15 Things You Might Not Know About The Legend of Zelda

Even if you spent hours with the iconic gold cartridge loaded into your NES, you can probably still learn a few things about Link’s epic adventure.

1. NINTENDO DIDN’T THINK THE GAME WOULD BE POPULAR IN AMERICA.

Although The Legend of Zelda had garnered positive feedback in Japan, Minoru Arakawa, the president of Nintendo’s American division, expressed doubt that U.S. players would have the patience for such a complex and challenging game. Arakawa was particularly concerned over the text-heavy game’s reliance on its players’ willingness to read!

2. THE STORY WAS INSPIRED BY ITS CREATOR’S CHILDHOOD.

Game design icon Shigeru Miyamoto borrowed from his own history to dream up Hyrule, the setting of The Legend of Zelda. He developed the game’s enchanted forests while thinking of his youth in a small village near Kyoto, where he spent much time exploring the nearby woodlands. Moreover, Miyamoto modeled the puzzling nature of Zelda’s many dungeons on his maze-like childhood home, which was riddled with indistinguishable paper doors.

3. IN SOME WAYS, ZELDA WAS DESIGNED AS THE “ANTI-MARIO.

You might be familiar with another Nintendo game that hit American shelves just a few months before Zelda: Super Mario Bros. The company, and in particular designers Miyamoto and Takashi Tezuka, developed the original Zelda and Mario outings simultaneously, working hard to ensure that the two felt very different. Where Super Mario Bros. was in every way a straightforward mission, Zelda was meant to confuse and provoke creative problem solving.

4. PRINCESS ZELDA HAS A FAMOUS NAMESAKE.

Despite being conceived in Japan, Zelda’s titular princess was named after a native Alabaman. Miyamoto confirmed that Zelda Fitzgerald—novelist, feminist, and wife of F. Scott Fitzgerald—was the inspiration for his Hyrulian heroine’s handle.

5. THERE IS SIGNIFICANCE TO LINK’S NAME, TOO.

Originally, The Legend of Zelda was meant to be a game that spanned in-universe time periods, beginning in the canonical “past” and ending up in the “future,” with the Triforce acting as a mode of transport between them. The series hero’s unusual moniker was meant to symbolize his role as a link between the eras.  But Nintendo’s current position is that he is a “link” between the player and the game.

6. SEVERAL OTHER ELEMENTS WERE DROPPED FROM THE ORIGINAL VERSION OF THE GAME.

Early incarnations of The Legend of Zelda were intended to include the option to design your own dungeons (ultimately scrapped when Nintendo realized that navigating existent dungeons was a lot more fun than building ones from scratch). Additionally, the original Japanese version of the game opened with the player receiving his or her sword outright, as opposed to earning it upon completion of an early cave level.

Another element that did not carry over to American game play from the Japanese version of the game was the inclusion of a working microphone. The device famously came in handy in defeating an enemy called Pols Voice, a rabbit-like ghost that inhabits several dungeons. The microphone, as suggested by the game’s instruction manual (which stated that Pols Voice “hated loud noises”), allowed players to defeat the creature. Without the availability of this option on the American console, however, the manual’s aforementioned tip was simply confusing.

7. MIYAMOTO TOOK AWAY THE SWORD AS “PUNISHMENT” FOR GAMER COMPLAINTS.

When Miyamoto caught wind that early test players were disgruntled by confusing game play and unclear objectives, he decided to up the ante by forcing players to earn Link’s sword via triumph over a complicated cave level before beginning the adventure in earnest. Miyamoto predicted that such a mystery would give a clear first mission and prompt communication between individual players, with successful strategies spreading by word of mouth.

8. THAT SAID, YOU DON’T ACTUALLY NEED THE SWORD TO COMPLETE MOST OF THE GAME.

Technically, you can get through the bulk of The Legend of Zelda without use of Link’s sword. The only component that requires its use is the final boss battle against Ganon, who can only be harmed by this weapon.

