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iNK Stories

The Revolution Will Be Kickstarted

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iNK Stories

Navid Khonsari has made a bunch of big-budget video games—he worked on Grand Theft Auto, Max Payne, Red Dead Revolver, and tons more. But his latest project is a bit more personal. Called 1979 Revolution: Black Friday, it goes back to Khonsari's childhood in Tehran. It's a game about the Iranian revolution, and Khonsari needs your help to finish it. He's running a Kickstarter campaign to complete the game. Here's the campaign video, and below, we've got an extensive interview with Khonsari...including a bit about how the Iranian government declared him a spy.

Q&A with Navid Khonsari

Higgins: What kind of gaming experience will this be—is it primarily an exploration game? Is there any player-initiated combat in this?

Khonsari: 1979 is really breaking the mold in the way it interweaves various types of gameplay with a narrative. The gaming experience is primarily exploration/adventure. When designing 1979, we approached it from the perspective of how and what would you really want to engage with in the world of Revolution. Our only goal was creating killer gameplay with a tight emotionally engaging story. We didn't want to be confined by the usual template. We took all that we liked in games, graphic novels, and TV, and brought them together.

Our game architect, Corey Redlien, has been toiling on exciting ways to implement intuitive mechanics with fresh ways of interaction. 1979 gives the player the opportunity to explore a totally new landscape—not a fictitious Prince of Persia world of the Middle East, but the actual streets, alleyways, underground worlds of Tehran during the time. With tremendous attention paid to the accuracy of depiction, your journey of exploration will be thrilling. The heightened jeopardy comes with the stealth play—where we've done intensive work on developing amazing AI to account for smart interactions. Critical decision-making allows the player to shape their story. Relevant micro games, that can be puzzle focused, time sensitive and more, become additional ways to interact with other characters or the environment.

There is no player-initiated combat. Your goal is to navigate the streets, relationships and inner workings of Revolution—you want to avoid detection, not incite attention.

Image courtesy iNK Stories.

Higgins: I'm intrigued by the notion of character choices influencing the action. Can you explain that?

Khonsari: You play as REZA, a college student who becomes a major player in the revolution not because of his political beliefs, but because he wants to be in the heart of the action. As the story progresses, your choices, both large and small, will shape your character's morality and certain choices will have an impact on your trajectory. We've seen lots of attempts at this form of storytelling and it doesn't normally do it justice—so we feel we've learned from these examples.

Image courtesy iNK Stories.

Higgins: I suspect that most Americans are pretty ignorant of Iranian politics in general, both historically and currently. While we occasionally see the revolution portrayed in American film and stuff (notably Argo and to some extent Persepolis), it tends to be a backdrop for other action rather than the story itself. In this game, are you foregrounding the revolution itself as the core story?

Khonsari: 1979 puts you in the revolution - you are on the streets, in the hidden meeting places, orchestrating power shutdowns, radio shutdowns, you are engaging in all the activities that defined the revolution. You, the player, will have to learn to form allegiances and choose between loyalties. Ultimately, once the revolution overturns the government, the new leadership deems the player an enemy of the state—and this is where betrayal becomes a theme of the emotional journey. The revolution is front and center, and is intertwined with the trajectory of the main character's actions.

I totally recognize that a good number of people might not know anything about Iran or the revolution so we plan on giving a brief montage on the events that led to the revolution, the revolution itself, and the aftermath. Our story starts in 1980, in a prison cell during our (player's) confession. The revolution is the event that we experience, from a young university student, to becoming a revolutionary, and then regarded as one of its heroes, to finally becoming the opposition of the new regime, and eventually considered an enemy of the state.

Higgins: When the Iranian government deems you a spy...how do you get that news? Does somebody notify you in an official way?

Khonsari: It was actually written in a conservative newspaper called Keyhan - it was online and a few friends and family notified me. The fact that it's been written in a state-sponsored newspaper is enough to me get detained if I did travel to Iran. There have been too many examples of unlawful arrests and unjust persecutions that I would be foolish to consider going back.

Higgins: How long have you been working on this game? How far along is it now, and what does the Kickstarter project mean for its completion?

Khonsari: I have been working on this game for over two years. The team came together last winter and we built our prototype in five months. Since the prototype's completion we have been working on prototyping all the other elements of the game, from gameplay to animation.

The funds from Kickstarter go to completing the first episode, BLACK FRIDAY. What's great about Kickstarter is that it has launched us and put us on everyone's radar. It's out there—it's happening—this game is going to get made. We are already being solicited by investors as well as partners. The tricky thing is that we need backers, people who support and love the project.

