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10 Video Games Canceled Before Release

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Maybe the teams behind these video games just didn't gel. Maybe the creative direction of the games lost momentum. Or maybe trends and tastes changed, rendering these games obsolete. For whatever reason, these 10 games never made it to store shelves.

1. Star Fox 2

One of the most popular video games for the Super Nintendo was the original Star Fox, which came out in 1993. Nintendo placed a “Super FX” chip inside of the video game to extend the life and graphics of the SNES, which resulted in accelerated graphics and the use of 3D polygons in a 2D platform. When Nintendo announced Star Fox 2, which was to be released in 1995, fans were eager to play the sequel.

Throughout the development of Star Fox 2, Nintendo released screenshots, narratives, characters, and other details about the game to journalists and publications like Nintendo Power. The company promised that the game would continue the battle against Emperor Andross and would have expanded gameplay with a true 3D shooter.

During the game's development, however, Nintendo Game Director Shigeru Miyamoto decided to make a clean break and save 3D gaming for the upcoming Nintendo 64. Although Star Fox 2 was completed (and released in Japan), its release was canceled in the U.S. partly due to the superior-looking PlayStation and mainly because of the then-impending launch of Nintendo 64. Ultimately, the Nintendo 64 wasn’t released until a year and a half later in 1996. And while Nintendo eventually released Star Fox 64, which was a full 3D shooting game—and the sequel fans wanted—leaked source codes allowed serious gamers to emulate the gameplay.

2. Mega Man Universe 

In 2010, Capcom announced that it would release Mega Man Universe for the PlayStation Network and Xbox Live Arcade the following year. The company promised that the new video game would have similar gameplay to Mega Man 2 and would give the player the ability to customize their own levels and stages. But a few months later, Capcom canceled the game and apologized to Mega Man fans who were anticipating the new release.

Capcom didn’t disclose a specific reason why they canceled Mega Man Universe, instead citing “various circumstances,” which might have included the exit of the designer of Mega Man Universe, Keiji Inafune.

If Mega Man Universe had actually been released, it would have been the first time the character would have been called “Mega Man” in his native Japan. Historically, the character was called “Rock Man," but was changed when the video game was imported to the United States.

3. Star Wars 1313 

In May 2012, LucasArts announced a new Star Wars game that would be a more mature and gritty take on “a galaxy far, far away.” Star Wars 1313 promised a third-person action adventure game that would center on the bounty hunter Boba Fett as he rose to power in the seedy underbelly of the urban-planet Coruscant.

But in October 2012, the Walt Disney Corporation acquired Lucasfilm and its subsidiaries, including Industrial Light and Magic, THX, and LucasArts for $4.05 billion. In April 2013, Disney shut down LucasArts and canceled all video games in development, including Star Wars 1313.

4. Super Mario’s Wacky World 

In 1991, Nintendo had a partnership with Philips Electronics to develop a CD-based add-on for the Super Nintendo. The deal included licensing Nintendo characters for the video games Link: The Faces of Evil, Zelda: The Wand of Gamelon, Zelda’s Adventure, and Hotel Mario for the Philips CD-i video game console.

Needing a hit video game to sell more consoles, Philips developed Super Mario’s Wacky Worlds in 1993. The game took place on Earth rather than the Mushroom Kingdom, and promised to be the sequel to the classic video game Super Mario World. But Wacky Worlds was canceled after poor sales of the Philips CD-i.

Nintendo eventually released Super Mario World 2: Yoshi’s Island for the Super Nintendo in 1995.

5. B.C. 

First announced in 2001, B.C. was an action-adventure video game developed by Intrepid Computer Entertainment for Microsoft’s Xbox. The game took place during the prehistoric era and followed a small tribe on the brink of extinction. Players would control the tribe and make it evolve, migrate, and survive against dinosaurs, simians, and other prehistoric beasts to be the most dominate species on the planet.

