CLOSE
Mark Bellomo
Mark Bellomo

The Weird History of McDonaldland Toys

Mark Bellomo
Mark Bellomo

If you visited an older, well-established McDonald’s franchise during the latter part of the 1990s—specifically one of the corporation’s two-story restaurants boasting a “McDonald’s PlayLand”—you may have noticed some odd shapes and unfamiliar characters featured on the playground’s equipment. This was long before ball pits: The cornerstone of many a PlayLand (today referred to as a "PlayPlace") was a huge blue-painted tower, topped by a pod that approximated a Big Mac sandwich with painted eyes and a hat that functioned as a climb-in jail, and an assortment of individual carousel horses sporting the head of a hamburger, a Filet-O-Fish sandwich, or other colorful craniums reminiscent of shaggy pom-poms with large, soulful eyes.

These outdated PlayLands featured aspects (or integrated whole character pieces) of characters from “McDonaldland”: A mass-market television campaign, launched in 1971, that established a fictional universe which was inhabited by Ronald McDonald and his comrades. Although advertising then was chock-full of colorful characters like Ronald McDonald—this was, after all, around the time that Fred Flintstone and Barney Rubble began hawking Pebbles, and the Kool-Aid man started busting through walls—concocting an entire fictional world for the purpose of selling a product was a different story. This ingeniously effective format targeted kids at a very early age, introducing them to various McDonald’s menu items with the assistance of friendly mascots beyond Ronald McDonald—a character that, according to McDonald’s, “is second only to Santa Claus in terms of [brand] recognition … 96% of all schoolchildren in the United States of America recognize Ronald.”

COOKING UP MCDONALDLAND

In 1970-71, at the behest of the McDonald’s Corporation, the advertising agency Needham, Harper & Steers created a fantastic imaginary world they dubbed McDonaldland, and a cast of characters to populate it: Officer Big Mac, Grimace (a revision of a character who was once a four-armed villain), the Hamburglar, Mayor McCheese, the [Mad] Professor, Captain Crook and, of course, Ronald McDonald. The agency generated these characters and their world out of essentially nothing, using the McDonaldland Brand Specification Manual.

THE TOYS

It’s probably no surprise that a line of toys would follow McDonald’s uber-successful ad campaign. In 1976, Remco (then a subsidiary of Azrak-Hamway International) produced a line of 6-inch-tall action figures to celebrate the iconic McDonaldland characters.

Remco was infamous for cobbling together inferior action figures in record time, but the McDonaldland action figures stood out against the company’s simple fare. The fully poseable dolls had multi-piece cloth outfits with stenciled and dyed fabric details, hard and soft plastic outfit accoutrements, and, with the exception of Grimace and Ronald, an interesting character-specific accessory. (Officer Big Mac had a badge, for example, while Mayor McCheese came with glasses and a sash.) Each toy also included a small protruding lever on its back that, when manipulated, would cause the character’s head to bob up-and-down or side-to-side (for all except Grimace). The high-quality pieces were Remco’s crowning achievement during the 1970s.

Ronald McDonald
McDonald's primary mascot, a proud inhabitant of the fantasy world of McDonaldland, Ronald was first created and portrayed by television personality Willard Scott in 1963. Scott (a local radio host who also played Bozo the Clown on WRC-TV in Washington D.C. from 1959 to 1962) performed while using the name “Ronald McDonald, the Hamburger-Happy Clown” in three television commercials.

Ronald’s Remco action figure had high-quality rooted red hair and a body with red limbs, painted red hands, non-removable oversized shoes and molded socks. He wore a yellow clown jumpsuit with red-and-white-striped sleeves and non-removable dickey that had three functional vinyl pockets, and the jumpsuit could be snapped on or removed.

Officer Big Mac
With a double-decker head based on what would one day become the most iconic fast food sandwich in history—the McDonaldland advertising campaign was established in 1971, a mere three years after the Big Mac sandwich was introduced nationally—Remco’s Officer Big Mac was dressed to resemble a member of the Keystone Cops and replicated the silent film stars’ incompetence. As McDonaldland’s Chief of Police, Officer Big Mac’s appointed task was to prevent Captain Crook and the Hamburglar from stealing Filet-O-Fish and hamburger sandwiches, respectively.