9. THE GAME SHARES ELEMENTS WITH A FEW OTHER FAVORITES.

Although Miyamoto toiled to keep The Legend of Zelda and Super Mario Bros. as distinct as possible, there is at least one minor example of crossover. The “Piranha Plant” enemy best known as the pipe-dwelling pest that litters the original Super Mario game (as well as most subsequent games) rears its head at a few points in Zelda.

Zelda returned the favor to the Mario franchise, lending Super Mario Bros. 3 the sound effect for its world-hopping magic whistle. The sound was developed in association with the recorder device found in The Legend of Zelda.

10. THE TRIFORCE IS MODELED AFTER THE JAPANESE SYMBOL MITSUUROKO.

Present in every Zelda game, the three-triangle symbol is actually modeled after the emblem of the Hōjō clan, a tremendously powerful family in 13th- and 14th-century Japan. The emblem was known as the Mitsuuroko, which translates to “the Three Dragon Scales.”

11. NINTENDO ALMOST WENT WITH A DIFFERENT THEME SONG.

The game’s creators originally intended to use French composer Maurice Ravel’s composition Boléro as the score for the game, but Nintendo couldn’t nab the rights to the number. As such, brilliant in-house composer Koji Kondo whipped up what is now one of the company’s most beloved tunes.

12. EVERYONE WHO WORKED ON THE GAME WAS CREDITED UNDER A PSEUDONYM.

Well, except for executive producer Hiroshi Yamauchi. It was not particularly uncommon practice at the time for game designers in Japan to receive attribution via moniker as opposed to their proper names, due to companies’ fear of talent poaching. Miyamoto is credited as “S. Miyahon,” Tezuka as “Ten Ten,” Kondo as “Konchan,” and programmer I. Marui as “Marumaru,” among others.

13. THE DUNGEONS FIT TOGETHER QUITE NEATLY.

Every dungeon in Zelda’s main quest bears a distinct shape, generally befitting that of its namesake (i.e., “The Lion” is shaped like a lion). That said, all nine dungeons, when fit together onscreen, add up to a perfect rectangle. This isn’t simply a nod to Nintendo’s particularly anal-retentive players, it is a means of compacting console data.

14. ZELDA WAS THE FIRST GAME TO FEATURE A COMPLETE “SECOND QUEST.”

While other games, particularly Super Mario Bros., offered the option to replay a more difficult version of the same game that differed only in details like the number of villains populating levels, Zelda was the first to offer a completely different second terrain on the same cartridge. You don’t even have to beat the game to access “Second Quest.” You can reach it immediately by naming your game play file “Zelda.”

15. SOMEBODY BEAT THE WHOLE GAME IN HALF AN HOUR.

On February 27, 2015, a user known as “Lackattack24” completed the entirety of The Legend of Zelda (minus the “Second Quest”) in 30 minutes and six seconds.

8 Surprising Facts About Eddie Murphy

David Shankbone via Flickr // CC BY 2.0, Wikimedia Commons
David Shankbone via Flickr // CC BY 2.0, Wikimedia Commons

Few entertainers have enjoyed the kind of success comedian Eddie Murphy has had. Born in Brooklyn, New York on April 3, 1961, Murphy originally found fame on Saturday Night Live, then went on to dominate the box office throughout much of the 1980s with hits like 48 Hrs., Trading Places, Beverly Hills Cop I and II, The Golden Child, Eddie Murphy: Raw, and Coming to America, which went unrivaled in Hollywood. Switching from his trademark role of a streetwise, fast-talking fish out of water, Murphy moved on to a string of successful family comedies (The Nutty Professor, Doctor Dolittle) in the 1990s and beyond.

Having taken some time off following the lukewarm reception to Bruce Beresford's 2016 drama Mr. Church, in which Murphy starred, the 58-year-old is coming back into the spotlight with the Netflix biopic Dolemite Is My Name, a return to Saturday Night Live (on December 21), and a sequel to Coming to America (coming in December 2020). The actor also plans on a return to stand-up comedy after a 32-year hiatus. In the meantime, check out some lesser-known facts about Murphy’s life and career, including his plans for a cartoon series and an idea to cross paths with Crocodile Dundee.

