls to police. When the machine began oscillating at the resonance frequency of his own building, Tesla surmised that he was in danger of creating an earthquake, and allegedly smashed the device with a sledgehammer. The claims—which earned the machine the nickname “Tesla’s Earthquake Machine”—were later debunked by Mythbusters (the team felt vibrations from hundreds of feet away using a re-creation of Tesla's machine, but didn't create any earthquakes).

5. HE ELECTRIFIED BUTTERFLIES AND BLEW OUT POWER STATIONS IN COLORADO.

Tesla moved his operations near Colorado Springs in 1899 in order to take advantage of the great amount of space available for experimentation and the free supply of AC power he had been offered there by the El Paso Power Company—and because he believed the thin atmosphere might be conducive to his goal of wireless power transmission. Experiments in a lab with an 80-foot tower, 142-foot metal mast, and enormous Tesla coil formed massive bolts of artificial lightning that supposedly created thunder and errant sparks 15 miles away, surprising people and frightening horses, and surrounding butterflies with halos of St. Elmo’s fire. The bolts also blew out dynamos at a local power company and caused a blackout. It’s not clear if Tesla succeeded in the wireless transmission of power, however.

6. HE WAS A SNAPPY DRESSER AND ATTRACTED THE LADIES.

By all accounts, Tesla was a striking individual. At 6 foot 2 and just over 140 pounds, he was very tall and slender, with dark, deep-set eyes. He was also a fashionable and fastidious dresser, and while he could be reclusive while deeply engaged in work, he was fascinating company when he felt like being social. Not only did he attract the friendship of famous people like Mark Twain, but he also drew the attentions of women, some of whom confessed to being “madly in love” with him. Much of Tesla’s personal life remains a mystery, however, and he never married.

7. HE DIDN’T REALLY SIT IN A ROOM SURROUNDED BY LIGHTNING BOLTS.

That famous photo of Tesla sitting on a chair in his laboratory and calmly examining his notes while tremendous bolts of lightning flash around him was likely the result of a double exposure. Yet the image, taken at his Colorado lab and used as publicity to generate capital for new projects, captures the public’s fascination with a scientist whose prowess made him seem a magician to many. 

8. HE WANTED TO ILLUMINATE THE ENTIRE EARTH, LITERALLY.

Tesla believed that his work had the potential to light the Earth’s atmosphere, banishing darkness and bringing in a new era of light. He theorized that gases in Earth’s upper atmosphere were capable of carrying high-frequency electrical currents, and successful transmission of such currents there could create a “terrestrial night light” that would make shipping lanes and airports safer and illuminate whole cities. But like most of Tesla’s loftier aims, this goal was never realized, and its possibility remains unproven. 

9. THE SECRET PURPOSE OF HIS GIANT TOWER ON LONG ISLAND WAS THE WIRELESS TRANSMISSION OF POWER.

Wikimedia Commons // Public Domain

As the 20th century arrived, Tesla was locked in a race with Italian inventor Guglielmo Marconi to be the first to transmit messages across the Atlantic Ocean. Tesla began securing funding, much of it coming from financier J.P. Morgan, to build a wireless transmission station on Long Island with a massive, 186-foot tower. The station would be called Wardenclyffe. Tesla, however, had his own agenda. He wanted to use Wardenclyffe to fulfill his long-held dream of transmitting electricity wirelessly. When Marconi beat Tesla to the punch in 1901, transmitting the letter s across the Atlantic with much more modest equipment, Tesla was forced to reveal his ulterior motives to Morgan and to beg for additional funding to complete his tower. Morgan, however, indicated that he was no longer interested in the project and pulled his support. This move, along with other factors, would ultimately spell the project’s doom. 

10. WARDENCLYFFE IS BEING TURNED INTO A MUSEUM.

Wardenclyffe fell into disrepair after the collapse of Tesla’s ambitions there and destruction of its tower in 1917. The main building, designed by architect Stanford White, remained and was alternately left abandoned or used for industrial purposes. Nonprofit group The Tesla Science Center at Wardenclyffe began a successful crowdfunding campaign in 2012 with the goal of buying the property, and closed the deal in 2013. A plan is underway to convert the site into a Tesla museum and science education center, with work ongoing. The site is not yet open to the public, but visitors are allowed for special events, like Tesla’s birthday celebration in July. 

7 Fast Facts About RollerCoaster Tycoon

Amazon
Amazon

For Windows gamers, 1999 was dominated by RollerCoaster Tycoon, a now-classic strategy and building game that tasked users with erecting an amusement park and gauging the popularity of rides while maintaining a profit margin and keeping patrons from barfing all over the landscape. For the game’s 20th anniversary, check out some facts about its origins, its association with pizza, and how it became a pinball machine.