Although enthusiasm was very high, Microsoft canceled the prehistoric video game in late 2004, several months after B.C.’s first trailer was released. While Microsoft didn't comment about why the game was canceled, video game designer Peter Molyneux told VG 24/7 in 2008 that his studio, Lionhead, had to focus on either B.C. or a video game called Fable.  "We couldn’t do both simultaneously: it was just impossible for us to do that and maintain any quality at all," he said. "So many people ask about it and I find it absolutely fascinating that they do, because in a way some people here and at Microsoft said, ‘You know, we just don’t quite understand what the B.C. game’s all about.’ But everybody seems so enthusiastic about it."

6. Sadness 

In 2006, Polish video game developers Nibris and video game studio Frontline announced that the survival horror game Sadness would be one of the early release titles for the Nintendo Wii (then known as the Nintendo Revolution). The proposed game would have a black-and-white aesthetic instead of full color, play on psychological horror rather than jump scares and gore, and would fully utilize the Nintendo Wii remote.

Nibris parted ways with Frontline in 2007 because of "artistic differences." A script, concept art, soundtrack, and live-action trailer were the only things produced, but the final nail in the video game's coffin came when Nibris shut down completely in 2010. 

7. Kirby Adventure Games

Between 2000 and 2010, Nintendo only released four core traditional platform Kirby games for home consoles—Kirby 64: The Crystal Shards for the Nintendo 64; Kirby Air Ride for the Nintendo GameCube; and, for the Wii, Kirby’s Epic Yarn and Kirby’s Return to Dreamland. The total could have been seven: In that time, HAL Laboratory developed three other Kirby games that were eventually canceled.

With the working title Kirby Adventure, the Nintendo GameCube game would’ve been the first multi-player and single-player Kirby game. It was originally going to be released in 2003, but was ultimately canceled. A Kirby 3D game and Kirby pop-up book game were also developed for the GameCube, but were never finished or released because of Nintendo and HAL Laboratory's high standards and ambition.

Instead, Nintendo released Super Smash Bros. Melee, a fighting game featuring various Nintendo characters, for the GameCube.

8. The California Raisins: The Grape Escape

In the late '80s, the California Raisins were at the center of pop culture. The fictional band of anthropomorphized raisins had an Emmy Award-winning TV special and an animated series, along with hit songs and commercials on behalf of the California Raisin Advisory Board.

In 1990, Capcom developed a single-player side-scrolling video game for the Nintendo Entertainment System. The gameplay was very similar to Disney’s Duck Tales video game, and retailers were ready for a bestseller—but Capcom canceled the game weeks before its release date due to the California Raisins' dwindling popularity. 

9. Dead Phoenix

Dead Phoenix was one of five exclusive titles dubbed the "Capcom Five" that the company developed for Nintendo’s GameCube and announced in late 2002. The 3D shoot ‘em up game centered on a winged man named Phoenix and was set in a fantasyland full of dragons, monsters, and a mythical floating city.

Although Capcom released the other four games in the Capcom Five (P.N.03, Viewtiful Joe, Resident Evil 4, and Killer7), the company canceled Dead Phoenix in 2003 due to development issues and Nintendo’s high standards for excellence.

10. Sonic X-treme

The Sega Saturn, released in 1995, was the first home console from Sega without a Sonic the Hedgehog game attached to it at launch. The fully 3D Sonic X-treme was slated for release for Christmas 1996, but when the game's designers and developers couldn’t hit the target date, Sega eventually canceled the game.

There were only a small handful of Sonic games released during the short life span for the Sega Saturn, including Sonic Jam and Sonic 3D Blast. Sega discontinued the Saturn in 1998, only three years after its initial U.S. release, but fans would finally get the fully 3D Sonic video game they had been waiting for with the release of the Sega DreamCast and Sonic Adventure in 1998.

Can you out-fact the Facts Machine? Go to this post and leave a comment with your own amazing video game fact. If your fact is deemed sufficiently Amazing, you could win the mental_floss t-shirt of your choice.

