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7 Bizarre Ways Kids Amused Themselves Before Video Games

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This generation is soft, and uninspired. In the old days, all a kid needed to have a good time was imagination, some throwing knives, and a couple of belts tied round his neck. Here are seven examples of forgotten fun.

1. The Trussed Fowl

If you think the main object of playing “Trussed Fowl” would be to escape what has been done to you, you are cowardly and lack imagination. A 1907 book of party games describes the precise method of bondage the game required: “Trussing consists of firmly tying the wrists and ankles, bringing the elbows down below the knees, and slipping a stick under along one elbow, under both knees and over the other elbow." (You can see it illustrated above.) Once properly subjugated, two children are placed foot to foot. The ostensible object of the game is to flip the other child over, using only your toes. The real object of the game is to watch children writhe on the ground. Maybe now you’ll keep your baseball out of my yard, Jimmy.  

2. Catch and Pull

Google Books

In the olden days, kids didn't use video games to get out aggression; it had to come out more organically. Catch and Pull is a game recommended in a 1921 publication as excellent physical exercise for the school gymnasium. Two teams stand on either side of a line. Then, commence Battle Royale. The goal is to grab any body part belonging to an opposite player and use it to drag him to your side of the line, and so on, until there is only one person remaining on the opposing side. The book doesn’t specify what happens to the remaining player, but I hope he would have at least earned the right to choose his own method of execution.

3. Mumbly Peg

Library of Congress

Why don’t kids throw knives at each other anymore? It built character, and prepared you for whatever war you were going to be drafted into. Mumbly Peg was popular among boys in the 19th and early 20th centuries. Each boy would, in turn, perform a series of complicated knife throws—left handed, round the back, launched from behind his ear—escalating in difficulty. The knife had to stick in the ground at the end of each throw. In some versions, winners were picked on how close the knife landed to their own foot. You won automatically if it stuck in your foot (seriously). The first boy to fail to stick a throw would have to get the mumble peg, a piece of wood driven into the ground by the winner, using the knife as a hammer. And he could only use his teeth. Thus, the mumbly part of Mumbly Peg.

4. Kick the Can

The Victory Report

You’ve likely heard of this game, and perhaps, like me, envisioned some sort of depressing urban soccer where tattered children, after licking every last bit of bean juice from the inside of a can, had to use it in place of a ball. In reality, the rules of this game were closer to hide and seek, except with an added element of hopeless futility. The children all hid, except for “It.” It had to track down the hidden kids (who were allowed to move at will) and tag (or in some versions just sight) them. The captured kids went to prison. But none of that really mattered, because at any time a player who was still free could run up and “kick the can,” shouting, “All Ye, All Ye, Out and Free!” (It’s not “olly olly oxen free.” That’s just silly.) Then all the prisoners scrambled and re-hid while It had to go retrieve and replace the can, starting the game all over. People who remember playing this game as child say it usually ended when It became bitter and dehydrated and went home.

5. Progression

Google Books

Progression is a throwback to when birthday parties were more about structured fun and less about parents holding their heads in their hands while children ran screaming around them at the Chuck E Cheese. The players are lined up, and each one must “progress” to a goal point in front of them. The only rule is, you cannot move in any of the same ways the people before you moved. If you’re at the end of a long line of players, you may find yourself furiously slapping your own butt while hopping across the grass on one foot. These games were likely meant to be more fun for the spectators than the participants.

Note that Progression is one of the few physical games where girls were considered viable participants. Girls had their own games, usually involving hand-holding, string, and daisy chains.  Letting them get used to fresh air and be in command of their own bodies would have just been cruel.

6. Dog Fight

Google Books

My theory is that people got so tired of having to be so dignified in the old days, with all their pocket watches and World Wars, that they just needed an outlet. How else to explain two people on all fours, strapping belts around their necks and yanking at each other while spectators literally bark encouragement at them? You’d have to pay good money to get someone to do that for you nowadays.