1. Eddie Murphy wasn’t always live on Saturday Night Live.

Eddie Murphy stars in 'Dolemite Is My Name' (2019)
Eddie Murphy stars in Dolemite Is My Name (2019).
François Duhamel, Netflix

After enjoying success as a stand-up comedian, Murphy arrived on Saturday Night Live in 1980 at age 19, where he spent four seasons drawing renewed interest to the show that had once been declared “Saturday Night Dead” by critics following the departure of original cast members Bill Murray, Dan Aykroyd, and John Belushi, and series creator Lorne Michaels. By the time Murphy was ready to depart the show in 1984 to pursue feature films—1982’s 48 Hrs. and 1983’s Trading Places had been hits—SNL's producers were so desperate to hold on to their star attraction that they offered Murphy a deal to essentially stick around for a portion of the 1983-1984 season. Murphy would appear live in studio in 10 of the 20 scheduled shows and tape 15 sketches that they could insert throughout the season.

“We basically just did a private show that was one Eddie sketch after another that we taped with a studio audience,” writer Pam Norris told Tom Shales and James Andrew Miller for their 2002 book, Live From New York: The Complete, Uncensored History of Saturday Night Live as Told by Its Stars, Writers, and Guests. “And then those were later put into the shows.”

2. Eddie Murphy hosted Saturday Night Live while he was still a cast member.

Before departing SNL, Murphy was scoring box office hits, including his debut in 1982’s 48 Hrs. His co-star, Nick Nolte, was scheduled to host SNL on December 11 to promote that film. When Nolte fell ill the week of the show, Murphy was selected to host at the last minute—the only time a then-current cast member took over hosting duties. “This summer, Nick and I had the opportunity to work together in a motion picture called 48 Hrs.,” Murphy told the audience during his introduction. “Uh, Nick and I grew together, and Nick taught me a lot about myself, and a lot about acting, and he’s a real great guy. You know, we were sitting around in Paramount’s lot this summer, and I said, ‘Nick, why don’t you come and host Saturday Night Live?’ and he said, ‘Yeah, sure, Eddie, anything for you.’ That’s the kind of guy Nick was. When Nick got here, got off the plane, he vomited on my shirt. And we realized Nick was too sick to do the show. And that’s too bad, because Nick was gonna be in some real great stuff tonight. But I know you folks tuned in to see one of the stars of 48 Hrs. host the show, and dammit, you’re gonna see it. ‘Cause I’m gonna host the show. Live, from New York, it’s the Eddie Murphy Show!”

3. Fred Rogers liked Eddie Murphy’s impression of him.

While on Saturday Night Live, Murphy repeatedly returned to a sketch character named Mister Robinson, a less-than-wholesome version of Mister Rogers. Rather than be dismayed by the parody, Rogers was reportedly very amused by it. He once visited Murphy at Rockefeller Center where SNL was broadcast and met Murphy in his dressing room to congratulate him on the character.

4. There was almost an Eddie Murphy Saturday morning cartoon.

In 1987, at the height of Murphy’s powers in the entertainment industry, he was nearly granted one of the biggest honors of any performer: his own Saturday morning cartoon series. Murphy was reportedly in discussions with Hanna-Barbera for a series—the premise was never disclosed—that would presumably have offered a G-rated interpretation of his comic sensibilities.

The idea was not without precedent. One of Murphy’s comic inspirations, the similarly adult-oriented Richard Pryor, headlined Pryor’s Place, a children's show that ran on CBS for one season beginning in 1984. The untitled Murphy production never saw the light of day, though Murphy did eventually find his way back in the Hanna-Barbera fold. He was set to voice the title character in Hong-Kong Phooey, a live-action and computer-animated adaptation of the ‘70s cartoon featuring a martial arts-proficient dog, in 2011. That project was also shelved.

