15 Things You Might Not Know About The Legend of Zelda

Even if you spent hours with the iconic gold cartridge loaded into your NES, you can probably still learn a few things about Link’s epic adventure.

1. NINTENDO DIDN’T THINK THE GAME WOULD BE POPULAR IN AMERICA.

Although The Legend of Zelda had garnered positive feedback in Japan, Minoru Arakawa, the president of Nintendo’s American division, expressed doubt that U.S. players would have the patience for such a complex and challenging game. Arakawa was particularly concerned over the text-heavy game’s reliance on its players’ willingness to read!

2. THE STORY WAS INSPIRED BY ITS CREATOR’S CHILDHOOD.

Game design icon Shigeru Miyamoto borrowed from his own history to dream up Hyrule, the setting of The Legend of Zelda. He developed the game’s enchanted forests while thinking of his youth in a small village near Kyoto, where he spent much time exploring the nearby woodlands. Moreover, Miyamoto modeled the puzzling nature of Zelda’s many dungeons on his maze-like childhood home, which was riddled with indistinguishable paper doors.

3. IN SOME WAYS, ZELDA WAS DESIGNED AS THE “ANTI-MARIO.

You might be familiar with another Nintendo game that hit American shelves just a few months before Zelda: Super Mario Bros. The company, and in particular designers Miyamoto and Takashi Tezuka, developed the original Zelda and Mario outings simultaneously, working hard to ensure that the two felt very different. Where Super Mario Bros. was in every way a straightforward mission, Zelda was meant to confuse and provoke creative problem solving.

4. PRINCESS ZELDA HAS A FAMOUS NAMESAKE.

Despite being conceived in Japan, Zelda’s titular princess was named after a native Alabaman. Miyamoto confirmed that Zelda Fitzgerald—novelist, feminist, and wife of F. Scott Fitzgerald—was the inspiration for his Hyrulian heroine’s handle.

5. THERE IS SIGNIFICANCE TO LINK’S NAME, TOO.

Originally, The Legend of Zelda was meant to be a game that spanned in-universe time periods, beginning in the canonical “past” and ending up in the “future,” with the Triforce acting as a mode of transport between them. The series hero’s unusual moniker was meant to symbolize his role as a link between the eras.  But Nintendo’s current position is that he is a “link” between the player and the game.

6. SEVERAL OTHER ELEMENTS WERE DROPPED FROM THE ORIGINAL VERSION OF THE GAME.

Early incarnations of The Legend of Zelda were intended to include the option to design your own dungeons (ultimately scrapped when Nintendo realized that navigating existent dungeons was a lot more fun than building ones from scratch). Additionally, the original Japanese version of the game opened with the player receiving his or her sword outright, as opposed to earning it upon completion of an early cave level.

Another element that did not carry over to American game play from the Japanese version of the game was the inclusion of a working microphone. The device famously came in handy in defeating an enemy called Pols Voice, a rabbit-like ghost that inhabits several dungeons. The microphone, as suggested by the game’s instruction manual (which stated that Pols Voice “hated loud noises”), allowed players to defeat the creature. Without the availability of this option on the American console, however, the manual’s aforementioned tip was simply confusing.

7. MIYAMOTO TOOK AWAY THE SWORD AS “PUNISHMENT” FOR GAMER COMPLAINTS.

When Miyamoto caught wind that early test players were disgruntled by confusing game play and unclear objectives, he decided to up the ante by forcing players to earn Link’s sword via triumph over a complicated cave level before beginning the adventure in earnest. Miyamoto predicted that such a mystery would give a clear first mission and prompt communication between individual players, with successful strategies spreading by word of mouth.

8. THAT SAID, YOU DON’T ACTUALLY NEED THE SWORD TO COMPLETE MOST OF THE GAME.

Technically, you can get through the bulk of The Legend of Zelda without use of Link’s sword. The only component that requires its use is the final boss battle against Ganon, who can only be harmed by this weapon.

9. THE GAME SHARES ELEMENTS WITH A FEW OTHER FAVORITES.

Although Miyamoto toiled to keep The Legend of Zelda and Super Mario Bros. as distinct as possible, there is at least one minor example of crossover. The “Piranha Plant” enemy best known as the pipe-dwelling pest that litters the original Super Mario game (as well as most subsequent games) rears its head at a few points in Zelda.

Zelda returned the favor to the Mario franchise, lending Super Mario Bros. 3 the sound effect for its world-hopping magic whistle. The sound was developed in association with the recorder device found in The Legend of Zelda.

