10 Things You Might Not Know About South Park

Comedy Central
Comedy Central

South Park has been a favorite of comedy fans since its broadcast debut in 1997, keeping a permanent seat in internet culture thanks to a slew of quotable catch phrases and delightfully inflammatory conversation pieces. Nevertheless, there are a few things about Trey Parker and Matt Stone’s iconic series—which made its debut 20 years ago today—that you might not know.

1. SOUTH PARK PIONEERED THE WAVE OF “MATURE” TELEVISION.

Making its debut in the summer of 1997, South Park entered the small screen circuit just in time to reap the benefits of the Federal Communications Commission’s latest venture: the TV Parental Guidelines. The rating system went into effect in January of the same year, distinguishing “child friendly” programming from “adult content.” Upon its premiere on August 13, South Park became the first weekly series to earn the “TV-MA” (or “Mature Audiences”) label.

2. MOST OF THE SERIES’S FEMALE CAST MEMBERS PERFORM UNDER PSEUDONYMS.

The wealth of the male characters on South Park are voiced by creators and writers Parker and Stone, but the animated Colorado town’s female population has long owed its lines to a small number of women behind the scenes. The voice actresses principally responsible for this lot have been, at various points, Mona Marshall, April Stewart, Eliza Schneider, and the late Mary Kay Bergman.

Early on in her South Park tenure, Disney and Hanna-Barbera mainstay Bergman was sometimes credited as Shannen Cassidy in order to avoid fallout from the ideological differences between South Park and her family-friendly material. Similarly, Stewart adopted the alias Gracie Lazar for her South Park work, and Schneider (who left the series in 2003) performed as “Blue Girl,” a handle she also utilized in her music career. Only Marshall has been consistently credited without a pseudonym.

3. SEVERAL CELEBRITIES HAVE PLAYED EASY-TO-MISS CAMEOS.

South Park’s preferred use of celebrity guest stars differs quite a bit from that of its animated sitcom brethren, a community that typically aims to “play up” the notability of a visiting voice actor. With a few exceptions, South Park favors hiding any trace of a star’s contribution, relegating big-name guests to little more than animal sounds. Actors as renowned as George Clooney, Jay Leno, and Henry Winkler have provided dog barks, cat purrs, and monster growls, respectively, for the show.

4. ONE NOTABLE FAN REFUSED AN OFFER TO GUEST STAR.

Of course, not all Hollywood stars are game for this caliber of work. Taking note of South Park’s meteoric rise in popularity at the inception of its second season, Jerry Seinfeld contacted creators Parker and Stone to express interest in voicing a character. They offered the comedian the nonspeaking part of “Turkey No. 2” in their Thanksgiving episode, but Seinfeld declined.

5. SOME FAMOUS NAMES HAVE WRITTEN FOR THE SERIES.


Alberto E. Rodriguez/Getty Images

Today, Bill Hader and Kristen Schaal are TV comedy stars in their own right. However, while Hader was still appearing on Saturday Night Live, he doubled as a consultant writer and then producer for Parker and Stone’s animated series. Similarly, Schaal spent 2007 working as a consultant writer on South Park, before padding her resume with parts on Flight of the Conchords, The Daily Show, and 30 Rock.

6. A SITCOM LEGEND CONTRIBUTED TO TWO EPISODES OF THE SERIES.

It is hardly a surprise to learn that the daringly controversial Parker and Stone hold great reverence for the king of all politically incorrect sitcoms: All in the Family. As such, the pair’s communal dream came true when Norman Lear, the brain behind the groundbreaking series, brought his talents to the South Park set as a writing consultant on the consecutive season 7 episodes “Cancelled” (the 100th episode produced) and “I’m a Little Bit Country.”

7. TREY PARKER APPLIED THE SHOW’S VISUAL STYLE TO A SERIES OF PHILOSOPHICAL SHORTS.

Inheriting a reverence for Buddhism from his father, Randy, Trey Parker went on to discover affection for the philosophies of Zen writer and speaker Alan Watts. In 2007, Parker borrowed the construction paper aesthetic of his popular Comedy Central series to a side project: animated sequences accompanying short segments of Watts’s lectures. Subjects brought to life through Parker’s animation included Watts’ take on music (“Life and Music”), personality extremes (“Prickles and Goo”), and the human race’s relationship with the planet (“Appling”).

