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Bruno Vincent/Getty Images
Bruno Vincent/Getty Images

9 Behind-the-Scenes Secrets of Movie Monster Makers

Bruno Vincent/Getty Images
Bruno Vincent/Getty Images

Almost since the beginning of movies, people have been trying to use the medium to conjure up fantastic creatures. From Godzilla to Gremlins, there’s nothing like a hideous monster or a furry freak of nature to inspire fear and glee in the audience. The artists, technicians, and designers who create these beasts are highly talented, highly specialized—and highly imaginative. Mental Floss spoke to a few for some insight into the fanciful world of monster making.

1. CREATURE EFFECTS HAVE COME A LONG WAY SINCE GUYS IN RUBBER SUITS.

A 1933 photo of a man inside the mouth of a monkey head made by a stage props company
Bruno Vincent/Getty Images

The earliest creature features typically involved a guy in a rubber suit terrorizing Tokyo or carrying off a damsel in distress. Today’s creatures are much more complex and believable, thanks to new varieties of silicone rubber, upgrades in animatronics, new forms of design software, and the development of CGI.

“Special Effects as an industry is always evolving, and products and materials are expanding and becoming more readily available than ever before,” says Stuart Rowsell, a creature technician and founder of Bloodhound FX in Australia who has worked on films including Star Wars: Episode II (2002) and III (2005), Superman Returns (2006), Mad Max: Fury Road (2015), and Alien: Covenant (2017).

3D printing is also shaking up the industry. Lino Stavole, a creature engineer at Spectral Motion based in Los Angeles, founded 3D scanning, printing, and engineering company Behold 3D to cater to the needs of the entertainment industry. Stavole tells Mental Floss that his company used 3D printing in silicone to create an alien creature for the movie V/H/S in just two days, a process that once required several more. “That really opened my eyes to the potential of what technology can do,” he says. 3D printing is also pushing boundaries in terms of design intricacy—Stavole says a creature he helped create for Netflix’s planned reboot of Lost in Space incorporates about 400 different 3D-printed parts.

2. BUT SOMETIMES, THE CREATURE IS STILL A GUY IN A RUBBER SUIT.

Technological advances have by no means pushed the classic creature suit aside, however—particularly when enhanced with a little digital magic or combined with other techniques like puppetry. A suit offers certain advantages over digital or animatronic creations, after all: “Fluidity of movement is usually why the guy in the suit is required,” Rowsell tells Mental Floss. “They can run through corridors, crawl through water, caves, tunnels, and react in close quarter fighting with characters. Often it is a lot easier to make a creature suit than it is to make an animatronic puppet.”

3. A SINGLE CREATURE OFTEN REQUIRES MANY DR. FRANKENSTEINS.

A 3D-printed model made by Behold 3D from the film Ender's Game (2013) for Amalgamated Dynamics Inc.
A 3D-printed model made by Behold 3D from the film Ender's Game (2013) for Amalgamated Dynamics Inc.
Lino Stavole

Bringing a creature to life is a big job, one usually beyond the capacity of any single designer or artisan. The traditional skills involved include concept design, body casting, sculpting, molding, and painting, while more modern skills like computer animation, digital design, and engineering now round out the list. The broad array of skills required means that making a creature is typically a team effort—and participants tend to specialize. “A lot of people think you’re going to be building a creature from design to completion, but that’s not normally the case. It’s very faceted,” Stavole says.

Of course, some creature artists are the full package. Rowsell says he’s never specialized, and being competent in both design and the various aspects of fabrication has allowed him greater control over the final product. “My business relies on mostly myself,” he says, “so I have quality control and I only have myself to blame if it goes wrong!”

4. THE BEST CREATURE DESIGNERS HAVE TWO BRAINS.

Regardless of specialty, the best creature artists are typically those who are able to think in two different ways. Stavole compares the two mindsets to aliens living on two different planets. “You have an alien on one planet who is like a Vulcan,” he says, “and Vulcans like science, so this brain of a creature designer knows about anatomy, physiology, biology, entomology, and physics—that is the science part of creature design.” The other planet is populated by artistic types. “They communicate with pictures and sculptures, but they also have to communicate history and character with creature design,” he says. Stavole explains that, as a natural Vulcan, he works to help the artists and designers on a creature team understand which sorts of structures will help their design move more naturally.