7. Hot Cockles

Google Books

Now, stepping back further in time, we have Hot Cockles. It sounds uncomfortable, and it is. This Victorian game returns to a common theme in bygone amusements: People sitting around abusing each other for fun. Basically, you laid your head in someone’s lap while all the other party-goers took turns hitting you from behind. The game was to guess who was beating on you. The prize was to be allowed to leave.  

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Dungeons & Dragons Gets a Digital Makeover
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Since the 1970s, players have been constructing elaborate campaigns in Dungeons & Dragons using nothing but paper, pencils, rule books, and 20-sided dice. That simple formula has made D&D the quintessential role-playing game, but the game's publisher thinks it can be improved with a few 21st-century updates. As The Verge reports, Wizards of the Coast is launching a digital toolset meant to enhance the gaming experience.

The tool, called D&D Beyond, isn’t meant to be a replacement for face-to-face gameplay. Rather, it’s designed to save players time and energy that could be better spent developing characters or battling orcs. The resource includes a fifth-edition rule book users can search by keyword. At the start of a new campaign, they can build monsters and characters within the program. And players don’t need to worry about forgetting to bring their notes to a quest—D&D Beyond keeps track of information like items and spells in one convenient location.

"D&D Beyond speaks to the way gamers are able to blend digital tools with the fun of storytelling around the table with your friends,” Nathan Stewart, senior director of Dungeons & Dragons, said in a statement when the concept was first announced. "These tools represent a way forward for D&D.”

This isn’t the first attempt to bring D&D into the digital age; videogames inspired by the fictional world have been produced since the 1980s. Unlike those titles, though, D&D Beyond will still highlight the imagination-fueled role-playing aspect of the game when it launches August 15.

[h/t The Verge]

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Pop Culture
Can You Spot Fake News? A New Game Puts Your Knowledge to the Test
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In 2017, misinformation is easier than ever to access. During the 2016 election, scammers—including hordes of Macedonian teens—raked in serious money by churning out deliberately fake stories about U.S. politics, with a very real impact. In a December 2016 Pew Research Center survey, 64 percent of U.S. adults said that fabricated news was sowing "a great deal of confusion" about current events.

It can be hard to determine what’s real and what’s fake in the viral news world. A new game—expected to launch for iPhone on July 10—will test your skills. Fake News, designed by the creative agency ISL, asks players to distinguish between headlines found on true stories and headlines drawn from fake news sites (as determined by fact-checking sites like Snopes, Politifact, FactCheck.org).

The simple, arcade-style game for iPhone asks you to swipe left on fake headlines and swipe right on true ones. You have 100 seconds to sort through as many headlines as you can, competing for the highest score with other users. For instance, did Arby’s really get its name because “RB” is another way of saying roast beef? (No, RB stands for Raffel Brothers, the founders.) Does Jeff Goldblum really have a food truck named Chef Goldblum’s? (Kind of. It was a film promotion stunt.)

Fake News also exists as a physical arcade game. The creators installed a table-top arcade game in a D.C. bar on July 5, and may install it elsewhere depending on demand.

The game is harder than you’d expect, even if you think of yourself as fairly well-informed. As research has found, viral stories require two things: limited attention spans and a network already overwhelmed with information. In other words, our daily Internet lives. The more information we try to handle at one time, the more likely it is that we’ll fall for fake news.

Scientists found in a recent study that warning people that political groups try to spread misinformation about certain issues (like climate change) can help people sort through dubious claims. While that’s good to remember, it’s not always useful in real-life situations. It certainly won’t help you win this game.

One of the reasons Fake News is so hard, even if you keep abreast of everyday news, is that it doesn’t tell you where the headlines are from. Checking the source is often the easiest way to determine the veracity of a story—although it’s not a foolproof system.

Need help finding those sources? This Chrome plug-in will flag news from troublesome sources in your Facebook feed.

Update: The game is available for iOS here.

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