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10 Game-Changing Facts About the Super Nintendo

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After dominating the video game landscape throughout much of the ‘80s with the NES, Nintendo needed to start the new decade with a more advanced console, one that would reinvent old favorites and give birth to completely new franchises. The world wouldn't have to wait long.

In November 1990, gamers in Japan got their hands on the company’s latest marvel, the Super Famicom; the following August, it was released in North America as the Super Nintendo. It was an instant success, becoming Nintendo’s third-best-selling home console (not counting handhelds) with the help of an impressive game library that included Super Mario World, The Legend of Zelda: A Link to the Past, Super Metroid, and Donkey Kong Country.

As the company revisits one of its most prosperous periods with the release of the SNES Classic Edition on September 29, we’re looking back at 10 facts about the Super Nintendo.

1. IT WAS LATE TO THE 16-BIT PARTY.

Though the Super Nintendo won the 16-bit console war, the system certainly took its time getting to the battlefield. It was the summer of 1989 when the Sega Genesis was released, and for two years this pixelated juggernaut had the next-gen consumer base all to itself.

Nintendo, on the other hand, was in no rush. The NES was still selling incredibly well in North America, so the idea of a Super Nintendo wasn’t the first thing on the company’s mind. Soon enough, that dominance started to slip, most notably when Sega struck gold with its Sonic series in 1991. It may have been late, but the SNES quickly started taking back its dominant share of the marketplace once it hit stores.

When the console war was over, the SNES had sold 49.1 million units around the globe, compared to the Sega Genesis’s 29 million. While impressive, the system sold considerably fewer units than its predecessor, the NES, which came in around 61 million. Its two successors, the Nintendo 64 and GameCube, would each sell less than the SNES. Only the Wii packed enough punch to dominate an entire home console generation again, topping out at more than 101 million sold. (And please note a young Paul Rudd playing the role of Fascinated Gamer in the SNES commercial above.)

2.THE NORTH AMERICAN MODEL WAS DESIGNED TO HAVE A BIT MORE HEFT THAN THE JAPANESE ONE.

North America's SNES model is, well, not pretty. It’s about the games, after all, so you can excuse the fact that the system has all the charm of a first-generation VCR. But it looks noticeably clunky when compared to the smoother and more colorful Japanese version.

A lot of thought went into that grey and purple brick from your childhood, though. Nintendo of America product designer Lance Barr was tasked with making an SNES model for American audiences, and he had a clear vision of what he wanted. Upon seeing the Super Famicom, he decreed that they looked like bags of bread when stacked up and didn’t have enough of an edge. This led to the system looking like a hefty piece of electronic hardware in the U.S., complete with sharp corners and utilitarian design. A smaller, lighter redesign would later be released toward the end of the SNES's life.

3. THERE WERE ONLY THREE GAMES AVAILABLE AT LAUNCH.

Video game launches today are massive undertakings. Stores across the globe will open at midnight and welcome a flood of ravenous gamers who have their eyes on not only a brand-new system, but also the obligatory library of games that can be purchased with it. In 2017, the Nintendo Switch launched with around a dozen games, and in 2013, the PlayStation 4 and Xbox One each launched with more than 20 games on day one.

So what about the Super Nintendo? When it finally hit Japanese store shelves in November 1990, the system had only three games: F-Zero, Pilotwings, and Super Mario World, which came with the system. More games soon followed, but on that first day, that was all customers had to look forward to. American gamers had a similar selection when the system hit shelves in the West in August 1991, with only Gradius III and Sim City added to the list.

Just a few years later, the Nintendo 64 fared even worse, with a launch lineup of only Super Mario 64 and (for the sake of symmetry) Pilotwings 64.

4. SUPER MARIO WORLD IS THE SYSTEM’S BESTSELLING GAME.

If 1985’s Super Mario Bros. proved that the portly plumber was destined to be Nintendo’s mascot, Super Mario World on the SNES cemented him as the capo of the entire video game industry. With the help of a launch-day release date, and the fact that it was a pack-in title sold as a bundle with the new system, Super Mario World became the Super Nintendo’s bestselling game.