The head of the Remco action figure was rendered in a soft plastic similar to that of a squeaky toy, and came with a silver whistle; plastic belt with the “M” logo; blue overcoat with decorative silver buttons and a hemmed collar; blue pants with elastic waistband and cuffs; and a silver fabric “star” label. Although the costume was removable, the character’s shoes were not, so anyone undressing the figure would have to take care—the delicate fabric tended to snag and pull.

Captain Crook (a.k.a. The Captain)
Based on the designs of Disney’s Captain Hook from Peter Pan (1953), Captain Crook was one of the two major adversaries of McDonaldland (along with the Hamburglar), who—as a seafaring villain—was obsessed with stealing Filet-O-Fish sandwiches. Eventually, his surname was dropped, his personality mellowed, and the character became known simply as “The Captain”—like the Hamburglar, his sinister countenance was modified to make his appearance seem more kid-friendly. As was the case with many of these characters, Captain Crook was eliminated from advertisements during the 1980s when the concept of McDonaldland was streamlined.

His Remco action figure came with a soft plastic orange sword (removable); a removable bircorne pirate’s hat with golden trim and a golden C (for Captain); a coat with lace cuffs, a lace ascot, hard plastic brown epaulets, and a two-piece removable dickey; and removable breeches with cuffs and an elastic waistband. The figure has one non-removable gold earring in its right ear.

Grimace
Originally sporting four arms and designed to be an adversary of Ronald McDonald, Grimace’s initial manifestation was quite different from the sweet, child-friendly dullard we grew to love in the ‘70s and ‘80s. Renowned for beginning each sentence with the word “duh,” both versions of Grimace are quite fond of McDonald’s Triple Thick Milkshakes. The latter, friendlier form of Grimace was retained by McDonald’s even after the corporation shut down their McDonaldland advertising campaign. He stuck around for decades, until approximately 2003.

Remco’s Grimace action figure wasn’t constructed of solid plastic like the other dolls. Instead, the doll had a furred purple felt outer body, with innards similar to the polystyrene material found inside of a bean bag. Calling Remco’s Grimace an “action figure” is a bit of a stretch, since the toy had very limited poseability: His arms and hands were flaps of furred purple felt, while his hard-plastic purple feet allowed him to stand. Even his expression—rendered by hard plastic eyebrows, eyes, and a mouth—was immobile.

Hamburglar
Initially called “The Lone Jogger,” the Hamburgular’s personality traits and design changed quite a bit over the course of the three decades during which he existed (like Grimace, he was retired in 2003). Originally, this character was a truly frightening scoundrel with stringy grey hair and a menacing black mask and cape; McDonald’s decided to soften the character’s disposition in order to make his personality more palatable for children. Throughout the years, however, the essence of McDonaldland’s preeminent villain remained the same: a compulsive criminal obsessed with burgling hamburgers. 

With his mischievous grin, pair of prominent, rat-like central incisors, short stature, pointed nose, and peculiar clothing, the Hamburglar action figure’s early design sold quite well for Remco. The figure wore a removable striped convict outfit, polka-dotted plastic tie, and soft plastic hat brim (the top of his hat was molded atop his head, and the thin, round, plastic brim slid around it). In the early 1970s, the Hamburglar’s characteristic speech patterns were absolutely unintelligible to anyone but Captain Crook, who was kind enough to translate for the inhabitants of McDonaldland. Eventually, the Hamburglar would issue forth an occasional exclamation of “Robble, robble!”

The Professor
Originally known as the “Mad” Professor, in early appearances the character rarely spoke and functioned as a second-tier, background personality. Later in the McDonaldland campaign (around 1973 to 1975), the bearded and bespectacled Professor appeared more often and spoke in a high-pitched, excitable, academic manner about his latest zany invention—usually a device created to preserve the well-being of the good citizens of McDonaldland.

In the 1970s, the character appeared as a prototypical absent-minded scientist (note the two pairs of glasses molded onto the action figure’s head; one pair he wears, while the other is balanced on his forehead). He sported long, thinning gray hair with a full gray beard, and wore a long white lab coat featuring pockets bursting with tools and implements. The lab coat has two front pockets that could indeed hold items, but instead (to save money on tooling and plastic) the toy company decided to create thin fabric stickers with two-dimensional images of tools, which were factory-applied to draw attention to these bulging pockets. The action figure came with a silver wrench and a removable, two-piece red scarf.