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13 Great Facts About Bad Lieutenant
Lionsgate Home Entertainment
Lionsgate Home Entertainment

Bad Lieutenant can be accused of many things, but one charge you can't level against it is false advertising. Harvey Keitel's title character, whose name is never given, is indeed a bad, bad lieutenant: corrupt, sleazy, drug-addled, irresponsible, and lascivious, all while he's on the job. (Imagine what his weekends must be like!)

Abel Ferrara's nightmarish character study was controversial when it was released 25 years ago today, and rated NC-17 for its graphic nudity (including a famous glimpse at Lil’ Harvey), unsettling sexual violence, and frank depiction of drug use. The film packs a wallop, no doubt. Here's some behind-the-scenes info to help you cope with it.

1. THE PLACID WOMAN WHO HELPS THE LIEUTENANT FREEBASE HEROIN WROTE THE MOVIE.

That's Zoë Tamerlis Lund, who starred in Abel Ferrara's revenge-exploitation thriller Ms. 45 (1981) more than a decade earlier, when she was 17 years old. She and Ferrara are credited together for writing Bad Lieutenant, though she always insisted that wasn't the case. "I wrote this alone," she said. "Abel is a wonderful director, but he's not a screenwriter. She said elsewhere that she "wrote every word of that screenplay," though everyone agrees the finished movie included a lot of improvisation. Lund was a fascinating, tragic character herself—a musical prodigy who became an enthusiastic and unapologetic user of heroin before switching to cocaine in the mid-1990s. She died of heart failure in 1999 at age 37.

2. CHRISTOPHER WALKEN WAS SUPPOSED TO STAR IN IT.

Christopher Walken had starred in Ferrara's previous film, King of New York (1990), and was set to play the lead in Bad Lieutenant before pulling out at almost the last minute. Ferrara was shocked. "[Walken] says, 'You know, I don't think I'm right for it.' Which is, you know, a fine thing to say, unless it's three weeks from when you're supposed to start shooting," Ferrara said. "It definitely caught me by surprise. It put me in terminal shock, actually." Harvey Keitel replaced him (though not without difficulty; see below), and the film's editor, Anthony Redman, thought Keitel was a better choice anyway. "Chris is too elegant for the part," he said. "Harvey is not elegant." 

3. HARVEY KEITEL'S INITIAL REACTION TO THE SCRIPT WAS NOT PROMISING.

"When we gave [Keitel] the script the first time, he read about five pages and threw it in the garbage," Ferrara said. Keitel's recollection was a little more diplomatic. As he told Roger Ebert, "I read a certain amount of pages and I put it down. I said, 'There's no way I'm gonna make this movie.' And then I asked myself, 'How often am I a lead in a movie? Read it, maybe I can salvage something from it …' When I read the part about the nun, I understood why Abel wanted to make it."

4. IT WAS ORIGINALLY SUPPOSED TO BE FUNNY.


Lionsgate Home Entertainment

"It was always, in my mind, a comedy," Ferrara said. He cited the scene where the Lieutenant pulls the teenage girls over as a specific example of how Christopher Walken would have played it, and how Harvey Keitel changed it. "The lieutenant was going to end up dancing in the streets with the girls as the sun came up. They'd be wearing his gun belt and hat, and they'd have the radio on, you know what I mean? But oh my God, Harvey, he turned it into this whole other thing." Boy, did he. 

5. THAT SCENE WITH THE TEENAGE GIRLS HAD A REAL-LIFE ELEMENT THAT MADE IT EVEN CREEPIER.

One of the young women was Keitel's nanny. Ferrara: "I said, 'You sure you want to do this with your babysitter?' He says, 'Yeah, I want to try something.'"

6. MUCH OF IT WAS FILMED GUERRILLA-STYLE.

Like many indie-minded directors of low-budget films, Ferrara didn't bother with permits most of the time. "We weren't permitted on any of this stuff," editor Anthony Redman admitted. "We just walked on and started shooting." For the scene where a strung-out Lieutenant walks through a bumpin' nightclub, they sent Keitel through an actual, functioning club during peak operating hours.

