CLOSE
Original image
Disney

14 Things You Might Not Know About Lady and the Tramp

Original image
Disney

Happy birthday to Lady and the Tramp, which turns 60 years old today! That’s about 47 years older than the lifespan of the average pooch, in case you were wondering. To celebrate its 420th birthday (that’s in dog years, of course), here are 14 things you might not know about this canine classic.

1. It was inspired by a real dog named Lady.

In 1937, Disney writer Joe Grant showed Walt Disney some sketches he had done of his Springer Spaniel, Lady. Walt was impressed, and encouraged Joe to create a full storyboard. Like her fictional counterpart, the real-life Lady was learning how to deal with her owners’ new baby, which served as the main inspiration for Grant’s plot. In the end, Walt wasn’t thrilled with the storyline, and the idea was scrapped. Several years later, Disney came across a story by Ward Greene in Cosmopolitan titled “Happy Dan, the Whistling Dog." He believed that the two ideas could be combined into one to create a stronger story, and asked Greene to come up with one.

2. Walt Disney personally came up with the name “Tramp.”

In early drafts, the scruffy male dog was called Homer, Rags, Bozo, and even just Mutt. Walt himself scratched out “Mutt” in one of the scripts and penciled in “Tramp.” Ward Greene and the movie's distributors protested, feeling the name was a little too risque—but Walt Disney usually got his way, and this was no exception.

3. The real Tramp was a girl.

The writers and animators had plenty of inspiration for Lady, as some of the people involved with the film had spaniels they brought in as models. But the perfect mutt proved to be more elusive. One of the writers spotted the perfect happy-yet-bedraggled dog roaming around his neighborhood and tried to coax it over, but the dog was too quick. After failing to spot the dog again, the writer eventually checked with the city pound, where he found his perfect Tramp. Disney adopted the dog, who had apparently been just hours away from “taking the long walk,” and let her live in a private area behind Disneyland.

4. The Disney offices were filled with live animals for the animators to reference.

Not only were there dogs of every shape and size roaming around, but animator Woolie Reitherman kept a cage of rats next to his desk to reference for the rat fighting scene.

5. Walt thought the animators lost focus.

The idea for the story originated in 1937, and the rights to “Happy Dan” were purchased in the early 1940s—so why did it take until 1955 to get the movie out? Well, for one, Disney switched its focus somewhat during WWII, working on propaganda films. But at one point, Disney felt his animators had lost their feel for the characters. He removed them from work on Lady and the Tramp and had them switch to Sleeping Beauty for about six months. The change of scenery apparently worked; Disney believed that when the artists returned to the dogs, they “tackled the project with new enthusiasm.”

6. Roy Disney helped bring the movie back to life.

When the movie was put on the back burner due to WWII, it was almost forgotten completely. It wasn’t until 1952 that Roy O. Disney, Walt’s brother, encouraged him to start work on the movie again, outlining a plan to run the film in smaller first-run theaters only.

7. A gift Walt once gave his wife inspired a scene in the movie.

For Christmas one year, Walt bought his wife, Lillian, a Chow puppy. Instead of just trotting it out, Disney placed the puppy into a hatbox and presented his wife with the gift. She was disappointed at first—Lillian preferred to choose her own hats—but quickly recovered when the pup emerged. They named him Sunnee.

8. Many of the characters went through name changes.

The sinister Siamese cats had been part of the script since Joe Grant’s earliest versions, but instead of Si and Am, they were originally called Nip and Tuck. They belonged to an equally sinister mother-in-law, then called “Mumsie,” who later evolved into Aunt Sarah. And Jim Dear and Darling were once known as “Mr. and Mrs. Fred.”

9. Other characters didn’t make the cut at all.

Secondary characters that eventually got the axe included a pet duck that belonged to a neighbor and a canary named Trilby.

10. A song called “I’m Free” was also chopped.

After the Tramp character was further developed, it was decided that the tune no longer fit his roguish character as well as it once had. It was released as an extra when the movie came out on Blu-ray in 2012.