10. THE TRIFORCE IS MODELED AFTER THE JAPANESE SYMBOL MITSUUROKO.

Present in every Zelda game, the three-triangle symbol is actually modeled after the emblem of the Hōjō clan, a tremendously powerful family in 13th- and 14th-century Japan. The emblem was known as the Mitsuuroko, which translates to “the Three Dragon Scales.”

11. NINTENDO ALMOST WENT WITH A DIFFERENT THEME SONG.

The game’s creators originally intended to use French composer Maurice Ravel’s composition Boléro as the score for the game, but Nintendo couldn’t nab the rights to the number. As such, brilliant in-house composer Koji Kondo whipped up what is now one of the company’s most beloved tunes.

12. EVERYONE WHO WORKED ON THE GAME WAS CREDITED UNDER A PSEUDONYM.

Well, except for executive producer Hiroshi Yamauchi. It was not particularly uncommon practice at the time for game designers in Japan to receive attribution via moniker as opposed to their proper names, due to companies’ fear of talent poaching. Miyamoto is credited as “S. Miyahon,” Tezuka as “Ten Ten,” Kondo as “Konchan,” and programmer I. Marui as “Marumaru,” among others.

13. THE DUNGEONS FIT TOGETHER QUITE NEATLY.

Every dungeon in Zelda’s main quest bears a distinct shape, generally befitting that of its namesake (i.e., “The Lion” is shaped like a lion). That said, all nine dungeons, when fit together onscreen, add up to a perfect rectangle. This isn’t simply a nod to Nintendo’s particularly anal-retentive players, it is a means of compacting console data.

14. ZELDA WAS THE FIRST GAME TO FEATURE A COMPLETE “SECOND QUEST.”

While other games, particularly Super Mario Bros., offered the option to replay a more difficult version of the same game that differed only in details like the number of villains populating levels, Zelda was the first to offer a completely different second terrain on the same cartridge. You don’t even have to beat the game to access “Second Quest.” You can reach it immediately by naming your game play file “Zelda.”

15. SOMEBODY BEAT THE WHOLE GAME IN HALF AN HOUR.

On February 27, 2015, a user known as “Lackattack24” completed the entirety of The Legend of Zelda (minus the “Second Quest”) in 30 minutes and six seconds.

25 Amazing Facts About the Human Body

iStock.com/kali9
iStock.com/kali9

The human body is an amazing piece of machinery—with a few weird quirks.

  1. It’s possible to brush your teeth too aggressively. Doing so can wear down enamel and make teeth sensitive to hot and cold foods.

  2. Goose bumps evolved to make our ancestors’ hair stand up, making them appear more threatening to predators.

Woman's legs with goosebumps
iStock.com/MyetEck
  1. Wisdom teeth serve no purpose. They’re left over from hundreds of thousands of years ago. As early humans’ brains grew bigger, it reduced space in the mouth, crowding out this third set of molars.

  2. Scientists aren't exactly sure why we yawn, but it may help regulate body temperature.

  3. Your fingernails don’t actually grow after you’re dead.

  4. If they were laid end to end, all of the blood vessels in the human body would encircle the Earth four times.

  5. Humans are the only animals with chins.

    An older woman's chin
    iStock.com/mhelm3011
    1. As you breathe, most of the air is going in and out of one nostril. Every few hours, the workload shifts to the other nostril.

    2. Blood makes up about 8 percent of your total body weight.

    3. The human nose can detect about 1 trillion smells.

    4. You have two kidneys, but only one is necessary to live.

    5. Belly buttons grow special hairs to catch lint.

      A woman putting her hands in a heart shape around her belly button
      iStock.com/PeopleImages
      1. The satisfying sound of cracking your knuckles comes from gas bubbles bursting in your joints.

      2. Skin is the body’s largest organ and can comprise 15 percent of a person’s total weight.

      3. Thumbs have their own pulse.

      4. Your tongue is made up of eight interwoven muscles, similar in structure to an elephant’s trunk or an octopus’s tentacle.

      5. On a genetic level, all human beings are more than 99 percent identical.

        Identical twin baby boys in striped shirts
        iStock.com/BorupFoto
        1. The foot is one of the most ticklish parts of the body.

        2. Extraocular muscles in the eye are the body’s fastest muscles. They allow both of your eyes to flick in the same direction in a single 50-millisecond movement.

        3. A surgical procedure called a selective amygdalohippocampectomy removes half of the brain’s amygdala—and with it, the patient’s sense of fear.

        4. The pineal gland, which secretes the hormone melatonin, got its name from its shape, which resembles a pine nut.

        5. Hair grows fast—about 6 inches per year. The only thing in the body that grows faster is bone marrow.

          An African-American woman drying her hair with a towel and laughing
          iStock.com/GlobalStock
          1. No one really knows what fingerprints are for, but they might help wick water away from our hands, prevent blisters, or improve touch.