Given these differing approaches, communication is key. Stavole says he has a deep respect for specialists, but adds “the people who have a more complete overview of things tend to be the best communicators and have the best results.”

5. ONE CREATURE MIGHT ACTUALLY BE MANY CREATURES.

A "wheelbarrow" version of one of the giant lizards made by John Cox Creature Workshop for the 1999 film Komodo
A "wheelbarrow" version of one of the giant lizards made by John Cox Creature Workshop for the 1999 film Komodo
Stuart Rowsell

It’s a fact of movie magic that a creature presented as a single entity on screen may actually consist of several different versions used in tandem to create the illusion of life. Rowsell explains that while working on the 1999 movie Komodo with John Cox Creature Workshop, the creature crew made several versions of the giant lizards that appear in the film, including full-size animatronic- and puppeteer-driven komodos, as well as both full-length and wheelbarrow-style (i.e. just the front half on a wheelbarrow rig) creatures. A fully CGI lizard was also created “for the wide shots of the komodo’s faster and deadlier action," Roswell adds.

The luxury of having many creatures to work with, however, is very dependent on budget. Stavole points out that some productions will try to make one version of a creature work throughout a film, because it’s more cost-effective.

6. EVEN KING KONG HAS TO STICK TO A BUDGET.

And yes, even fantastical creatures have money problems. “The creature effect on any feature film or commercial depends on the budget. Usually the production company wants 10 thousand dollars to look like one million dollars,” Rowsell says. Budget is often the determining factor in whether a creature is rendered entirely practically (i.e. in physical materials), entirely digitally, or a combination of the two. It also influences details like whether a production can afford to pay a day rate for a puppeteer to manipulate elements like tails or wings—which often gives a more natural feel than rendering those elements digitally. “It is essentially our job to make as convincing as possible an original-looking creature within the deadlines and budget that performs on-set without falling to pieces,” Rowsell explains.

7. THEIR CREATIONS ARE INSPIRED BY REAL LIFE.

A prop for the 2003 movie Peter Pan, made by John Cox Creature Workshop
A prop for the 2003 movie Peter Pan, made by John Cox Creature Workshop (Foam Latex Supervisor Stuart Rowsell)
Stuart Rowsell

When it comes to the design process that precedes any crafting or building, creature artists draw inspiration from the natural world. They study animal and plant life, and borrow elements of bone structure, skin texture, and physical movement. (Interestingly, Rowsell worked in an abattoir before becoming a full-time artist, where he got a crash course in anatomy and internal organs. He says he recalled the horrible things he saw there when designing the innards of the lizards on Komodo).

They must also take into account another earthly presence: the director. “The director’s vision is paramount to any film,” Rowsell explains. And while the designers may draw on a broad array of sources and render hundreds of drawings of a creature, it is the director who makes the final call when it comes to design.

8. … AND SOMETIMES BY VISITS TO THE MORGUE.

Creature design does involve anatomy, but the morgues designers rely on don't house bodies. In this case, “morgue” refers to a collection of images and ephemera, long a mainstay of artist repertoires and newspaper industry archives.

Stavole, who considers himself to be more of a creature engineer or artisan than a designer, says that when he does take on design, he likes to work with a morgue. For him, this means doing a search of libraries and the internet for images, consulting with various people for ideas, and throwing everything he finds into a sort of creative stew. From that stew, surprises can emerge. “Happy accidents can happen and ideas from one project can get incorporated into another project,” he says.

9. MANY OF THE BEST CREATURES ARE PART PRACTICAL AND PART DIGITAL.

While advances in digital technology have changed the movie creature landscape, they’re unlikely to eliminate the need for practical effects and many traditional techniques any time soon. “Many SPFX artists were worried in the early '90s that CGI would end the industry,” Rowsell says, “but CGI has been very good to the special effects industry. It has enhanced it.”

