This Augmented-Reality App Makes the Hospital Experience Less Scary for Kids

UsTwo
UsTwo

Staying in a hospital can be a scary experience for kids, but a little distraction can make it less stressful. According to studies conducted by Alder Hey Children’s Hospital in Liverpool, UK, distracted patients have an easier time with their appointments and require less pain medication. Now, Co.Design reports that the hospital is releasing its own app designed to keep children entertained—and calm—from the moment they check in.

The Android and iOS app, called Alder Play, was designed by ustwo, the makers of the wildly popular smartphone game Monument Valley and the stress relief tool Pause. Patients can download the app before they arrive at the hospital, choosing a virtual animal buddy to guide them through their stay. Then, once they check into the hospital, their furry companion shows them around the facility using augmented-reality technology.

The app features plenty of fun scavenger hunts and other games for kids to play during their downtime, but its most important features are designed to coach young patients through treatments. Short videos walk them through procedures like blood tests so that when the time comes, the situation will feel less intimidating. And for each step in the hospitalization process, from body scans to gown changes, doctors can give kids virtual stickers to reward them for following directions or just being brave. There’s also an AI chatbot (powered by IBM’s Watson) available to answer any questions kids or their parents might have about the hospital.

The app is very new, and Alder Hey is still assessing whether or not it's changing their young hospital guests’ experiences for the better. If the game is successful, children's hospitals around the world may consider developing exclusive apps of their own.

[h/t Co.Design]

Google Now Lets Parents Manage Their Kids' Phone Time Remotely

iStock
iStock

Setting screen time limits on teenagers was much easier in the pre-smartphone era. Modern parents often have to choose between taking their kids' phones away or letting them text through family game night—but now Google is offering a different option. Beginning today, September 18, Android phone owners are able to set restrictions on their teens' devices, either by setting time limits, locking their phones remotely, or subjecting app downloads to parental approval, The Verge reports.

These features are rolling out through Family Link, an app Google released in 2017 that lets kids create Google accounts that their parents can access. With the new changes, minors over age 13 can create similar Google accounts, or update their old ones to enable parental controls.

As is the case with Family Link for kids, parents can use Google's software to manage how—and how much—their kids use their phones as well as track their location. The biggest difference with the Family Link apps for teens is that both account holders must consent before parents can start monitoring their kids' phones. And if teens ever decide they want to make their phone activity private, they can choose to turn off the supervision mode. The catch is that doing this will lock them out of their phones for 24 hours and send a notification to their parents.

The new features are now available on all Android phones, and will be coming to Chromebooks soon. Users in the U.S. will also be able to use their Google Assistants to manage their Family Link accounts starting next week.

[h/t The Verge]

AI Is Tackling Yet Another Creative Medium: Improv Comedy

iStock
iStock

AI-generated fan fiction, music videos, and film scripts are often so bad that they’re hilarious. Could an AI program get the same number of laughs if it attempted improv comedy in front of a live audience? As Inverse reports, artificial intelligence researcher Kory Mathewson created an algorithm to find out.

Mathewson, from Canada’s University of Alberta, teamed up with London-based researcher Piotr Mirowski to create a chatbot, A.L.Ex, which stands for Artificial Language Experiment. They fed subtitles from 100,000 films into a neural network in the hope that A.L.Ex would be able to come up with jokes and carry on a conversation with a live human performer. (They also applied a filter to the robot to stop it from saying “politically incorrect” things, and presumably to prevent a disaster akin to Tay, Microsoft’s Twitter bot.)

Once A.L.Ex was sufficiently prepared for the spotlight, a performer interacted with the chatbot (who was given a robot body) on stage in an improv scenario. Audiences were asked to participate in a Turing test: During some scenes, a human backstage was controlling the robot's responses, while in others, A.L.Ex was doing all the work. Audience members were later asked to guess whether the dialogue was coming from the bot or an actual human. The experiment was repeated in three locations: Stockholm, Sweden; London, England; and Edmonton, Canada.

The result? The bot failed to fool humans and pass the Turing test, but it still garnered a few laughs. For one thing, the system was unable to tell complete stories. “If you want to tell a story, humans tend to have to pick up the arc and carry it through, since the Cyborg rarely brings arguably important characters or plot items back,” one of the improv performers wrote, according to a paper that Mathewson and Mirowski uploaded to the preprint platform arXiv [PDF].

Mirowski told The New York Times that the bot is like a “completely drunk comedian” who is only “accidentally funny” on occasion. Fortunately for comedy lovers, machines probably won’t be taking over the stage anytime soon. “We do not think that machines will replace human actors or comedians,” Mathewson told Inverse. “We aim to build new tools and techniques for human storytellers to share their human experience. This work aims to test the development of a new form of medium.”

[h/t Inverse]

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