13 Fascinating Facts About The Thing

Universal Pictures Home Entertainment
Universal Pictures Home Entertainment

“You gotta be f***ing kidding!” is arguably the most recognizable line in John Carpenter’s horror classic, The Thing. Oddly, it’s one of the scant moments of levity in the film, which is intentionally bereft of levity. Whether it scares you because of its musical score or with its creature, which was festooned with enough K-Y jelly to fill a swimming pool, The Thing’s sole function is just that: to scare.

The first film in Carpenter’s “Apocalypse Trilogy” (it was followed by 1987’s Prince of Darkness and 1994’s In the Mouth of Madness), The Thing is gory and violent, portends the end of the world, and, ultimately, flies in the face of hope—and it’s one of Carpenter’s personal favorite movies. Here are 13 things you might not know about the 1982 cult classic, which was released 35 years ago today.

1. IT WAS A FLOP WITH AUDIENCES AND IT WAS PARTLY E.T.’S FAULT.

What The Thing lacks in comedy it makes up for tenfold in claustrophobia, paranoia, loneliness, and some of the most incredibly frightening practical effects in film history. Yet audiences were none too receptive to the film, at least at first, as The Thing earned just shy of $20 million at the domestic box office.

“The movie tanked when it came out,” Carpenter admitted in a post-screening Q&A at the CapeTown Film Festival in 2013. “It was hated, hated by fans. I lost a job, people hated me, they thought I was … horrible, violent—and I was. But now here we are 31 years later, and here you are filling the theater.”

Part of the problem was that The Thing opened two weeks after E.T. And while E.T. featured a benevolent alien and a happy ending, The Thing starred a violent, evil alien and had an ending that left audiences scratching their heads a bit.

“I’d made a really grueling, dark film and I just don’t think audiences in 1982 wanted to see that,” said Carpenter. “They wanted to see E.T. and The Thing was the opposite.”

2. CRITICS HATED IT, TOO.

Critics looked on the film just as unfavorably as fans when it was released in June of 1982. Vincent Canby of The New York Times wrote:

“John Carpenter’s The Thing is a foolish, depressing, overproduced movie that mixes horror with science fiction to make something that is fun as neither one thing or the other. Sometimes it looks as if it aspired to be the quintessential moron movie of the ’80s—a virtually storyless feature composed of lots of laboratory-concocted special effects, with the actors used merely as props to be hacked, slashed, disemboweled and decapitated, finally to be eaten and then regurgitated as—guess what?—more laboratory-concocted special effects.”

Roger Ebert was only slightly kinder with his two-and-a-half-star review in the Chicago Sun-Times, writing:

“The Thing is a great barf-bag movie, all right, but is it any good? I found it disappointing, for two reasons: the superficial characterizations and the implausible behavior of the scientists on that icy outpost. Characters have never been Carpenter's strong point; he says he likes his movies to create emotions in his audiences, and I guess he'd rather see us jump six inches than get involved in the personalities of his characters … The Thing is basically, then, just a geek show, a gross-out movie in which teenagers can dare one another to watch the screen. There's nothing wrong with that; I like being scared and I was scared by many scenes in The Thing. But it seems clear that Carpenter made his choice early on to concentrate on the special effects and the technology and to allow the story and people to become secondary. Because this material has been done before, and better, especially in the original The Thing and in Alien, there's no need to see this version unless you are interested in what the Thing might look like while starting from anonymous greasy organs extruding giant crab legs and transmuting itself into a dog. Amazingly, I'll bet that thousands, if not millions, of moviegoers are interested in seeing just that.”

3. IT’S NOT A REMAKE.

Though it’s often cited as a remake of the 1951 film The Thing from Another World, it’s really not. Though the two films do share the same source material—John W. Campbell Jr.’s 1938 story, “Who Goes There?”—Carpenter was clear that he “didn’t want to compete with the old film, which was greatly beloved by me. So I went back the novella [on] which both films were based.” Unlike the 1951 film, Carpenter’s movie features a creature that can perfectly imitate its victims.

