How did video games go from a few dots moving around a mostly-blank screen to immersive 3D worlds? In this five-part YouTube series, Stuart Brown takes us on a journey from pixels to full 3D worlds, with plenty of interesting detours along the way -- sprites, vectors, voxels, you name it. If you're interesting in graphics history, or just want a dose of gaming nostalgia (particularly games of the 80s and 90s), tune in: