10 Surprising Facts About Fallout

Mike Windle/Getty Images for Bethesda
Mike Windle/Getty Images for Bethesda

On the surface, the pervasive violence, nightmarish difficulty, and dark humor of the Fallout series should have relegated it to niche status. But it’s that exact combination (along with the ability to have your very own handheld nuke launcher) that’s helped it become one of the most acclaimed series in the gaming industry over the last 20 years.

Set in a post-apocalyptic world where mutants, cannibals, and raiders descend upon you in waves, the Fallout franchise has come to define the modern role-playing game, from its first iteration at Interplay Entertainment to its modern installments at Bethesda Softworks. As gamers anticipate the next entry in the series, Fallout 76, take a look at 10 facts about this iconic series.

1. IT’S A SPIRITUAL SUCCESSOR TO WASTELAND.

Before Interplay’s original Fallout came out, the studio already visited a war-torn nightmare of a world in 1988’s Wasteland. In this RPG on the PC, players took on the role of the Desert Rangers, a team tasked with roaming what’s left of the Southwest United States while battling any warring factions they came across.

When Interplay couldn’t pry the rights to Wasteland away from distributor Electronic Arts for a sequel, director Timothy Cain and his team crafted a brand-new IP that focused on mainly the same nuclear-scorched principles. Though a number of titles were batted around—including Vault 13—the team eventually settled on Fallout, which was a name suggested by Interplay head Brian Fargo.

2. THE POST-APOCALYPSE WASN’T THE FIRST SETTING DISCUSSED.

Fallout is defined by its setting—the war-torn streets, smoldering husks of civilization, and retro-futuristic vibe all helped make this franchise stand out from its competition. But this world wasn’t Cain’s first idea. According to a feature article on Polygon, Cain originally toyed with the type of traditional fantasy RPG that had defined the genre during the 1990s. The next idea was to let you play as time-traveling dinosaurs, which is obviously never a wrong choice. Eventually, though, the team settled on the post-apocalyptic theme that has stayed with the franchise ever since.

3. THEN THE WHOLE THING WAS ALMOST DERAILED BY D&D.

Though the team finally nailed down the world, it didn’t mean Fallout was a sure thing. At one point during production, Interplay got the rights to release games based on the Dungeons & Dragons franchise, and the company wanted to scrap Fallout and move the team onto the more traditional RPG title.

In an interview with Polygon, Cain said he actually had to beg the higher-ups to allow him to continue with his game. The same thing would happen again when Interplay wanted Cain to reconfigure the game into a multi-player RPG to piggyback off the success of Diablo. Again, Cain’s vision prevailed.

4. THERE WAS ALMOST A COMPLETELY DIFFERENT FALLOUT 3.

After the success of Fallout 2 in 1998, Black Isle Studios—working under Interplay—began prepping a third installment, codenamed Van Buren. Like the first two installments, this one would be an isometric RPG in the Wasteland where the player takes control of an escaped prisoner who winds up attempting to stop (or help) a rogue scientist’s plan to “purify” society via an attack from an orbital nuclear missile system.

The project was canceled, and soon Black Isle Studios would be axed and the Fallout property would land at Bethesda. However, a tech demo of the original Fallout 3 did land online a few years back.

5. THE GAMES ARE STACKED WITH SCI-FI EASTER EGGS.

The Wasteland is littered with more than just burned-out buildings and scattered remnants of humanity; it’s also home to Easter eggs and homages to nearly every major sci-fi property in existence.

In the original game, for instance, players can stumble upon a familiar blue callbox that disappears into thin air—a callback to the TARDIS from Doctor Who. There’s also the sight of a post-apocalyptic wanderer traveling the wasteland with his dog from Fallout 3 that is an unmistakable homage to the Mad Max series. And if you stumble upon a refrigerator in the desert in Fallout: New Vegas, look inside—you might find the skeletal remains of Indiana Jones as a nod to the infamous nuke scene in Kingdom of the Crystal Skull.