11. The spaghetti scene almost didn’t happen.

It’s now one of the most famous (and parodied) scenes ever, but Walt was against that cozy pasta scene. Though he wanted the dogs to have human emotions, he just couldn’t wrap his head around two dogs romantically sharing a strand of spaghetti. If you’ve ever watched your dogs fight over a plate of leftovers, you can imagine why. Disney eventually relented after animator Frank Thomas worked up a rough draft of how it might work.

12. Peggy Lee sued Disney for $25 million 30 years after the fact.

Singer Peggy Lee provided several voices for the film: both cats, Si and Am; Peg the dog; and Darling. She also wrote lyrics for the songs she performed in character. In 1988, Lee sued for $25 million in royalties and damages, claiming that her original contract said she would receive money for “transcriptions for sale to the public.” When the contract was written in the 1950s, of course, VHS didn’t exist. Lee’s argument was that VHS fell under the umbrella of “transcriptions,” and that Disney hadn’t given her anything for the millions of VHS tapes they later sold. ”I should think [Disney] would be willing to share, but I guess mice need a lot of cheese,” she later said. The court awarded Lee $3.83 million in 1991.

13. Trusty the Bloodhound almost didn’t make it.

Near the end of the movie, Trusty the bloodhound finds himself on the wrong end of the dogcatcher’s wagon. Though we later see him enjoying Christmas Day with his friends, it wasn’t supposed to end so happily. There are two stories as to why Trusty got a reprieve: one version is that Walt had gotten a lot of criticism for killing Bambi’s mother, and he wasn’t eager to repeat the experience. The other is that he saw Peggy Lee crying in the studio one day, and when he asked her why, she declared that the scene was just too sad. He argued that the movie needed the drama, but Lee pleaded with him to let Trusty live.

14. It was the first animated film to be made in CinemaScope.

The widescreen movie format was brand-new technology at the time. Though it was intended to help the viewer get a broad scope of landscapes and scenery, not everyone thought the format suited the movie so well. A New York Times critic reported, “The sentimentality is mighty, and the use of the CinemaScope size does not make for any less awareness of the thickness of the goo. It also magnifies the animation, so that flaws and poor foreshortening are more plain.”

Original image
Walt Disney Studios
arrow
entertainment
12 Facts About Disney's The Jungle Book
Original image
Walt Disney Studios

It may not have followed Rudyard Kipling's book exactly—in fact, Walt Disney preferred that scriptwriters not read the book—but The Jungle Book was a toe-tapping box office success. Here are a few "bare necessities" you should know about the 1967 animated classic, which was released in theaters across America 50 years ago.

1. WALT DISNEY THOUGHT THE FIRST VERSION OF THE SCRIPT WAS TOO DARK.

Writer Bill Peet was brought on to script the first version of the movie, but Disney believed it was too dark. It’s not clear whether Peet left or was booted from the project; either way, a new team was brought in for rewrites. Floyd Norman, one of the new writers, said Walt wanted the film to have more laughs and more personality, and—true to Disney form—he also wanted sign off on every little detail.

2. MOST OF THE SONGS WERE DEEMED TOO DARK AS WELL.

Composer Terry Gilkyson was hired to write songs for the movie, but as with the script, Disney felt they lacked a sense of fun. Though the Sherman brothers (Richard and Robert) were brought in to write a new soundtrack, one of Gilkyson’s songs did remain in the movie: "The Bare Necessities." We'd say he got the last laugh: Not only is “The Bare Necessities” one of the best tunes in Disney history, it was also nominated for an Oscar (the film's sole nomination).

3. IT WAS THE LAST ANIMATED FEATURE WALT DISNEY OVERSAW.

When Disney died on December 15, 1966, the studio closed for a single day. Then they got back to business working on the last animated feature Disney had a hand in. It was released on October 18, 1967.

