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10 Video Games Canceled Before Release

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Maybe the teams behind these video games just didn't gel. Maybe the creative direction of the games lost momentum. Or maybe trends and tastes changed, rendering these games obsolete. For whatever reason, these 10 games never made it to store shelves.

1. Star Fox 2

One of the most popular video games for the Super Nintendo was the original Star Fox, which came out in 1993. Nintendo placed a “Super FX” chip inside of the video game to extend the life and graphics of the SNES, which resulted in accelerated graphics and the use of 3D polygons in a 2D platform. When Nintendo announced Star Fox 2, which was to be released in 1995, fans were eager to play the sequel.

Throughout the development of Star Fox 2, Nintendo released screenshots, narratives, characters, and other details about the game to journalists and publications like Nintendo Power. The company promised that the game would continue the battle against Emperor Andross and would have expanded gameplay with a true 3D shooter.

During the game's development, however, Nintendo Game Director Shigeru Miyamoto decided to make a clean break and save 3D gaming for the upcoming Nintendo 64. Although Star Fox 2 was completed (and released in Japan), its release was canceled in the U.S. partly due to the superior-looking PlayStation and mainly because of the then-impending launch of Nintendo 64. Ultimately, the Nintendo 64 wasn’t released until a year and a half later in 1996. And while Nintendo eventually released Star Fox 64, which was a full 3D shooting game—and the sequel fans wanted—leaked source codes allowed serious gamers to emulate the gameplay.

2. Mega Man Universe 

In 2010, Capcom announced that it would release Mega Man Universe for the PlayStation Network and Xbox Live Arcade the following year. The company promised that the new video game would have similar gameplay to Mega Man 2 and would give the player the ability to customize their own levels and stages. But a few months later, Capcom canceled the game and apologized to Mega Man fans who were anticipating the new release.

Capcom didn’t disclose a specific reason why they canceled Mega Man Universe, instead citing “various circumstances,” which might have included the exit of the designer of Mega Man Universe, Keiji Inafune.

If Mega Man Universe had actually been released, it would have been the first time the character would have been called “Mega Man” in his native Japan. Historically, the character was called “Rock Man," but was changed when the video game was imported to the United States.

3. Star Wars 1313 

In May 2012, LucasArts announced a new Star Wars game that would be a more mature and gritty take on “a galaxy far, far away.” Star Wars 1313 promised a third-person action adventure game that would center on the bounty hunter Boba Fett as he rose to power in the seedy underbelly of the urban-planet Coruscant.

But in October 2012, the Walt Disney Corporation acquired Lucasfilm and its subsidiaries, including Industrial Light and Magic, THX, and LucasArts for $4.05 billion. In April 2013, Disney shut down LucasArts and canceled all video games in development, including Star Wars 1313.

4. Super Mario’s Wacky World 

In 1991, Nintendo had a partnership with Philips Electronics to develop a CD-based add-on for the Super Nintendo. The deal included licensing Nintendo characters for the video games Link: The Faces of Evil, Zelda: The Wand of Gamelon, Zelda’s Adventure, and Hotel Mario for the Philips CD-i video game console.

Needing a hit video game to sell more consoles, Philips developed Super Mario’s Wacky Worlds in 1993. The game took place on Earth rather than the Mushroom Kingdom, and promised to be the sequel to the classic video game Super Mario World. But Wacky Worlds was canceled after poor sales of the Philips CD-i.

Nintendo eventually released Super Mario World 2: Yoshi’s Island for the Super Nintendo in 1995.

5. B.C. 

First announced in 2001, B.C. was an action-adventure video game developed by Intrepid Computer Entertainment for Microsoft’s Xbox. The game took place during the prehistoric era and followed a small tribe on the brink of extinction. Players would control the tribe and make it evolve, migrate, and survive against dinosaurs, simians, and other prehistoric beasts to be the most dominate species on the planet.

Although enthusiasm was very high, Microsoft canceled the prehistoric video game in late 2004, several months after B.C.’s first trailer was released. While Microsoft didn't comment about why the game was canceled, video game designer Peter Molyneux told VG 24/7 in 2008 that his studio, Lionhead, had to focus on either B.C. or a video game called Fable.  "We couldn’t do both simultaneously: it was just impossible for us to do that and maintain any quality at all," he said. "So many people ask about it and I find it absolutely fascinating that they do, because in a way some people here and at Microsoft said, ‘You know, we just don’t quite understand what the B.C. game’s all about.’ But everybody seems so enthusiastic about it."

6. Sadness 

In 2006, Polish video game developers Nibris and video game studio Frontline announced that the survival horror game Sadness would be one of the early release titles for the Nintendo Wii (then known as the Nintendo Revolution). The proposed game would have a black-and-white aesthetic instead of full color, play on psychological horror rather than jump scares and gore, and would fully utilize the Nintendo Wii remote.