          2. The heart beats more than 3 billion times in the average human lifespan.

          3. Blushing is caused by a rush of adrenaline.

8 Facts About Shel Silverstein

Shel Silverstein was a multi-talented children’s author, comic artist, poet, playwright, and songwriter, and above all else, a rule-breaker. From The Giving Tree to Where the Sidewalk Ends, his titles are beloved by children and adults alike. At the time they were written, though, they defied common notions about what a "children’s" story could and should be. This isn’t all that surprising, considering that the Chicago-born author, who passed away in 1999, led a pretty unconventional life. Here are eight things you might not know about him.

1. One of Shel Silverstein's first jobs was selling hot dogs in Chicago.

Shel Silverstein didn’t always want to be a writer, or even a cartoonist or songwriter. His first love was baseball. "When I was a kid—12, 14, around there—I would much rather have been a good baseball player or a hit with the girls," he once said in an interview. "But I couldn’t play ball, I couldn’t dance. Luckily, the girls didn’t want me; not much I could do about that. So I started to draw and to write.” The closest he came to his MLB dream was when he landed a stint at Chicago’s Comiskey Park, selling hot dogs to White Sox fans.

2. Silverstein never finished college.

Silverstein was expelled from one school (the University of Illinois) and dropped out of another (the School of the Art Institute of Chicago). Finally, he managed to get through three years of the English program at Chicago's Roosevelt University, but his studies came to an abrupt end when he was drafted in 1953.

3. Silverstein was a Korean War veteran.

In the 1950s, Silverstein was drafted into the U.S. armed service. While he was stationed in Korea and Japan, he also worked as a cartoonist for the military publication Stars and Stripes. It was his first big cartooning gig. "For a guy of my age and with my limited experience to suddenly have to turn out cartoons on a day-to-day deadline deadline, the job was enormous,'' Silverstein told Stars and Stripes in a 1969 interview.

4. Silverstein worked for Playboy magazine and was Part of Hugh Hefner's inner circle.

That’s right: the lovable children’s author was on Playboy’s payroll for many years. He started drawing comics for the men’s magazine in the 1950s and ended up becoming close friends with Hugh Hefner. In fact, he often spent weeks or even months at the Playboy Mansion, where he wrote some of his books. His cartoons for the magazine proved so popular that Playboy sent him around the world to find the humor in places like London, Paris, North Africa, and Moscow during the Cold War. Perhaps his most off-color assignment, though, was visiting a nudist camp in New Jersey. These drawings were compiled in the 2007 book Playboy's Silverstein Around the World, which includes a foreword from Hefner.

5. Silverstein wrote Johnny Cash's hit song "A Boy Named Sue."

Few people know that Silverstein was a songwriter, too. One of his biggest hits was the comical tale of a boy who learned how to defend himself after being relentlessly bullied for his feminine-sounding name, Sue. The song was popularized by Johnny Cash and ended up being his top-selling single, while Silverstein was awarded a Grammy for Best Country Song. You can watch Silverstein strumming the guitar and shouting the lyrics alongside Cash on The Johnny Cash Show in the video above. Silverstein also wrote a follow-up song from the dad’s point of view, The Father of a Boy Named Sue, but it didn't take off the way the original did.

6. Silverstein is in the Nashville Songwriters Hall of Fame.

Three years after his death, Silverstein was inducted posthumously into this exclusive society of songwriters. He wrote more than 800 songs throughout his career, some of which were quite raunchy. But his best-known songs were performed by country legends like Loretta Lynn and Waylon Jennings. “His compositions were instantly identifiable, filled with elevated wordplay and captivating, humor-filled narratives,” the Nashville Songwriters Foundation said of Silverstein's music.

7. Silverstein wrote the first children’s book to appear on The New York Times best sellerS list.

A Light in the Attic (1981) was the first children’s book to ever make it onto the prestigious New York Times Best Sellers list. It remained there for a whopping 182 weeks, breaking all of the previous records for hardcover books at that time.

8. Silverstein wasn't a fan of happy endings.

If you couldn’t already tell by The Giving Tree’s sad conclusion, Silverstein didn’t believe in giving his stories happy endings. He felt that doing so would alienate his young readers. "The child asks why I don't have this happiness thing you're telling me about, and comes to think when his joy stops that he has failed, that it won't come back,” the author said in a 1978 interview. This turned out to be a risky move, and The Giving Tree was rejected several times for being too sad or too unconventional. Fortunately, after four years of searching for a publisher, it found a home at HarperCollins (then Harper & Row) and has gone on to become one of the best-selling—and most beloved—children's books of all time.

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