Carpenter does, however, pay homage to the earlier film, most notably in the scene where he shows the alien’s icy tomb that has been removed from the snow and in the main title sequence.

4. A DOUBLE AMPUTEE WAS USED TO CREATE THE FILM’S QUINTESSENTIAL SPECIAL EFFECT.

One of the most memorable scenes in the movie (often referred to as the “chest chomp”) occurs when Dr. Copper (Richard Dysart) attempts to revive Norris (Charles Hallahan) with a defibrillator. As he presses the paddles to his patient’s skin, Norris’ chest opens up and Copper’s forearms disappear into the cavity, where they are severed below the elbow by a set of jaws inside Norris’ chest.

In order to pull this off, special makeup effects designer Rob Bottin (known for his work on Robocop, Total Recall, Se7en, and Fight Club) found a man who had lost both of his arms below the elbow in an industrial accident. Bottin fit the man with two prosthetic forearms consisting of wax bones, rubber veins, and Jell-O. Then, for the wide-angle shot, he fit the man with a skin-like mask taken from a mold of Dysart’s face (à la Hannibal Lecter) and placed the ersatz arms into the chest cavity, where a set of mechanical jaws clamped down on them. As the actor pulled his arms away, the Jell-O arms severed below the elbows. The rest is practical effects history.

5. MAKEUP EFFECTS ICON STAN WINSTON WORKED ON THE FILM, UNCREDITED.


Universal Pictures Home Entertainment

The making of The Thing was, by all accounts, a physically grueling process, especially for Rob Bottin. By the end of the film, Bottin succumbed to exhaustion and had to be hospitalized (he also had double pneumonia and a bleeding ulcer). In order to finish the laundry list of creature effects the film needed, Bottin enlisted the help of Stan Winston to complete what turned out to be one of the film’s most stunning, and earliest seen, effects.

Winston, known for his work on movies like Aliens, Predator, Edward Scissorhands, and Jurassic Park, would not accept credit on the film, however, as he was adamant that it was “Rob’s film.” Winston was thanked in the final credits.

6. KURT RUSSELL ALMOST KILLED HIMSELF WITH A STICK OF DYNAMITE.

Russell threw an actual stick of dynamite during a scene toward the end of the film. He did not, however, anticipate it being so powerful. Russell was literally blown backwards after the device detonated; this take was left in the film.

7. LEGENDARY COMPOSER ENNIO MORRICONE PENNED THE SCORE.

John Carpenter famously writes the music for most of his movies. However, being that The Thing was his first studio film, and because he was short on time, he asked Ennio Morricone to do the honors. Morricone, a five-time Oscar nominee known for his work with Sergio Leone, obliged and crafted a synthesizer-laden score very reminiscent of Carpenter’s own composing style.

8. THE U.S. CAMP AND THE NORWEGIAN CAMP WERE ONE AND THE SAME.

John Carpenter comes from the school of low-budget filmmaking and, as such, knows how to stretch a dollar. Instead of building an entirely new set for the Norwegian base camp scenes that appear early on in the film, Carpenter simply filmed those scenes in the charred remnants of Outpost 31, after it was blown up for the movie’s climactic finale.

9. IT FEATURES AN ALL-MALE CAST.

YouTube

The only females in the movie are the women appearing on a taped version of Let’s Make A Deal, Adrienne Barbeau’s (uncredited) voice as MacReady’s computer, and a blow-up doll that never made it into the final cut.

10. ROB BOTTIN WAS SENSITIVE ABOUT HIS CREATURES.

“Rob [Bottin] was always very sensitive about his creatures,” recalled cinematographer Dean Cundey. “Whether there was too much light on them. We always sort of joked: If it was up to Rob he would build the creatures to be incredibly interesting and imaginative and then not put any light on them because he was afraid of showing them.”

