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YouTube / TED

How and Why MoMA Acquired Video Games

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YouTube / TED

In November 2012, the Museum of Modern Art announced its acquisition of a series of iconic video games. The reaction in the art world was, to make a long story short, "video games are not art." (Or more pointedly, Pac-Man is not Picasso.) Predictably, that began a discussion about what art is, and presumably that war will rage forever.

In this TED Talk, Paola Antonelli, the MoMA curator responsible for the acquisition, explains in detail her thought process behind bringing games into the museum. It contains all kinds of interesting stuff I didn't know about -- for instance, the games are intentionally presented without nostalgia, so the game consoles are not visible though the controllers are (because they are necessary to interact with the game). The games are presented in the context of interaction design and specifically not as art, which is a meaningful distinction. And, wildest of all, MoMA acquired the source code wherever it could, or acquired "relationships" with companies where it couldn't, with the intent that down the road the source code would be provided when it was no longer a valuable trade secret. This last bit is particularly interesting, when you think of what the museum does when it adds items to its permanent collection -- having the source code is a big part of actually preserving a game over the long span of history and understanding how it actually functions at a deep level.

So if you're into games, art, design, or just wonder how MoMA chose the first fourteen games (why no Grand Theft Auto?), this talk is for you.

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Kehinde Wiley Studio, Inc., Wikimedia Commons // CC BY-SA 3.0
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presidents
Barack Obama Taps Kehinde Wiley to Paint His Official Presidential Portrait
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Kehinde Wiley
Kehinde Wiley Studio, Inc., Wikimedia Commons // CC BY-SA 3.0

Kehinde Wiley, an American artist known for his grand portraits of African-American subjects, has painted Michael Jackson, Ice-T, and The Notorious B.I.G. in his work. Now the artist will have the honor of adding Barack Obama to that list. According to the Smithsonian, the former president has selected Wiley to paint his official presidential portrait, which will hang in the National Portrait Gallery.

Wiley’s portraits typically depict black people in powerful poses. Sometimes he models his work after classic paintings, as was the case with "Napoleon Leading the Army Over the Alps.” The subjects are often dressed in hip-hop-style clothing and placed against decorative backdrops.

Portrait by Kehinde Wiley
"Le Roi a la Chasse"
Kehinde Wiley, Wikimedia Commons // CC BY 3.0

Smithsonian also announced that Baltimore-based artist Amy Sherald has been chosen by former first lady Michelle Obama to paint her portrait for the gallery. Like Wiley, Sherald uses her work to challenge stereotypes of African-Americans in art.

“The Portrait Gallery is absolutely delighted that Kehinde Wiley and Amy Sherald have agreed to create the official portraits of our former president and first lady,” Kim Sajet, director of the National Portrait Gallery, said in a press release. “Both have achieved enormous success as artists, but even more, they make art that reflects the power and potential of portraiture in the 21st century.”

The tradition of the president and first lady posing for portraits for the National Portrait Gallery dates back to George H.W. Bush. Both Wiley’s and Sherald’s pieces will be revealed in early 2018 as permanent additions to the gallery in Washington, D.C.

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Made.com
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Art
What the Homes of the Future Will Look Like, According to Kids
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Made.com

Ask a futurist what the house of tomorrow will feature and she might mention automatic appliances and robot assistants. Ask a kid the same question and you’ll get answers that are slightly more creative, but not altogether impractical. That’s what Made.com discovered when they launched Homes of the Future, a project that had kids draw illustrations of futuristic homes that served as the basis for professional 3D renderings.

According to Co.Design, the UK-based furniture retailer recruited children ages 4 to 12 to submit their architectural ideas. The doodles, sketched in pen, marker, and colored pencil, showcase the grade-schoolers' imaginations. Paired with each picture is concept art made with a 3D illustrator that shows what the homes might look like in the real world.

The designs range from colorful and whimsical to coldly realistic. In one blueprint, drawn by Ameen, age 10, a neighborhood of rainbow buildings and flowers float among the clouds. Another sketch by Ellis, age 7, shows a “home built to last” with titanium, bricks, a steel roof, and bulletproof windows. Some kids seemed less concerned with durability than they were with the tastiness of the infrastructure. Cherry-flavored bricks, candy windows, and a giant jelly slide were just some of the features built into the future homes. Sustainability was also a major theme, with solar panels appearing on two of the houses.

Check out the original artwork and the 3D versions of their ideas below.

House of the future drawn by kid.

House of the future drawn by kid.

House of the future drawn by kid.

House of the future.

House of the future.

House of the future.

House of the future.

House of the future.

House of the future.

House of the future.

[h/t Co.Design]

All images courtesy of Made.com.

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