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15 Surprising Facts About Half Baked

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Universal Pictures

You may have known these facts about Half Baked—Tamra Davis's stoner comedy starring Dave Chappelle, Guillermo Díaz, and Jim Breuer—at one point. But it’s easy to see how the film, which was released 10 years ago, could make viewers a little forgetful.

1. THE SCRIPT WAS A TEAM EFFORT.

Half Baked was written by star Dave Chappelle and his writing partner Neal Brennan. Five years later, the duo would go on to co-create Chappelle’s Show for Comedy Central. (Brennan even has a cameo in Half Baked as the cashier at the burger joint where Scarface works.)

2. NEW YORK CITY WAS A KEY INSPIRATION.

Chappelle was inspired to write Half Baked after a friend told him about New York City drug dealers who conveniently deliver illicit substances to customers’ apartments.

3. THE OPENING SCENE WAS A RISK FOR THE STUDIO.

The studio originally wanted to cut the opening scene showing kids smoking marijuana and getting the munchies, but decided to keep it after audiences at test screenings found it hilarious.

4. DIRECTING IT WAS A NO-BRAINER FOR TAMRA DAVIS.

Tamra Davis
Francois Durand/Getty Images

It's a good thing that opening scene stayed in, as it's what sold Tamra Davis on the project. In fact, she only read 10 pages of Chappelle and Brennan’s script before accepting the directing job.

"The reason why I wanted to do this movie was because the opening scene is so funny," she told Mass Appeal in 2017. "And they were like, 'No, it sends a bad message, kids smoking pot.' I was like, 'Can I screen the movie? Nobody’s ever seen this movie, can we look at it first and see how the movie plays before you guys start giving me cuts?'"

5. THE FILM HAS A MUSIC VIDEO PEDIGREE.

Davis is also humorously listed as the director of Sir Smoka Lot’s “Samson Gets Me Lifted” music video in the film. Prior to directing feature films like Half Baked and Billy Madison, Davis directed more than 30 actual music videos, including Tone Lōc’s “Wild Thing” and Hanson’s “MMMBop.”

6. MOST OF "NEW YORK" IS REALLY TORONTO.

The film was shot over 40 days, primarily in Toronto. Three days of exterior shooting were done in New York to feature landmarks like Washington Square Park.

7. PRODUCERS PULLED OUT ALL THE STOPS ON CAMEOS.

Tracy Morgan makes a cameo as the VJ who introduces Sir Smoka Lot’s music video. Other cameos in the film include Jon Stewart, Tommy Chong, Willie Nelson, Snoop Dogg, Janeane Garofalo, and Bob Saget.

8. THERE WAS A REAL GUY ON THE COUCH.

The Guy on the Couch was inspired by a friend of Chappelle’s who constantly crashed on Chappelle’s couch while he and Brennan toiled away at writing the screenplay. In the film, the role of the Guy went to comedian Steven Wright.

9. THE BEASTIE BOYS INSPIRED THE FILM'S DESIGN.

Davis drew inspiration of the prop and color design of the guys’ apartment from the Beastie Boys’ Grand Royal Recording Studios. The connection makes sense, as Davis was married to Mike D of the Beastie Boys.

10. THE PRISON HAD VERY CLEAN WATER.

The exterior of the prison where Kenny is locked up is actually the R.C. Harris Water Treatment Plant in Toronto. (The same facility played the role of Elsinore Brewery in 1983's Strange Brew.)  Some prison interiors, including the cafeteria scenes, where shot in an actual prison.

11. THE DIRECTOR HAS A TINY CAMEO.

All the acting with Killer’s fake dog paws was done on-set by Davis.

12. THE CAST GOT GREAT SOUVENIRS.

Many members of the cast and crew kept blocks of the fake medicinal marijuana as a joke after production wrapped.

13. NO, THAT'S NOT JERRY GARCIA.

Despite rumors to the contrary, Jerry Garcia did not appear in Half Baked. Garcia is played by impersonator David Bluestein.

14. ALL THAT "POT" WAS TOBACCO.

The actors smoked a tobacco-based substitute to stand in for marijuana in the film (though there are some rumors that the scene featuring Snoop Dogg featured real marijuana).

15. IT ALMOST HAD A DARKER ENDING.

The original ending of the movie was supposed to be much darker. In it, Thurgood abandoned his girlfriend Mary Jane and jumped off the Brooklyn Bridge after the joint he threw away.

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Watch 18 Minutes of Julia Louis-Dreyfus Seinfeld Bloopers
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Sometimes you just need to settle in and watch professional actors cracking up, over and over. That's what we have for you today.

In the two videos below, we get a total of 18 minutes of Seinfeld bloopers, specifically focused on Julia Louis-Dreyfus. When Louis-Dreyfus cracks up, Seinfeld can't help but make it worse, goading her. It's delightful.

Sample quote (during an extended break):

Seinfeld: "We won an Emmy, you know."

Louis-Dreyfus: "Yeah, but I didn't."

Her individual Seinfeld Emmy arrived in 1996; the show started winning in 1992. But in September 2017, Louis-Dreyfus—who turns 57 years old today—set a couple of Emmy records when she won her sixth award for playing Selina Meyer on Veep.

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8 Surprising Facts About Bubble Bobble
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by Ryan Lambie

Originally released in 1986, Bubble Bobble is a colorful platform video game with a fiendishly addictive two player co-op mode, which quickly became an arcade hit for Taito. Widely ported to home computers and consoles, Bubble Bobble marked the start of a long-running series of sequels and spin-offs that is still remembered fondly today. Here are a few things you might not know about the '80s classic that started it all.