According to Rowsell, working with practical creature effects comes with a host of considerations: foam rubber creatures or suits can tear or break down under wear; they can lack realism; and unlike a purely digital creation, they cannot be completely changed in post-production. But CGI can seem fake or end up looking like a video game. “I can still see (CGI) as a flat animation from a mile away,” he says, “whereas practical effects have substance.” The ideal situation, then, is a bit of both worlds: practical elements to add substance and weight, and CGI elements to augment the effect. “Today’s creature effects, when they work best,” Rowsell adds, “are 50% practical and 50% CGI-enhanced.”

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15 Secrets of Caricature Artists
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The word caricature likely conjures up images of street artists on boardwalks or outside museums working up quick, humorous sketches of visitors, to the delight or dismay of their subjects. But the exaggerated illustrations of caricature include a lot more than what you see on the boardwalk—and can be more art than kitsch. We spoke to three experts in the field about the subjects caricature artists love and hate to depict, the best way to make their job harder, what they do if you don't like their drawing, and how they can tell when you really don't want to sit for a portrait.

1. THEY WANT YOU TO KNOW IT'S OLDER THAN YOU THINK.

Caricatures by Leonardo da Vinci
Wikimedia // Public Domain

Some of the greatest artists in history practiced caricature as a means to develop their skills. Eileen Owens, curator of "Biting Wit and Brazen Folly: British Satirical Prints, 1780s–1830s" at the Philadelphia Museum of Art, says Leonardo da Vinci was one of the first artists to use caricature, in the “grotesque” sketches of unusual faces and heads that populated his notebooks. (His 16th-century biographer, Giorgio Vasari, wrote that Leonardo was “so delighted when he saw curious heads, whether bearded or hairy, that he would follow anyone who had thus attracted his attention for a whole day.”) Many other well-established Renaissance artists dabbled in caricature on the side, as breaks from their rigorous training: "It was a lot more huge noses, big hair, ways to poke fun at faces. You had to be adept at drawing to know how to exaggerate," Owens says.

The form gained momentum in late-17th century Italy, when Pier Leone Ghezzi “started making funny little drawings that poked fun at well-to-do Romans and tourists,” according to Owens. From there, it spread to Britain, where it became so popular that publishing companies sprung up for the sole purpose of printing caricatures. Publishers also rented out portfolios of caricatures by the day, and hung prints in their windows, to which crowds flocked to see the latest depictions of a buffoonish Napoleon and laughable upper-crust fashions. Owens says, “This was your chance to keep up with the gossip—kind of like People magazine today.”

2. MANY OF THEM ARE SELF-TAUGHT.

A street artist paints a caricature of a girl in Prague
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Lots of caricature artists learn on the job, in part because there's not a ton of specific training available. Illustrator Tom Richmond, who spoofs movies for MAD Magazine (among other gigs), says, "Only a handful of art schools teach cartooning or caricature as a major part of curriculum, so it's hard to find instruction on how to do it. Caricature is such a specialized sort of thing, and diverse; you can’t teach it like you teach people how to draw comics, where [there's] storytelling technique and sequential art tricks and a science behind it, so to speak." Overall, what Richmond and others strive for is to “translate [your] art skill [into caricature], really lean into it—no matter how you practice.”

3. IT CAN BE GREAT TRAINING FOR OTHER ART FORMS.

Richmond says that when he teaches at workshops around the country, he always recommends—no matter what facet of the industry they are interested in—that students try their hand at live drawing, "maybe even volunteer at the local homecoming or draw for free at a daycare center." Having to work quickly with a model in front of you develops a sensitivity to gesture, to how the body leans and how weight is distributed, that's different from the skills you get "shading something for hours," Richmond explains. When you "go back to doing longer pieces, you've got an inner eye that sees things you missed before. It's great discipline for the developing eye."

4. THEY’RE NOT (NECESSARILY) OUT TO MOCK YOU.

Caricatures have been defined as "portrait[s] with the volume turned up." But that doesn't mean they have to be mean-spirited. Richmond says, “Caricature is a depiction of someone in a humorous way, but at its best it has a narrative behind it—you’re pointing out something about their presence, not just making fun of their features.” He explains that he’s not examining someone’s face to find a nose or a chin or dimples to blow out of proportion, but "trying to understand who you are as a person and exaggerate that.”

"I want to make [clients] smile or laugh," says CeCe Holt, who sketches at events and amusement parks, and is also business manager for the non-profit International Society of Caricature Artists (ISCA). "I never want to make anybody cry."

