Marvel Studios
Marvel Studios

10 Highest-Grossing Movie Franchises of All Time

Marvel Studios
Marvel Studios

Months before Avengers: Infinity War even opened, box office analysts were predicting big things from the super-sized Marvel team-up. But even the most enthusiastic prognosticators seemed to underestimate the film, which managed to smash all previous global opening weekend records with its massive $630 million haul.

While it’s still got a ways to go to make more than the original The Avengers film earned in 2012, this latest film in the Marvel Cinematic Universe will only ensure the franchise's dominance over all other film series well into 2018 and beyond. (Yes, Star Wars included.) Here are the 10 highest-grossing movie franchises of all time, based on worldwide box office stats, courtesy of The Numbers.

1. MARVEL CINEMATIC UNIVERSE

Worldwide Gross: $15,482,764,918

Though it seems a bit unfair, the whole of the Marvel Cinematic Universe—including The Avengers, Iron Man, Captain America, and Guardians of the Galaxy movies—is officially a single franchise in Hollywood's eyes. Which makes it a tough one to beat, with 19 films (and counting) in the past 10 years, led (financially-speaking) by The Avengers ($1,519,479,547), Avengers: Age of Ultron ($1,408,218,722), and Black Panther ($1,333,109,489). Ant-Man and the Wasp will hit theaters in July, followed by Captain Marvel in early 2019.

2. STAR WARS

Daisy Ridley and Mark Hamill in 'Star Wars: The Last Jedi'
Jonathan Olley, Lucasfilm

Worldwide Gross: $8,926,772,232

Though it's been more than 40 years since the original Star Wars film hit theaters and entranced moviegoers, since Disney purchased the franchise in 2012, they've been making up for lost time with new entries in the original space opera, plus a bunch of standalone series—including a recently announced new one courtesy of Game of Thrones creators David Benioff and D.B. Weiss. While it may take the Mouse House a couple of years to match Marvel's quantity of films, at the rate they're cranking them out, we probably won't have too long to wait. Solo: A Star Wars Story arrives in theaters on May 25, 2018.

3. HARRY POTTER

Worldwide Gross: $8,532,684,345

The big-screen incarnation of J. K. Rowling’s boy wizard has proven to be just as profitable as the book version. Since 2001, nine movie adaptations have been released, beginning with Harry Potter and the Sorcerer’s Stone. While nearly all of them—including 2016's Fantastic Beasts and Where to Find Them—have approached the $1 billion mark, 2011's Harry Potter and the Deathly Hallows: Part II brought in the biggest profit, with a worldwide take of $1,341,511,219. With two more Fantastic Beasts movies on the way in the next two years—Fantastic Beasts: The Crimes of Grindelwald drops on November 16, 2018—his box office behemoth shows no signs of slowing down.

4. JAMES BOND

Daniel Craig stars at James Bond in 'Spectre' (2015)
Metro-Goldwyn-Mayer Pictures/Columbia Pictures/EON Productions

Worldwide Gross: $7,077,929,291

While "Who will play the next James Bond?" is a question as old as this movie franchise itself, one thing that's never in question is 007's ability to attract an audience—and he only seems to be getting better with age. Bond's Daniel Craig era has seen some of its most critically acclaimed, and profitable, entries in the series, which kicked off in 1963 with Dr. No. But the franchise’s high position on this list is largely thanks to 2012’s Skyfall, which earned $1,110,526,981 around the world.

5. THE LORD OF THE RINGS

Worldwide Gross: $5,895,804,182

First, it’s important to note that Peter Jackson’s Middle Earth franchise includes not just The Lord of the Rings trilogy, but all three of The Hobbit movies as well. While the former series might be the more critically acclaimed of the two, when all is said and done, both series contributed to the franchise’s position here: Among the six films, 2003’s The Lord of the Rings: The Return of the King ($1,141,403,341) and 2012’s The Hobbit: An Unexpected Journey ($1,017,003,568) are the two biggest moneymakers.