Nibris parted ways with Frontline in 2007 because of "artistic differences." A script, concept art, soundtrack, and live-action trailer were the only things produced, but the final nail in the video game's coffin came when Nibris shut down completely in 2010. 

7. Kirby Adventure Games

Between 2000 and 2010, Nintendo only released four core traditional platform Kirby games for home consoles—Kirby 64: The Crystal Shards for the Nintendo 64; Kirby Air Ride for the Nintendo GameCube; and, for the Wii, Kirby’s Epic Yarn and Kirby’s Return to Dreamland. The total could have been seven: In that time, HAL Laboratory developed three other Kirby games that were eventually canceled.

With the working title Kirby Adventure, the Nintendo GameCube game would’ve been the first multi-player and single-player Kirby game. It was originally going to be released in 2003, but was ultimately canceled. A Kirby 3D game and Kirby pop-up book game were also developed for the GameCube, but were never finished or released because of Nintendo and HAL Laboratory's high standards and ambition.

Instead, Nintendo released Super Smash Bros. Melee, a fighting game featuring various Nintendo characters, for the GameCube.

8. The California Raisins: The Grape Escape

In the late '80s, the California Raisins were at the center of pop culture. The fictional band of anthropomorphized raisins had an Emmy Award-winning TV special and an animated series, along with hit songs and commercials on behalf of the California Raisin Advisory Board.

In 1990, Capcom developed a single-player side-scrolling video game for the Nintendo Entertainment System. The gameplay was very similar to Disney’s Duck Tales video game, and retailers were ready for a bestseller—but Capcom canceled the game weeks before its release date due to the California Raisins' dwindling popularity. 

9. Dead Phoenix

Dead Phoenix was one of five exclusive titles dubbed the "Capcom Five" that the company developed for Nintendo’s GameCube and announced in late 2002. The 3D shoot ‘em up game centered on a winged man named Phoenix and was set in a fantasyland full of dragons, monsters, and a mythical floating city.

Although Capcom released the other four games in the Capcom Five (P.N.03, Viewtiful Joe, Resident Evil 4, and Killer7), the company canceled Dead Phoenix in 2003 due to development issues and Nintendo’s high standards for excellence.

10. Sonic X-treme

The Sega Saturn, released in 1995, was the first home console from Sega without a Sonic the Hedgehog game attached to it at launch. The fully 3D Sonic X-treme was slated for release for Christmas 1996, but when the game's designers and developers couldn’t hit the target date, Sega eventually canceled the game.

There were only a small handful of Sonic games released during the short life span for the Sega Saturn, including Sonic Jam and Sonic 3D Blast. Sega discontinued the Saturn in 1998, only three years after its initial U.S. release, but fans would finally get the fully 3D Sonic video game they had been waiting for with the release of the Sega DreamCast and Sonic Adventure in 1998.

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6 Eponyms Named After the Wrong Person
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Salmonella species growing on agar.

Having something named after you is the ultimate accomplishment for any inventor, mathematician, scientist, or researcher. Unfortunately, the credit for an invention or discovery does not always go to the correct person—senior colleagues sometimes snatch the glory, fakers pull the wool over people's eyes, or the fickle general public just latches onto the wrong name.


In 1885, while investigating common livestock diseases at the Bureau of Animal Industry in Washington, D.C., pathologist Theobald Smith first isolated the salmonella bacteria in pigs suffering from hog cholera. Smith’s research finally identified the bacteria responsible for one of the most common causes of food poisoning in humans. Unfortunately, Smith’s limelight-grabbing supervisor, Daniel E. Salmon, insisted on taking sole credit for the discovery. As a result, the bacteria was named after him. Don’t feel too sorry for Theobald Smith, though: He soon emerged from Salmon’s shadow, going on to make the important discovery that ticks could be a vector in the spread of disease, among other achievements.


An etching of Amerigo Vespucci
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Florentine explorer Amerigo Vespucci (1451–1512) claimed to have made numerous voyages to the New World, the first in 1497, before Columbus. Textual evidence suggests Vespucci did take part in a number of expeditions across the Atlantic, but generally does not support the idea that he set eyes on the New World before Columbus. Nevertheless, Vespucci’s accounts of his voyages—which today read as far-fetched—were hugely popular and translated into many languages. As a result, when German cartographer Martin Waldseemüller was drawing his map of the Novus Mundi (or New World) in 1507 he marked it with the name "America" in Vespucci’s honor. He later regretted the choice, omitting the name from future maps, but it was too late, and the name stuck.


A black and white image of young women wearing bloomers
Hulton Archive/Getty Images

Dress reform became a big issue in mid-19th century America, when women were restricted by long, heavy skirts that dragged in the mud and made any sort of physical activity difficult. Women’s rights activist Elizabeth Smith Miller was inspired by traditional Turkish dress to begin wearing loose trousers gathered at the ankle underneath a shorter skirt. Miller’s new outfit immediately caused a splash, with some decrying it as scandalous and others inspired to adopt the garb.