4. A RHINOCEROS CHARACTER GOT CUT.

Rocky the Rhino was intended to be a dim-witted, bumbling, near-blind character that would provide some comic relief. His scenes were completely storyboarded before he got the boot: He was supposed to appear after King Louie’s scene, but Walt didn’t want to put the funny sequences back-to-back.

5. THEY WANTED THE BEATLES TO VOICE THE VULTURES.

The Sherman brothers wrote the vultures’ song “That’s What Friends Are For” with The Beatles in mind, even giving the characters similar accents. But the Fab Four turned them down. “John was running the show at the time, and he said [dismissively] ‘I don’t wanna do an animated film.’ Three years later they did Yellow Submarine, so you can see how things change,” Richard Sherman said.

Here’s what the version of “That’s What Friends Are For” would have sounded like, as well as a glimpse of Rocky the Rhino:

6. THERE ARE MAJOR MISPRONUNCIATIONS IN THE MOVIE.

According to a guide written by Kipling, the main character’s name is pronounced "Mowglee" (accent on the 'Mow,' which rhymes with 'cow'), not “Moe-glee,” which is how Disney chose to say it. In addition, Kaa the snake is supposed to be “Kar,” Baloo the Bear should have been “Barloo,” and Colonel Hathi is really “Huttee.”

7. KING LOUIE WAS BASED ON LOUIS ARMSTRONG.

Although jazz singer and bandleader Louis Prima voiced the fire-obsessed orangutan, he’s not the Louis who the Shermans originally had in mind when they began writing “I Wan’na Be Like You” for the character. "We were thinking about Louis Armstrong when we wrote it, and that's where we got the name, King Louie," Richard Sherman told The New York Times. "Then in a meeting one day, they said, ‘Do you realize what the N.A.A.C.P. would do to us if we had a black man as an ape? They'd say we're making fun of him.' I said: ‘Come on, what are you talking about? I adore Louis Armstrong, I wouldn't hurt him in any way.'” In the end, Louis Prima stepped in.

8. A JUNGLE BOOK DANCE SEQUENCE WAS LATER BORROWED FOR ROBIN HOOD.

King Louie and Baloo’s “I Wan’na Be Like You” dance was later repeated, frame for frame, in Robin Hood, which also borrowed dances from Snow White and the Seven Dwarfs and The Aristocats. This was achieved through an animation technique called “rotoscoping,” where animators trace over the frames of old footage to use it in a different environment.

9. THE SONG "TRUST IN ME" WAS ALSO RECYCLED.

Originally written for Mary Poppins as “Land of Sand,” “Trust In Me” was recycled with new lyrics for Kaa to sing while hypnotizing poor Mowgli. Here’s what it would have sounded like:

10. THE YOUNG ELEPHANT WAS VOICED BY CLINT HOWARD.

Ron Howard’s younger brother also voiced another Disney youngster: Roo in the Winnie the Pooh movies.

11. PHIL HARRIS BROUGHT NEW LIFE TO BALOO.

Allegedly, Walt Disney chose Harris to voice Baloo after meeting him at a party. At the time, Harris was retired and nearly forgotten in Hollywood. His first day of recording didn’t go so well at first: Harris found Baloo’s tone wooden and boring, so asked if he could try a little improvisation. Once given the go-ahead, "I came out with something like, 'You keep foolin' around in the jungle like this, man, you gonna run across some cats that'll knock the roof in,'" Harris recalled. Disney loved Baloo’s new personality and rewrote lines to suit the style.

12. THERE WAS A SEQUEL.

It came out in 2003 (not direct-to-video, surprisingly) and featured Haley Joel Osment as Mowgli and John Goodman as Baloo. By most accounts, you shouldn’t bother seeing it; it currently has a 19 percent fresh rating on Rotten Tomatoes.