6. FAST AND THE FURIOUS

Worldwide Gross: $5,139,434,105

It’s possible that even the producers of the Fast and the Furious series themselves are a little surprised by just how popular the franchise has become, with eight adrenaline-fueled films that seem to grow more popular with each entry. While the first film in the series, 2001’s The Fast and the Furious, made a respectable $206,512,310, 2017's The Fate of the Furious made nearly six times that amount—a grand total of $1,237,466,026. So it should come as no surprise that two more are already in the works.

7. X-MEN

Stephen Merchant and Hugh Jackman in 'Logan' (2017)
Ben Rothstein - © 2017 Marvel. TM and © 2017 Twentieth Century Fox Film Corporation

Worldwide Gross: $5,016,911,347

Though the X-Men are a Marvel creation, they're treated as their very own (mutant) entity in the box office world. Which is particularly impressive when you consider that the franchise's 10 films will be have generated enough dough on their own to compete at the same level as their cinematic parent. While 2017's Logan made an impressive $615,577,068 at the box office—and managed to be that rare comic book movie that scored an Oscar nomination for its script—it's Ryan Reynolds's Deadpool that's leading this series in box office dollars, with a worldwide gross of $801,029,249 on the first movie. Given the excitement that's already surrounding May's sequel, expect that number to climb even higher. And quickly.

8. SPIDER-MAN

Worldwide Gross: $4,858,774,307

Sam Raimi’s 2002 Spider-Man kicked off a new era in comic book moviemaking with its audience-friendly mix of action, humor, and just a little camp. His final film for the series, Spider-Man 3, earned the most money of the bunch, with a box office total of $894,860,230. Two reboots later, audiences don't seem to be tiring of the ever-changing web-slinger; 2017's Spider-Man: Homecoming took in a not-too-shabby $880,206,511 (and a sequel is already in production for 2019).

9. BATMAN


© TM & DC Comics/Warner Bros. Entertainment Inc.

Worldwide Gross: $4,572,000,197

Though the final tally above represents more than a quarter-century of Batman movies—going back to Tim Burton and Michael Keaton’s 1989 original and spanning the less memorable Val Kilmer and George Clooney years—the real earnings in this franchise have come from Christopher Nolan’s reboots. In fact, 2012’s The Dark Knight Rises earned $1,084,439,099 on its own, accounting for nearly one-quarter of the franchise's entire haul. And in case you're wondering: yes, 2016's Batman v Superman: Dawn of Justice is officially part of the franchise.

10. PIRATES OF THE CARIBBEAN

Worldwide Gross: $4,505,013,091

First it was a Disney theme park ride, then it was a box office smash success and one of the few times that Johnny Depp agreed to make a truly “commercial” film. But over the course of nearly 15 years, from 2003 to 2017, the swashbuckling series has managed to plunder more than $4.5 billion in ticket sales—even if its most recent entry, 2017's Dead Man Tell No Tales, was one of its least impressive earners with (a still-impressive) $794,758,876. At the time, no additional films are on the docket.

All figures courtesy of The Numbers.

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10 Fast Facts About Cars
Pixar
Pixar

Pixar’s Cars was released on this day 12 years ago. So put on your helmets, rev those engines, and let’s take a look at some behind-the-scenes facts about the Oscar-winning animation studio’s fastest-moving film.

1. IT WAS ORIGINALLY AN UGLY DUCKLING-TYPE STORY ABOUT AN ELECTRIC CAR.

Cars started off life as Little Yellow Car, about an electric car that faces prejudice from its gas-guzzling counterparts. Pixar animator/artist Jorgen Klubien, who developed the story during production on A Bug’s Life, was inspired by real-life automotive history from his home country of Denmark.

“In the 1980s some enthusiastic folks got the idea of making a three-wheeled one-person car that ran on electricity,” said Klubien. “They put it into production and it worked great in the city, but out on the highway it was too slow. People also thought the car was ugly. I thought the electric car was ahead of its time, and it struck me as odd that my fellow Danes didn’t agree. It reminded me of The Ugly Duckling by Hans Christian Andersen. This famous Danish character wasn’t accepted at first, but in the end it proved to be right on the money.”

The story was deemed too slight to carry an entire movie, but the small-town setting remained an inspiration.