7. A GREAT DEAL OF THE DIALOGUE AND ACTION WERE MADE UP ON THE FLY.

The script was only about 65 pages at first, which would have made for about a 65-minute movie. "It left a lot of room for improvisation," producer Randy Sabusawa said, "but the ideas were pretty distilled. They were there."

Script supervisor Karen Kelsall said supervising the script was a challenge. "Abel didn't stick to a script," she said. "Abel used a script as a way to get the money to make a movie, and then the script was kind of—we called it the daily news. It changed every day. It changed in the middle of scenes." Ferrara was unapologetic about the script's brevity. "The idea of wanting 90 pages ... is ridiculous."

8. AND THERE WERE EVEN MORE IDEAS THAT THEY DIDN'T USE.

Ferrara said a scene that epitomized the movie for him—even though he never got around to filming it—was one where the Lieutenant robs an electronics store, leaves, then gets a call about a robbery at the electronics store. He responds in an official capacity (they don't recognize him), takes a statement, walks out, and throws the statement in the garbage. "And that to me is the Bad Lieutenant, you know?" Ferrara said. 

9. THE BASEBALL PLAYOFF SERIES IS FICTIONAL.

The Mets have battled the Dodgers for the National League championship once, in 1988. (The Dodgers beat 'em and went on to win the World Series.) For the narrative Ferrara wanted—the Mets coming back from a 3-0 deficit to win the pennant—he had to make it up. He used footage from real Mets-Dodgers games (including Darryl Strawberry's three-run homer from a game in July 1991) and added fictional play-by-play. But the statistics were accurate: no team had ever been down by three in a best-of-seven series and then come back to win. (It's happened once since then, when the 2004 Red Sox did it.)

10. THEY HAD HELP FROM THE COP WHO SOLVED A SIMILAR CASE.

The disgusting crime at the center of the film (we won't dwell on it) was inspired by a real-life incident from 1981, which mayor Ed Koch called "the most heinous crime in the history of New York City." The street cop who solved it, Bo Dietl, advised Ferrara on the film and had an on-screen role as one of the detectives in our Lieutenant's circle of friends.

11. THEY DESECRATED THE CHURCH AS RESPECTFULLY AS THEY COULD.

Production designer Charles Lagola had his team cover the church’s altar and other surfaces with plastic wrap, then painted the graffiti and other defacements on the plastic.

12. IT WAS RATED NC-17 IN THEATERS, WITH AN R-RATED VERSION FOR HOME VIDEO.

Blockbuster and some of the other retail chains wouldn't carry NC-17 or unrated films, so sometimes studios would produce edited versions. (See also: Requiem for a Dream.) The tamer version of Bad Lieutenant was five minutes and 19 seconds shorter, with parts of the rape scene, the drug-injecting scene, and much of the car interrogation scene excised.

13. THE "SEQUEL" HAD NOTHING TO DO WITH IT, NOR DID FERRARA APPROVE OF IT.


First Look International

Movie buffs were baffled in 2009, when Werner Herzog directed Bad Lieutenant: Port of Call New Orleans, starring Nicolas Cage. It sounds like a sequel (or a remake), but in fact had no connection at all to the earlier film except that both were produced by Edward R. Pressman. Herzog said he'd never seen Ferrara's movie and wanted to change the title (Pressman wouldn't let him); Ferrara, outspoken as always, initially wished fiery death on everyone involved. Ferrara and Herzog finally met at the 2013 Locarno Film Festival in Switzerland, where Herzog initiated a conversation about the whole affair and Ferrara expressed his frustration cordially. 

Additional sources:
DVD interviews with Abel Ferrara, Anthony Redman, Randy Sabusawa, and Karen Kelsall.