5. THEY DON’T SWEAT IT WHEN SOMEONE DOESN’T LIKE THEIR LIKENESS …

Just because caricaturists strive to capture your essence doesn't mean you're going to like it. People can be in denial about their appearance, with a radically different idea of their weight, for instance, or even whether they have freckles. In Holt’s experience, party guests usually don’t make a fuss about their caricatures, since they haven’t directly paid for them. But when the occasional amusement park patron kicks up a fuss, “I just say I’m sorry and move on to the next person.”

Richmond is similarly blasé, pointing out that when a caricaturist is drawing a quick sketch for $15, the occasional bad portrait is bound to sneak in. "Sometimes they refuse to pay, or come back later and want their money back. Live caricature can be hair-raising, which is why I prefer working with art directors."

6. … BUT SOMETIMES CUSTOMERS RETALIATE.

Christopher Walken's caricature in the foreground at Sardi's following its unveiling in 2010.
Christopher Walken's caricature in the foreground at Sardi's following its unveiling in 2010.
Jemal Countess/Getty Images

Occasionally, customers do try to turn the tables. Ipecacxink, a caricature artist at a Midwest theme park, writes in a Reddit AMA about a boy she accidentally made very upset with her drawing. "I went to lunch right after I did it. Apparently while I was gone, he came back and drew a circle with spikey hair, glasses, and frowny eyebrows and a note that said, 'How do you like someone making fun of you?!' under it. He then placed it on my chair. It was hilarious. I saved it."

At Sardi's—the Times Square tourist destination known for its wall of caricatures—some of the celebrities depicted have gotten mad enough to take down their pictures, the restaurant's owner told AMNew York. It used to be that the in-house caricaturist (who's paid in meals instead of money) would hand over unfinished versions to the subjects first, to get the seal of approval, before going on to later exaggerate their features. That's stopped, but these days the caricatures have become less humorous, and more like regular portraits—which helps keep the peace between the restaurant and its famous clientele.

7. THEY CAN DO PORTRAITS IN AS LITTLE AS THREE MINUTES.

When she’s sketching guests at amusement parks like Worlds of Fun in Kansas City, Missouri, Holt aims to churn out a black-and-white portrait in three minutes. Working at a wedding reception, where she might add color, six minutes is the max. Much of this has to do with fitting in as many guests as possible—“You have to be fast to get through the crowd or they’ll leave,” she says.

For Holt, the need for speed means she has to “go with her instincts; there isn’t time to second-guess” a depiction. For Richmond, working quickly means caricaturists develop a "sixth sense" for how to capture expressions: “You develop an instinct for people, whether they’re energetic and outgoing, or more quiet." Some of that means honing in on their signature details: "Friends behind will be going, 'It’s the smile! That's exactly how he looks!'" Richmond says.

8. BORING-LOOKING CUSTOMERS ARE THE HARDEST.

Man's hands with pencils drawing a woman's portrait
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The caricaturist's worst fear is the customer who comes in looking exactly like the girl (or guy) next door. "Most people are surprised to hear that what I consider to be the most difficult sort of person to draw is one that is completely average looking," caricaturist GertrudisSlugworth, who works at a theme park, wrote on Reddit."I will get a bland looking individual every once in a while, and when it happens I usually try to focus more on things like clothes, hair, or jewelry to get a decent likeness."

On the other hand, people who are naturally distinctive-looking are often artist favorites. Richmond says he particularly loves drawing Slash, the guitarist from Guns N’ Roses. “He’s already funny looking, with no features, just glasses, hair, and a big top hat, so you don’t have to work that hard,” he says. “You can just do him standing there with his guitar by his ankles, like he plays it, or exaggerate how he puts his head back, which shows a lot about him as a player.”

9. THEY MAY CHANGE THEIR TECHNIQUE TO SUIT THE WAY YOU LOOK.

When she first started in the business, Holt says she dreaded drawing people who weren’t thin; she was afraid they might take offense at her portraits, although she didn’t intend any. Over the years she’s honed a technique in which she draws faces using a soft line that thickens toward the bottom. The result is “Cute, but they still feel like it looks like them,” Holt says.

