CLOSE
The Simpsons
The Simpsons

Video Game Urban Legends

The Simpsons
The Simpsons

From video games that drive kids to suicide to those that predict the future, video game urban legends are probably about as reliable as any other urban legend. That being said, these creepy stories are certainly entertaining. Take, for example, the rumors of Polybius:

Polybius was an arcade game that mysteriously appeared in an arcade in Portland, Oregon in the early 1980s. The cabinet was completely black except for the green joysticks and the logo at the top of the machine. The game combined elements of classic shooters like Tempest, mazes like in Pac-Man and spatial puzzles. When played, it supposedly caused all sorts of health problems including amnesia, blackouts, nausea, seizures, headaches, night terrors and, in some cases, players were reported to commit suicide not long after playing. It is also said that men dressed in all black would often be seen messing with the game leading some to speculate that the device was not a video game but a government experiment.

Do any of you know someone who knew someone who died after playing Berzerk or who played a haunted video game?

nextArticle.image_alt|e
Tynker
arrow
technology
Barbie Is Now Giving Coding Lessons
Tynker
Tynker

Mattel wants to help 10 million kids learn to code by 2020, and the toy giant is enlisting one of its most career-focused assets: Barbie. According to Engadget, Mattel is working with the coding education company Tynker to make seven Barbie-themed computer programming lessons.

Barbie has been a pilot, an architect, the president, and a computer engineer, so there may be no better character to teach kids the joys of coding. The lessons, arriving in summer 2018, will be designed for youngsters in kindergarten and up, and will teach Barbie-lovers more than just how to make apps. They’ll use Barbie’s many careers—which also included veterinarian, robotics engineer, and astronaut—as a way to guide kids through programming concepts.

An illustration depicts Barbie and her friends surrounded by cats and dogs and reads 'Barbie: Pet Vet.'

A screenshot of a Barbie coding lesson features a vet's office full of pets.

There are plenty of new initiatives that aim to teach kids how to code, from a Fisher-Price caterpillar toy to online games featuring Rey from Star Wars. This is the third partnership between Mattel and Tynker, who have already produced programming lessons using Hot Wheels and Monster High.

Kindergarten may seem a little soon to set kids on a career path as a computer programmer, but coding has been called “the most important job skill of the future,” and you don’t need to work for Google or Facebook to make learning it worthwhile. Coding can give you a leg up in applying for jobs in healthcare, finance, and other careers outside of Silicon Valley. More importantly for kids, coding games are fun. Who wouldn’t want to play Robotics Engineer Barbie?

[h/t Engadget]

All images by Tynker

nextArticle.image_alt|e
iStock
arrow
Big Questions
Why Are the Keys On a QWERTY Keyboard Laid Out As They Are?
iStock
iStock

Why are the keys on a QWERTY keyboard laid out as they are?

C Stuart Hardwick:

What is commonly called QWERTY (more properly, the Sholes layout) was designed by Christopher Lathan Sholes, then modified through a series of business relationships. Sholes's original keyboard was alphabetical and modeled after a printing telegraph machine. The alphabetical layout was easy to learn, but not easy to type on.

For one thing, all practical typing machines of the day relied on mechanical levers, and adjacent letters could jam if struck with rapidity. There has long been a myth that Sholes designed the QWERTY layout to slow typists down in order to prevent this. Nothing could be further from the truth, but Sholes’s first customers were telegraphers. Over several years, he adapted the piano-like alphabetical keyboard into
a four-row keyboard designed to aid telegraphers in their transcription duties.

This new layout mostly spread out commonly struck keys, but also placed easily confused telegraph semaphores together. This layout was sufficient to permit telegraph transcription to keep up with transmissions and created a growing market.

During this time, Sholes teamed up with several other inventors to form a typewriter company with assignment of all related patents. An association with Remington led to increased sales, at which time another company acquired the shift platen patent that permits a typewriter to type in mixed case, and they seem to have made a few essentially random changes in order to avoid the original typewriter company patents.

So that’s it then, right? QWERTY is crap?

Well, no. QWERTY was based mostly on the needs of telegraphers in transcribing Morse code, and Morse had been scientifically designed to make transmission of English language messages as efficient as possible. The result is that the QWERTY arrangement is pretty good—efficiency-wise.

In the 1930s, John Dvorak used modern time-motion study techniques to design his own keyboard, and around it had grown up a whole cult following and mythology. But the fact is, it’s much ado about nothing. Careful scientific studies in the 1950s, '70s, and '80s have shown that choice between the Sholes and Dvorak layout makes no material difference in typing speed. Practice and effort are what yields rapid typing, and studies of professional typists have shown that however well we may perform on timed trials, few typists ever exceed 35 words per minute in their daily work.

So relax. Take an online typing course, practice a little, and relax.

This post originally appeared on Quora. Click here to view.

SECTIONS

arrow
LIVE SMARTER
More from mental floss studios