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12 Pieces of 100-Year-Old Advice for Dealing With Your In-Laws
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Hulton Archive // Getty Images

The familial friction between in-laws has been a subject for family counselors, folklorists, comedians, and greeting card writers for generations—and getting along with in-laws isn't getting any easier. Here are some pieces of "old tyme" advice—some solid, some dubious, some just plain ridiculous—about making nice with your new family.

1. ALWAYS VOTE THE SAME WAY AS YOUR FATHER-IN-LAW (EVEN IF YOU DISAGREE).

It's never too soon to start sowing the seeds for harmony with potential in-laws. An 1896 issue of one Alabama newspaper offered some advice to men who were courting, and alongside tips like “Don’t tell her you’re wealthy. She may wonder why you are not more liberal,” it gave some advice for dealing with prospective in-laws: “Always vote the same ticket her father does,” the paper advised, and “Don’t give your prospective father-in-law any advice unless he asks for it.”

2. MAKE AN EFFORT TO BE ATTRACTIVE TO YOUR MOTHER-IN-LAW.

According to an 1886 issue of Switchmen’s Journal, “A greybeard once remarked that it would save half the family squabbles of a generation if young wives would bestow a modicum of the pains they once took to please their lovers in trying to be attractive to their mothers-in-law.”

3. KEEP YOUR OPINIONS TO YOURSELF.

In 1901, a Wisconsin newspaper published an article criticizing the 19th century trend of criticizing mothers-in-law (a "trend" which continues through to today):

“There has been a foolish fashion in vogue in the century just closed which shuts out all sympathy for mothers-in-law. The world is never weary of listening to the praises of mothers ... Can it be that a person who is capable of so much heroic unselfishness will do nothing worthy of gratitude for those who are dearest and nearest to her own children?”

Still, the piece closed with some advice for the women it was defending: “The wise mother-in-law gives advice sparingly and tries to help without seeming to help. She leaves the daughter to settle her own problems. She is the ever-blessed grandmother of the German fairy tales, ready to knit in the corner and tell folk stories to the grandchildren.”

4. IF RECEIVING ADVICE, JUST LISTEN AND SMILE. EVEN IF IT PAINS YOU.

Have an in-law who can't stop advising you on what to do? According to an 1859 issue of The American Freemason, you'll just have to grin and bear it: “If the daughter-in-law has any right feeling, she will always listen patiently, and be grateful and yielding to the utmost of her power.”

Advice columnist Dorothy Dix seemed to believe that it would be wise to heed an in-law's advice at least some of the time. Near the end of World War II, Dix received a letter from a mother-in-law asking what to do with her daughter-in-law, who had constantly shunned her advice and now wanted to move in with her. Dix wrote back, “Many a daughter-in-law who has ignored her husband’s mother is sending out an SOS call for help in these servantless days,” and advised the mother-in-law against agreeing to the arrangement.

5. STAY OUT OF THE KITCHEN. AND CLOSETS. AND CUPBOARDS.

An 1881 article titled "Concerning the Interference of the Father-in-Law and Mother-in-Law in Domestic Affairs," which appeared in the Rural New Yorker, had a great deal of advice for the father-in-law:

“He will please to keep out of the kitchen just as much as he possibly can. He will not poke his nose into closets or cupboards, parley with the domestics, investigate the condition of the swill barrel, the ash barrel, the coal bin, worry himself about the kerosene or gas bills, or make purchases of provisions for the family under the pretence that he can buy more cheaply than the mistress of the house; let him do none of these things unless especially commissioned so to do by the mistress of the house.”

The article further advises that if a father-in-law "thinks that the daughter-in-law or son-in-law is wasteful, improvident or a bad manager, the best thing for him to do, decidedly, is to keep his thought to himself, for in all probability things are better managed and better taken care of by the second generation than they were by the first. And even if they are not, it is far better to pass the matter over in silence than to comment upon the same, and thereby engender bad feelings.”

