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11 Old Golf Rules That No Longer Exist

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Golf may be a game deeply rooted to the past, but many of its rules have either changed or been eliminated altogether over the centuries. With help from golf rules archive ruleshistory.com and the USGA's collection, here are eleven decrees golfers had to play by, lest they suffer a penalty.

1. The "Tee The Ball Next to the Hole" Rule

Rule:"You must tee your ball within a club's length of the hole"

This is the first entry from the earliest known rules of the game, written by the Gentlemen Golfers of Leith in 1744. Back in the olden days of links play, there were no tee boxes. After holing, players would lay their club down and set off for the next hole right there. As the rules were developed, players would tee off farther and farther away until courses began the practice of installing tee boxes to mark the beginning of each hole.

2. The "Toss the Ball Over Your Shoulder Like Salt" Rule

Rule: "A ball shall be dropped in the following manner: The player himself shall drop it. He shall face the hole, stand erect, and drop the ball behind him over his shoulder."

Starting in 1908, this was what golfers had to do after incidents that required a dropped ball, like hitting out of bounds or into the water. In 1984, the USGA changed the rule, and golfers now have to stand erect and hold the ball out at arm's length before dropping it.

3. The "That's My Ball Now, Buddy" Rule

Rule: "When a Ball lies in sand, mud, or amongst rubbish, no obstruction shall be removed; but in cases where the Ball is so placed, that the Player finds he cannot play it, it shall be in the power of his adversary to play it."

This, from the Burntisland rules of 1828, allows players to hijack an opponent's ball should it land in a hazard.

4. The "I'm Gonna Plonk Your Caddie Right On The Noggin Because I'm the Winner" Rule

Rule: "If...the player's ball strike his adversary, or his cady, the adversary loses the hole; if it strike his own cady, the player loses the hole."

The St. Andrews rules from 1812 included this gem that could turn golf into a contact sport.

5. The "My Ball Landed in Poop" Rule

Rule: "If your Ball lies amongst Human Ordure, Cow Dung or any such nuisance on the fair green, you may, upon losing one, lift it, throw it over your head, behind the nuisance and play it with any club you please"

According to the 1776 rules of the Bruntsfield Links, you could pick your ball out of a fresh pile of dookie and play it with a one-stroke penalty. (You should also probably clean that bad boy off.)

6. The "If You Let Me Borrow Your Club, I'm Keeping It" Rule

Rule: "The addition or replacement of a club or clubs may be made by borrowing from anyone; only the borrower may use such club or clubs for the remainder of the round."

This rule from 1988 was changed back to the original wording in 1992, which makes no mention of the borrower having to use the clubs for the remainder of the round.

7. The "Don't Give Your Caddie Old Balls" Rule

Rule: "No Golfer shall under any pretence whatever give any old Balls to the Cadies. If they do, they shall for every such ball given away forfeit sixpence to the treasurer."

This one is from The Society of Golfers in and about Edinburgh at Bruntsfield Links' rules drafted in 1773. These guys really didn't like helping out their caddies—another rule stated that "no member of this Society pay the Cadies more than one penny per round." Jerks.

8. The "Can't Tell If That's Your Ball Covered in All That Crap? Too Bad" Rule

Rule: "If the ball be covered by sand, fallen leaves or the like...the ball may not be lifted for identification."

The 1956 rules allowed you to remove impediments from the ball to check if it was yours, but the player was not allowed to pick it up to make sure. In 2008, the rules were changed to allow players to lift the ball for identification purposes so long as they made it clear to their opponent beforehand.

9. The "That Dog Just Ate My Ball" Rule

Rule: "If a Dog happen to carry off or damage a Ball in the course of playing, the party to whom it belongs shall be entitled to use another, and lay it as near to the Spot where taken from as can be guessed."

Apparently Aberdeen had a stray dog problem because, in 1783, the Society of Golfers there deemed it necessary to include a rule about mutts running off with balls in play. Who's a good hazard? Yes you are! Yes you are!