8. SOUTH PARK REUNITED A FAMOUS COMIC DUO.

The season four episode “Cherokee Hair Tampons,” which aired in 2000, was notable for employing a pair of guest stars for more than just a few canine grunts. Counterculture comedians Cheech Marin and Tommy Chong, who had long since dissolved their big-screen partnership, both lent their voices to the installment. Chong admitted that he and Marin didn’t record their parts together for the episode, but he did credit South Park with reviving their professional camaraderie.

“Cheech did his bit one day and I came in the next day and did my bit,” he told UCTV. “That was the first time we did something together in 20 years so yes, we can give South Park the credit.” Chong’s math might be a little off—his and Marin’s previous proper film collaboration was Martin Scorsese’s After Hours, although they shared credits well into the ’90s—but the spirit of his words sticks. Since the South Park episode, Chong and Marin have joined forces on a handful of film and television projects, including Cheech & Chong’s Animated Movie.

9. AN INSECT MUTATION WAS NAMED AFTER A SOUTH PARK CHARACTER.


Comedy Central

Throughout the first five seasons of South Park, the primary distinguishing characteristic borne by the character Kenny McCormick was his proclivity to die suddenly in every episode. This unfortunate trait won Kenny the honor of lending his name to a mutation in the genetic structure of the adult fruit fly, discovered in 2002 by scientist Sophie Rutschmann. The gene was found to predict imminent mortality upon contact with an otherwise benign strain of bacteria; this “certain death” mutation was aptly nicknamed “Kenny” after South Park’s ill-fated character.

10. THE TOURETTE SYNDROME ASSOCIATION HAS PRAISED SOUTH PARK’S TREATMENT OF THE DISEASE.

Well aware of South Park’s reputation for insensitivity, the Tourette Syndrome Association approached the series’ season 11 episode, “Le Petit Tourette,” prepared to be gravely offended. The nonprofit organization was unsurprised by South Park’s heavy focus on coprolalia, or involuntary cursing—a symptom disproportionately associated with the disease in popular culture—but went on record as saying that they were impressed by the episode’s treatment of the condition, as well as by its wealth of well-researched information.

7 Fast Facts About RollerCoaster Tycoon

Amazon
Amazon

For Windows gamers, 1999 was dominated by RollerCoaster Tycoon, a now-classic strategy and building game that tasked users with erecting an amusement park and gauging the popularity of rides while maintaining a profit margin and keeping patrons from barfing all over the landscape. For the game’s 20th anniversary, check out some facts about its origins, its association with pizza, and how it became a pinball machine.

1. The first RollerCoaster Tycoon sold 4 million copies.

RollerCoaster Tycoon was the brainchild of Scottish programmer Chris Sawyer, who had enjoyed success with his line of Transport Tycoon games in the 1990s that allowed players to build and operate their own railroad, truck, and ship lines. Sawyer decided to marry that concept with his love of roller coasters. An independent effort—Sawyer enlisted only two collaborators, artist Simon Foster and musician Allister Brimble—the first Tycoon game that was released in 1999 sold a staggering 4 million copies.

2. RollerCoaster Tycoon came free with frozen pizza.

In the early 2000s, packaged food companies offered products that came with promotional offers for CD-ROMs. In 2003, Pillsbury offered a free copy of RollerCoaster Tycoon to anyone who sent in proof of purchase barcodes from specially-marked boxes of Totino’s Pizza Rolls or Pillsbury Toaster Strudel.

3. There’s a RollerCoaster Tycoon pinball machine.

A pinball machine released to coincide with 2002’s RollerCoaster Tycoon 2 took the spiraling coasters of the game and put them under glass. Players could try and direct the pinball—a substitute for the park guest—around and through coasters like The Flying Ghost and The Rocket.

4. RollerCoaster Tycoon helped inspire Minecraft.

If you or a loved one has spent countless hours absorbed in the popular world-building game Minecraft, you have RollerCoaster Tycoon to thank. Minecraft creator Markus Persson was a fan of Tycoon for the way it allowed players to construct elaborate designs. He also enjoyed Dungeon Keeper, which had a fantasy element. Together, the two games encouraged him to develop Minecraft. The game debuted in 2009 and went on to become one of the biggest interactive success stories of all time.