1. The first RollerCoaster Tycoon sold 4 million copies.

RollerCoaster Tycoon was the brainchild of Scottish programmer Chris Sawyer, who had enjoyed success with his line of Transport Tycoon games in the 1990s that allowed players to build and operate their own railroad, truck, and ship lines. Sawyer decided to marry that concept with his love of roller coasters. An independent effort—Sawyer enlisted only two collaborators, artist Simon Foster and musician Allister Brimble—the first Tycoon game that was released in 1999 sold a staggering 4 million copies.

2. RollerCoaster Tycoon came free with frozen pizza.

In the early 2000s, packaged food companies offered products that came with promotional offers for CD-ROMs. In 2003, Pillsbury offered a free copy of RollerCoaster Tycoon to anyone who sent in proof of purchase barcodes from specially-marked boxes of Totino’s Pizza Rolls or Pillsbury Toaster Strudel.

3. There’s a RollerCoaster Tycoon pinball machine.

A pinball machine released to coincide with 2002’s RollerCoaster Tycoon 2 took the spiraling coasters of the game and put them under glass. Players could try and direct the pinball—a substitute for the park guest—around and through coasters like The Flying Ghost and The Rocket.

4. RollerCoaster Tycoon helped inspire Minecraft.

If you or a loved one has spent countless hours absorbed in the popular world-building game Minecraft, you have RollerCoaster Tycoon to thank. Minecraft creator Markus Persson was a fan of Tycoon for the way it allowed players to construct elaborate designs. He also enjoyed Dungeon Keeper, which had a fantasy element. Together, the two games encouraged him to develop Minecraft. The game debuted in 2009 and went on to become one of the biggest interactive success stories of all time.

5. RollerCoaster Tycoon inspired real roller coaster designers.

The laborious construction undertaken by players of RollerCoaster Tycoon weaned a number of players on the excitement of the amusement industry. Park designers hoping to break into the industry have used screen shots from the game as examples of their design prowess at trade shows.

6. You can get a spooky update of RollerCoaster Tycoon in time for Halloween.

Atari distributes an Android and iOS version of RollerCoaster Tycoon for mobile phone users. For 2019, the company is offering a Six Flags Fright Fest update to the game that adds a Halloween component. Players can add Skull Mountain, an actual Six Flags coaster, as well as a Demon Rock statue.

7. A RollerCoaster Tycoon fan spent 10 years building a park.

In 2017, a Reddit user declared he was finished building out his own custom park on RollerCoaster Tycoon 2. The 34 coasters and 255 attractions were all minutely detailed, offering a sprawling virtual park with themed areas covering everything from Egyptian attractions to a forest. In comparison, it took only four years to build the actual Disney World in Orlando, Florida.

10 Wild Scooby-Doo Fan Theories

Warner Home Video
Warner Home Video

For 50 years, the hard-working teens (and dog) of Mystery, Inc. have been investigating the paranormal. What began as a single Hanna-Barbera cartoon series—Scooby Doo, Where Are You!—in the 1960s quickly morphed into a franchise with multiple spin-off shows, comic books, and a few questionable movies. That adds up to a lot of spooky stories, which have inspired fans to come up with their own creepy (or just plain crazed) tales about Scooby and the gang. Here are some of their best theories, including one that somehow connects to Patrick Stewart.

1. Scooby is a Soviet space dog.

For all the cases that Fred, Daphne, Velma, and Shaggy solved, they never got to the bottom of the show’s most enduring mystery: How and why does Scooby Doo talk? Some fans think he can’t really speak—that it’s just something his buddy Shaggy imagines while he’s high. But one Redditor has a much more complicated and compelling theory based on the show’s 1960s setting. At that time, America and the USSR were locked in the so-called “Space Race,” competing to see who could claim the first achievements in spaceflight. The Russians famously shot Yuri Gagarin into the stratosphere in 1961, but he wasn’t the first Soviet in space. Canine cosmonauts like Laika beat him by several years, and if the USSR was willing to put a dog in a rocket, who’s to say they didn’t experiment on him first?

According to this fan theory, Scooby is a runaway from the Soviets’ classified space dog program, designed to breed pups capable of operating satellites and understanding radio commands. Scooby was the best of the bunch, the rare test subject who could understand and imitate human speech. Naturally, one of the scientists got attached and defected with Scooby to the USA. When that scientist died, Scooby found a new family with a group of friendly teenagers. But the CIA never stopped searching for this Soviet wunderpup, which is why Mystery, Inc. is constantly traveling by van—and why the original show is called Scooby Doo, Where Are You!

2. The show takes place during an economic depression.

A still from 'Scooby Doo, Where Are You!'
Warner Home Video

A classic Scooby-Doo mystery might take place at a theme park, museum, or mine—so long as it’s grimy and deserted. That’s a weird coincidence when you think about it: why are all these places so rundown? Well, that tends to happen when you’re weathering a financial collapse, and many clues indicate that’s just what’s happening in the world of Scooby-Doo. The towns he and his friends visit never seem to be doing well. No one has any money: Not the many scientists posing as monsters for cash, not the operators of every haunted attraction the gang investigates, and certainly not Shaggy and Scooby, who gorge on dog treats and lose their minds whenever they so much as smell a burger.