And that’s just the beginning. If you take your time to really explore the world of these games, you’ll find shout-outs to Planet of the Apes, The Hitchhiker’s Guide to the Galaxy, Jaws, Star Wars, and countless others.

6. FALLOUT 3 HAD ISSUES IN AUSTRALIA AND INDIA.

When Bethesda took control of the series for 2008’s Fallout 3, the studio retained its high level of violence, profanity, and all-around sacrilege. So it was only inevitable when governments started to take notice.

In Australia, the game was faced with a ban due to the fact that the player could use, and get addicted to, morphine. Instead of losing this sizable market, Bethesda changed the name of the drug to the fictional “Med-X” after the Aussie government took issue with a player getting addicted to (and possibly even glorifying) a real drug. This change wasn’t just reflected in Australia but in every region, turning Med-X into part of Wasteland lore.

The controversy continued in India, where the game simply wasn’t released at all because of issues stemming from “cultural sensitivities.”

7. FALLOUT 4’S SCRIPT TOTALED 13,000 LINES OF DIALOGUE FOR THE MAIN ACTORS.

In previous games in the series, the main characters never spoke; they were voiceless protagonists in a world of fully-voiced supporting characters and villains. But in Fallout 4, Bethesda took away that ambiguity in favor of fully voiced heroes. They hired both a male and female voice actor for the job, depending on which character the player chose to create, and for its first foray into the voiced realm, the studio made their leads pretty talkative.

According to the game’s director, Todd Howard, each actor had about 13,000 lines of dialogue, which were recorded over the span of two years. That number goes up exponentially when you look at the game as a whole: One estimate put the total lines of dialogue for every character in the game combined at somewhere near 170,000.

8. THE SERIES BOASTS AN IMPRESSIVE CELEBRITY VOICE CAST.

Though the main characters are usually mute, the world of Fallout is populated by a roster of celebrities who have lent their voices to everything from super mutants to wannabe crime bosses. Most recognizable among them is Ron Perlman, who narrated the intros to Fallout, Fallout 2, Fallout 3, Fallout Tactics, and Fallout: New Vegas. He’s become a fan favorite part of the story over the years with the opening lines, “War. War never changes.”

There’s also Liam Neeson as the main character’s father in 3, which also featured Malcolm McDowell as the president. And then there’s New Vegas, with Matthew Perry (an ardent franchise fan) as Benny and Wayne Newton as a radio DJ. Throughout all the games, you’ll also hear from the likes of Danny Trejo, Brad Garrett, Dave Foley, and Lynda Carter, who also wrote and provides the vocals for original songs in Fallout 4.

9. FALLOUT 4 EARNED $750 MILLION ON LAUNCH DAY.

The franchise was more of a critical success than a commercial one during the Interplay years, but once it made its way to Bethesda, it managed to hit sales marks that were previously unseen for the series. Fallout 3’s launch week saw 4.7 million units shipped, for a total of $300 million worldwide. Fallout: New Vegas saw similar success, bringing in over $300 million in its first month.

Well, Fallout 4 basically doubled those numbers within its first 24 hours on the market. The $750 million that the game made on its November 10, 2015 debut was a record at the time for the biggest entertainment launch of the year and one of the biggest single-day video game feats of all time.

10. FANS ARE CREATING NEW FALLOUT GAMES.

Bethesda has always been a haven for modders, those tech-savvy super fans that dive into a game’s source code to create something wholly original within the original title. A lot of these mods fix graphical issues and other bugs, while others add new characters or a dose of absurdity to the game, like the mods that turned all deathclaw enemies into Thomas the Tank Engine or Macho Man Randy Savage.

Some of these mods go well above and beyond, turning into full games in their own right, set in the Fallout universe and created by fans. There’s Fallout: Cascadia, which is a mod project that puts the series in Seattle; Fallout 4: New Vegas, which recreated New Vegas with 4’s upgraded engine; and Fallout: New California, an ambitious New Vegas mod that features all-new characters and stories.