5. RollerCoaster Tycoon inspired real roller coaster designers.

The laborious construction undertaken by players of RollerCoaster Tycoon weaned a number of players on the excitement of the amusement industry. Park designers hoping to break into the industry have used screen shots from the game as examples of their design prowess at trade shows.

6. You can get a spooky update of RollerCoaster Tycoon in time for Halloween.

Atari distributes an Android and iOS version of RollerCoaster Tycoon for mobile phone users. For 2019, the company is offering a Six Flags Fright Fest update to the game that adds a Halloween component. Players can add Skull Mountain, an actual Six Flags coaster, as well as a Demon Rock statue.

7. A RollerCoaster Tycoon fan spent 10 years building a park.

In 2017, a Reddit user declared he was finished building out his own custom park on RollerCoaster Tycoon 2. The 34 coasters and 255 attractions were all minutely detailed, offering a sprawling virtual park with themed areas covering everything from Egyptian attractions to a forest. In comparison, it took only four years to build the actual Disney World in Orlando, Florida.

10 Wild Scooby-Doo Fan Theories

Warner Home Video
Warner Home Video

For 50 years, the hard-working teens (and dog) of Mystery, Inc. have been investigating the paranormal. What began as a single Hanna-Barbera cartoon series—Scooby Doo, Where Are You!—in the 1960s quickly morphed into a franchise with multiple spin-off shows, comic books, and a few questionable movies. That adds up to a lot of spooky stories, which have inspired fans to come up with their own creepy (or just plain crazed) tales about Scooby and the gang. Here are some of their best theories, including one that somehow connects to Patrick Stewart.

1. Scooby is a Soviet space dog.

For all the cases that Fred, Daphne, Velma, and Shaggy solved, they never got to the bottom of the show’s most enduring mystery: How and why does Scooby Doo talk? Some fans think he can’t really speak—that it’s just something his buddy Shaggy imagines while he’s high. But one Redditor has a much more complicated and compelling theory based on the show’s 1960s setting. At that time, America and the USSR were locked in the so-called “Space Race,” competing to see who could claim the first achievements in spaceflight. The Russians famously shot Yuri Gagarin into the stratosphere in 1961, but he wasn’t the first Soviet in space. Canine cosmonauts like Laika beat him by several years, and if the USSR was willing to put a dog in a rocket, who’s to say they didn’t experiment on him first?

According to this fan theory, Scooby is a runaway from the Soviets’ classified space dog program, designed to breed pups capable of operating satellites and understanding radio commands. Scooby was the best of the bunch, the rare test subject who could understand and imitate human speech. Naturally, one of the scientists got attached and defected with Scooby to the USA. When that scientist died, Scooby found a new family with a group of friendly teenagers. But the CIA never stopped searching for this Soviet wunderpup, which is why Mystery, Inc. is constantly traveling by van—and why the original show is called Scooby Doo, Where Are You!

2. The show takes place during an economic depression.

A still from 'Scooby Doo, Where Are You!'
Warner Home Video

A classic Scooby-Doo mystery might take place at a theme park, museum, or mine—so long as it’s grimy and deserted. That’s a weird coincidence when you think about it: why are all these places so rundown? Well, that tends to happen when you’re weathering a financial collapse, and many clues indicate that’s just what’s happening in the world of Scooby-Doo. The towns he and his friends visit never seem to be doing well. No one has any money: Not the many scientists posing as monsters for cash, not the operators of every haunted attraction the gang investigates, and certainly not Shaggy and Scooby, who gorge on dog treats and lose their minds whenever they so much as smell a burger.

3. Mystery, Inc. is actually a cult.

Let’s break down the core members of the gang: You have Fred, the handsome and friendly frontman of the group. Then there’s Daphne, the fashionable and pretty one who mostly follows Fred around. Velma has the brains and Shaggy has full-blown conversations with a dog. When you really think about, doesn’t this all sound a bit like a cult? Fred would obviously be the cult leader, who recruits groupies like Daphne to obey his every command. Velma’s intelligence makes her a useful addition, and she could also be seeking acceptance from the “cool” kids. As for Shaggy, well, men who claim dogs can talk to them have a famously disturbing history—much like cult members.