10. The "Bums Are Only Allowed to Play With Other Bums" Rule

Rule: "A competitor, unless specially authorised by the Green Committee, shall not play with a professional, and he may not willingly receive advice from anyone but his caddie, in any way whatever, under penalty of disqualification."

In 1904, if you wanted to play St. Andrews with a pro, you were out of luck. The rules prohibited amateurs and professionals playing together. Had that never been abolished, pro-am tournaments wouldn't be possible and we'd be robbed of great moments like these.

11. The "Your Ball Is Standing In the Way of What I Want and I'm Not Afraid to Go Through It if I Have to" Rule

Rule: "At holing, you are to play your ball honestly for the hole, and not to play upon your adversary’s ball not lying in your way to the hole."

Early rules stated that you could temporarily remove your ball only if it touched an opponent's directly. In 1775, the rules were changed to allow removal if the ball was within six inches of an opponent's. But if your ball stood between the hole and theirs, they were forced to either go around it or through it as they earnestly tried to sink their putt. This was called a "stymie," and the rules regarding it evolved until 1984, when players were allowed to temporarily remove balls anywhere in play if they decided they interfered with another player's or their own.

This post originally appeared last year.

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10 Things We Know About The Handmaid’s Tale Season 2
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Though Hulu has been producing original content for more than five years now, 2017 turned out to be a banner year for the streaming network with the debut of The Handmaid’s Tale on April 26, 2017. The dystopian drama, based on Margaret Atwood’s 1985 book, imagines a future in which a theocratic regime known as Gilead has taken over the United States and enslaved fertile women so that the group’s most powerful couples can procreate.

If it all sounds rather bleak, that’s because it is—but it’s also one of the most impressive new series to arrive in years (as evidenced by the slew of awards it has won, including eight Emmy and two Golden Globe Awards). Fortunately, fans left wanting more don’t have that much longer to wait, as season two will premiere on Hulu in April. In the meantime, here’s everything we know about The Handmaid’s Tale’s second season.

1. IT WILL PREMIERE WITH TWO EPISODES.

When The Handmaid’s Tale returns on April 25, 2018, Hulu will release the first two of its 13 new episodes on premiere night, then drop another new episode every Wednesday.

2. MARGARET ATWOOD WILL CONTINUE TO HELP SHAPE THE NARRATIVE.

Fans of Atwood’s novel who didn’t like that season one went beyond the original source material are in for some more disappointment in season two, as the narrative will again go beyond the scope of what Atwood covered. But creator/showrunner Bruce Miller doesn’t necessarily agree with the criticism they received in season one.

“People talk about how we're beyond the book, but we're not really," Miller told Newsweek. "The book starts, then jumps 200 years with an academic discussion at the end of it, about what's happened in those intervening 200 years. We're not going beyond the novel. We're just covering territory [Atwood] covered quickly, a bit more slowly.”

Even more importantly, Miller's got Atwood on his side. The author serves as a consulting producer on the show, and the title isn’t an honorary one. For Miller, Atwood’s input is essential to shaping the show, particularly as it veers off into new territories. And they were already thinking about season two while shooting season one. “Margaret and I had started to talk about the shape of season two halfway through the first [season],” he told Entertainment Weekly.

In fact, Miller said that when he first began working on the show, he sketched out a full 10 seasons worth of storylines. “That’s what you have to do when you’re taking on a project like this,” he said.

3. MOTHERHOOD WILL BE A CENTRAL THEME.

As with season one, motherhood is a key theme in the series. And June/Offred’s pregnancy will be one of the main plotlines. “So much of [Season 2] is about motherhood,” Elisabeth Moss said during the Television Critics Association press tour. “Bruce and I always talked about the impending birth of this child that’s growing inside her as a bit of a ticking time bomb, and the complications of that are really wonderful to explore. It’s a wonderful thing to have a baby, but she’s having it potentially in this world that she may not want to bring it into. And then, you know, if she does have the baby, the baby gets taken away from her and she can’t be its mother. So, obviously, it’s very complicated and makes for good drama. But, it’s a very big part of this season, and it gets bigger and bigger as the show goes on.”