We've been truly overwhelmed by the excitement and hope it's generated by people who are excited to play more challenging content - but having said that, to make this game, we need people to log onto Kickstarter and pledge a donation in exchange for the game or some other great rewards—from being a voice in the game to getting your own character in the game—to spending the day with Showtime's Homeland's most wanted Abu Nazir—Navid Negahban—who is a character in the game.

Image courtesy iNK Stories.

The Kickstarter Campaign

Check out 1979 Revolution: Black Friday on Kickstarter, and kick in if you want to see it made!

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U.S. National Archives and Records Administration, Public Domain, Wikimedia Commons
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5 Things You Didn't Know About Sally Ride
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U.S. National Archives and Records Administration, Public Domain, Wikimedia Commons

You know Sally Ride as the first American woman to travel into space. But here are five things you might not know about the astronaut, who passed away five years ago today—on July 23, 2012—at the age of 61.

1. SHE PROVED THERE IS SUCH THING AS A STUPID QUESTION.

When Sally Ride made her first space flight in 1983, she was both the first American woman and the youngest American to make the journey to the final frontier. Both of those distinctions show just how qualified and devoted Ride was to her career, but they also opened her up to a slew of absurd questions from the media.

Journalist Michael Ryan recounted some of the sillier questions that had been posed to Ride in a June 1983 profile for People. Among the highlights:

Q: “Will the flight affect your reproductive organs?”
A: “There’s no evidence of that.”

Q: “Do you weep when things go wrong on the job?”
A: “How come nobody ever asks (a male fellow astronaut) those questions?"

Forget going into space; Ride’s most impressive achievement might have been maintaining her composure in the face of such offensive questions.

2. SHE MIGHT HAVE BEEN A TENNIS PRO.

When Ride was growing up near Los Angeles, she played more than a little tennis, and she was seriously good at it. She was a nationally ranked juniors player, and by the time she turned 18 in 1969, she was ranked 18th in the whole country. Tennis legend Billie Jean King personally encouraged Ride to turn pro, but she went to Swarthmore instead before eventually transferring to Stanford to finish her undergrad work, a master’s, and a PhD in physics.

King didn’t forget about the young tennis prodigy she had encouraged, though. In 1984 an interviewer playfully asked the tennis star who she’d take to the moon with her, to which King replied, “Tom Selleck, my family, and Sally Ride to get us all back.”

3. HOME ECONOMICS WAS NOT HER BEST SUBJECT.

After retiring from space flight, Ride became a vocal advocate for math and science education, particularly for girls. In 2001 she founded Sally Ride Science, a San Diego-based company that creates fun and interesting opportunities for elementary and middle school students to learn about math and science.

Though Ride was an iconic female scientist who earned her doctorate in physics, just like so many other youngsters, she did hit some academic road bumps when she was growing up. In a 2006 interview with USA Today, Ride revealed her weakest subject in school: a seventh-grade home economics class that all girls had to take. As Ride put it, "Can you imagine having to cook and eat tuna casserole at 8 a.m.?"

4. SHE HAD A STRONG TIE TO THE CHALLENGER.

Ride’s two space flights were aboard the doomed shuttle Challenger, and she was eight months deep into her training program for a third flight aboard the shuttle when it tragically exploded in 1986. Ride learned of that disaster at the worst possible time: she was on a plane when the pilot announced the news.

Ride later told AARP the Magazine that when she heard the midflight announcement, she got out her NASA badge and went to the cockpit so she could listen to radio reports about the fallen shuttle. The disaster meant that Ride wouldn’t make it back into space, but the personal toll was tough to swallow, too. Four of the lost members of Challenger’s crew had been in Ride’s astronaut training class.

5. SHE DIDN'T SELL OUT.

A 2003 profile in The New York Times called Ride one of the most famous women on Earth after her two space flights, and it was hard to argue with that statement. Ride could easily have cashed in on the slew of endorsements, movie deals, and ghostwritten book offers that came her way, but she passed on most opportunities to turn a quick buck.

Ride later made a few forays into publishing and endorsements, though. She wrote or co-wrote more than a half-dozen children’s books on scientific themes, including To Space and Back, and in 2009 she appeared in a print ad for Louis Vuitton. Even appearing in an ad wasn’t an effort to pad her bank account, though; the ad featured an Annie Leibovitz photo of Ride with fellow astronauts Buzz Aldrin and Jim Lovell gazing at the moon and stars. According to a spokesperson, all three astronauts donated a “significant portion” of their modeling fees to Al Gore’s Climate Project.