15 Facts About Rushmore On Its 20th Anniversary

The Criterion Collection
The Criterion Collection

On December 11, 1998, Wes Anderson introduced the world to his unique brand of whimsical comedy with Rushmore. Though it wasn't his feature directorial debut—he had released Bottle Rocket, which he adapted from a short, in 1996—it was his first major Hollywood movie. And kicked off his still-ongoing collaborations with a stable of talented actors that includes Bill Murray and Jason Schwartzman. It was also the second film Anderson co-wrote with Owen Wilson.

To celebrate the quirky comedy's 20th anniversary, here are some things you might not know about Rushmore.

1. Rushmore Academy was the director's Alma Mater.

Wes Anderson sent location scouts across the United States and Canada to find the perfect high school to shoot the movie. He was having a tough time trying to find the school, until his mother sent him a picture of his old high school in Houston, Texas: St. John's School. Anderson thought it was the perfect location to make the movie.

2. Bill Murray wanted to make Rushmore for free.

Bill Murray in Rushmore (1998)
The Criterion Collection

Once Bill Murray read the screenplay, he wanted to be in the movie so badly that he considered appearing in it for free. Murray ended up working on Rushmore at scale with the Screen Actors Guild day rate minimum for smaller indie film projects. Anderson estimated that Murray made about $9000 for his work on the film.

3. Film critic Pauline Kael had a private screening.

Pauline Kael’s film criticism was a major influence on Anderson’s view of cinema. “Your thoughts and writing about the movies [have] been a very important source of inspiration for me and my movies, and I hope you don't regret that," he once wrote to her.

Kael retired from The New Yorker in 1991, so Anderson arranged for her to have a private screening of Rushmore before the film came out in 1998. He wrote about the screening in the introduction to the published version of the screenplay, and shared what Kael told him about the film: "I genuinely don't know what to make of this movie."

4. It was Jason Schwartzman’s first film role.

Casting directors searched throughout the United States, Canada, and England to find a young actor to play the lead role of Max Fischer. Australian actor Noah Taylor was the frontrunner for the part when, on the last day of casting in Los Angeles, Jason Schwartzman auditioned. He was wearing a prep school blazer with a Rushmore Academy patch that he made himself.

5. Owen Wilson's private school experiences inspired some of the movie's plot points.

As a sophomore at St. Mark High School in Dallas, Texas, Rushmore co-writer Owen Wilson was expelled for stealing his geometry teacher's textbook (the one that contained all the answers); he went to Thomas Jefferson High School to complete 10th grade. This was the inspiration for when Max is expelled from Rushmore Academy and is forced to attend Grover Cleveland High School.

Although Wilson doesn’t have a credited role in Rushmore, he does appear as Ms. Cross’s deceased husband, Edward Appleby, in a photo in Appleby’s childhood bedroom.

6. Wilson's Dad Inspired a Moment in the Movie.

Wilson’s father, Robert Wilson, was the inspiration for Herman Blume’s speech about privilege at the beginning of Rushmore.

7. Alexis Bledel was an extra in the film.


Getty Images

Before she starred as Rory Gilmore on Gilmore Girls, actress Alexis Bledel was an uncredited extra—she played a Grover Cleveland High School student—in Rushmore. You can see her in the background in various scenes, including dancing with the character Magnus Buchan (Stephen McCole) at the end of the film.

8. Both Anderson and Wilson's brothers had parts in the movie.

Owen and Luke Wilson’s older brother Andrew plays Rushmore Academy’s baseball coach, Coach Beck. He also appeared in Anderson’s directorial debut, Bottle Rocket, playing the bully John Mapplethorpe.

Eric Chase Anderson, Wes's brother, plays the architect who designs Max’s aquarium.