4. THE RESISTANCE IS COMING.

Just because June is pregnant, don’t expect her to sit on the sidelines as the resistance to Gilead continues. “There is more than one way to resist," Moss said. “There is resistance within [June], and that is a big part of this season.”

5. WE’LL GET TO SEE THE COLONIES.

A scene from 'The Handmaid's Tale'
Hulu

Miller, understandably, isn’t eager to share too many details about the new season. “I’m not being cagey!” he swore to Entertainment Weekly. “I just want the viewers to experience it for themselves!” What he did confirm is that the new season will bring us to the colonies—reportedly in episode two—and show what life is like for those who have been sent there.

It will also delve further into what life is like for the refugees who managed to escape Gilead, like Luke and Moira.

6. MARISA TOMEI WILL APPEAR IN AN EPISODE.

Though she won’t be a regular cast member, Miller recently announced that Oscar winner Marisa Tomei will make a guest appearance in the new season’s second episode. Yes, the one that will show us the Colonies. In fact, that’s where we’ll meet her; Tomei is playing the wife of a Commander.

7. WE’LL LEARN MORE ABOUT THE ORIGINS OF GILEAD.

As a group shrouded in secrecy, we still don’t know much about how and where Gilead began. That will change a bit in season two. When discussing some of the questions viewers will have answered, executive producer Warren Littlefield promised that, "How did Gilead come about? How did this happen?” would be two of them. “We get to follow the historical creation of this world,” he said.

8. THERE WILL BE AT LEAST ONE HANDMAID FUNERAL.

A scene from 'The Handmaid's Tale'
Hulu

While Miller wouldn’t talk about who the handmaids are mourning in a teaser shot from season two that shows a handmaid’s funeral, he was excited to talk about creating the look for the scene. “Everything from the design of their costumes to the way they look is so chilling,” Miller told Entertainment Weekly. “These scenes that are so beautiful, while set in such a terrible place, provide the kind of contrast that makes me happy.”

9. ELISABETH MOSS SAYS THE TONE WILL BE DARKER.

Like season one, Miller says that The Handmaid’s Tale's second season will again balance its darker, dystopian themes with glimpses of hopefulness. “I think the first season had very difficult things, and very hopeful things, and I think this season is exactly the same way,” he told the Los Angeles Times. “There come some surprising moments of real hope and victory, and strength, that come from surprising places.”

Moss, however, has a different opinion. “It's a dark season,” she told reporters at TCA. “I would say arguably it's darker than Season 1—if that's possible.”

10. IT WILL ALSO BE BLOODIER.

A scene from 'The Handmaid's Tale'
Hulu

When pressed about how the teaser images for the new season seemed to feature a lot of blood, Miller conceded: “Oh gosh, yeah. There may be a little more blood this season.”

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6 Surprising Facts About Nintendo's Animal Crossing

by Ryan Lambie

Animal Crossing is one of the most unusual series of games Nintendo has ever produced. Casting you as a newcomer in a woodland town populated by garrulous and sometimes eccentric creatures, Animal Crossing is about conversation, friendship, and collecting things rather than competition or shooting enemies. It’s a formula that has grown over successive generations, with the 3DS version now one of the most popular games available for that system—which is all the more impressive, given the game’s obscure origins almost 15 years ago. Here are a few things you might not have known about the video game.

1. ITS INSPIRATION CAME FROM AN UNLIKELY PLACE.

By the late 1990s, Katsuya Eguchi had already worked on some of Nintendo’s greatest games. He’d designed the levels for the classic Super Mario Bros 3. He was the director of Star Fox (or Star Wing, as it was known in the UK), and the designer behind the adorable Yoshi’s Story. But Animal Crossing was inspired by Eguchi’s experiences from his earlier days, when he was a 21-year-old graduate who’d taken the decisive step of moving from Chiba Prefecture, Japan, where he’d grown up and studied, to Nintendo’s headquarters in Kyoto.

