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20 Things You Might Not Know About Pulp Fiction

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On October 14, 1994, Quentin Tarantino's Pulp Fiction was released in theaters in America and a new Hollywood auteur was born. In addition to teaching Americans what a Quarter Pounder with Cheese is called in Europe, the film reignited the career of John Travolta (who received a Best Actor Oscar nomination for his work) and showed audiences a different side of Bruce Willis. In honor of the film's anniversary, here are 20 things you might not have known about Pulp Fiction.

1. THE FILM WAS RELEASED IN SOUTH KOREA, JAPAN, AND EVEN SLOVAKIA BEFORE IT ARRIVED IN AMERICA.

Tarantino’s film first played the Cannes Film Festival in May 1994. It was shown at other festivals around the world, from Munich to Locarno, before hitting American shores on September 23, 1994, at the New York Film Festival. The film was released in South Korea, Japan, and Slovakia before it officially opened in the U.S. on October 14, 1994. The feature rolled out across Asia and Europe throughout 1994 and 1995.

2. HONEY BUNNY WAS NAMED AFTER AN ACTUAL RABBIT.

Honey Bunny belonged to Linda Chen, who typed up Tarantino's handwritten script for Pulp Fiction. In lieu of payment, she asked Tarantino to watch her rabbit when she went on location; Tarantino wouldn't do it, and when the rabbit later died, he named Amanda Plummer's character after Chen's pet.

3. YOU CAN WATCH THE FILM CHRONOLOGICALLY ... KIND OF.

The narrative structure of the film plays out of sequence, but it’s easy enough to break it down into seven distinct sections (a prologue, an epilogue, two preludes, and three large segments) that can then be re-ordered into a chronological narrative (Hint: The first prelude, to the “Gold Watch” section, plays first. If that doesn’t help, here’s an infographic).

4. THE FILM CONTAINS 265 “F WORDS.”

Even that hefty number isn’t Tarantino’s highest (1992’s Reservoir Dogs used it 269 times). Still, the film was the big “f word” winner of 1994, as no other film released that year even came close to that amount of profanity.

5. VINCENT VEGA’S 1964 CHEVELLE MALIBU WAS STOLEN AFTER THE SHOOT.

John Travolta’s character in the film had a sweet ride—which, in real life, belonged to Tarantino—and it was such a hot rod that it was stolen soon after the film’s release. It wasn’t found for nearly two decades, when two cops happened on a pair of kids stripping an older car. After running the Vehicle Identification Number, they found it shared the number with a car in Oakland, which turned out to be Tarantino’s car.

6. THE MOVIE COST ONLY $8.5 MILLION TO MAKE.

Five million went to the actors’ salaries. It made that all back in its first week at the U.S. box office (the film pulled in $9.3 million the first weekend of release).

7. THE FILM WAS THE THIRD BIGGEST R-RATED EARNER OF 1994.

The film lost out on the title to True Lies ($146.2 million) and Speed ($121.2 million). The film’s earnings were strong enough to place it in the overall top 10 for the year, though 1994 was dominated by Forrest Gump, which made $329.6 million that year.

8. EVEN THOUGH THE FILM MADE OVER $100 MILLION, IT TOOK A LONG TIME TO GET THERE.

Even though Tarantino’s film ended up being a tremendous hit—especially considering that slim budget—it took some time to get there. The film was in release for 178 days before it finally pulled in 100 million domestic dollars. A little comparison? It took Harry Potter and the Deathly Hallows – Part 2 only two days.

9. VINCENT VEGA WAS WRITTEN FOR MICHAEL MADSEN ...

Tarantino specifically wrote a number of roles in the film for chosen actors (including Samuel L. Jackson, Harvey Keitel, Tim Roth, and Amanda Plummer), but nothing compared to his dedication to having Michael Madsen play Vince. Madsen, who knew of Tarantino’s plans and said he wanted to do the part, dropped out two weeks before the script was finished to star in Wyatt Earp.

10. ... WHICH COULD HAVE MADE HIM MR. BLONDE’S TWIN.

Tarantino has a long tradition of connecting characters in his various films—basically, the filmmaker is working with a number of sprawling family trees, and it’s always a treat to see how characters intersect—which would have made Madsen’s casting of Vince come with a surprising twist: it might have made him Mr. Blonde’s (Madsen’s character from Reservoir Dogs) twin, as it’s long been known that Vince and Blonde are brothers.

11. IT INSPIRED TOP GEAR’S STIG.

The mysterious, anonymous Stig was inspired by the mysterious, anonymous Gimp. The Gimp was even the original name for the Stig, until they couldn’t find a racing driver willing to use that name.

12. BUTCH WAS SUPPOSED TO BE A LOT YOUNGER.

Tarantino wrote the part as a young boxer, with Matt Dillon specifically in mind for the role, but when the actor took too much time considering the part, it was tweaked slightly to accommodate Bruce Willis (who was a little ticked that he wasn’t asked to play Vince).