4. They’re all draft dodgers.

Scooby Doo, Where Are You! premiered in 1969. Also happening that year? The Vietnam War. As able-bodied men (seemingly) over 18, Fred and Shaggy would both be eligible for the draft, which begs the obvious question: is Mystery, Inc. just a bunch of draft dodgers? The boys could be driving that van straight to Canada to avoid deployment, along with Fred’s fiancée Daphne and their antiwar activist friend Velma. Scooby’s stance on the war remains unclear, but he’s along for the ride.

5. Scooby Snacks alter your genes.

What if Scooby’s preferred treat is really a steroid capable of editing genetic code? It would explain why Scooby—and other members of his canine family, like Scrappy-Doo and Scooby-Dum—can talk, as well as their ability to perform “completely ridiculous stunts.” (Also, if Scrappy-Doo is on steroids, it would explain why he’s always trying to fight.) But what about its effect on humans? As far as we know, Shaggy is the only person who eats Scooby Snacks, and he seems to have a freakishly high metabolism, considering the mile-high sandwiches he eats and his super skinny frame.

6. Fred drives the Mystery Machine because the real owner is too high.

Whenever the gang piles into the Mystery Machine, there’s only one person behind the wheel: Fred. Mystery, Inc.’s de facto leader is constantly driving his friends from one haunted house to the next, which would imply that the Mystery Machine is his car. But why would a clean-shaven, preppy kid like Fred own a lime green van with flowers plastered over the doors? That car obviously belongs to a hippie, and in this group, that’s Shaggy. His hippie lifestyle, however, may be the reason Shaggy never drives. He’s either lost his license from driving under the influence, or Fred is worried he will, so someone else serves as his designated driver.

7. Shaggy is Captain America’s son.

This theory starts with small coincidences, like the fact that Norville “Shaggy” Rogers and Steve Rogers share a last name. Then it builds to something bigger when you factor in a detail from Captain America: The Winter Soldier. While out on a morning run, Sam Wilson (a.k.a. Falcon) claims that Steve can run 13 miles in half an hour, a rate that breaks down to 26 mph. Shaggy, meanwhile, frequently keeps pace with Scooby, a Great Dane. Those dogs run up to 30 mph. Ergo, Shaggy is Steve’s son.

8. Monsters really do exist in the Scooby-Doo universe.

A still from 'Scooby Doo, Where Are You!'
Warner Home Video

Each time the gang catches a new “monster,” it always turns out to be a human in disguise, grumbling about how they “would’ve gotten away with it, if it weren’t for you meddling kids.” Monsters, the show tells us over and over again, are not real. But this Reddit theory poses an important question: If monsters don’t exist, why is there a business dedicated to catching the fake ones? The fact that Mystery, Inc. keeps getting calls implies that “supernatural fraud” is an entire category of crime, one that wouldn’t make sense or work if people didn’t believe in monsters. Everyone in the Scooby-Doo universe also seems to accept monsters as a normal and everyday occurrence, suggesting that monsters are real—the gang has just never caught one.

9. Shaggy and Scooby are actors.

When danger calls, Shaggy and Scooby tend to run the other way. But what if the group’s most cowardly members were actually actors pretending to be scared of ghosts, monsters, and other paranormal entities? According to this fan theory, Shaggy and Scooby are faking their over-the-top fear in order to draw the monsters out. By posing as easy targets, they know they’ll get spooked first, and thus make it easier for Mystery, Inc. to trap the ghost/witch/pirate. That’s why Fred always pairs Shaggy with Scooby when they split up to investigate, and it’s why after many years of investigating the supernatural, the two of them still don’t seem remotely used to it.

10. Green Room is just a gritty Scooby-Doo reboot.

The 2015 horror movie Green Room is about a band with a van that squares off against an evil old Nazi. The Scooby-Doo franchise is about a team (that was supposed to be a band) with a van that squares off against evil old men (who could also, theoretically, be Nazis). You do the math.

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