15 Kraken Facts and Myths to Unleash In Conversation

istock
istock

There once was a time when uttering the name Kraken sent chills down a mariner’s spine. The legendary beast was known for dragging whole ships down into the watery depths of Davy Jones’s Locker. Today we see the monster largely as fiction, but that doesn’t mean it doesn’t have ties to reality. 

1. It comes from Norwegian folklore. 

According to 13th century Norse legend, hero Örvar-Oddr and his son came into contact with two threatening creatures from the deep. One of these encounters is later described in detail by Konungs skuggsjá, a Norwegian educational text written in the same century. Kraken comes from the Norwegian word krake, which is probably related to the German krake, which means octopus. 

2. The Kraken was originally more crab-like. 

While many modern depictions show the Kraken as a giant squid, earlier accounts of the beast described it as having spindly appendages like a crab’s. 

3. It’s far, far larger than your boat. 

Accounts disagree on exactly how big the Kraken really is, but one thing is certain: It’s huge. Descriptions go from vague (the length of 10 ships) to more specific (a mile and a half long). Some stories say that unlucky sailors would mistake the beast for an island and try to land on it. These foolish sea-goers would then be dragged down into the ocean. 

4. You know it’s coming when you see fish rise to the surface.

If sailors saw gurgling bubbles, surfacing fish, or a plethora of jellyfish, they knew something was up down below. While fleeing sea-life always preceded the Kraken’s approach, their appearance unfortunately didn’t give sailors enough time to get out of the way. The monster’s great size and many tentacles make it a difficult predator to evade. 

5. Kraken feces works as fish bait. 

Bishop Erik Pontoppidan wrote extensively about the Kraken in his 1750s book The Natural History of Norway. In it, he proposed that this great beast ate a great deal of fish, and therefore his waste must also be fairly fishy. This muddy concoction was allegedly so delicious smelling to other fish that they would come and congregate around it. The Kraken could then pounce on its meal and produce more bait, continuing the cycle.

6. Some of the best minds in history have tried to disprove the myth.

In 1848, the frigate Daedalus encountered a sea monster that the sailors estimated to be at least 60 feet long, which caused a sensation. Sir Richard Owen, the man who invented the word 'dinosaur,' argued that they saw a seal, which led to a longstanding argument between Owen and the captain of the Daedalus, who pointed out that they knew full well what a seal looked like. There were similar observations in 1845 that Owen similarly dismissed—until 1873, when a fisherman caught a giant squid.

7. Carl Von Linné listed the Kraken as a real creature in Systema Naturae. 

Zoologist Carl Von Linné (also known as Linnaeus) was a respected scientist who is considered the father of biological systematics. In Systema Naturae (1735), he describes the Kraken as an actual organism. 

8. It might have a natural explanation.

There is no solid evidence of mile-long monsters swimming in our oceans, but we do have giant squids. These deep-sea dwellers can weigh anywhere from 300 to 600 pounds. But, as these immense creatures are not likely to surface, it’s more likely that ancient sailors confused something else in the water for Krakens: Bubbles, dangerous currents, and the appearance of new land are all signs of underwater volcanic activity, something common in Iceland. 

9. There may have actually been a Kraken. 

Ichthyosaur bones have been discovered in patterns similar to the way that octopuses place the bones of their meals. Even more interestingly, one discovered ribcage shows signs of constriction, as if a large tentacle was wrapped around it. Ichthyosaurs were pretty hefty creatures (some were as long 30 feet), so it would take a very large cephalopod to catch and eat it. 

10. One prominent French zoologist insisted the Kraken was real. 

Zoologist Pierre Denys de Montfort was studying giant cephalopods in the 1700s after hearing accounts from captains of giant tentacles being discovered. He cited old pieces of artwork and ship disappearances as evidence of these beasts.  After 10 ships went missing in 1782, de Montfort made the bold assumption that the Kraken was to blame. The boats were truthfully lost in a hurricane and his reputation was ruined.

11. The Kraken lays low. 

Legend says that the sea monster enjoys solitude and resides deep on the ocean floor. It uses its tentacles to stay tethered to the bottom and hunts for food. The beast will only surface in warm weather—or when disrupted. 

12. The Kraken has no magic powers. 

Despite being a mythical creature, the Kraken doesn’t boast any supernatural abilities. The fearsome nature of the Kraken is its sheer size; sailors do not have to worry about it flying out of the water or putting a curse on them. Some modern-day cartoons suggest that if you defeat the Kraken, it will grant you a wish, but that deviates from Norwegian folklore.

13. Sailors had to worry about not only the Kraken itself, but also what it left in its wake. 

Because of its sheer size, the Kraken is believed to conjure a whirlpool when diving back into the ocean. The watery suction drags ships to the depths of the sea. 

14. Some legends suggest there’s more than one Kraken. 

Many tales talk of the Kraken, but sometimes there are stories that mention multiple giant cephalopods. This would make the waters particularly hazardous for those sailing over deep waters. 

15.  The Kraken has a big pop culture presence. 

For a mythical creature, the giant squid gets a lot of attention. From the 13th century to modern times, you can find the monster in poems, novels, television shows, video games, and movies. A number of products and companies also borrow the moniker. 

7 Fast Facts About RollerCoaster Tycoon

Amazon
Amazon

For Windows gamers, 1999 was dominated by RollerCoaster Tycoon, a now-classic strategy and building game that tasked users with erecting an amusement park and gauging the popularity of rides while maintaining a profit margin and keeping patrons from barfing all over the landscape. For the game’s 20th anniversary, check out some facts about its origins, its association with pizza, and how it became a pinball machine.

1. The first RollerCoaster Tycoon sold 4 million copies.

RollerCoaster Tycoon was the brainchild of Scottish programmer Chris Sawyer, who had enjoyed success with his line of Transport Tycoon games in the 1990s that allowed players to build and operate their own railroad, truck, and ship lines. Sawyer decided to marry that concept with his love of roller coasters. An independent effort—Sawyer enlisted only two collaborators, artist Simon Foster and musician Allister Brimble—the first Tycoon game that was released in 1999 sold a staggering 4 million copies.

2. RollerCoaster Tycoon came free with frozen pizza.

In the early 2000s, packaged food companies offered products that came with promotional offers for CD-ROMs. In 2003, Pillsbury offered a free copy of RollerCoaster Tycoon to anyone who sent in proof of purchase barcodes from specially-marked boxes of Totino’s Pizza Rolls or Pillsbury Toaster Strudel.

3. There’s a RollerCoaster Tycoon pinball machine.

A pinball machine released to coincide with 2002’s RollerCoaster Tycoon 2 took the spiraling coasters of the game and put them under glass. Players could try and direct the pinball—a substitute for the park guest—around and through coasters like The Flying Ghost and The Rocket.

4. RollerCoaster Tycoon helped inspire Minecraft.

If you or a loved one has spent countless hours absorbed in the popular world-building game Minecraft, you have RollerCoaster Tycoon to thank. Minecraft creator Markus Persson was a fan of Tycoon for the way it allowed players to construct elaborate designs. He also enjoyed Dungeon Keeper, which had a fantasy element. Together, the two games encouraged him to develop Minecraft. The game debuted in 2009 and went on to become one of the biggest interactive success stories of all time.

5. RollerCoaster Tycoon inspired real roller coaster designers.

The laborious construction undertaken by players of RollerCoaster Tycoon weaned a number of players on the excitement of the amusement industry. Park designers hoping to break into the industry have used screen shots from the game as examples of their design prowess at trade shows.

6. You can get a spooky update of RollerCoaster Tycoon in time for Halloween.

Atari distributes an Android and iOS version of RollerCoaster Tycoon for mobile phone users. For 2019, the company is offering a Six Flags Fright Fest update to the game that adds a Halloween component. Players can add Skull Mountain, an actual Six Flags coaster, as well as a Demon Rock statue.

7. A RollerCoaster Tycoon fan spent 10 years building a park.

In 2017, a Reddit user declared he was finished building out his own custom park on RollerCoaster Tycoon 2. The 34 coasters and 255 attractions were all minutely detailed, offering a sprawling virtual park with themed areas covering everything from Egyptian attractions to a forest. In comparison, it took only four years to build the actual Disney World in Orlando, Florida.

10 Wild Scooby-Doo Fan Theories

Warner Home Video
Warner Home Video

For 50 years, the hard-working teens (and dog) of Mystery, Inc. have been investigating the paranormal. What began as a single Hanna-Barbera cartoon series—Scooby Doo, Where Are You!—in the 1960s quickly morphed into a franchise with multiple spin-off shows, comic books, and a few questionable movies. That adds up to a lot of spooky stories, which have inspired fans to come up with their own creepy (or just plain crazed) tales about Scooby and the gang. Here are some of their best theories, including one that somehow connects to Patrick Stewart.

1. Scooby is a Soviet space dog.

For all the cases that Fred, Daphne, Velma, and Shaggy solved, they never got to the bottom of the show’s most enduring mystery: How and why does Scooby Doo talk? Some fans think he can’t really speak—that it’s just something his buddy Shaggy imagines while he’s high. But one Redditor has a much more complicated and compelling theory based on the show’s 1960s setting. At that time, America and the USSR were locked in the so-called “Space Race,” competing to see who could claim the first achievements in spaceflight. The Russians famously shot Yuri Gagarin into the stratosphere in 1961, but he wasn’t the first Soviet in space. Canine cosmonauts like Laika beat him by several years, and if the USSR was willing to put a dog in a rocket, who’s to say they didn’t experiment on him first?

According to this fan theory, Scooby is a runaway from the Soviets’ classified space dog program, designed to breed pups capable of operating satellites and understanding radio commands. Scooby was the best of the bunch, the rare test subject who could understand and imitate human speech. Naturally, one of the scientists got attached and defected with Scooby to the USA. When that scientist died, Scooby found a new family with a group of friendly teenagers. But the CIA never stopped searching for this Soviet wunderpup, which is why Mystery, Inc. is constantly traveling by van—and why the original show is called Scooby Doo, Where Are You!

