'Pac-Man' Fitness Band Turns the Old-School Video Game Into a Workout

Ever wish there was a toy that combined beloved fads from the ‘80s and ‘90s with the technology of today? Well, the new Moff Band Pac-Man game does just that. Ostensibly a fitness game, the Moff Band is a slap bracelet that lets you control a game of Pac-Man by swinging your arms around. 

The game was presented at the Consumer Electronics Show (CES) in Las Vegas this week, where journalists were allowed to test it out for the first time. According to Mashable, the game does give players a real workout: “I did feel the burn in my arms as I swung them around, so I guess the Moff Band succeeded in tricking me into exercising,” one contributor wrote. 

To create the fitness band, Moff teamed up with Bandai Namco Entertainment, who provided the rights to their classic Pac-Man game. To play, users simply slap on the wrist band, and move their arms up, down, left, and right to control a Pac-Man game on an iPad screen (you need an iPad, smartphone, and Moff Band to play at home). The band is bluetooth-equipped and has internal sensors that gauge in which direction you’re moving your arms.

The game seems like a fun, if goofy, way to get people to exercise, and the trailer for the Moff Band reflects the product's retro and playful spirit. Check it out above.

[h/t: Mashable]

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The Evolution of "Two" in the Indo-European Language Family
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The Indo-European language family includes most of the languages of Europe as well as many languages in Asia. There is a long research tradition that has shown, though careful historical comparison, that languages spanning a huge linguistic and geographical range, from French to Greek to Russian to Hindi to Persian, are all related to each other and sprung from a common source, Proto-Indo-European. One of the techniques for studying the relationship of the different languages to each other is to look at the similarities between individual words and work out the sound changes that led from one language to the next.

This diagram, submitted to Reddit by user IronChestplate1, shows the word for two in various Indo-European languages. (The “proto” versions, marked with an asterisk, are hypothesized forms, built by working backward from historical evidence.) The languages cluster around certain common features, but the words are all strikingly similar, especially when you consider the words for two in languages outside the Indo-European family: iki (Turkish), èjì (Yoruba), ni (Japanese), kaksi (Finnish), etc. There are many possible forms two could take, but in this particular group of languages it is extremely limited. What are the chances of that happening by accident? Once you see it laid out like this, it doesn’t take much to put *dwóh and *dwóh together.

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Nintendo made news this week by subtly announcing that Mario is no longer a plumber. In fact, they're really downplaying his whole plumbing career. On the character's Japanese-language bio, the company says, "He also seems to have worked as a plumber a long time ago."

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