11. CARPENTER FEARED THAT AUDIENCES MIGHT LAUGH AT THE FILM.

Carpenter was very nervous about how the audience might react until he saw some of Bottin’s effects in person. “When I started seeing some of the effects that Rob created—it was one in particular, one particular sequence where Charlie [Hallahan’s] head comes off the table and the tongue shoots out and it pulls across and turns over and grows stalks and walks across the floor—when I saw that I realized a great sense of relief because what I didn’t want to end up with in this movie was a guy in a suit,” said Carpenter. “Even as great as [Alien] was, and Alien was a terrific movie … in the very end, up stood this big guy in a suit.”

12. A STOP-MOTION SEQUENCE WAS FILMED BUT NEVER MADE IT INTO THE FINAL CUT.

For a pivotal scene near the end of the film where MacReady battles the enormous “Blair-Thing," Bottin called upon stop-motion expert Randall Cook for help. Cook created an entire miniature model of the set and filmed the wide angle shots of the monster using stop-motion animation. Despite only taking up seconds of screen time, the sequence took countless hours to create. Ultimately, Carpenter decided not to use the footage as his own eye could detect the stop-motion animation.

13. AN ALTERNATE ENDING WAS FILMED, JUST IN CASE.

John Carpenter and editor Todd Ramsay shot and cut an alternate ending to the film that was never used. Ramsay was concerned that the bleak, ambiguous ending would not test well with audiences, so he suggested that Carpenter cover his bases and have a spare ending ready to go. They filmed an additional scene where lead character MacReady (Kurt Russell) is rescued and appears in a room where he is given a blood test to determine whether he has been assimilated, which he passes. Fortunately for fans of the film, this alternate finale was not needed as Carpenter stood firmly behind the movie he had made—ambiguous ending and all.

Additional Sources:
The Thing: Collector's Edition, Special Features
John Carpenter's The Thing: Terror Takes Shape

7 Fast Facts About RollerCoaster Tycoon

Amazon
Amazon

For Windows gamers, 1999 was dominated by RollerCoaster Tycoon, a now-classic strategy and building game that tasked users with erecting an amusement park and gauging the popularity of rides while maintaining a profit margin and keeping patrons from barfing all over the landscape. For the game’s 20th anniversary, check out some facts about its origins, its association with pizza, and how it became a pinball machine.

1. The first RollerCoaster Tycoon sold 4 million copies.

RollerCoaster Tycoon was the brainchild of Scottish programmer Chris Sawyer, who had enjoyed success with his line of Transport Tycoon games in the 1990s that allowed players to build and operate their own railroad, truck, and ship lines. Sawyer decided to marry that concept with his love of roller coasters. An independent effort—Sawyer enlisted only two collaborators, artist Simon Foster and musician Allister Brimble—the first Tycoon game that was released in 1999 sold a staggering 4 million copies.

2. RollerCoaster Tycoon came free with frozen pizza.

In the early 2000s, packaged food companies offered products that came with promotional offers for CD-ROMs. In 2003, Pillsbury offered a free copy of RollerCoaster Tycoon to anyone who sent in proof of purchase barcodes from specially-marked boxes of Totino’s Pizza Rolls or Pillsbury Toaster Strudel.

3. There’s a RollerCoaster Tycoon pinball machine.

A pinball machine released to coincide with 2002’s RollerCoaster Tycoon 2 took the spiraling coasters of the game and put them under glass. Players could try and direct the pinball—a substitute for the park guest—around and through coasters like The Flying Ghost and The Rocket.

4. RollerCoaster Tycoon helped inspire Minecraft.

If you or a loved one has spent countless hours absorbed in the popular world-building game Minecraft, you have RollerCoaster Tycoon to thank. Minecraft creator Markus Persson was a fan of Tycoon for the way it allowed players to construct elaborate designs. He also enjoyed Dungeon Keeper, which had a fantasy element. Together, the two games encouraged him to develop Minecraft. The game debuted in 2009 and went on to become one of the biggest interactive success stories of all time.

5. RollerCoaster Tycoon inspired real roller coaster designers.

The laborious construction undertaken by players of RollerCoaster Tycoon weaned a number of players on the excitement of the amusement industry. Park designers hoping to break into the industry have used screen shots from the game as examples of their design prowess at trade shows.

