Bloody Mary, and Why We Think We See Things in Mirrors

iStock
iStock

As a child, one of the surest ways to prove your courage to all the other kids at the slumber party was to march into a dimly lit room (it was almost always a bathroom, for some reason), stare at your face in the mirror, and repeat the words Bloody Mary 13 times. According to legend, a woman would suddenly appear in the mirror and scratch your face off—or perhaps even kill you. Different iterations of this game exist around the world; alternate versions say the mysterious mirror woman goes by Mary Worth or Kathy, and in another version, the devil himself makes an appearance.

Of course, no ghosts or demons ever actually appeared, but that didn't stop us from running out of the bathroom screaming, convinced that we saw a twisted or bloodied face looking back at us. Even as adults, our minds sometimes play tricks on us. We may get spooked after thinking we see something in the mirror while getting ready for work or brushing our teeth, even though we are rational beings and understand that nothing is there.

It turns out there's a perfectly logical explanation for this. The longer you stare in a mirror, the more likely you are to start seeing things that aren't there—even if you haven't been forewarned that something ghastly will appear. This is partly due to a phenomenon called the Troxler effect. When you stare at the same object for a prolonged period of time, there comes a point when your brain adapts or gets used to unchanging stimuli. As a result, your neurons cancel the information out, and the image often appears blurry, faded, or distorted until you blink or look around.

Likewise, if you gaze into your own eyes in front of a mirror, your whole face will start to look strange if you look long enough. You can try this optical illusion out for yourself—no mirror needed. Stare at the plus sign in the center of the image below for seven or eight seconds.

Did the colorful blotches fade to gray? This is just one of the many ways your brain can trick you and distort your vision. It's actually an important coping mechanism, though. As Live Science puts it, "If you couldn't ignore the steady hum of your computer monitor, the constant smell of your own body odor or the nose jutting out in front of your face, you'd never be able to focus on the important things—like whether your boss is standing right behind you."

Another part of the phenomenon is the recently described “strange face in the mirror” illusion. Italian psychologist Giovanni Caputo conducted an experiment in 2010 in which people were asked to enter a dimly lit room and look at their reflection in the mirror for 10 minutes. Afterwards, they were asked to report what they saw. Of the 50 test subjects, 66 percent reported seeing "huge deformations" of their face, and 48 percent also saw "fantastical and monstrous beings." Others described seeing the face of a parent (some of whom were deceased), the face of an animal, or the face of an old woman or child.

Humans in general have a remarkable ability to see faces in everyday objects—from clouds to trees to pieces of toast—so it makes sense that dim lighting and visual tricks would cause people to see another face of some kind. In addition, when an image is distorted, your brain draws from past experiences and expectations to fill in the gaps. Hence the dead relatives.

Interestingly, the same effect "can also be obtained during eye-to-eye gazing between two individuals," Caputo tells Mental Floss. In fact, this "inter-subjective gazing" produced an even higher number of "strange faces" seen by test subjects, according to another experiment conducted by Caputo in 2013.

So we've ruled out the presence of mirror monsters, but what about Bloody Mary? The origin of this particular mirror game would seem to be related to "Bloody" Mary I, who served as Queen of England in the 16th century—but folklorists are unconvinced.

That the figure goes by multiple names—such as Mary Worth, Mary Worthington, Mary Lou, etc.—suggests against a real person as the inspiration. Psychoanalysts have proposed that the game has to do with young girls and the onset of menstruation. Others have noted earlier analogues of the game, including a Robert Burns poem where he explained that if you "[t]ake a candle, and go alone to a looking glass; eat an apple before it; and some traditions say, you should comb your hair all the time," you'll see over your shoulder the face of the person you'll marry (and some psychoanalysts have even proposed an importance of the homophone Mary/marry). But as far as we know, no one has ever actually appeared in a mirror to confirm what—or who—Bloody Mary is about.

15 Positively Reinforcing Facts About B.F. Skinner

Silly rabbit via Wikimedia Commons // CC BY 3.0
Silly rabbit via Wikimedia Commons // CC BY 3.0

Burrhus Frederic Skinner was one of the preeminent American psychologists of the 20th century. B.F. Skinner founded “radical behaviorism”—a twist on traditional behaviorism, a field of psychology that focused exclusively on observable human behavior. Thoughts, feelings, and perceptions were cast aside as unobservable.

B.F. Skinner dubbed his own method of observing behavior “operant conditioning,” which posited that behavior is determined solely by its consequences—either reinforcements or punishments. He also coined the term "positive reinforcement." 