3. Mystery, Inc. is actually a cult.

Let’s break down the core members of the gang: You have Fred, the handsome and friendly frontman of the group. Then there’s Daphne, the fashionable and pretty one who mostly follows Fred around. Velma has the brains and Shaggy has full-blown conversations with a dog. When you really think about, doesn’t this all sound a bit like a cult? Fred would obviously be the cult leader, who recruits groupies like Daphne to obey his every command. Velma’s intelligence makes her a useful addition, and she could also be seeking acceptance from the “cool” kids. As for Shaggy, well, men who claim dogs can talk to them have a famously disturbing history—much like cult members.

4. They’re all draft dodgers.

Scooby Doo, Where Are You! premiered in 1969. Also happening that year? The Vietnam War. As able-bodied men (seemingly) over 18, Fred and Shaggy would both be eligible for the draft, which begs the obvious question: is Mystery, Inc. just a bunch of draft dodgers? The boys could be driving that van straight to Canada to avoid deployment, along with Fred’s fiancée Daphne and their antiwar activist friend Velma. Scooby’s stance on the war remains unclear, but he’s along for the ride.

5. Scooby Snacks alter your genes.

What if Scooby’s preferred treat is really a steroid capable of editing genetic code? It would explain why Scooby—and other members of his canine family, like Scrappy-Doo and Scooby-Dum—can talk, as well as their ability to perform “completely ridiculous stunts.” (Also, if Scrappy-Doo is on steroids, it would explain why he’s always trying to fight.) But what about its effect on humans? As far as we know, Shaggy is the only person who eats Scooby Snacks, and he seems to have a freakishly high metabolism, considering the mile-high sandwiches he eats and his super skinny frame.

6. Fred drives the Mystery Machine because the real owner is too high.

Whenever the gang piles into the Mystery Machine, there’s only one person behind the wheel: Fred. Mystery, Inc.’s de facto leader is constantly driving his friends from one haunted house to the next, which would imply that the Mystery Machine is his car. But why would a clean-shaven, preppy kid like Fred own a lime green van with flowers plastered over the doors? That car obviously belongs to a hippie, and in this group, that’s Shaggy. His hippie lifestyle, however, may be the reason Shaggy never drives. He’s either lost his license from driving under the influence, or Fred is worried he will, so someone else serves as his designated driver.

7. Shaggy is Captain America’s son.

This theory starts with small coincidences, like the fact that Norville “Shaggy” Rogers and Steve Rogers share a last name. Then it builds to something bigger when you factor in a detail from Captain America: The Winter Soldier. While out on a morning run, Sam Wilson (a.k.a. Falcon) claims that Steve can run 13 miles in half an hour, a rate that breaks down to 26 mph. Shaggy, meanwhile, frequently keeps pace with Scooby, a Great Dane. Those dogs run up to 30 mph. Ergo, Shaggy is Steve’s son.

8. Monsters really do exist in the Scooby-Doo universe.

A still from 'Scooby Doo, Where Are You!'
Warner Home Video

Each time the gang catches a new “monster,” it always turns out to be a human in disguise, grumbling about how they “would’ve gotten away with it, if it weren’t for you meddling kids.” Monsters, the show tells us over and over again, are not real. But this Reddit theory poses an important question: If monsters don’t exist, why is there a business dedicated to catching the fake ones? The fact that Mystery, Inc. keeps getting calls implies that “supernatural fraud” is an entire category of crime, one that wouldn’t make sense or work if people didn’t believe in monsters. Everyone in the Scooby-Doo universe also seems to accept monsters as a normal and everyday occurrence, suggesting that monsters are real—the gang has just never caught one.

9. Shaggy and Scooby are actors.

When danger calls, Shaggy and Scooby tend to run the other way. But what if the group’s most cowardly members were actually actors pretending to be scared of ghosts, monsters, and other paranormal entities? According to this fan theory, Shaggy and Scooby are faking their over-the-top fear in order to draw the monsters out. By posing as easy targets, they know they’ll get spooked first, and thus make it easier for Mystery, Inc. to trap the ghost/witch/pirate. That’s why Fred always pairs Shaggy with Scooby when they split up to investigate, and it’s why after many years of investigating the supernatural, the two of them still don’t seem remotely used to it.

10. Green Room is just a gritty Scooby-Doo reboot.

The 2015 horror movie Green Room is about a band with a van that squares off against an evil old Nazi. The Scooby-Doo franchise is about a team (that was supposed to be a band) with a van that squares off against evil old men (who could also, theoretically, be Nazis). You do the math.

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