5. Eddie Murphy’s Beverly Hills Cop character almost met Crocodile Dundee.

Eddie Murphy stars in 'Beverly Hills Cop' (1984)
Eddie Murphy stars in Beverly Hills Cop (1984).
Paramount Home Entertainment

Released in 1984, Beverly Hills Cop was a gigantic hit, with its $235 million in ticket sales beating even Ghostbusters to become America's highest grossing film of the year. Murphy starred as Axel Foley, a Detroit police detective whose investigation of his friend’s murder leads him to a culture clash in Beverly Hills. The film spawned two sequels in 1987 and 1994. For the third installment, Paramount kicked around the idea of teaming Murphy’s Foley with Paul Hogan’s Crocodile Dundee character, the star of his own fish-out-of-water franchise. The idea was suggested by Brandon Tartikoff, Paramount’s then-president. Another idea would have Foley in London and working with a Scotland Yard inspector played by Sean Connery. The 1994 film ultimately featured Foley attempting to solve his boss’s murder and chasing a lead back to an amusement park in California.

6. Eddie Murphy shot a Beverly Hills Cop television pilot.

Though the Beverly Hills Cop sequels were not as well-received as the original, the role was still important to both Paramount and Murphy. In 2013, the studio launched a pilot for a television series that would see Foley become the chief of police in Detroit and spar with his cop son, Aaron Foley (Brandon T. Jackson). Murphy appeared in the pilot and was expected to recur throughout the series, but CBS failed to pick it up. Murphy is now expecting to shoot a fourth Beverly Hills Cop feature film once he finishes the Coming to America sequel.

7. Eddie Murphy has a deep vault of music he’s recorded.

Though he drew a mixed response to his musical albums in the 1980s, Murphy has never stopped recording music. Following the release of “Party All the Time,” the performer has been steadily using home recording studios to produce material. Speaking with Netflix’s Present Company podcast in 2019, Murphy said there are a lot of songs left unreleased. “I’ve never stopped doing music … I stopped putting it out, though, because the audience gets weirded out by it. And I don’t want to be that guy.”

8. Barack Obama may have gotten him back into stand-up.

Murphy is expected to return to stand-up comedy beginning in 2020, a move that may be the result of a massive $70 million Netflix deal. But according to Murphy, resuming that career might be the product of a meeting with Barack Obama. He met up with the President in 2015, when Murphy was accepting the Mark Twain Prize for American Humor. Obama asked when he would be doing comedy again. “When you go into the Oval Office and the President asks when you are doing stand-up, it’s time to do some jokes,” Murphy said.

10 Out-of-This-World Facts About Space Camp

U.S. Department of Education, Flickr // CC BY 2.0
U.S. Department of Education, Flickr // CC BY 2.0

Each year, millions of kids fill their summer vacation days with songs, crafts, and outdoor activities at camp. Summer camps across the U.S. share many similarities, but Space Camp in Huntsville, Alabama is unique. Instead of canoeing and archery, young attendees get to ride spacecraft simulators, build robots, and program computers. It’s the closest young civilians can come to working for NASA.

Space Camp welcomed its first aspiring astronauts in 1982, and since then, more than 900,000 campers have attended the program. From its famous alumni to its depiction in film, here are some more facts about Space Camp.

1. The movie SpaceCamp boosted its popularity.

SpaceCamp, the movie inspired by the real camp in Huntsville, Alabama, wasn’t a huge hit when it debuted in theaters in 1986. It grossed just $9,697,739—a little more than half its reported budget. But it didn’t fade into obscurity completely. The film saw success in the home video market and became popular enough to leave a lasting mark on pop culture. Dr. Deborah Barnhart, the real camp’s director for part of the 1980s, told AL.com that attendance doubled following the movie’s release. SpaceCamp shot many of its scenes on location at the Huntsville center. The life-sized space-shuttle flight-deck and mid-deck built for the film were donated to the camp and used as a simulator there from 1986 to 2012.

2. Space Camp was the brainchild of a missile designer.

Some people may be surprised to learn that Space Camp is located in Alabama and not Florida, home to Cape Canaveral and the Kennedy Space Center (the movie SpaceCamp is set in Florida despite being filmed in Alabama). But Huntsville, Alabama, has been a major aeronautics center since the 1950s when Wernher von Braun and his team of rocketeers moved there. The German scientist had designed ballistic missiles for the United States military after World War II, and shortly after relocating to Huntsville, he redirected his attention to space flight. He launched the U.S. Space and Rocket Center as a way to demonstrate the area’s rocket technology to tourists. Von Braun also came up with the idea for a science-focused alternative to traditional summer camps after seeing children touring the rocket center and taking notes. Space Camp opened at the center in 1982, a few years after his death.