GertrudisSlugworth writes that for people with obvious deformities, she may forego exaggerations, even though those are normally the hallmarks of caricature: "I find the best way to handle it is to go more realistic than exaggerated, depending on their attitude. Sometimes if it's an easy fix (e.g missing an eye), the customer will just ask to be drawn as 'normal.' For the most part though, people recognize any obvious deformities they have, and accept your portrayal of them."

10. STREET ARTISTS HAVE AN ADVANTAGE.

Tourists look at caricaturists in Rome
PATRICK HERTZOG/AFP/Getty Images

Richmond says that artists "sitting in front of a museum while the subject is in front of them have more of an advantage" than he does when it comes to creating an expressive caricature, since he often has to work from photos, which don't show gesture and personality in the same way. "When I'm working from 2D photos, all you’ve got is what the photo shows you, and it's basically superficial. It doesn’t really do it."

Holt agrees: "Working from a picture is different from getting your first instincts from a person." When a freelance client wants her to draw someone from photos, she says she'll at least ask for multiple photos to work from, especially body shots, which help to show posture—yet another indicator of the subject's personality.

11. THEY'RE INCREASINGLY IN DEMAND.

Richmond says that although staff cartoonists may be disappearing at newspapers as that industry shrinks, editorial cartooning—which often relies on caricature—“is experiencing a boom right now." Some of this is thanks to the heated political climate, he notes. But there's a deeper reason, too: "Most media stories, TV shows, or articles are, at bottom, about people and need images of people to illustrate [them]," Richmond says. "Caricature is one thing you can’t do with a camera, so when you need a humorous touch, caricature is a great solution."

12. THERE'S A CARICATURIST CONVENTION.

The ISCA hosts an annual convention each November that draws hundreds of caricaturists from around the world. Aside from a week of guest speakers, seminars, and demonstrations, the main attraction is a days-long competition in which the artists draw each other for prizes in categories like best color technique and most humorous. (The big award there is called the Golden Nosey.) Richmond says, “The variety of styles [there] is crazy: acrylic painting, pastels, airbrush, sculpture, and everything in between.” Holt says there's even an artist who spits ink out of his mouth.

13. THEY MIGHT HIDE THINGS IN THEIR PORTRAITS.

Artwork by Al Hirschfeld on display at The New York Botanical Garden in 2011
Astrid Stawiarz/Getty Images

Richmond says that a favorite stylist of his is the late Al Hirschfeld, who for decades hid his daughter’s name, Nina, in his cartoons of cultural icons for The New York Times. (Hirschfeld would append the number of Ninas to his signature, creating a kind of game for readers). Ipecacxink says she "used to draw a picture of my face in [subject's] pupils sometimes. Really tiny. Or, I used to draw a little radioactive symbol somewhere in the drawing. We had to wear these god-awful neon yellow shirts to work, and I always felt we were radioactive."

14. THEY CAN TELL WHEN YOU DON'T WANT A DRAWING.

Occasionally, parents, friends, or partners will purchase a drawing for someone who just isn't interested. In that case, the caricaturist can probably pick up on it: "They either wouldn't look at you, wouldn't smile, or just sit down funny," ipecacxink writes. "I tried to handle it professionally. I would talk, if they wouldn't talk, I'd be quiet, but smile like an idiot when it was all said and done ... I always tried to be friendly to lessen the likelihood of them leaving without paying."

15. THEY MIGHT BE SWAPPING THEIR PENCILS FOR A TABLET.

Some contemporary caricaturists paint portraits, like Owens’s traditional satirical masters once did. They may also be adept with other analog media, like bullet-tip markers, color sticks (basically colored pencils with no wood casings), pen and brush, and paper. But thanks to the changing needs of publications in an online age, which want all files submitted electronically, caricature artists working in their studios have also gone digital. Holt sometimes works on an iPad Pro with an Apple Pencil in Procreate. Richmond now does all his coloring on a computer or a tablet. “[A tablet’s] so convenient, because it’s like having unlimited amounts of paper, and your pencil never needs to be sharpened, and all your tools fit in a tiny bag,” he says. “But it’s still about the creativity behind it. Computers can’t do it all on their own.”