2. The show takes place during an economic depression.

A still from 'Scooby Doo, Where Are You!'
Warner Home Video

A classic Scooby-Doo mystery might take place at a theme park, museum, or mine—so long as it’s grimy and deserted. That’s a weird coincidence when you think about it: why are all these places so rundown? Well, that tends to happen when you’re weathering a financial collapse, and many clues indicate that’s just what’s happening in the world of Scooby-Doo. The towns he and his friends visit never seem to be doing well. No one has any money: Not the many scientists posing as monsters for cash, not the operators of every haunted attraction the gang investigates, and certainly not Shaggy and Scooby, who gorge on dog treats and lose their minds whenever they so much as smell a burger.

3. Mystery, Inc. is actually a cult.

Let’s break down the core members of the gang: You have Fred, the handsome and friendly frontman of the group. Then there’s Daphne, the fashionable and pretty one who mostly follows Fred around. Velma has the brains and Shaggy has full-blown conversations with a dog. When you really think about, doesn’t this all sound a bit like a cult? Fred would obviously be the cult leader, who recruits groupies like Daphne to obey his every command. Velma’s intelligence makes her a useful addition, and she could also be seeking acceptance from the “cool” kids. As for Shaggy, well, men who claim dogs can talk to them have a famously disturbing history—much like cult members.

4. They’re all draft dodgers.

Scooby Doo, Where Are You! premiered in 1969. Also happening that year? The Vietnam War. As able-bodied men (seemingly) over 18, Fred and Shaggy would both be eligible for the draft, which begs the obvious question: is Mystery, Inc. just a bunch of draft dodgers? The boys could be driving that van straight to Canada to avoid deployment, along with Fred’s fiancée Daphne and their antiwar activist friend Velma. Scooby’s stance on the war remains unclear, but he’s along for the ride.

5. Scooby Snacks alter your genes.

What if Scooby’s preferred treat is really a steroid capable of editing genetic code? It would explain why Scooby—and other members of his canine family, like Scrappy-Doo and Scooby-Dum—can talk, as well as their ability to perform “completely ridiculous stunts.” (Also, if Scrappy-Doo is on steroids, it would explain why he’s always trying to fight.) But what about its effect on humans? As far as we know, Shaggy is the only person who eats Scooby Snacks, and he seems to have a freakishly high metabolism, considering the mile-high sandwiches he eats and his super skinny frame.

6. Fred drives the Mystery Machine because the real owner is too high.

Whenever the gang piles into the Mystery Machine, there’s only one person behind the wheel: Fred. Mystery, Inc.’s de facto leader is constantly driving his friends from one haunted house to the next, which would imply that the Mystery Machine is his car. But why would a clean-shaven, preppy kid like Fred own a lime green van with flowers plastered over the doors? That car obviously belongs to a hippie, and in this group, that’s Shaggy. His hippie lifestyle, however, may be the reason Shaggy never drives. He’s either lost his license from driving under the influence, or Fred is worried he will, so someone else serves as his designated driver.

7. Shaggy is Captain America’s son.

This theory starts with small coincidences, like the fact that Norville “Shaggy” Rogers and Steve Rogers share a last name. Then it builds to something bigger when you factor in a detail from Captain America: The Winter Soldier. While out on a morning run, Sam Wilson (a.k.a. Falcon) claims that Steve can run 13 miles in half an hour, a rate that breaks down to 26 mph. Shaggy, meanwhile, frequently keeps pace with Scooby, a Great Dane. Those dogs run up to 30 mph. Ergo, Shaggy is Steve’s son.

8. Monsters really do exist in the Scooby-Doo universe.

A still from 'Scooby Doo, Where Are You!'
Warner Home Video

Each time the gang catches a new “monster,” it always turns out to be a human in disguise, grumbling about how they “would’ve gotten away with it, if it weren’t for you meddling kids.” Monsters, the show tells us over and over again, are not real. But this Reddit theory poses an important question: If monsters don’t exist, why is there a business dedicated to catching the fake ones? The fact that Mystery, Inc. keeps getting calls implies that “supernatural fraud” is an entire category of crime, one that wouldn’t make sense or work if people didn’t believe in monsters. Everyone in the Scooby-Doo universe also seems to accept monsters as a normal and everyday occurrence, suggesting that monsters are real—the gang has just never caught one.

9. Shaggy and Scooby are actors.

When danger calls, Shaggy and Scooby tend to run the other way. But what if the group’s most cowardly members were actually actors pretending to be scared of ghosts, monsters, and other paranormal entities? According to this fan theory, Shaggy and Scooby are faking their over-the-top fear in order to draw the monsters out. By posing as easy targets, they know they’ll get spooked first, and thus make it easier for Mystery, Inc. to trap the ghost/witch/pirate. That’s why Fred always pairs Shaggy with Scooby when they split up to investigate, and it’s why after many years of investigating the supernatural, the two of them still don’t seem remotely used to it.

10. Green Room is just a gritty Scooby-Doo reboot.

The 2015 horror movie Green Room is about a band with a van that squares off against an evil old Nazi. The Scooby-Doo franchise is about a team (that was supposed to be a band) with a van that squares off against evil old men (who could also, theoretically, be Nazis). You do the math.

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