3. Space Camp activities go beyond space.

The kids at Space Camp do more than ride giant rocket simulators. After enrolling, young campers choose a track to focus on. They can study aviation and learn air navigation and combat techniques, choose robotics and build their own robots, or stick to space-centric subjects and activities. The newest Space Camp experience, cyber camp, teaches kids programming and online security skills.

4. The Space Camp simulators don’t make campers sick.

Space Camp is home to three simulators based on real-life training rigs astronauts use to prepare for space missions. The most intense rig is the multi-axis trainer, and just watching a video of it in action may be enough to make you feel queasy. But according to the camp’s website, campers “should not become sick or dizzy on any of our simulators.” On the multi-axis trainer, this is due to the fact that the rider's stomach remains at the center of the chair throughout the simulation, even as the chair itself is spinning in all directions. Motion sickness is caused when your inner ear fluid and your eyes send your brain conflicting information. Because the rig tumbles so wildly, the rider's inner fluid never has a chance to shift and make them want to vomit.

5. Space Camp boasts some famous alumni.

Space Camp attracts bright young minds from around the world, including a few celebrities. Chelsea Clinton attended the week-long program when her father was in the White House in 1993. Amy Carter, Jimmy Carter’s daughter, and Karenna Gore, daughter of Al Gore, also enrolled in the camp. But not every famous Space Camp graduate came from the world of politics: South African actress Charlize Theron is another notable alumna.

6. Several Space Camp graduates went on to be astronauts.

Many kids who go to Space Camp dream of growing up to be astronauts, and for some of them, that dream becomes a reality. The camp’s alumni includes the “Tremendous 12”—a handful of Space Camp graduates who’ve made it to space. Most members of this elite group were trained by NASA, but a few of them went on to work for other space agencies like the ESA.

7. Most Space Campers end up in STEM professions.

Space Camp in Huntsville, Alabama.
GPA Photo Archive, Flickr // CC BY-SA 2.0

Even if they don’t go on to be astronauts, most Space Camp attendees have bright futures ahead of them. According to the camp, 61 percent of graduates are studying aerospace, defense, energy, education, biotech, or technology, or they’re working in one of those fields already. Of the alumni pursuing careers in STEM, half of them said that Space Camp inspired that decision.

8. There’s a Space Camp for visually impaired kids.

The U.S. Space & Rocket Center in Huntsville, Alabama hosts a second Space Camp that shares a lot in common with its original program. There are space simulators, astronaut-training missions, and even scuba diving—the main difference is that the kids there are blind or visually impaired. Space Camp for Interested Visually Impaired Students, or SCIVIS, offers children in grades 4 to 12 a crash course in various STEM subjects. They use accessible tools, like computers adapted for speech and reading materials printed in braille or large print. Activities for the week-long camp are organized by teachers familiar with the needs of visually impaired students.

9. Double Dare sent winners to Space Camp.

After conquering the obstacle course of the Nickelodeon game show Double Dare, kid contestants were sent home with various prizes. Though no doubt exciting in the 1980s and '90s, many of the prizes—which included encyclopedias, cassette recorders, and AOL subscriptions—haven’t aged well. A trip to Space Camp was one of the biggest awards players could win, and it’s one of the few that would still have value today.

10. Adults can go to Space Camp too.

If you never went to Space Camp as a kid, you haven’t missed your chance. While the regular Space Camp is only open to kids ages 9 to 18, the U.S. Space & Rocket Center also offers camp programs for older space enthusiasts. Family Space Camp is designed for groups that include at least one child and one adult, and if you don’t plan on tagging along with a kid, you can enroll in the three-day Adult Space Camp experience that’s strictly for campers 18 and older.

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