To Skinner’s critics, the idea that these “principles of reinforcement,” as he called them, lead to easy “behavior modification” suggested that we do not have free will and are little more than automatons acting in response to stimuli. But his fans considered him visionary. Controversial to the end, B.F. Skinner was well known for his unconventional methods, unusual inventions, and utopian—some say dystopian—ideas about human society.

1. B.F. Skinner invented the "operant conditioning" or "Skinner" box.

Skinner believed that the best way to understand behavior is to look at the causes of an action and its consequences. He called this approach “operant conditioning.” Skinner began by studying rats interacting with an environment inside a box, where they were rewarded with a pellet of food for responding to a stimulus like light or sound with desired behavior. This simple experiment design would over the years take on dark metaphorical meaning: Any environment that had mechanisms in place to manipulate or control behavior could be called a "Skinner box." Recently, some have argued that social media is a sort of digital Skinner box: Likes, clicks, and shares are the pellet-like rewards we get for responding to our environment with certain behavior. Yes, we are the rats.

2. B.F. Skinner believed that all behavior was affected by one of three "operants."

Skinner proposed there were only three “operants” that had affected human behavior. Neutral operants were responses from the environment that had a benign effect on a behavior. Reinforcers were responses that increased the likelihood of a behavior’s repetition. And punishers decreased the likelihood of a behavior’s repetition. While he was correct that behavior can be modified via this system, it’s only one of many methods for doing so, and it failed to take into account how emotions, thoughts, and—as we learned eventually—the brain itself account for changes in behavior.

3. He's responsible for the term "positive reinforcement."

B.F. Skinner eventually moved on to studying pigeons in his Skinner box. The pigeons would peck at a disc to gain access to food at various intervals, and for completing certain tasks. From this Skinner concluded that some form of reinforcement was crucial in learning new behaviors. To his mind, positive reinforcement strengthens a behavior by providing a consequence an individual finds rewarding. He concluded that reinforced behavior tends to be repeated and strengthened.

4. Some critics felt "positive reinforcement" amounted to bribery.

Critics were dubious that Skinner's focus on behavior modification through positive reinforcement of desired behavior could actually change behavior for the long term, and that it was little more than temporary reward, like bribery, for a short-term behavioral change.

5. B.F. Skinner's idea of "negative reinforcement" isn't what you think.

Skinner believed negative reinforcement also helped to strengthen behavior; this doesn't mean exposing an animal or person to a negative stimulus, but rather removing an “unpleasant reinforcer.” The idea was that removing the negative stimulus would feel like a “reward” to the animal or person.

6. B.F. Skinner taught pigeons to play ping-pong.

As part of his research into positive reinforcement, he taught pigeons to play ping-pong as a first step in seeing how trainable they were. He ultimately wanted to teach them to guide bombs and missiles and even convinced the military to fund his research to that effect. He liked working with pigeons because they responded well to reinforcements and punishments, thus validating his theories. We know now that pigeons can be trained in a whole host of tasks, including distinguishing written words from nonsense and spotting cancer.

7. B.F. Skinner's first book, The Behavior of Organisms, broke new ground.

Published in 1938, Skinner’s debut book made the case that simple observation of cause and effect, reward and punishment, were as significant to understanding behavior as other “conceptual or neural processes.”

Skinner believed behavior was everything. Thoughts and feelings were just unreliable byproducts of behaviors, he argued—and therefore dismissed them. Many of his fellow psychologists disagreed. Regardless, Skinner’s theories contributed to a greater understanding of the relationship between stimuli and resulting behavior and may have even laid the groundwork for understanding the brain’s reward circuitry, which centers around the amygdala.

8. B.F. Skinner created the "baby tender."

Skinner was fond of inventions, and having children gave him a new outlet for his tendencies. He designed a special crib for his infant daughter called “the baby tender.” The clear box, with air holes, was heated so that the baby didn't need blankets. Unlike typical cribs, there were no slats in the sides, which he said prevented possible injury. Unsurprisingly, it did not catch on with the public.

9. B.F. Skinner also developed his own "teaching machine."


Silly rabbit via Wikimedia Commons // CC BY 3.0

You may have Skinner to thank for modern school workbooks and test-taking procedures. In 1954 Skinner visited his daughter’s classroom and found himself frustrated with the “inefficiencies” of the teaching procedures. His first "teaching machine"—a very basic program to improve teaching methods for spelling, math, and other school subjects—was little more than a fill-in-the-blank method on workbook or computer. It’s now considered a precursor to computer-assisted learning programs.