6. NEVER COHABITATE.

While there is frequent discussion about how to achieve happiness with the in-laws in advice columns and magazines, rarely does this advice come from a judge. In 1914, after a young couple was married, they quickly ran into issues. “The wife said she was driven from the house by her mother-in-law,” a newspaper reported, “and the husband said he was afraid to live with his wife’s people because of the threatening attitude of her father on the day of the wedding.” It got so bad that the husband was brought up on charges of desertion. But Judge Strauss gave the couple some advice:

“[Your parents] must exercise no influence over you now except a peaceful influence. You must establish a home of your own. Even two rooms will be a start and lay up a store of happiness for you.”

According to the paper, they agreed to go off and rent a few rooms.

Dix agreed that living with in-laws was asking for trouble. In 1919, she wrote that, “In all good truth there is no other danger to a home greater than having a mother-in-law in it.”

7. COURT YOUR MOTHER-IN-LAW.

The year 1914 wasn’t the first time a judge handed down advice regarding a mother-in-law from the bench. According to The New York Times, in 1899 Magistrate Olmsted suggested to a husband that “you should have courted your mother-in-law and then you would not have any trouble ... I courted my mother-in-law and my home life is very, very happy.”

8. THINK OF YOUR IN-LAWS AS YOUR "IN LOVES."

Don't think of your in-laws as in-laws; think of them as your family. In 1894, an article in The Ladies’ Home Journal proclaimed, “I will not call her your mother-in-law. I like to think that she is your mother in love. She is your husband’s mother, and therefore yours, for his people have become your people.”

Helen Marshall North, writing in The Home-Maker: An Illustrated Monthly Magazine four years earlier, agreed: “No man, young or old, who smartly and in public, jests about his mother-in-law, can lay the slightest claim to good breeding. In the first place, if he has proper affection for his wife, that affection includes, to some extent at least, the mother who gave her birth ... the man of fine thought and gentle breeding sees his own mother in the new mother, and treats her with the same deference, and, if necessary, with the same forbearance which he gladly yields his own.”

9. BE THANKFUL YOU HAVE A MOTHER-IN-LAW ... OR DON'T.

Historical advice columns had two very different views on this: A 1901 Raleigh newspaper proclaimed, “Adam’s [of Adam and Eve] troubles may have been due to the fact that he had no mother-in-law to give advice,” while an earlier Yuma paper declared, “Our own Washington had no mother-in-law, hence America is a free nation.”

10. DON'T BE PICKY WHEN IT COMES TO CHOOSING A WIFE; CHOOSE A MOTHER-IN-LAW INSTEAD.

By today's standards, the advice from an 1868 article in The Round Table is incredibly sexist and offensive. Claiming that "one wife is, after all, pretty much the same as another," and that "the majority of women are married at an age when their characters are still mobile and plastic, and can be shaped in the mould of their husband's will," the magazine advised, “Don’t waste any time in the selection of the particular victim who is to be shackled to you in your desolate march from the pleasant places of bachelorhood into the hopeless Siberia of matrimony ... In other words ... never mind about choosing a wife; the main thing is to choose a proper mother-in-law,” because "who ever dreamt of moulding a mother-in-law? That terrible, mysterious power behind the throne, the domestic Sphynx, the Gorgon of the household, the awful presence which every husband shudders when he names?"

11. KEEP THINGS IN PERSPECTIVE.

As an 1894 Good Housekeeping article reminded readers:

“Young man! your wife’s mother, your redoubtable mother-in-law, is as good as your wife is and as good as your mother is; and who is your precious wife's mother-in-law? And you, venerable mother-in-law, may perhaps profitably bear in mind that the husband your daughter has chosen with your sanction is not a worse man naturally than your husband who used to dislike your mother as much as your daughter’s husband dislikes you, or as much as you once disliked your husband’s mother.”

12. IF ALL ELSE FAILS, MARRY AN ORPHAN.

If all else fails, The Round Table noted that “there is one rule which will be found in all cases absolutely certain and satisfactory, and that is to marry an orphan; though even then a grandmother-in-law might turn up sufficiently vigorous to make a formidable substitute.”

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