2. ITS CO-WRITER/DIRECTOR PASSED AWAY DURING PRODUCTION.

Cars is dedicated to Joe Ranft, the film's co-writer and co-director, who died in a car accident on August 16, 2005—while Cars was still in production. Tim Burton’s Corpse Bride (2005), which Ranft executive produced, is also dedicated to him.

3. MATER IS BASED ON A REAL-LIFE NASCAR ENTHUSIAST.

The country bumpkin tow truck Mater got his name from NASCAR superfan Douglas “Mater” Keever, whom the filmmakers met while on a research trip to North Carolina’s Lowe’s Motor Speedway (now called the Charlotte Motor Speedway). Keever has a voice cameo in the film, as the motor home who says “Well dip me in axle grease and call me slick” early in the film. (Keever improvised the line, which was originally “Well dip me in axle grease and call me lubrication.” Producer Darla Anderson opted to change it, Keever speculated, because “maybe she thought it sounded sexual, I don’t know.”)

4. MANY AUTO WORLD LUMINARIES LENT THEIR VOCAL TALENTS.

Reigning racing champ Strip “The King” Weathers is voiced by legendary racer Richard Petty, who has the same nickname as his animated counterpart. Weathers’s wife, credited as “Mrs. The King,” is voiced by Petty’s wife, Lynda Petty. Several other automotive notables contribute their vocal talents: announcer/former racer Darrell Waltrip plays “Darrell Cartrip”; Tom and Ray Magliozzi, hosts of NPR’s radio show Car Talk, voice Lightning McQueen’s sponsors, Rusty and Dusty Rust-eze; and racers Michael Schumacher, Mario Andretti, and Dale Earnhardt, Jr. voice automotive versions of themselves. (Despite voicing announcer “Bob Cutlass,” sports analyst Bob Costas doesn’t actually cover racing.)

5. SEVERAL ACTORS CHANGED FOR INTERNATIONAL RELEASES.

For Cars’ UK release, Jeremy Piven was replaced as the voice of Lightning McQueen’s never-seen agent Harv by Top Gear co-host Jeremy Clarkson. “The King” was also voiced by different racers in some international releases, as Richard Petty isn’t as well known outside of the United States. In Germany, The King is voiced by Formula One champ Niki Lauda, while in Spain he is Formula One’s Fernando Alonso.

6. MOST CHARACTERS ARE BASED ON REAL CARS.

Lightning McQueen, Mater, and Chick Hicks are all original Pixar designs, but most of the other characters are based on existing cars. Among them are Doc Hudson (1951 Hudson Hornet), Ramone the body paint specialist (1959 Chevy Impala), tire salesman Luigi (1959 Fiat 500), hippie Fillmore (1960 Volkswagen Microbus), military surplus store owner Sarge (1942 Willys Jeep), and Mack, the truck that drives Lightning around (Mack Superliner). Sally, as a 2002 Porsche 911 Carrera, is the only Radiator Springs character modeled after a contemporary car.

7. IT BROUGHT A NEW STANDARD OF REALISM TO ANIMATED FILMS.

Cars was the first Pixar feature to utilize a technique known as “ray tracing,” which properly renders the way light passes through and collides with surfaces. More simply, it enables artists to accurately depict reflections without having to go through and “paint” them individually. Ray tracing takes up a massive amount of computer power; as a result, each frame (or about 1/24th of a second) of Cars took an average of 17 hours to render. Some frames took up to a week.

8. IT WAS PAUL NEWMAN’S FINAL FILM—AND HIS HIGHEST-GROSSING.

Cars marks the final film of Paul Newman, who in addition to being an actor/entrepreneur/philanthropist also became a racing enthusiast after starring in the 1969 racing drama Winning. Cars is also the highest-grossing film of Newman’s career (not adjusted for inflation).

9. ONE OF LIGHTNING MCQUEEN’S CHARACTER INSPIRATIONS WAS KID ROCK.

To help get a handle on the character of rookie racing sensation Lightning McQueen, directing animator James Ford Murphy “put together a series of little bios of great personalities that were really cocky but really likeable.” Among the people he pulled inspiration from were sportsmen Muhammad Ali, Charles Barkley, and Joe Namath, plus musician Kid Rock.