6. You can get a spooky update of RollerCoaster Tycoon in time for Halloween.

Atari distributes an Android and iOS version of RollerCoaster Tycoon for mobile phone users. For 2019, the company is offering a Six Flags Fright Fest update to the game that adds a Halloween component. Players can add Skull Mountain, an actual Six Flags coaster, as well as a Demon Rock statue.

7. A RollerCoaster Tycoon fan spent 10 years building a park.

In 2017, a Reddit user declared he was finished building out his own custom park on RollerCoaster Tycoon 2. The 34 coasters and 255 attractions were all minutely detailed, offering a sprawling virtual park with themed areas covering everything from Egyptian attractions to a forest. In comparison, it took only four years to build the actual Disney World in Orlando, Florida.

10 Wild Scooby-Doo Fan Theories

Warner Home Video
Warner Home Video

For 50 years, the hard-working teens (and dog) of Mystery, Inc. have been investigating the paranormal. What began as a single Hanna-Barbera cartoon series—Scooby Doo, Where Are You!—in the 1960s quickly morphed into a franchise with multiple spin-off shows, comic books, and a few questionable movies. That adds up to a lot of spooky stories, which have inspired fans to come up with their own creepy (or just plain crazed) tales about Scooby and the gang. Here are some of their best theories, including one that somehow connects to Patrick Stewart.

1. Scooby is a Soviet space dog.

For all the cases that Fred, Daphne, Velma, and Shaggy solved, they never got to the bottom of the show’s most enduring mystery: How and why does Scooby Doo talk? Some fans think he can’t really speak—that it’s just something his buddy Shaggy imagines while he’s high. But one Redditor has a much more complicated and compelling theory based on the show’s 1960s setting. At that time, America and the USSR were locked in the so-called “Space Race,” competing to see who could claim the first achievements in spaceflight. The Russians famously shot Yuri Gagarin into the stratosphere in 1961, but he wasn’t the first Soviet in space. Canine cosmonauts like Laika beat him by several years, and if the USSR was willing to put a dog in a rocket, who’s to say they didn’t experiment on him first?

According to this fan theory, Scooby is a runaway from the Soviets’ classified space dog program, designed to breed pups capable of operating satellites and understanding radio commands. Scooby was the best of the bunch, the rare test subject who could understand and imitate human speech. Naturally, one of the scientists got attached and defected with Scooby to the USA. When that scientist died, Scooby found a new family with a group of friendly teenagers. But the CIA never stopped searching for this Soviet wunderpup, which is why Mystery, Inc. is constantly traveling by van—and why the original show is called Scooby Doo, Where Are You!

2. The show takes place during an economic depression.

A still from 'Scooby Doo, Where Are You!'
Warner Home Video

A classic Scooby-Doo mystery might take place at a theme park, museum, or mine—so long as it’s grimy and deserted. That’s a weird coincidence when you think about it: why are all these places so rundown? Well, that tends to happen when you’re weathering a financial collapse, and many clues indicate that’s just what’s happening in the world of Scooby-Doo. The towns he and his friends visit never seem to be doing well. No one has any money: Not the many scientists posing as monsters for cash, not the operators of every haunted attraction the gang investigates, and certainly not Shaggy and Scooby, who gorge on dog treats and lose their minds whenever they so much as smell a burger.

3. Mystery, Inc. is actually a cult.

Let’s break down the core members of the gang: You have Fred, the handsome and friendly frontman of the group. Then there’s Daphne, the fashionable and pretty one who mostly follows Fred around. Velma has the brains and Shaggy has full-blown conversations with a dog. When you really think about, doesn’t this all sound a bit like a cult? Fred would obviously be the cult leader, who recruits groupies like Daphne to obey his every command. Velma’s intelligence makes her a useful addition, and she could also be seeking acceptance from the “cool” kids. As for Shaggy, well, men who claim dogs can talk to them have a famously disturbing history—much like cult members.

