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15 Surprising Benefits of Playing Video Games

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Complex, challenging, and ambitious, video games have come a long way since the simple arcade titles of the 1970s—and evidence is mounting that the benefits of play go well beyond entertainment and improved hand-eye coordination. In honor of Video Games Day (today), here are 15 ways games are programming better people. 

1. THEY'RE PRODUCING BETTER SURGEONS.

While you may think you want your surgeon reading up on the latest medical research instead of playing games, you might want to reconsider: a study of laparoscopic (small incision) specialists found that those who played for more than three hours per week made 32 percent fewer errors during practice procedures compared to their non-gaming counterparts.  

2. THEY MAY HELP PEOPLE OVERCOME DYSLEXIA.

Some research points to attention difficulties as being a key component of dyslexia. One study has shown dyslexics improved their reading comprehension following sessions of games heavy on action. The reason, researchers believe, is that the games have constantly changing environments that require intense focus.

3. THEY COULD IMPROVE YOUR VISION.

“Don’t sit too close to the television” used to be a common parental refrain without a lot of science to back it up. Instead, scientists are discovering games in moderation may actually improve—not strain—your vision. In one study, 10 weeks of play was associated with a greater ability to discern between different shades of grey. Another had participants try to play games using only their “lazy” eye, with the “good” one obscured. Those players showed significant, sometimes normalized improvement in the affected eye. 

4. YOU MIGHT GET A CAREER BOOST.

Because certain genres of games reward and encourage leadership traits—providing for “communities,” securing their safety, etc.—researchers have noted that players can display a correlating motivation in their real-world career goals. Improvising in a game can also translate into being faster on your feet when an office crisis crops up. 

5. PLAYERS CAN BECOME FASCINATED WITH HISTORY.

Many games use actual historical events to drive their stories. Those characters and places can then spark a child’s interest in discovering more about the culture they’re immersed in, according to researchers. Parents who have obtained books, maps, and other resources connected to games have reported their children are more engaged with learning, which can lead to a lifetime appreciation for history. 

6. THEY MAKE KIDS PHYSICAL.

While some games promote a whole-body level of interaction, even those requiring a simple handheld controller can lead to physical activity. Sports games that involve basketball, tennis, or even skateboarding can lead to children practicing those same skills outdoors. 

7. THEY MAY SLOW THE AGING PROCESS.

So-called “brain games” involving problem-solving, memory, and puzzle components have been shown to have a positive benefit on older players. In one study, just 10 hours of play led to increased cognitive functioning in participants 50 and older—improvement that lasted for several years. 

8. THEY HELP EASE PAIN.

It’s common to try to distract ourselves from pain by paying attention to something else or focusing on other body mechanisms, but that’s not the only reason why games are a good post-injury prescription. Playing can actually produce an analgesic (pain-killing) response in our higher cortical systems. The more immersive, the better—which is why pending virtual reality systems may one day be as prevalent in hospitals as hand sanitizer.  

9. YOU'LL MAKE NEW SOCIAL CONNECTIONS.

Gamers are sometimes stigmatized as being too insulated, but the opposite is actually true. The rise of multi-player experiences online has given way to a new form of socializing in which players work together to solve problems. But studies have shown games can also be the catalyst for friends to gather in person: roughly 70 percent of all players play with friends at least some of the time. 

10. THEY MAY IMPROVE BALANCE IN MS SUFFERERS.

Since it is a disorder affecting multiple nerves, multiple sclerosis patients often have problems with their balance—and no medications have been conclusively proven to help. However, one study showed that MS patients who played games requiring physical interaction while standing on a balance board displayed improvement afterward. 

11. YOU'LL MAKE FASTER DECISIONS.

We all know someone who seems to have a faster CPU than the rest of us, able to retrieve information or react in a split second. For some, that ability might be strengthened through gaming. Because new information is constantly being displayed during play, players are forced to adapt quickly. In one study, players who were immersed in fast-paced games were 25 percent faster in reacting to questions about an image they had just seen compared to non-players. 

12. THEY MAY CURB CRAVINGS.

Players preoccupied with indulging in overeating, smoking, or drinking might be best served by reaching for a controller instead. A university study revealed a 24 percent reduction in desire for their vice of choice after playing a puzzle game. 

13. THEY'LL REDUCE STRESS.

While some games are thought to induce stress—especially when you see your character struck down for the umpteenth time—the opposite can be true. A major study that tracked players over six months and measured heart rate found that certain titles reduced the adrenaline response by over 50 percent. 

14. GAMERS MIGHT BE LESS LIKELY TO BULLY.

Though the stance is controversial, some researchers have asserted that action games may reduce a bully’s motivation to—well, bully. One study that had players assume the role of both the hero and villain showed that those controlling the bad guy’s behaviors displayed a greater sense of remorse over their actions. 

15. THEY CAN HELP ADDRESS AUTISM.

Gamers using systems that incorporate the entire body to control onscreen movement have been shown to be more engaged in celebrating victories with their peers, which runs counter to the lack of communication people with autism sometimes present. A study also showed that sharing space with multiple players can also lead to increased social interaction for those with the disorder.