In the 1980s, the Professor’s physical appearance was entirely reconfigured into a much sweeter, more kid-friendly scientist. Slightly balding with short white hair, a Franz Joseph-style beard, and black glasses worn over a pair of excited bright eyes, the newer Professor was largely unrecognizable from his previously established version of the 1970s.

Mayor McCheese
The iconic Mayor McCheese, who had a cheeseburger as a head, functioned as the unequivocally incompetent head of McDonaldland’s government. Regardless of which actor provided his voice in the McDonaldland commercials, the superbly quirky delivery for Mayor McCheese was directly based upon the late comedian Ed Wynn, who provided the voice for the Mad Hatter in Disney's Alice in Wonderland.

The Remco Mayor McCheese doll comes complete with a bevy of impressive accessories, including removable yellow pince nez glasses; a removable purple sash emblazoned with the letter M; a fuschia tuxedo jacket with soft white plastic lapels; a removable soft white plastic flower with faux pearl; and a pinstripe sleeveless tuxedo jumpsuit with attached yellow vest.

THE PLAYSET

To complement these seven figures, Remco also made a superbly detailed McDonaldland playset, which even came with its own stationery (above). “Welcome to the fun and excitement of McDonaldland,” the back of the box read. “There’s so much to do”:

"The gathering place for Ronald McDonald and all the McDonaldland characters. Take a ride on the colorful wind up train featuring a Locomotive, Passenger Car and a Hamburglar Paddy Wagon, also seven pieces of track and a Stop-N-Go Signal Switch. Play with the swing on the enchanting Apple Pie Tree. Cross the Filet-O-Fish Lake via the Golden Arches Bridge. Put Ronald on stilts for real clown fun. Serve a tray with McDonald’s hamburger and drink at the famous McDonald’s Family Restaurant. All this on a 28 ½” x 30” Playland surface enhanced by an 11” colorful backdrop. Words for the ‘McFavorite Clown Song’ are printed on the play surface. Special McDonald’s Letterland Stationery included for personal messages. All plastic parts molded of strong, safe, non-toxic materials. Surely THE fun place to be.”

Today, it’s nearly impossible to find this playset unbroken, intact, and complete with all of its many delicate pieces and parts that were prominently featured in McDonald’s advertising campaign.

Compare Remco’s playset to the corporate image of the real-world fantasyland as built by Needham, Harper & Steers and taken from the McDonaldland Specification Manual. Remco’s set is astonishingly well-rendered.

THE LAWSUITS

It didn't take long for McDonaldland to come under attack. Mayor McCheese possessed a number of similarities to another personality created by producers Sid and Marty Krofft: H.R. Pufnstuf, who featured prominently on Saturday morning lineups from 1969 to 1973. Both McCheese and Pufnstuf were rendered as live-action, life-sized puppets with ridiculously large heads, and both had mayoral sashes as heads of their respective governments. (And while McCheese had an M or "mayor" written on his sash, Pufnstuf had a medal which hung down from the cummerbund and said "mayor.")

The similarities didn’t end with the characters. Just as Mayor McCheese lived in McDonaldland, H.R. Pufnstuf inhabited his own imaginary realm, Living Island. Both fantasylands were comprised of similarly-rendered “magical” creatures, buildings, and backgrounds—which made sense, since Sid and Marty Krofft had been consulted by Needham, Harper & Steers before they landed the McDonald's account. According to the Krofft's lawsuit,

"In early 1970, Marty Krofft ... was contacted by an executive from Needham, Harper & Steers, Inc., an advertising agency. He was told that Needham was attempting to get the advertising account of McDonald's hamburger restaurant chain and wanted to base a proposed campaign to McDonald's on the H. R. Pufnstuf characters. The executive wanted to know whether the Kroffts would be interested in working with Needham on a project of this type.