10. YOU CAN VISIT THE MOUNTAIN RANGE THAT SURROUNDS RADIATOR SPRINGS IN REAL LIFE (SORT OF).

The mountain range surrounding Radiator Springs is inspired by the real-life Cadillac Ranch, an outdoor art installation located outside Amarillo, Texas that consists of heavily spray-painted Cadillacs, half-buried facedown in the ground.

Additional Source: The Pixar Touch, by David A. Price

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10 Surprising Facts About Fallout
Mike Windle/Getty Images for Bethesda
Mike Windle/Getty Images for Bethesda

On the surface, the pervasive violence, nightmarish difficulty, and dark humor of the Fallout series should have relegated it to niche status. But it’s that exact combination (along with the ability to have your very own handheld nuke launcher) that’s helped it become one of the most acclaimed series in the gaming industry over the last 20 years.

Set in a post-apocalyptic world where mutants, cannibals, and raiders descend upon you in waves, the Fallout franchise has come to define the modern role-playing game, from its first iteration at Interplay Entertainment to its modern installments at Bethesda Softworks. As gamers anticipate the next entry in the series, Fallout 76, take a look at 10 facts about this iconic series.

1. IT’S A SPIRITUAL SUCCESSOR TO WASTELAND.

Before Interplay’s original Fallout came out, the studio already visited a war-torn nightmare of a world in 1988’s Wasteland. In this RPG on the PC, players took on the role of the Desert Rangers, a team tasked with roaming what’s left of the Southwest United States while battling any warring factions they came across.

When Interplay couldn’t pry the rights to Wasteland away from distributor Electronic Arts for a sequel, director Timothy Cain and his team crafted a brand-new IP that focused on mainly the same nuclear-scorched principles. Though a number of titles were batted around—including Vault 13—the team eventually settled on Fallout, which was a name suggested by Interplay head Brian Fargo.

2. THE POST-APOCALYPSE WASN’T THE FIRST SETTING DISCUSSED.

Fallout is defined by its setting—the war-torn streets, smoldering husks of civilization, and retro-futuristic vibe all helped make this franchise stand out from its competition. But this world wasn’t Cain’s first idea. According to a feature article on Polygon, Cain originally toyed with the type of traditional fantasy RPG that had defined the genre during the 1990s. The next idea was to let you play as time-traveling dinosaurs, which is obviously never a wrong choice. Eventually, though, the team settled on the post-apocalyptic theme that has stayed with the franchise ever since.

3. THEN THE WHOLE THING WAS ALMOST DERAILED BY D&D.

Though the team finally nailed down the world, it didn’t mean Fallout was a sure thing. At one point during production, Interplay got the rights to release games based on the Dungeons & Dragons franchise, and the company wanted to scrap Fallout and move the team onto the more traditional RPG title.

In an interview with Polygon, Cain said he actually had to beg the higher-ups to allow him to continue with his game. The same thing would happen again when Interplay wanted Cain to reconfigure the game into a multi-player RPG to piggyback off the success of Diablo. Again, Cain’s vision prevailed.

4. THERE WAS ALMOST A COMPLETELY DIFFERENT FALLOUT 3.

After the success of Fallout 2 in 1998, Black Isle Studios—working under Interplay—began prepping a third installment, codenamed Van Buren. Like the first two installments, this one would be an isometric RPG in the Wasteland where the player takes control of an escaped prisoner who winds up attempting to stop (or help) a rogue scientist’s plan to “purify” society via an attack from an orbital nuclear missile system.

The project was canceled, and soon Black Isle Studios would be axed and the Fallout property would land at Bethesda. However, a tech demo of the original Fallout 3 did land online a few years back.

5. THE GAMES ARE STACKED WITH SCI-FI EASTER EGGS.

The Wasteland is littered with more than just burned-out buildings and scattered remnants of humanity; it’s also home to Easter eggs and homages to nearly every major sci-fi property in existence.

In the original game, for instance, players can stumble upon a familiar blue callbox that disappears into thin air—a callback to the TARDIS from Doctor Who. There’s also the sight of a post-apocalyptic wanderer traveling the wasteland with his dog from Fallout 3 that is an unmistakable homage to the Mad Max series. And if you stumble upon a refrigerator in the desert in Fallout: New Vegas, look inside—you might find the skeletal remains of Indiana Jones as a nod to the infamous nuke scene in Kingdom of the Crystal Skull.