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15 Things You Might Not Know About Chewbacca
ANTONIN THUILLIER, AFP/Getty Images
ANTONIN THUILLIER, AFP/Getty Images

Even if you don't know the name Peter Mayhew, you surely know about Chewbacca—the seven-foot tall Wookiee he has played onscreen for over three decades. In honor of Mayhew’s birthday, here are 15 things you might not know about Han Solo's BFF.

1. HE WAS INSPIRED BY GEORGE LUCAS'S DOG.

The character of Chewbacca was inspired by George Lucas’s big, hairy Alaskan malamute, Indiana. According to Lucas, the dog would always sit in the passenger seat of his car like a copilot, and people would confuse the dog for an actual person. And in case you're wondering: yes, that same dog was also the inspiration behind the name of one of Lucas’s other creations, Indiana Jones.

2. HIS NAME IS OF RUSSIAN ORIGIN.

The name “Chewbacca” was derived from the Russian word Sobaka (собака), meaning “dog.” The term “Wookiee” came from voice actor Terry McGovern; when he was doing voiceover tracks for Lucas's directorial debut, THX 1138, McGovern randomly improvised the line, “I think I just ran over a Wookiee” during one of the sessions.

3. HE'S REALLY, REALLY OLD.

In Star Wars Episode IV: A New Hope, Chewbacca is 200 years old.

4. PETER MAYHEW'S HEIGHT HELPED HIM LAND THE ROLE.

Peter Mayhew
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Mayhew was chosen to play everyone’s favorite Wookiee primarily because of his tremendous height: He's 7 feet 3 inches tall.

5. HIS SUIT IS MADE FROM A MIX OF ANIMAL HAIRS, AND EVENTUALLY INCLUDED A COOLING SYSTEM.

For the original trilogy (and the infamous holiday special), the Chewbacca costume was made with a combination of real yak and rabbit hair knitted into a base of mohair. A slightly altered original Chewie costume was used in 1999's The Phantom Menace for the Wookiee senator character Yarua, and a new costume used during Episode III included a specially made water-cooling system so that Mayhew could wear the suit for long periods of time and not be overheated.

6. ONE OF STANLEY KUBRICK'S CLOSEST CREATORS DESIGNED THE COSTUME.

Chewbacca's costume
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To create the original costume for Chewbacca, Lucas hired legendary makeup supervisor Stuart Freeborn, who was recruited because of his work on the apes in the “Dawn of Man” sequence in Stanley Kubrick’s 2001: A Space Odyssey. (Freeborn had also previously worked with Kubrick on Dr. Strangelove to effectively disguise Peter Sellers in each of his three roles in that film.) Freeborn would go on to supervise the creation of Yoda in The Empire Strike Back and Jabba the Hutt and the Ewoks in Return of the Jedi.

Lucas originally wanted Freeborn’s costume for Chewie to be a combination of a monkey, a dog, and a cat. According to Freeborn, the biggest problem during production with the costume was with Mayhew’s eyes. The actor’s body heat in the mask caused his face to detach from the costume's eyes and made them look separate from the mask.

7. FINDING CHEWBACCA'S VOICE WAS BEN BURTT'S FIRST ASSIGNMENT.

The first sound effect that director George Lucas hired now-legendary sound designer Ben Burtt for on Star Wars was Chewbacca’s voice (this was all the way back during the script stage). During the year of preliminary sound recording, Burtt principally used the vocalization of a black bear named Tarik from Happy Hollow Zoo in San Jose, California for Chewbacca. He would eventually synchronize those sounds with further walrus, lion, and badger vocalizations for the complete voice. The name of the language Chewbacca speaks came to be known in the Star Wars universe as “Shyriiwook.”

8. ROGER EBERT WAS NOT A FAN.

Roger Ebert was not a fan of the big guy. In his 1997 review of the Special Edition of The Empire Strikes Back, Ebert basically called Chewbacca the worst character in the series. “This character was thrown into the first film as window dressing, was never thought through, and as a result has been saddled with one facial expression and one mournful yelp," the famed critic wrote. "Much more could have been done. How can you be a space pilot and not be able to communicate in any meaningful way? Does Han Solo really understand Chewie's monotonous noises? Do they have long chats sometimes? Never mind.”

9. HE WAS ORIGINALLY MUCH MORE SCANTILY CLAD.

In the summary for Lucas’s second draft (dated January 28, 1975, when the film was called “Adventures of the Starkiller, Episode I: The Star Wars”), Chewbacca is described as “an eight-foot tall, savage-looking creature resembling a huge gray bushbaby-monkey with fierce ‘baboon’-like fangs. His large yellow eyes dominate a fur-covered face … [and] over his matted, furry body he wears two chrome bandoliers, a flak jacket painted in a bizarre camouflage pattern, brown cloth shorts, and little else.”