Original image
arrow
Lists
14 Facts About Disney's Adventurers Club
Original image

September 27, 2008 was a memorable day in Disney history. On that Saturday, patrons at the Adventurers Club—a nightclub at Walt Disney World’s Pleasure Island complex—witnessed the final public performance at the venue. Considered more than an ordinary watering hole, the nightclub was filled with surprises, including animatronics, live performances, audience participation, club chants, and magical drinks.

Unfortunately, all good things must come to an end. Disney made the decision to close Pleasure Island and its bevy of bars, revamping the area to make it more family-friendly with shopping and restaurants. If you miss the Adventurers Club—or want to know what you missed out on—read on for a little behind-the-scenes trivia.

1. THE IDEA CAME FROM A THEME PARTY HELD BY A DISNEY IMAGINEER.

According to Craig McNair Wilson, who developed the shows and trained the actors, the idea for an old-explorer-themed hideaway came from “our shared love of the world of the pith helmet and all that circled around it.” A party held by Imagineer Joe Rohde, called “The Last Days of the Raj,” helped nudge the idea along. Another major influence was a play called Tamara, a show based in the 1930s that allowed theatergoers to physically follow characters from room to room in an Italian Villa (really an old Elks lodge).

“There’s also more than a pinch of Rick’s Cafe,” Wilson said.

2. THE ORIGINAL CONCEPT FEATURED BAR PATRONS SIPPING COCKTAILS NEXT TO GHOSTS.

Had the design been executed as originally planned, guests could have pulled up a stool next to a spectre. The “Illusions Bar” would have utilized the Pepper’s Ghost optical effect to fade ghosts in and out of the atmosphere. It was likely never realized because the whole Pleasure Island concept ended up being over budget, and certain details had to be sacrificed. Another idea that got the axe? A room where a gypsy named Madame Zenobia would tell fortunes and read palms.

3. IT WAS ONCE HOME TO THE MISSING LINK.

The early days of the Adventurers Club included a character named Marcel, who was referred to as the Missing Link. Part gorilla, part human, Marcel could be seen (but not heard—he didn't speak) doing chores and helping the performers. He was eventually deemed unnecessary and replaced with an Amelia Earhart-inspired character named Samantha Sterling.

4. THE HERO CHARACTER "EMIL BLEEHALL" WAS SEMI-AUTOBIOGRAPHICAL.

Created by head writer Roger Cox, explorer Emil Bleehall was meant to mirror his own creative journey. According to Cox's widow, Sybil:

"The Adventurers Club's unlikely hero, Emil Bleehall, is based on a long-standing semi autobiographical character Roger created. He is the funny little guy from Ohio who wins over the higher authorities and gains their respect and admiration with his seemingly awkward modest but ultimately unique crowd-pleasing talents. Roger felt Emil's struggle at the Adventurers Club paralleled his own story at Disney getting his Adventurers Club ideas off the ground and accepted there."

Here's Emil in action:

5. A THEMED FIREWORKS SHOW WAS NEVER REALIZED.

The back story was that the founder of the club and island, Merriweather Pleasure, had once owned a steamboat that had been blown up by Pleasure’s greedy cousins. Every night, the ghost ship would appear on the water surrounding Pleasure Island and re-enact the spectacular explosion of yesteryear before disappearing back into the night. Presumably, the idea was canned when the nightly New Year's Eve bash became Pleasure Island's big draw instead.

6. THEY DISCUSSED AN EXPANSION IF THE CLUB BECAME A BIG HIT.

"The physical design of the club grew out of Chris Carradine’s brilliant and dangerous mind," Wilson said. "Chris explained it to me on a series of cocktail napkins, late one night in NYC." Carradine envisioned that the club would have "twice as many rooms as . . . guests will ever see." Wilson suggested that they would add or open additional rooms after the club proved successful. "New treasures, now arriving from around the globe... Adventurers Club: bigger, wilder, crazier. Kungaloosh!"

7. “FINGERS” ZAMBEZI WAS INSPIRED BY ANOTHER PHANTOM PIANO PLAYER.