9. The Movie's Editor Made a Cameo.

Rushmore editor David Moritz plays the Dynamite Salesman; he sells Max the dynamite and explosives for his stage play Heaven and Hell at the end of the film.

10. Producers Made a Deal to get a Bentley.

Producers needed a Bentley for Murray's character, Herman Blume, but Rushmore’s production budget was only $20 million and they couldn’t afford to rent one. A Houston resident was willing to lend them his Bentley if they gave his daughter a role in the film. Producers agreed; the man's daughter plays an usher who seats Miss Cross at Max’s play at the end of the movie.

11. Mason Gamble's role in Dennis the Menace almost cost him the part of Dirk Calloway in Rushmore.

Mason Gamble in Rushmore (1998)
The Criterion Collection

Wilson referred to the character of Dirk Calloway, played by Mason Gamble, as the conscience of the film. Originally, Anderson didn’t want to cast Gamble in the part because of the actor’s previous—and very recognizable—role as Dennis Mitchell in the 1993 live-action movie Dennis the Menace.

12. Rushmore Upset Francis Ford Coppola.

Director Francis Ford Coppola owns a winery, and when he first saw Rushmore, he was upset with Anderson because he used Coppola’s chief Napa Valley wine rival during Max's post-play celebration. (It probably didn't help matters that Coppola is Schwartzman's uncle.)

13. Anderson's Brother Did the Movie's Criterion Collection Artwork.

The Criterion Collection edition of 'Rushmore' (1998)
The Criterion Collection

Eric Chase Anderson did the artwork for the Criterion Collection DVD cover, an interoperation of a shot from the montage of Max’s extracurricular activities at the beginning of the movie. The Yankee Racer shot is itself a recreation of a photo from French photographer Jacques Henri Lartigue, taken in 1909 when he was only 15.

14. Schwartzman waxed his chest to play Max.

Although Max only shows his chest once in the film (during the high school wrestling match), Anderson made Schwartzman wax his chest for the duration of Rushmore's filming.

15. The Max Fischer Players Appeared on MTV.

During the 1999 MTV Movie Awards, the Max Fischer Players recreated the year's hit movies—The Truman Show, Armageddon, and Out of Sight—as stage plays.

An earlier version of this article ran in 2014.

Harry Potter Star Daniel Radcliffe Says Broadway Made Him a Better Actor

Dominik Bindl, Getty Images
Dominik Bindl, Getty Images

For 10 years, moviegoers watched as Daniel Radcliffe matured on film throughout eight Harry Potter films. But the 29-year-old recently revealed that he believes the bulk of his professional growth has occurred as a result of his Broadway stage work.

“It gives me a lot of confidence as an actor, which is not always something that I’ve felt,” Radcliffe told Variety. “I feel like doing theater ... it was really very important for me psychologically.”

Radcliffe starred in a number of films after Harry Potter and the Deathly Hallows: Part 2, the final film in the franchise, including The Woman in Black, Now You See Me 2, and Lost in London. His Broadway credits include Equus, How to Succeed in Business Without Really Trying, and The Cripple of Inishmaan.

“There’s something about doing it without an editor to save you, or a myriad of things in post-production that can help you out, something that made me go: ‘OK, I can act,’" Radcliffe continued. "I’ve grown a little bit as an actor every time I’ve gone back to the theater."

Radcliffe crediting his professional growth to working in theater may leave some Potterheads wondering if he thinks playing Harry Potter for so long held him back.

“Not professionally, at all,” he said. “There were moments when probably I coped with the personal effects of Harry Potter not as well as I could have. But professionally, no.”

According to Radcliffe, "There are directors that were, I think, excited to—I am quoting one of them here and I won’t say who—'reinvent' me.”

Radcliffe fans can gauge that reinvention for themselves with The Lifespan of a Fact, the new Broadway play starring Radcliffe, Bobby Cannavale, and Cherry Jones. It is running at New York City's Studio 54 through January 13, 2019.

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