Amelia Jenks Bloomer was editor of the women’s temperance journal The Lily, and she took to copying Miller’s style of dress. She was so impressed with the new freedom it gave her that she began promoting the “reform dress” in her magazine, printing patterns so others might make their own. Bloomer sported the dress when she spoke at events and soon the press began to associate the outfit with her, dubbing it “Bloomer’s costume.” The name stuck.


Execution machines had been known prior to the French Revolution, but they were refined after Paris physician and politician Dr. Joseph-Ignace Guillotin suggested they might be a more humane form of execution than the usual methods (hanging, burning alive, etc.). The first guillotine was actually designed by Dr. Antoine Louis, Secretary of the Academy of Surgery, and was known as a louisette. The quick and efficient machine was quickly adopted as the main method of execution in revolutionary France, and as the bodies piled up the public began to refer to it as la guillotine, for the man who first suggested its use. Guillotin was very distressed at the association, and when he died in 1814 his family asked the French government to change the name of the hated machine. The government refused and so the family changed their name instead to escape the dreadful association.


Alison Bechdel
Alison Bechdel
Steve Jennings/Getty Images

The Bechdel Test is a tool to highlight gender inequality in film, television, and fiction. The idea is that in order to pass the test, the movie, show, or book in question must include at least one scene in which two women have a conversation that isn’t about a man. The test was popularized by the cartoonist Alison Bechdel in 1985 in her comic strip “Dykes to Watch Out For,” and has since become known by her name. However, Bechdel asserts that the idea originated with her friend Lisa Wallace (and was also inspired by the writer Virginia Woolf), and she would prefer for it to be known as the Bechdel-Wallace test.


Influential sociologist Robert K. Merton suggested the idea of the “Matthew Effect” in a 1968 paper noting that senior colleagues who are already famous tend to get the credit for their junior colleagues’ discoveries. (Merton named his phenomenon [PDF] after the parable of talents in the Gospel of Matthew, in which wise servants invest money their master has given them.)

Merton was a well-respected academic, and when he was due to retire in 1979, a book of essays celebrating his work was proposed. One person who contributed an essay was University of Chicago professor of statistics Stephen Stigler, who had corresponded with Merton about his ideas. Stigler decided to pen an essay that celebrated and proved Merton’s theory. As a result, he took Merton’s idea and created Stigler’s Law of Eponymy, which states that “No scientific discovery is named after its original discoverer”—the joke being that Stigler himself was taking Merton’s own theory and naming it after himself. To further prove the rule, the “new” law has been adopted by the academic community, and a number of papers and articles have since been written on "Stigler’s Law."

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Bennett Raglin/Getty Images for BET
10 Badass Facts About Jason Statham
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Bennett Raglin/Getty Images for BET

Jason Statham is one of the preeminent action heroes of a generation—some would say he’s our last action hero. On the screen, he's been a hitman, a transporter, a con man, a veteran, and a whole host of other unsavory, but oddly endearing, tough guys. Before he stepped foot on his first movie set, though, Statham had a past life that would rival any of the colorful characters he’s brought to the screen. To celebrate his 50th birthday, we’re digging into what makes this English bruiser tick with these 10 fascinating facts about Jason Statham.


Before becoming a big-screen tough guy, Jason Statham exuded grace and fluidity as one of the world’s top competitive divers in the early 1990s. He spent 12 years as part of the British National Diving Squad, highlighted by competing in the 1990 Commonwealth Games in Auckland, New Zealand.

Though he was an elite diver, Statham never qualified for the Olympics, which he admits is still a “sore point” for him. "I started too late," he has said of his diving career. "It probably wasn't my thing. I should have done a different sport."


With his diving career over, Statham entered the world of modeling for the fashion company French Connection. If his rugged image doesn’t seem to naturally lend itself to the world of male modeling, that was exactly what the company was going for.

“We chose Jason because we wanted our model to look like a normal guy," Lilly Anderson, a spokesperson for French Connection, said in a 1995 interview with the Independent. "His look is just right for now—very masculine and not too male-modelly."


A word of warning: The internet never forgets. Back in 2015, two ‘90s music videos went viral—“Comin’ On” by The Shamen and “Run to the Sun” by Erasure—and it’s not because the songs were just that good. It’s because both videos featured a half-naked, and quite oily, Jason Statham curiously dancing away in the background.

Both make liberal use of Statham’s lack of modesty, which is a far cry from the slick suits and commando gear we’d later see him sporting in The Transporter and Expendables series. So which one is your favorite? Leopard-print Speedo Statham from “Comin’ On” or his Silver Surfer look from “Run to the Sun”? And no, “both” isn’t an option. (Though “neither” is acceptable.)