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14 Secrets of Costco Employees
Justin Sullivan, Getty Images
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Costco has become something of a unicorn in the brick-and-mortar industry. While employees at other chains express concerns over low wages and questionable management choices, the 200,000-plus ground troops at Costco’s massive shopping centers rave about generous pay ($13 to $22.50 hourly, depending on seniority), comprehensive benefits, and pension plans. After one year of employment, the turnover rate is only 6 percent, compared to an average of 16 percent across the retail industry. Not having to incur costs of training replacements is just one reason the company keeps prices low.

It’s no secret that Costco employees are a relatively happy bunch. But we wanted a little more information, so we’ve asked several current Costco workers about everything from pet peeves to nail polish bans to revoking memberships. (All requested we use only their first names to preserve anonymity.) Here’s what they had to tell us about life in the pallets.

1. WORKING THERE IS BETTER THAN GOING TO THE GYM.

Turns out that navigating a warehouse full of goods stacked to the ceiling is kind of like getting an all-day gym pass. “I walk about five to eight miles a day on average, and that's all within the confines of the store,” says Rachael, a Costco employee in Colorado. “When you see pallets stacked with 50-pound bags of flour or sugar or dog food or cat litter, a lot of that stuff had to be stacked by hand by employees before the store opens. Ditto for those giant stacks of shoes and bottles of salsa or five-gallon jugs of cooking oil. It's a lot of hard work.”

2. THEY CAN DO THEIR SHOPPING AFTER HOURS.

Costco shopping carts are arranged together
Brendan Smialowski, Getty Images

While employees typically don’t get shopping discounts, they have something that’s arguably better: the opportunity to shop in a near-empty store. “You can shop after hours, and a lot of employees do that,” says Kathleen, a Costco employee in Washington state. “You just bring your cart to the front register.” The store will keep the member service counter open so workers can check out after other registers have closed.

3. THE GENEROUS RETURN POLICY CAN GET MESSY.

Costco infamously places very few restrictions on returns. Most anything purchased there can be brought back for a refund as part of the company’s overall emphasis on exceptional customer service. Naturally, some members are willing to abuse the privilege. “Members return couches that are over five years old, and interestingly enough, they still have the receipt,” Rachael says. “My guess is that they buy that couch with the intention of returning it someday, so they tape the receipt to the bottom of the couch so they don't lose it. Then, when they've worn it out and want something new, they bring it back and get a full refund.”

Rachael has also seen a member return a freezer that was allegedly no longer working. The store refunded both the cost of the appliance and the spoiled meat inside. “The meat smelled like death,” she says.

4. THEY CAN ALSO TELL WHEN YOU’RE A SERIAL RETURNER.

A shopper at Costco looks at the computer display
Tim Boyle, Getty Images

Costco purchase records typically date back 10 years or so, but employees working the return counter don’t always need to reference your account to know that you're making a habit of getting refunds. “When someone comes in to return something without a receipt and they go, ‘Oh, you can look it up on my account,’ that’s a tell,” says Thomas, an employee in California. “It tells me you return so much stuff that you know what we can find on the computer.”

5. THERE’S A CONVENIENCE STORE-WITHIN-A-STORE.

While employees are generally allowed to eat their lunch or dinner meals in the food court, not all of them are crazy about pizza and hot dogs as part of their daily diet. Many opt for the employee break room, which—in some warehouse locations—looks more like a highway rest stop. Rows of vending machines offer fresh meals, snacks, and sodas, along with a complete kitchen for preparing food brought from home. “[It’s a] relatively new addition that is being implemented at more warehouses,” says Steve, an employee in California. “It's basically like a gas station's convenience store, with both frozen and fresh meals and snacks. The only difference is the prices are more reasonable.”

6. THERE’S A GOOD REASON THERE ISN’T AN EXPRESS CHECKOUT LANE.

A Costco shopper goes through the checkout lane
Joe Raedle, Getty Images

Walk into a Costco and you’ll probably notice an employee with a click counter taking inventory of incoming members. According to Rachael, that head count gets relayed to the supervisor in charge of opening registers. “They know that for a certain amount of people entering the store, within a certain amount of time, there should be a certain amount of registers open to accommodate those shoppers who are ready to check out,” she says. If there aren’t enough cashiers on hand, the supervisor can pull from other departments: Most employees are “cross-trained” to help out when areas are understaffed.