And that’s just the beginning. If you take your time to really explore the world of these games, you’ll find shout-outs to Planet of the Apes, The Hitchhiker’s Guide to the Galaxy, Jaws, Star Wars, and countless others.

6. FALLOUT 3 HAD ISSUES IN AUSTRALIA AND INDIA.

When Bethesda took control of the series for 2008’s Fallout 3, the studio retained its high level of violence, profanity, and all-around sacrilege. So it was only inevitable when governments started to take notice.

In Australia, the game was faced with a ban due to the fact that the player could use, and get addicted to, morphine. Instead of losing this sizable market, Bethesda changed the name of the drug to the fictional “Med-X” after the Aussie government took issue with a player getting addicted to (and possibly even glorifying) a real drug. This change wasn’t just reflected in Australia but in every region, turning Med-X into part of Wasteland lore.

The controversy continued in India, where the game simply wasn’t released at all because of issues stemming from “cultural sensitivities.”

7. FALLOUT 4’S SCRIPT TOTALED 13,000 LINES OF DIALOGUE FOR THE MAIN ACTORS.

In previous games in the series, the main characters never spoke; they were voiceless protagonists in a world of fully-voiced supporting characters and villains. But in Fallout 4, Bethesda took away that ambiguity in favor of fully voiced heroes. They hired both a male and female voice actor for the job, depending on which character the player chose to create, and for its first foray into the voiced realm, the studio made their leads pretty talkative.

According to the game’s director, Todd Howard, each actor had about 13,000 lines of dialogue, which were recorded over the span of two years. That number goes up exponentially when you look at the game as a whole: One estimate put the total lines of dialogue for every character in the game combined at somewhere near 170,000.

8. THE SERIES BOASTS AN IMPRESSIVE CELEBRITY VOICE CAST.

Though the main characters are usually mute, the world of Fallout is populated by a roster of celebrities who have lent their voices to everything from super mutants to wannabe crime bosses. Most recognizable among them is Ron Perlman, who narrated the intros to Fallout, Fallout 2, Fallout 3, Fallout Tactics, and Fallout: New Vegas. He’s become a fan favorite part of the story over the years with the opening lines, “War. War never changes.”

There’s also Liam Neeson as the main character’s father in 3, which also featured Malcolm McDowell as the president. And then there’s New Vegas, with Matthew Perry (an ardent franchise fan) as Benny and Wayne Newton as a radio DJ. Throughout all the games, you’ll also hear from the likes of Danny Trejo, Brad Garrett, Dave Foley, and Lynda Carter, who also wrote and provides the vocals for original songs in Fallout 4.

9. FALLOUT 4 EARNED $750 MILLION ON LAUNCH DAY.

The franchise was more of a critical success than a commercial one during the Interplay years, but once it made its way to Bethesda, it managed to hit sales marks that were previously unseen for the series. Fallout 3’s launch week saw 4.7 million units shipped, for a total of $300 million worldwide. Fallout: New Vegas saw similar success, bringing in over $300 million in its first month.

Well, Fallout 4 basically doubled those numbers within its first 24 hours on the market. The $750 million that the game made on its November 10, 2015 debut was a record at the time for the biggest entertainment launch of the year and one of the biggest single-day video game feats of all time.

10. FANS ARE CREATING NEW FALLOUT GAMES.

Bethesda has always been a haven for modders, those tech-savvy super fans that dive into a game’s source code to create something wholly original within the original title. A lot of these mods fix graphical issues and other bugs, while others add new characters or a dose of absurdity to the game, like the mods that turned all deathclaw enemies into Thomas the Tank Engine or Macho Man Randy Savage.

Some of these mods go well above and beyond, turning into full games in their own right, set in the Fallout universe and created by fans. There’s Fallout: Cascadia, which is a mod project that puts the series in Seattle; Fallout 4: New Vegas, which recreated New Vegas with 4’s upgraded engine; and Fallout: New California, an ambitious New Vegas mod that features all-new characters and stories.

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