1. IT HAS ITS ROOTS IN AN EARLY 1980s TITLE.

Before Bubble Bobble, there was Chack’n Pop, a far more obscure platform game released by Taito in 1983. Some of Bubble Bobble’s ideas appear here in nascent form: a single-screen platform game where the player controls a weird chicken-like creature (the Chack’n of the title). The aim is to retrieve a heart from one corner of the maze-like screen before rushing back to the top.

Some of the mechanics are a bit strange: Chack’n’s primary attack is a grenade-like weapon, which is quite difficult to control. Nevertheless, many of the enemies and collectible items are identical to those in Taito’s later classic—the purple enemies called Monstas make their first appearance here, while two levels in Bubble Bobble directly reference Chack'n Pop.

2. IT WAS AIMED AT COUPLES.

Bubble Bobble was designed by Fukio Mitsuji, who joined Taito in his mid-20s and initially worked on such games as Super Dead Heat, Land Sea Air Squad, and the (very good) vertical shooter Halley’s Comet. For his next game, however, Mitsuji wanted to create something very different from the experiences commonly found in arcades at the time. Noticing that arcades in Japan were commonly frequented by men, he wanted to create a game that couples could enjoy together.

"Back then, women were rarely seen in Japanese arcades," Mitsuji later said in a video interview for the video game compilation, Taito Legends. "So I thought bringing more couples would help solve this issue. That's why I designed cute characters and included cooperative play in Bubble Bobble."

3. THE GAME WAS AN EARLY CO-OP.

Mitsuji’s concept was unusual for its time. If two-player games existed at all in '80s arcades, they were usually competitive and violent. The four-player Gauntlet, released in 1985, warned that “shots do not hurt other players—yet ...”, while 1987’s seminal beat-'em-up Double Dragon ended with its players fighting to the death over the woman they had just rescued.

Bubble Bobble, on the other hand, had a far lighter atmosphere. While players could compete over the items that appeared on the screen, the game encouraged cooperation rather than aggression. Indeed, the only way to get to Bubble Bobble’s true ending was for two players to work together.

4. IT CONTAINS HIDDEN EXTRAS.

As well as the game’s central concept—which involves spitting bubbles at enemies to capture them before bursting the bubbles to finish them off—Mitsuji packed in all kinds of bonuses and hidden extras among Bubble Bobble’s 100 levels. The hardest to find are the three hidden rooms, which can only be unlocked by reaching levels 20, 30, and 40 without losing a life, and then entering a special door.

Full of jewels to collect, these hidden rooms also contained coded messages, which, when deciphered, gave clues as to how to complete the game. “If you want to get back your love of truth you must help each other until the last,” for example, hinted that you could only complete Bubble Bobble with two players.

5. NUMBERS WERE IMPORTANT.

There are hidden depths to Bubble Bobble that will only become obvious after long hours of play, such as the way items are linked to certain digits in your score. If the two penultimate numbers of a player’s score are identical—so, 5880, for example—then higher-scoring items will appear once the level’s completed. Similarly, rounds ending with a 0 or a 5 will also generate rarer bonuses.

6. THERE WERE MULTIPLE ENDINGS.

Bubble Bobble may look cute, with its cartoon dinosaurs and bouncy theme tune, but it’s also a tough game to crack. Later levels can only be completed by mastering tricky techniques, like riding on bubbles to get out of otherwise inescapable pits. The cruelest twist comes at the end, where a single player will be told, after 100 levels of action, to “come here with your friend.”

Even in two-player mode, the game has to be completed twice in order to see the true ending; get through the first 100 levels, and “Super Mode” is unlocked, where the same 100 levels are made faster and more difficult to complete. At a time where most games either didn’t have a conclusion, or concluded with a simple “Congratulations!” message, Bubble Bobble’s multiple endings were quite unusual. And the ending you’re rewarded with when completing the Super Mode is very strange indeed...

7. IT WAS ALL ABOUT FAMILY TIES.

The plot of Bubble Bobble sees its two brothers, Bubby and Bobby, turned into bubble-blowing dragons, while their girlfriends have been kidnapped by the evil Baron von Blubba. Completing the game once reveals what’s called the “Happy End,” where the heroes are reunited with their girlfriends and turned back into humans. But complete the game’s Super Mode, and you’re treated to an unexpected twist: the huge boss you’ve just defeated—the hooded, bottle-throwing Super Drunk—is revealed to be Bubby and Bobby’s parents, who must have been transformed by the same grim magic that turned the heroes into dragons. It’s a surreal—and even quite dark, depending on your interpretation—ending to a classic game.

8. THE SERIES IS STILL GOING STRONG.

The popularity of Bubble Bobble quickly made it one of the most widely-ported games of its era. It appeared on such computers and consoles as the ZX Spectrum, the Amiga, the NES, and Sega Master System—even the Game Boy got its own monochrome, handheld version of the game. Bubble Bobble’s success also prompted Taito to create a string of loose sequels and spin-offs, including Rainbow Islands, Parasol Stars and Bubble Bobble Symphony. The spin-off series are still going strong, with recent installments hitting the Nintendo DS, Wii, and Xbox in recent years.

But Mitsuji himself only worked on the first sequel to Bubble Bobble, Rainbow Islands (1987), a wonderful single-player platform game that differed wildly from its predecessor in terms of mechanics and pace. Mitsuji also created three other games for Taito— Syvalion, Darius II, and Volfied—before he left the company in the early 1990s. His last game came in 1991—an obscure yet delightful platform puzzler called Popils for the Sega Game Gear, which contained much of the elegant simplicity of Bubble Bobble.

For the remainder of his life, Mitsuji taught game design, before he passed away at the tragically young age of 48 in 2008. It was a sad loss for the video game industry, for sure, but his most famous creation delighted a generation of players with its lighter-than-air action. More than 30 years later, Bubble Bobble remains an out-and-out classic.

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