7. THERE’S A METHOD TO THE RECEIPT CHECK.

Customers sometimes feel offended when they’re met at the exit by an employee scanning their receipt, but it’s all in an effort to mitigate loss prevention and keep prices low. “We’re looking for items on the bottom of the cart, big items like TVs, or alcohol,” Thomas says. Typically, the value of these items might make it worth the risk for a customer who's trying to shoplift—and they're worth the double-check.

8. THEY TAKE SAFE FOOD HANDLING TO A NEW LEVEL ...

A Costco employee works in food preparation
Justin Sullivan, Getty Images

At Costco, employees are expected to exercise extreme caution when preparing and serving hot dogs, pizza, chicken and other food to members. “If an employee forgets to remove their apron before exiting the department, they must remove that apron, toss it into the hamper, and put on a fresh apron because now it's contaminated,” Rachael says. “Or, let's say a member asks for a slice of cheese pizza. We place that piece onto a plate, with tongs, of course, then place the plate onto the counter. If the member says, ‘Oh darn, I've changed my mind, I'd rather have pepperoni pizza,’ then we have to toss the pizza that they didn't want into the trash. Once it hits the counter, it can't come back.” Some store protocols even prohibit employees from wearing nail polish in food prep areas—it could chip and get into the food.

9. ... BUT WORKING AT THE FOOD COURT CAN PREPARE THEM FOR ANYTHING.

Costco employees who find themselves behind the counter at the chain’s food court say it's one of the few less-than-pleasant experiences of working there. For some members, the dynamic of waiting on food and peering over a service counter can make them forget their manners. “Usually members are rude when they are waiting on their pizza during a busy time,” Steve says. “If an employee can excel in the food court, any other position in the warehouse is pretty easy by comparison.”

10. THEY GET FREE TURKEYS.

Costco’s generous wages and benefits keep employment applications stacked high. What people don’t realize, Kathleen says, is that the company’s attention to employee satisfaction can result in getting gifted a giant bird. “We get free turkeys for Thanksgiving,” she says. “I didn’t even know that before I started working there. It’s a nice perk.”

11. THEY CAN REVOKE YOUR MEMBERSHIP.

Shoppers go down an aisle at Costco
Gabriel Buoys, AFP/Getty Images

But it’s got to be a pretty extreme situation. According to Thomas, memberships can be terminated if a member is caught stealing or having a physical altercation inside the store. For less severe infractions, employees can make notes under a “comments” section of your membership. They’ll do that for frequent returns, if you’re verbally aggressive, or if you like to rummage through pre-packaged produce looking for the best apples. (Don’t do that.)

12. MANAGERS GET THEIR HANDS DIRTY.

During peak business times on weekends and around holidays, the influx of customer traffic can get so formidable that managers jump in with employees to make sure everything gets taken care of. “Most people would be surprised if they realized that the person who just put all of their groceries into their cart at the registers or who helped load that huge mattress into their car was actually the store's general manager,” Rachael says.

13. EVERY DAILY STORE OPENING IS CONTROLLED CHAOS …

Shoppers appear in front of a Costco store
Scott Olsen, Getty Images

Like most any retail store, Costco prides itself on presenting a clean, efficient, and organized layout that holds little trace of the labor that went into overnight stocking or display preparation. But if a customer ever happened to see the store in the last hour before opening each day, they’d witness a flurry of activity. “It's controlled chaos with loud music along with the blaring of the forklift sirens,” Steve says. “Employees are rushing to finish and clean up, drivers are rushing to put merchandising in the steel [shelving], and the floor scrubber slowly but surely makes its way around the warehouse. It truly is a remarkable choreography that happens seven days a week.”

14. … AND EVERY CLOSING IS A SLOW MARCH.

To avoid stragglers, Costco employees form a line and walk down aisles to encourage customers to move toward the front of the store so they can check out before closing. Once the doors are locked, overnight stocking begins in anticipation of another day at the world’s coziest warehouse. “Our store has over 250 employees altogether,” Rachael says. “If all of us do our little bit, then it's a well-oiled machine that runs without a hitch.”

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