Eguchi wanted to recreate the feeling of being alone in a new town, away from friends and family. “I wondered for a long time if there would be a way to recreate that feeling, and that was the impetus behind Animal Crossing,” Eguchi told Edge magazine in 2008. Receiving letters from your mother, getting a job (from the game’s resident raccoon capitalist, Tom Nook), and gradually filling your empty house with furniture and collectibles all sprang from Eguchi’s memories of first moving to Kyoto.

2. IT WAS ORIGINALLY DEVELOPED FOR THE N64.

Although Animal Crossing would eventually become best known as a GameCube title—to the point where many assume that this is where the series began—the game actually appeared first on the N64. First developed for the ill-fated 64DD add-on, Animal Crossing (or Doubutsu no Mori, which translates to Animal Forest) was ultimately released as a standard cartridge. But by the time Animal Crossing emerged in Japan in 2001, the N64 was already nearing the end of its lifespan, and was never localized for a worldwide release.

3. TRANSLATING THE GAME FOR AN INTERNATIONAL AUDIENCE WAS A DIFFICULT TASK.

The GameCube version of Animal Crossing was released in Japan in December 2001, about eight months after the N64 edition. Thanks to the added capacity of the console’s discs, they could include characters like Tortimer or Blathers that weren’t in the N64 iteration, and Animal Crossing soon became a hit with Japanese critics and players alike.

Porting Animal Crossing for an international audience would prove to be a considerable task, however, with the game’s reams of dialogue and cultural references all requiring careful translation. But the effort that writers Nate Bihldorff and Rich Amtower put into the English-language version would soon pay off; Nintendo’s bosses in Japan were so impressed with the additional festivals and sheer personality present in the western version of Animal Crossing that they decided to have that version of the game translated back into Japanese. This new version of the game, called Doubutsu no Mori e+, was released in 2003.

4. K.K. SLIDER IS BASED ON ON THE GAME'S COMPOSER.

One of Animal Crossing’s most recognizable and popular characters is K.K. Slider, the laidback canine musician. He’s said to be based, both in looks and name, on Kazumi Totaka, the prolific composer and voice actor who co-wrote Animal Crossing’s music. In the Japanese version of Animal Crossing, K.K. Slider is called Totakeke—a play on the real musician’s name. K.K. Slider’s almost as prolific as Totaka, too: Animal Crossing: New Leaf on the Nintendo 3DS contains a total of 91 tracks performed by the character.

5. ONE CHARACTER HAS BEEN KNOWN TO MAKE PLAYERS CRY.

A more controversial character than K.K. Slider, Mr. Resetti is an angry mole created to remind players to save the game before switching off their console. And the more often players forget to save their game, the angrier Mr. Resetti gets. Mr. Resetti’s anger apparently disturbed some younger players, though, as Animal Crossing: New Leaf’s project leader Aya Kyogoku revealed in an interview with Nintendo's former president, the late Satoru Iwata.

“We really weren't sure about Mr. Resetti, as he really divides people," Kyogoku said. “Some people love him, of course, but there are others who don't like being shouted at in his rough accent.”

“It seems like younger female players, in particular, are scared,” Iwata agreed. “I've heard that some of them have even cried.”

To avoid the tears, Mr. Resetti plays a less prominent role in Animal Crossing: New Leaf, and only appears if the player first builds a Reset Surveillance Centre. Divisive though he is, Mr. Resetti’s been designed and written with as much care as any of the other characters in Animal Crossing; his first name’s Sonny, he has a brother called Don and a cousin called Vinnie, and he prefers his coffee black with no sugar.

6. THE SERIES IS STILL EVOLVING.

Since its first appearance in 2001, the quirky and disarming Animal Crossing has grown to encompass toys, a movie, and no fewer than four main games (or five if you count the version released for the N64 as a separate entry). All told, the Animal Crossing games have sold more than 30 million copies, and the series is still growing. In late 2017, the mobile title Animal Crossing: Pocket Camp was released for iOS and Android. It's a big step for the franchise, as Nintendo is famously selective about which of its series get a mobile makeover. A game once inspired by the loneliness of moving to a new town has now become one of Nintendo’s most successful and beloved franchises.

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