The team that concepted many of the club’s special effects were big fans of the Magic Castle in Los Angeles, another exclusive hangout featuring mysterious characters and magical encounters. They borrowed the idea for Fingers Zambezi, an invisible organ player, from the Magic Castle’s “Irma,” a ghost that not only plays the piano, but even takes requests.

8. THE JEKYLL AND HYDE CLUB WAS CREATED BY A FAN.

According to Wilson, the Jekyll and Hyde Club in New York, a similarly interactive restaurant but with a Gothic theme, was created by a stockbroker who was enamored with the Adventurers Club. "They even hired away several of the actors I had trained from Streetmosphere at Disney-MGM and Adventurers Club," Wilson said. "When I met the manager, he said, 'It is based on and totally inspired by the Adventurers Club.'"

9. THERE WAS AN OFFICIAL NEWSLETTER.

Adventurers Club members were so beloved that fans from around the world wrote them letters. At first, cast members wrote back, in character. But soon, they were receiving so much mail that show writer Chris Oyen created a four-page newsletter, based on a real newsletter from a real turn-of-the-century explorers’ club, instead. To make it seem as if Adventurers Almanac had really been around for decades, volume numbers were not sequential. That tactic drove collectors nuts—they thought they were missing copies.

10. A NEVER-BEFORE-SEEN CHARACTER APPEARED ON THE FINAL NIGHT.

During performances and conversations, club members often referenced a fellow explorer named Sutter Bestwick. Like Norm’s wife Vera on Cheers, Sutter never actually showed his face—until the last night. He even inducted new members:

11. SOME OF THE PROPS HAVE FOUND A SECOND LIFE.

The club was packed full of artifacts and knickknacks, some of which were dispersed to other Disney projects when the place closed. A selection of the tribal masks are now on display at the Explorers Club at Hong Kong Disneyland.

12. YOU CAN SPOT REFERENCES TO THE CLUB AT VARIOUS OTHER LOCATIONS ON DISNEY PROPERTY.

The Adventurers Club gang may be gone, but they’re certainly not forgotten. For example, if you scan the walls at Trader Sam’s tiki bar at Disney’s Polynesian Village Resort, you may notice some framed correspondence from club members Pamelia Perkins and Samantha Sterling. An avian "resident" of the club, Scooter the peacock, still resides in the vicinity—he's displayed at a Downtown Disney store called D Street.

There are also references to other members in the Jungle Cruise queue, and there’s a dish called “Kungaloosh!” at the new Skipper Canteen restaurant at the Magic Kingdom—although it's chocolate cake, not the fruity alcoholic drink with a cult following from the club.

There are even references at Aulani, Disney's Hawaiian resort; though designers are tight-lipped, it seems that the proprietors of "Aunty's Beach House" are related to one of the original members of the Adventurers Club.

13. THE CAST HAS REUNITED ON A FEW SPECIAL OCCASIONS.

In 2009, a private gathering for WDW Radio was held at the venue, with the cast performing. The event below was arranged courtesy of D23, the official Disney fan club, in November 2014 for a tribute to Pleasure Island:

14. THERE WERE MYSTERIOUS GLYPHS ON THE EXTERIOR THAT WERE NEVER INTERPRETED.

One article in the club newsletter recounted the fictional tale of how the real glyphs were discovered. As the story goes, a pre-Columbian statue was being placed by the front door of the club when the crane operator accidentally bumped the wall. Plaster fell away, revealing these mysterious glyphs. The article was accompanied by an “editor’s note” that said the club curator had determined that the glyphs represented jokes told by a Pharaoh who had citizens thrown from an obelisk if they didn’t laugh.

There really were glyphs painted on the building, and as Wade Sampson of MousePlanet notes, there’s usually a meaning behind things that appear to be random at Disney parks. However, no Imagineers have ever stepped forward to provide an interpretation.

SECTIONS

arrow
LIVE SMARTER
More from mental floss studios