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Remembering Comet Hale-Bopp's Unlikely Discovery
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Comet Hale-Bopp was a sensation in the mid-1990s. It was visible to the naked eye for 18 months, shattering a nine-month record previously set in 1811. It inspired a doomsday cult, wild late-night radio theories about extraterrestrials, and plenty of actual science. But a year before it became visible to normal observers, two men independently and simultaneously discovered it in a coincidence of astronomical proportions.

On the night of July 22-23, 1995, Alan Hale was engaged in his favorite hobby: looking at comets. It was the first clear night in his area for about 10 days, so he decided to haul out his telescope and see what he could see. In the driveway of his New Mexico home, he set up his Meade DS-16 telescope and located Periodic Comet Clark, a known comet. He planned to wait a few hours and observe another known comet (Periodic Comet d'Arrest) when it came into view. To kill time, he pointed his telescope at M70, a globular cluster in the Sagittarius system.

Comet Hale-Bopp streaks through a starry night sky.
Comet Hale-Bopp streaks through the sky over Merrit Island, Florida, south of Kennedy Space Center.
George Shelton // AFP // Getty Images

Hale was both an amateur astronomer and a professional. His interest in spotting comets was actually the amateur part, thought it would make his name famous. Hale's day jobs included stints at JPL in Pasadena and the Southwest Institute for Space Research in Cloudcroft, New Mexico. But that night, peering at M70, he wrote, "I immediately noticed a fuzzy object in the field that hadn't been there when I had looked at M70 two weeks earlier." He double-checked that he was looking in the right place, and then started to get excited.

In order to verify that the fuzzy object wasn't something astronomers already knew about, Hale consulted his deep-sky catalogues and also ran a computer search using the International Astronomical Union's computer at Harvard University. Convinced that he had found something new, Hale fired off an email very early on the morning of July 23 to the IAU's Central Bureau for Astronomical Telegrams, telling them what he had found, along with detailed instructions on how to verify it themselves. Hale also tracked the object as it moved, until it moved out of view. It was definitely a comet, and it was definitely new.

Meanwhile, Tom Bopp was in Arizona, also hunting for comets. At the time, Bopp was working at a construction materials company in Phoenix, but he was also an accomplished amateur astronomer, with decades of experience observing deep-sky objects. That night, Bopp vas visiting the remote Vekol Ranch, 90 miles south of Phoenix, known as a great location for dark-sky viewing. He was with a group of friends, which was important because Bopp didn't actually own a telescope.

The Bopp group looked through their various telescopes, observing all sorts of deep-sky objects late into the night. Bopp's friend Jim Stevens had set up his homemade 17.5-inch Dobsonian reflector telescope and made some observations. Stevens finished an observation, then left his telescope to consult a star atlas and figure out what to aim at next. While Stevens was occupied, Bopp peered into Stevens's telescope and saw a fuzzy object enter the field of view, near M70. He called his friends over to have a look.

The Bopp group proceeded to track the fuzzy object for several hours, just as Hale was doing over in New Mexico. By tracking its movement relative to background stars, they (like Hale) concluded that it was a comet. When the comet left his view, Bopp drove to a Western Union and sent a telegram to the Central Bureau for Astronomical Telegrams. (For historical perspective, telegrams were extremely outdated in 1995, but technically they were still a thing.)

Brian Marsden at the Central Bureau received Bopp's telegram hours later, after getting a few followup emails from Hale with additional details. Comparing the times of discovery, Marsden realized that the two men had discovered the comet simultaneously. According to NASA, it was the farthest comet ever to be discovered by amateur astronomers—it was 7.15 Astronomical Units (AU) from our sun. That's 665 million miles. Not bad for a pair of amateurs, one using a homemade telescope!

The Central Bureau verified the findings and about 12 hours after the initial discovery, issued IAU Circular 6187, designating it C/1995 O1 Hale-Bopp. The circular read, in part: "All observers note the comet to be diffuse with some condensation and no tail, motion toward the west-northwest."

Four men smile, posing outdoors next to a large telescope at night.
Comet hunters (L to R): David Levy, Dr. Don Yeomans, Dr. Alan Hale and Thomas Bopp pose next to a telescope during a public viewing of the Hale-Bopp and Wild-2 comets.
Mike Nelson // AFP // Getty Images

Less than a year later, Comet Hale-Bopp came into plain view, and the rest is history. It was a thousand times brighter than Halley's Comet, which had caused a major stir in its most recent appearance in the 1980s. Comet Hale-Bopp will return, much like Halley's Comet, but it won't be until the year 4385. (And incidentally, it was previously visible circa 2200 BCE.)

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