Needham and the Kroffts were in contact by telephone six or seven more times. By a letter dated August 31, 1970, Needham stated it was going forward with the idea of a McDonaldland advertising campaign based on the H. R. Pufnstuf series. It acknowledged the need to pay the Kroffts a fee for preparing artistic designs and engineering plans. Shortly thereafter, Marty Krofft telephoned Needham only to be told that the advertising campaign had been cancelled."

Unbeknownst to them, Needham had won the McDonald’s contract and was hiring former employees of the Kroffts, including their main voice actor.

So in 1971, the Kroffts, believing that McDonald’s characters were based directly upon their own life-sized puppets, engaged in a series of legal battles with the McDonald’s corporation. In the midst of the conflict—a full five years after the Kroffts began pursuing litigation—Remco was asked to produce the fully-licensed toys for McDonald’s in 1976.

After a six-year battle, the courts ruled in the Kroffts’ favor. In Sid & Marty Krofft Television Productions Inc. v. McDonald's Corp., the plaintiffs proved copyright infringement, showing: a) their ownership of [the] copyrighted work, b) the circumstantial evidence of access to work, and c) that there was a substantial similarity in both idea and expression. “We do not believe that the ordinary reasonable person, let alone a child, viewing these works will even notice that Pufnstuf is wearing a cummerbund while Mayor McCheese is wearing a diplomat’s sash,” the appeals court stated. Predicting the defendant’s appeal based upon the “Look and Feel” defense, the court concluded that McDonald’s had unjustly utilized the “total concept and feel” of the Krofts’ H.R. Pufnstuf program. McDonald’s was required to cease production of (many of) the characters and stop airing television commercials featuring the denizens of McDonaldland. They were also ordered to pay the Kroffts more than $1 million: $6000 for each commercial, $5000 for each promotional item, and $500 for other infringing acts.

Although some of these characters have been gone for nearly 40 years, the action figures survive as collectibles, making regular appearances on eBay. But what happened to the characters? A few years ago, I posed this question to McDonald’s then-Media Center Contact/Corporate Communications and Social Responsibility Team leader, Julie Pottebaum. Here—verbatim—was her reply: “Mayor McCheese and his friends are indeed alive and well, enjoying life in McDonaldland. Ronald McDonald has taken over the mayor’s responsibilities since being appointed Chief Happiness Officer. Ronald McDonald remains front and center, and he reminds us of the kid that lives in all of us.”

All photos courtesy of Mark Bellomo

nextArticle.image_alt|e
iStock
arrow
TBT
One Small Leap: The Enduring Appeal of Mexican Jumping Beans
iStock
iStock

In the fall of 1923, street vendors in Santa Barbara, California received an unexpected bit of attention regarding one of their more popular wares: The San Francisco Chronicle wrote about the sellers' “freakish little brown seeds” that “cavorted about to the edification and delight of children and grownups."

Those “freakish” seeds were (and still are) known as Mexican jumping beans. Part novelty item and part entomology lesson, they’ve been a staple of street vendors, carnival workers, and comic book ads for nearly a century, thanks to their somewhat inexplicable agility. Some early theories posited that the beans moved because of electrostatic charging, or because of tiny gas explosions inside—but in reality, it was a larva living in the bean. In Santa Barbara, the local Humane Society was concerned that the tiny caterpillar was somehow suffering in the heat; a police sergeant confiscated several of the seeds and took them home to investigate.

THE BEAN MYTH

In truth, the bean is not really a bean at all but a seed pod. In the spring, adult moths deposit their eggs into the flower of the yerba de flecha (Sebastiana pavoniana) shrub, which is native to the mountains of northwestern Mexico. The hatched larvae nestle into the plant's seed pods, which fall off the tree, taking the larvae inside with them.

Each larva is quite content to remain in its little biosphere until it enters its pupal stage and eventually bores a hole to continue life as a moth. (But only when it’s good and ready: If the pod develops a hole before then, the caterpillar will repair it using natural webbing it makes.) The pod is porous and the larvae can eat the interior for nourishment. Metabolic water creates moisture for the larva, but it never needs to pee. Essentially, it's the ultimate in downsized efficiency living.

A Mexican jumping bean store display
Mike Mozart, Flickr // CC BY 2.0

When it's in the pod, the larva isn’t exactly dormant: It twists and contorts itself to create encapsulated movement, almost like the snap of a rubber band. When it moves, so does the pod. No one is exactly sure why they do this, though some believe it's to keep the pod from settling on a hot surface (as high temperatures can be deadly to the insect).

The larva will keep up this activity for six to eight weeks. If a pod appears lifeless and rattles when shaken, it’s probably dead. If it lives, it will go dormant in winter before creating an escape hatch in the spring and flying off to begin life as a moth.

CHEAP THRILLS

It’s hard to know who exactly first decided to begin hawking the “beans” for amusement purposes, though some credit an enterprising man named Joaquin Hernandez with popularizing them in novelty shops in the 1940s. Later, in the 1960s, Joy Clement of Chaparral Novelties noticed the beans after her husband, a candy wholesaler, brought them home from a business trip. Though she was initially confounded by their appeal, Clement agreed to distribute the pods and watched them grow into a significant success: Between 1962 and 1994, Chaparral shipped 3 to 5 million of them each year, and saw the bean transition from sidewalk dealers to major chains like KB Toys.

“There's not much you can buy at a retail store that can give you this kind of satisfaction for under a buck," one bean dealer told the Los Angeles Times in 1994. "It's one of the last of the low-end entertainments available in the world.”

Interest in the beans seems to come in waves, though that can sometimes depend on the weather in Mexico. The jumping bean's unusual insect-crop hybrid stature means that farmers in Álamos, Sonora—where the pod is harvested and remains the area's major export—rely heavily on ideal conditions. Lowered rainfall can result in lower yields. Álamos typically handles more than 20,000 liters of the pods annually. In 2005, thanks to unfavorable weather, it was just a few hundred.

BEAN PANIC

There have been other issues with marketing hermetic caterpillars for novelty purposes. A UPS driver once grew nervous that he was transporting a rattlesnake thanks to a shipment of particularly active pods. Bomb squads have been called in on at least two occasions because the noise prompted airport workers to believe a ticking explosive device was in their midst. And then there was the Humane Society, which remained dubious the beans were an ethical plaything. (Since the caterpillars repair breaches to the pod, the reasoning is that it seems like they want to be in there, though no one can say whether the insects enjoy being handled or stuffed into pockets.)

You can still find the beans today, including via online retailers. They’re harmless and buying them as "toys" is probably not harmful to the caterpillar inside, though the standard disclaimer warning owners not to eat the beans remains. The police sergeant in Santa Barbara found that out the hard way: After taking his nightly prescription pill, he felt an odd sensation and went to the hospital. After physicians pumped his stomach, they noted that he had accidentally consumed a jumping bean. In his digestive tract, it was leaping to get out.

nextArticle.image_alt|e
Bre Burns, The Brothers Brick
arrow
fun
This Working Pinball Machine Is Made Entirely of LEGO Bricks
Bre Burns, The Brothers Brick
Bre Burns, The Brothers Brick

LEGO sets are fun when you're piecing them together, and significantly less fun when they're fully assembled and gathering dust in your closet. That's not the case with the latest masterwork from builder Bre Burns. Her functioning LEGO pinball machine provides hours of entertainment even after the last brick has been laid.

According to the LEGO fan site The Brothers Brick, Burns built the initial model of the machine for the BrickCon LEGO exhibition in October 2017 and debuted an improved version at the Emerald City Comic Con in Seattle in March. The 2.5-foot-tall machine consists of 15,000 blocks put together over the course of 200 to 300 hours. Even the castor steel balls, lights, motors, and sensors are official products from LEGO Mindstorms and Technic—collections originally designed for building and programming robots.

Burns dubbed her creation "Benny's Space Adventure" after the excitable classic blue spaceman minifigure from The Lego Movie (2014). The final design includes sound effects, a coin slot, a gumball dispenser, a mosaic of Benny, and a moving spaceship mounted on top of the machine.

Master builders have been using LEGO bricks for years to make items that work in the real world. In 2015, Italian carpenter Nicola Pavan used LEGO to build a fully functional guitar, and that same year a team of professional builders broke a world record with its 215,158-brick camper.

[h/t The Brothers Brick]

SECTIONS

arrow
LIVE SMARTER
More from mental floss studios