10. Skinner imaged an ideal society based on his theories of human behavior.

Skinner admired Henry David Thoreau’s famous book Walden, in which Thoreau writes about his retreat to the woods to get in greater contact with his inner nature. Skinner's "Ten Commandments" for a utopian world include: “(1) No way of life is inevitable. Examine your own closely. (2) If you do not like it, change it. (3) But do not try to change it through political action. Even if you succeed in gaining power, you will not likely be able to use it any more wisely than your predecessors. (4) Ask only to be left alone to solve your problems in your own way. (5) Simplify your needs. Learn how to be happy with fewer possessions.”

11. B.F. Skinner wrote a utopian novel, Walden Two.

Though inspired by Walden, Skinner also felt the book was too self-indulgent, so he wrote his own fictional follow-up with the 1948 novel Walden Two. The book proposed a type of utopian—some say dystopian—society that employed a system of behavior modification based on operant conditioning. This system of rewards and punishments would, Skinner proposed, make people into good citizens:

“We can achieve a sort of control under which the controlled, though they are following a code much more scrupulously than was ever the case under the old system, nevertheless feel free. They are doing what they want to do, not what they are forced to do. That's the source of the tremendous power of positive reinforcement—there's no restraint and no revolt. By careful cultural design, we control not the final behavior, but the inclination to behave—the motives, desires, the wishes.”

12. Some felt Skinner's ideas were reductionist ...

Critics, of which there were many, felt he reduced human behavior to a series of actions and reactions: that an individual human “mind” only existed in a social context, and that humans could be easily manipulated by external cues. He did not put much store in his critics. Even at age 83, just three years before he died, he told Daniel Goleman in a 1987 New York Times article, “I think cognitive psychology is a great hoax and a fraud, and that goes for brain science, too. They are nowhere near answering the important questions about behavior.”

13. ... and others were horrified by Walden Two.

Astronomer and colleague JK Jessup wrote, “Skinner's utopian vision could change the nature of Western civilization more disastrously than the nuclear physicists and biochemists combined.”

14. B.F. Skinner implied that humans had no free will or individual consciousness.

In the late 1960s and early '70s, Skinner wrote several works applying his behavioral theories to society, including Beyond Freedom and Dignity (1971). He drew fire for implying that humans had no free will or individual consciousness but could simply be controlled by reward and punishment. His critics shouldn't have been surprised: this was the very essence of his behaviorism. He, however, was unconcerned with criticism. His daughter Julie S. Vargas has written that “Skinner felt that by answering critics (a) you showed that their criticism affected you; and (b) you gave them attention, thus raising their reputation. So he left replies to others.”

15. He died convinced that the fate of humanity lay in applying his methods of behavioral science to society.

In 1990, he died of leukemia at age 86 after receiving a Lifetime Achievement Award from the American Psychological Association. Proud of his work, he was nonetheless concerned about the fate of humanity and worried “about daily life in Western culture, international conflict and peace, and why people were not acting to save the world.”

A New DNA Test Will Break Down Your Cat's Breed

Basepaws
Basepaws

Modern DNA testing kits can reveal a lot of information about you just by sending your spit off to a lab for analysis. As a result, it's easier than ever to learn about your personal ancestry and health risks. And now, the same goes for your cat, too.

Basepaws is now offering what it calls the "world's first DNA test for cats," which can tell you which breeds your beloved fur baby likely descended from, in addition to other information about their characteristics. The CatKit will reveal whether your little Simba is more similar to an American Shorthair, Abyssinian, or one of the other 30 breeds on record, as well as determining which of the "big cats" (think lions) your kitty has the most in common with.

Here's how it works: After receiving your kit in the mail, you will be asked to collect a DNA sample from your feline friend. The current kit includes adhesives for collecting cat hair, but Basepaws will soon roll out new kits that call for saliva samples instead. (This will provide a more consistent DNA sample, while also allowing staff to process more samples at once, according to a company spokesperson. It also will make it easier to collect samples from hairless cats like Sphinxes.)

A cat DNA test result
Basepaws

Once you collect the sample, just mail it in and wait eight to 12 weeks for your report. Basepaws uses sequencing machines to "read" your kitty's genetic code, comparing it to the sequences of other cats in its network. "More than 99 percent of your cat's genetic sequence will be similar to every other cat; it's the small differences that make your cat unique," Basepaws writes on its website.

In the future, Basepaws will also be able to determine your cat's predisposition for certain diseases, as well as their personality and physical traits. The company holds on to your cat's genetic data, allowing it to provide updates about your cat as the Basepaws database continues to grow.

Order a kit on the Basepaws website for $95. Enter the code "MEOWRCH-I5W3RH" at the checkout for a 10 percent discount.

And don't feel left out if you're a dog lover rather than a cat person—Wisdom Panel offers a similar service for canine companions. Its kit is available for $73 on Amazon.

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