10. HIS DESIGN WAS BASED ON RALPH MCQUARRIE'S CONCEPT ART.

Chewbacca’s character design was based on concept art drawn by Ralph McQuarrie. Lucas had originally given McQuarrie a photo of a lemur for inspiration, and McQuarrie proceeded to draw the character as a female—but Chewbacca was soon changed to a male. McQuarrie based his furry design on an illustration by artist John Schoenherr, which was commissioned for Game of Thrones scribe George R.R. Martin’s short story “And Seven Times Never Kill a Man.” Sharp-eyed Chewbacca fans will recognize that Schoenherr’s drawing even includes what resembles the Wookiee’s signature weapon, the Bowcaster.

11. HE WON A LIFETIME ACHIEVEMENT AWARD.

Fans were angry for decades that Chewie didn’t receive a medal of valor like Luke and Han did at the end of A New Hope, so MTV gave him a Lifetime Achievement Award at the 1997 MTV Movie Awards. The medal was given to Mayhew—decked out in full costume—by Princess Leia herself, actress Carrie Fisher. His acceptance speech, made entirely in Wookiee grunts, lasted 16 seconds. When asked why Chewbacca didn’t receive a medal at the end of the first film, Lucas explained, “Medals really don’t mean much to Wookiees. They don’t really put too much credence in them. They have different kinds of ceremonies.”

12. HE HAS A FAMILY BACK HOME.

According to the infamous Star Wars Holiday Special, Chewbacca had a wife named Mallatobuck, a son named Lumpawaroo (a.k.a. “Lumpy”), and a father named Attichitcuk (aka “Itchy”). In the special, Chewie and Han visit the Wookiee home planet of Kashyyyk to celebrate “Life Day,” a celebration of the Wookiee home planet’s diverse ecosystem. The special featured appearances and musical numbers by Jefferson Starship, Diahann Carroll, Art Carney, Harvey Korman, and Bea Arthur, and marked the first appearance of Boba Fett. Lucas hated the special so much that he limited its availability following its original airdate on November 17, 1978.

13. MAYHEW'S BIG FEET ARE WHAT KICKSTARTED HIS CAREER.

Mayhew’s path to playing Chewbacca began with a string of lucky breaks—and his big feet. A local London reporter was doing a story on people with big feet and happened to profile Mayhew. A movie producer saw the article and cast him—in an uncredited role—as Minoton the minotaur in the film Sinbad and the Eye of the Tiger. One of the makeup men on Sinbad was also working on the Wookiee costume with Stuart Freeborn for Star Wars and suggested to the producers that they screen test Mayhew. The rest is Wookiee history.

14. MAYHEW KEPT HIS DAY JOB WHILE SHOOTING STAR WARS.

Peter Mayhew
Getty Images

During the shooting of Star Wars, Mayhew kept working his day job as a deputy head porter in a London hospital. Though he was let go because of his sudden varying shooting schedule at Elstree Studios, he was eventually hired back after production wrapped.

15. DARTH VADER COULD HAVE BEEN CHEWBACCA.

Darth Vader
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David Prowse, the 6’5” actor who ended up portraying Darth Vader—in costume only—originally turned down the role of Chewbacca.  When given the choice between portraying the two characters, Prowse said, “I turned down the role of Chewbacca at once. I know that people remember villains longer than heroes. At the time I didn’t know I’d be wearing a mask, and throughout production I thought Vader’s voice would be mine.”

Additional Sources: Star Wars DVD special features
The Making of Star Wars: The definitive Story Behind the Original Film, J.W. Rinzler

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Shopping Malls Might be Dying, But Miami Is Planning to Build the Largest One in North America
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Shopping malls and the "American Dream" are two things that are often said to be dead or dying, but one developer sees it a little differently.

Part shopping outlet and part theme park, American Dream Miami is slated to become the largest mall in North America when it opens in Miami-Dade County, the South Florida Sun-Sentinel reports. Indeed, "mall" might not be the best word for this mega-complex. In addition to retail outlets, plans are in the works for an aquarium, water park, ski slope, live performing arts center, Ferris wheel, submarine ride, skating rink, and 2000 hotel rooms.

The project is being developed by Triple Five Group, which operates the Mall of America in Minnesota and the West Edmonton Mall in Canada—currently the two current largest shopping and entertainment centers on the continent. It also owns the American Dream Meadowlands in New Jersey.

This announcement comes at a time when shopping malls are being shuttered across the country. More than 6400 stores closed last year, and another 3600 are expected to go out of business this year, according to Business Insider.

American Dream Miami will cost $4 billion and cover 6.2 million square feet. Developers hope it will attract tourists as well as local thrill seekers who want a closer entertainment option than Disney World and Universal Studios in Orlando. Developer Eskandar Ghermezian was reportedly inspired by a comment made by his daughter, who complained there was nothing to do in the area when it rained.

Critics of the project, however, called it "American Nightmare," arguing it would harm the environment and cause traffic congestion. The developer still needs to obtain several permits before construction can begin.

[h/t Sun-Sentinel]

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