13. TARANTINO LOVES VINTAGE BOARD GAMES, AND IT SHOWS.

The filmmaker is an avid board game collector, which is why the film features Operation and The Game of Life. Tarantino convinced Travolta to come on board with an all-day Welcome Back Kotter, Grease, and Saturday Night Fever board game marathon.

14. VINCENT’S PREFERRED READING MATERIAL IS REAL.

Vince loves reading pulp fiction books during his, ahem, private time, including Peter O’Donnell’s Modesty Blaise, a real pulp fiction novel based on O’Donnell’s '60s comic strip. Tarantino has long expressed interest in bringing that tale to the big screen, including giving his official license to the 2003 film (Quentin Tarantino Presents) My Name is Modesty.

15. DESPITE TARANTINO’S LOVE FOR UMA THURMAN, SHE WASN’T HIS FIRST PICK.

Other possible Mias? Isabella Rossellini, Julia Louis-Dreyfus, Meg Ryan, Alfre Woodard, Halle Berry, Daryl Hannah, Rosanna Arquette, Joan Cusack, and Michelle Pfeiffer. Tarantino’s original favorite was supposedly Pfeiffer.

16. THE ORIGINAL POSTER CAN FETCH YOU SEVERAL HUNDRED DOLLARS.

The first poster had Uma Thurman smoking from a box of Lucky Strike cigarettes—but Miramax hadn’t licensed usage rights from Lucky Strikes, who threatened to sue. Rather than fight it, Miramax had the posters returned. Those that survived can now command big money.

17. JULES MAY HAVE BEEN WRITTEN FOR SAMUEL L. JACKSON, BUT HE ALMOST LOST THE PART.

Tarantino very much had Jackson in mind for the role of Jules, but when he auditioned Paul Calderon, he was so struck by the performance that he very nearly hired him. Jackson, desperate to get “his” role back, flew to Los Angeles and auditioned for Tarantino again.

18. CAPTAIN KOONS MIGHT HAVE A FAMOUS RELATIVE.

Well, famous in the Tarantino universe, anyway: It’s widely believed that Christopher Walken’s Captain Koons is a descendent of Django Unchained character Crazy Craig Koons, who is only mentioned by name in a Wanted poster.

19. ROBERT RODRIGUEZ DIRECTED PARTS OF THE FILM.

When Tarantino is on screen as Jimmie, someone else had to be behind the camera—and that someone was Robert Rodriguez. The pair later teamed up for a number of other projects, including From Dusk Till Dawn and Grindhouse.

20. TRAVOLTA DIDN’T REALLY INJECT THURMAN IN THAT SCENE.

The infamous scene in which Mia is stabbed with a very necessary adrenaline shot was stressful enough, so Tarantino took off some of the pressure: the needle was inserted, and then Travolta pulled it out. The scene was reversed in post-production so it looks as if Vincent Vega really is plunging that syringe into her. Movie magic!

Additional Sources: Short List; Box Office Mojo (1, 2)

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Watch 18 Minutes of Julia Louis-Dreyfus Seinfeld Bloopers
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Sometimes you just need to settle in and watch professional actors cracking up, over and over. That's what we have for you today.

In the two videos below, we get a total of 18 minutes of Seinfeld bloopers, specifically focused on Julia Louis-Dreyfus. When Louis-Dreyfus cracks up, Seinfeld can't help but make it worse, goading her. It's delightful.

Sample quote (during an extended break):

Seinfeld: "We won an Emmy, you know."

Louis-Dreyfus: "Yeah, but I didn't."

Her individual Seinfeld Emmy arrived in 1996; the show started winning in 1992. But in September 2017, Louis-Dreyfus—who turns 57 years old today—set a couple of Emmy records when she won her sixth award for playing Selina Meyer on Veep.

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8 Surprising Facts About Bubble Bobble
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by Ryan Lambie

Originally released in 1986, Bubble Bobble is a colorful platform video game with a fiendishly addictive two player co-op mode, which quickly became an arcade hit for Taito. Widely ported to home computers and consoles, Bubble Bobble marked the start of a long-running series of sequels and spin-offs that is still remembered fondly today. Here are a few things you might not know about the '80s classic that started it all.

1. IT HAS ITS ROOTS IN AN EARLY 1980s TITLE.

Before Bubble Bobble, there was Chack’n Pop, a far more obscure platform game released by Taito in 1983. Some of Bubble Bobble’s ideas appear here in nascent form: a single-screen platform game where the player controls a weird chicken-like creature (the Chack’n of the title). The aim is to retrieve a heart from one corner of the maze-like screen before rushing back to the top.

Some of the mechanics are a bit strange: Chack’n’s primary attack is a grenade-like weapon, which is quite difficult to control. Nevertheless, many of the enemies and collectible items are identical to those in Taito’s later classic—the purple enemies called Monstas make their first appearance here, while two levels in Bubble Bobble directly reference Chack'n Pop.