4. They’re all draft dodgers.

Scooby Doo, Where Are You! premiered in 1969. Also happening that year? The Vietnam War. As able-bodied men (seemingly) over 18, Fred and Shaggy would both be eligible for the draft, which begs the obvious question: is Mystery, Inc. just a bunch of draft dodgers? The boys could be driving that van straight to Canada to avoid deployment, along with Fred’s fiancée Daphne and their antiwar activist friend Velma. Scooby’s stance on the war remains unclear, but he’s along for the ride.

5. Scooby Snacks alter your genes.

What if Scooby’s preferred treat is really a steroid capable of editing genetic code? It would explain why Scooby—and other members of his canine family, like Scrappy-Doo and Scooby-Dum—can talk, as well as their ability to perform “completely ridiculous stunts.” (Also, if Scrappy-Doo is on steroids, it would explain why he’s always trying to fight.) But what about its effect on humans? As far as we know, Shaggy is the only person who eats Scooby Snacks, and he seems to have a freakishly high metabolism, considering the mile-high sandwiches he eats and his super skinny frame.

6. Fred drives the Mystery Machine because the real owner is too high.

Whenever the gang piles into the Mystery Machine, there’s only one person behind the wheel: Fred. Mystery, Inc.’s de facto leader is constantly driving his friends from one haunted house to the next, which would imply that the Mystery Machine is his car. But why would a clean-shaven, preppy kid like Fred own a lime green van with flowers plastered over the doors? That car obviously belongs to a hippie, and in this group, that’s Shaggy. His hippie lifestyle, however, may be the reason Shaggy never drives. He’s either lost his license from driving under the influence, or Fred is worried he will, so someone else serves as his designated driver.

7. Shaggy is Captain America’s son.

This theory starts with small coincidences, like the fact that Norville “Shaggy” Rogers and Steve Rogers share a last name. Then it builds to something bigger when you factor in a detail from Captain America: The Winter Soldier. While out on a morning run, Sam Wilson (a.k.a. Falcon) claims that Steve can run 13 miles in half an hour, a rate that breaks down to 26 mph. Shaggy, meanwhile, frequently keeps pace with Scooby, a Great Dane. Those dogs run up to 30 mph. Ergo, Shaggy is Steve’s son.

8. Monsters really do exist in the Scooby-Doo universe.

A still from 'Scooby Doo, Where Are You!'
Warner Home Video

Each time the gang catches a new “monster,” it always turns out to be a human in disguise, grumbling about how they “would’ve gotten away with it, if it weren’t for you meddling kids.” Monsters, the show tells us over and over again, are not real. But this Reddit theory poses an important question: If monsters don’t exist, why is there a business dedicated to catching the fake ones? The fact that Mystery, Inc. keeps getting calls implies that “supernatural fraud” is an entire category of crime, one that wouldn’t make sense or work if people didn’t believe in monsters. Everyone in the Scooby-Doo universe also seems to accept monsters as a normal and everyday occurrence, suggesting that monsters are real—the gang has just never caught one.

9. Shaggy and Scooby are actors.

When danger calls, Shaggy and Scooby tend to run the other way. But what if the group’s most cowardly members were actually actors pretending to be scared of ghosts, monsters, and other paranormal entities? According to this fan theory, Shaggy and Scooby are faking their over-the-top fear in order to draw the monsters out. By posing as easy targets, they know they’ll get spooked first, and thus make it easier for Mystery, Inc. to trap the ghost/witch/pirate. That’s why Fred always pairs Shaggy with Scooby when they split up to investigate, and it’s why after many years of investigating the supernatural, the two of them still don’t seem remotely used to it.

10. Green Room is just a gritty Scooby-Doo reboot.

The 2015 horror movie Green Room is about a band with a van that squares off against an evil old Nazi. The Scooby-Doo franchise is about a team (that was supposed to be a band) with a van that squares off against evil old men (who could also, theoretically, be Nazis). You do the math.

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