After years of high dives, modeling, and pelvic gyrations, Statham was still looking to make a real living in the late ‘90s. His next odd job? Selling knockoff perfume and jewelry on London street corners. Luckily, that type of real-world hoodlum was exactly what director Guy Ritchie needed for 1998's Lock, Stock and Two Smoking Barrels.

Ritchie was introduced to Statham through his modeling gig at French Connection and saw the potential this real-world con man had for the movie. He wrote the role of Bacon specifically for Statham, which would end up being the movie that propelled him to Hollywood stardom.


Though Statham gained acclaim for his role in Lock, Stock and Two Smoking Barrels, he wasn’t quite a leading man yet. Director John Carpenter wanted to change that by casting him as James “Desolation” Williams, the main character in Ghosts of Mars.

While Carpenter was convinced that Statham was ready for the role, the producers weren’t. They pushed the director to cast someone with more name value, eventually settling on Ice Cube. Statham stayed in the movie in a smaller role as Sgt. Jericho Butler.


Jason Statham in Wild Card (2015).

In addition to being in impeccable shape, Statham also takes pride in doing many of his own stunts in his movies, from hand-to-hand combat to dangling from a helicopter 3000 feet above downtown Los Angeles. In fact, he’s almost dogmatic in his belief that actors should be doing their own stunts.

“I'm inspired by the people who could do their own work,” the actor said. “Bruce Lee never had stunt doubles and fight doubles, or Jackie Chan or Jet Li. I've been in action movies where there is a face replacement and I'm fighting with a double, and it's embarrassing.”

The worst offenders? Superhero movies. And Statham isn't shy about sharing his thoughts on those:

"You slip on a cape and you put on the tights and you become a superhero? They're not doing anything! They're just sitting in their trailer. It's absolutely, 100 percent created by stunt doubles and green screen. How can I get excited about that?"


For all the authenticity that Statham likes to bring to the screen by doing his own stunts, sometimes things don’t go according to plan. While filming an action scene for Expendables 3, the brakes failed on a three-ton stunt truck Statham was driving, sending it off a cliff and into the Black Sea.

If you've ever wondered if the real Statham was anything like the movie version, his underwater escape from a mammoth truck should answer that.

"It's the closest I've ever been to drowning,” Statham said on Today. “I've done a lot of scuba diving; I've done a lot of free diving ... No matter how much of that you've done, it doesn't teach you to breathe underwater ... I came very close to drowning. It was a very harrowing experience."


Statham’s fitness routine is about more than just weights and core work. The actor is also involved in a variety of different fighting disciplines like boxing, judo, and Brazilian jiu-jitsu. Out of everything he does to stay in shape, it’s the martial arts that have the been most helpful for Statham’s onscreen presence. “That’s what I have to give most of my time to these days: training for what I have to do in terms of providing action in an authentic manner," he told Men's Health

Statham is not alone in his passion for martial arts; director Guy Ritchie is also a black belt in jiu-jitsu and a brown belt in karate. When Men’s Health asked Statham if the two ever sparred, he responded, “I remember when we started out, we’d go on a press tour for Lock, Stock… and we’d be moving all the furniture out of the way in the hotel room, trying to choke each other out.”

After all, what are collaborators for?


When asked by Esquire if he ever watched one of his movies during the premiere and thought "Oh, no ...," his response was a very self-aware: "Yeah, I think I've said that more often than not. Yeah."

He went on to rattle off his Guy Ritchie movies, The Bank Job, Transporter 1 and 2 (not 3), and Crank as being among his favorite films. As for the others, the actor joked, “And the rest is sh*t."

He clarified that remark as a joke and said, “I mean, you do a lot of films. You're always aiming for something and trying to push yourself to do something good.”

He then compared his work to the inner workings of a watch, saying, “A movie, it's like a very complicated timepiece. There's a lot of wheels in a watch. And some of those wheels, if they don't turn right, then, you know, the watch ain't gonna tell the time."


Statham's films may have a tough time impressing critics, but audiences and studio executives can’t get enough. Taken as a whole, Statham’s filmography has raked in just a touch more than $1.5 billion in the United States, with the worldwide total standing at $5.1 billion.

A lot of this is due to his more recent entry into the Fast and Furious franchise, but he’s also had seven movies cross the $100 million mark worldwide outside of that series. This isn’t an accident; Statham knows exactly what type of movie keeps the lights on, as he explained in an interview with The Guardian.

“So if you've got a story about a depressed doctor whose estranged wife doesn't wanna be with him no more, and you put me in it, people aren't gonna put money on the table. Whereas if you go, 'All he does is get in the car, hit someone on the head, shoot someone in the f*cking feet,' then, yep, they'll give you $20 million. You can't fault these people for wanting to make money.”


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