2. IT WAS AIMED AT COUPLES.

Bubble Bobble was designed by Fukio Mitsuji, who joined Taito in his mid-20s and initially worked on such games as Super Dead Heat, Land Sea Air Squad, and the (very good) vertical shooter Halley’s Comet. For his next game, however, Mitsuji wanted to create something very different from the experiences commonly found in arcades at the time. Noticing that arcades in Japan were commonly frequented by men, he wanted to create a game that couples could enjoy together.

"Back then, women were rarely seen in Japanese arcades," Mitsuji later said in a video interview for the video game compilation, Taito Legends. "So I thought bringing more couples would help solve this issue. That's why I designed cute characters and included cooperative play in Bubble Bobble."

3. THE GAME WAS AN EARLY CO-OP.

Mitsuji’s concept was unusual for its time. If two-player games existed at all in '80s arcades, they were usually competitive and violent. The four-player Gauntlet, released in 1985, warned that “shots do not hurt other players—yet ...”, while 1987’s seminal beat-'em-up Double Dragon ended with its players fighting to the death over the woman they had just rescued.

Bubble Bobble, on the other hand, had a far lighter atmosphere. While players could compete over the items that appeared on the screen, the game encouraged cooperation rather than aggression. Indeed, the only way to get to Bubble Bobble’s true ending was for two players to work together.

4. IT CONTAINS HIDDEN EXTRAS.

As well as the game’s central concept—which involves spitting bubbles at enemies to capture them before bursting the bubbles to finish them off—Mitsuji packed in all kinds of bonuses and hidden extras among Bubble Bobble’s 100 levels. The hardest to find are the three hidden rooms, which can only be unlocked by reaching levels 20, 30, and 40 without losing a life, and then entering a special door.

Full of jewels to collect, these hidden rooms also contained coded messages, which, when deciphered, gave clues as to how to complete the game. “If you want to get back your love of truth you must help each other until the last,” for example, hinted that you could only complete Bubble Bobble with two players.

5. NUMBERS WERE IMPORTANT.

There are hidden depths to Bubble Bobble that will only become obvious after long hours of play, such as the way items are linked to certain digits in your score. If the two penultimate numbers of a player’s score are identical—so, 5880, for example—then higher-scoring items will appear once the level’s completed. Similarly, rounds ending with a 0 or a 5 will also generate rarer bonuses.

6. THERE WERE MULTIPLE ENDINGS.

Bubble Bobble may look cute, with its cartoon dinosaurs and bouncy theme tune, but it’s also a tough game to crack. Later levels can only be completed by mastering tricky techniques, like riding on bubbles to get out of otherwise inescapable pits. The cruelest twist comes at the end, where a single player will be told, after 100 levels of action, to “come here with your friend.”

Even in two-player mode, the game has to be completed twice in order to see the true ending; get through the first 100 levels, and “Super Mode” is unlocked, where the same 100 levels are made faster and more difficult to complete. At a time where most games either didn’t have a conclusion, or concluded with a simple “Congratulations!” message, Bubble Bobble’s multiple endings were quite unusual. And the ending you’re rewarded with when completing the Super Mode is very strange indeed...

7. IT WAS ALL ABOUT FAMILY TIES.

The plot of Bubble Bobble sees its two brothers, Bubby and Bobby, turned into bubble-blowing dragons, while their girlfriends have been kidnapped by the evil Baron von Blubba. Completing the game once reveals what’s called the “Happy End,” where the heroes are reunited with their girlfriends and turned back into humans. But complete the game’s Super Mode, and you’re treated to an unexpected twist: the huge boss you’ve just defeated—the hooded, bottle-throwing Super Drunk—is revealed to be Bubby and Bobby’s parents, who must have been transformed by the same grim magic that turned the heroes into dragons. It’s a surreal—and even quite dark, depending on your interpretation—ending to a classic game.

8. THE SERIES IS STILL GOING STRONG.

The popularity of Bubble Bobble quickly made it one of the most widely-ported games of its era. It appeared on such computers and consoles as the ZX Spectrum, the Amiga, the NES, and Sega Master System—even the Game Boy got its own monochrome, handheld version of the game. Bubble Bobble’s success also prompted Taito to create a string of loose sequels and spin-offs, including Rainbow Islands, Parasol Stars and Bubble Bobble Symphony. The spin-off series are still going strong, with recent installments hitting the Nintendo DS, Wii, and Xbox in recent years.

But Mitsuji himself only worked on the first sequel to Bubble Bobble, Rainbow Islands (1987), a wonderful single-player platform game that differed wildly from its predecessor in terms of mechanics and pace. Mitsuji also created three other games for Taito— Syvalion, Darius II, and Volfied—before he left the company in the early 1990s. His last game came in 1991—an obscure yet delightful platform puzzler called Popils for the Sega Game Gear, which contained much of the elegant simplicity of Bubble Bobble.

For the remainder of his life, Mitsuji taught game design, before he passed away at the tragically young age of 48 in 2008. It was a sad loss for the video game industry, for sure, but his most famous creation delighted a generation of players with its lighter-than-air action. More than 30 years later, Bubble Bobble remains an out-and-out classic.

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