The title opened up a far more colorful and elaborate world for players to traverse through, serving as an introduction to the powerful system. It also included the debut of Yoshi, which was based off an idea that Shigeru Miyamoto had as far back as the first Super Mario game back on the NES. With the SNES’s powerful new engine, the little green dino finally became a reality.

With more than 20 million units sold, the game outpaced the next best-selling game—Super Mario All-Stars—by about 10 million copies. That was followed by Donkey Kong Country in third place at over 9 million sold, Super Mario Kart in fourth with more than 8.5 million, and Street Fighter II: The World Warrior in fifth with around 6.3 million units sold.

5. IT HAD A SATELLITE MODEM PERIPHERAL IN JAPAN.

For every Nintendo success story, there’s a failed—if not charming—experiment left to rot in gaming’s great digital graveyard. You probably know all about the Virtual Boy, the Power Glove, and ol’ R.O.B., but one of the company’s more interesting misfires was the Satellaview.

Released only in Japan, this add-on would interact with a satellite provided by the radio company St.GIGA, in which Nintendo had purchased a stake. The idea was basically an early form of online gaming and downloadable content.

The Satellaview device was used in conjunction with the Super Famicom’s expansion port at the bottom of the system. Similar to satellite TV technology at the time, this peripheral allowed gamers to put the BS-X (Broadcast Satellaview X) cartridge into their machine, which acted as a central hub. From there, fans could download exclusive games (released episodically), magazines, and other materials onto memory packs. The material would stay on the memory device until the next wave of content rewrote it.

There was a problem, though. You could only download these games during certain times, because St.GIGA would spend the rest of the day using its satellite for radio and TV. If you missed the window, you might have missed your chance of ever playing a certain game. Couple this with the price of the equipment and the subscription fee and you have an add-on that likely proved too costly and too advanced to catch on with the average gamer.

6. THE CONSOLE IS PRONE TO TURNING YELLOW.

No, it wasn’t just you; chances are pretty much everyone on your block growing up had a Super Nintendo that began to turn yellow after a while. Though it wasn’t dangerous, nor was it a sign that your console would soon become a very expensive paperweight, it was a widespread problem caused by the company’s choice of plastic.

In an article on Vintage Computing, author Benj Edwards interviewed Dr. Rudolph D. Deanin, of the Plastics Engineering program at the University of Massachusetts, for clarification on why this may happen.

“The plastics most commonly used to make the structural cases for electronic equipment are polypropylene, impact styrene, and ABS,” Deanin explained. “These all tend to discolor and embrittle gradually when exposed to UV and/or heat. They become oxidized and develop conjugated unsaturation, which produces color. They crosslink or degrade, which causes brittleness.”

Vintage Computing also dug up an old Nintendo customer service reply regarding the yellowing, which they explained was due to using plastics with flame-retardant chemicals. So, if you have an old Super Nintendo that’s looking a little jaundiced, don’t start questioning your cleanliness. It’s a natural part of the system’s aging process—beautiful in its own way.

7. THE HIGHLY TOUTED FX CHIP BROUGHT 3D GAMING TO NINTENDO’S HOME CONSOLE.

As gaming was taking the leap into 3D, Nintendo teamed up with British-based Argonaut Games to create a new chip to install directly into cartridges that would effectively beef up their graphical power and make things like object rotation, texture mapping, and lighting all much more sophisticated.

Called the Super FX chip—or Mario FX during development—this chip didn’t force gamers to buy a new console or add-on device like Sega did with the 32X. Instead, the chip was already in the game, meaning if you didn’t care about the technical mumbo jumbo, you would never even notice.

The chip was only used in a handful of games over the console’s remaining lifespan, but a couple of them are among the system’s best, including 1993’s Star Fox and 1995’s Super Mario World 2: Yoshi’s Island, which used an enhanced Super FX2 chip.

For reasons that aren’t completely clear—aside from being completely Nintendo-y types of decisions—none of the Super FX games have been released on the company’s virtual consoles. However, they will see their first-ever re-release on the Super Nintendo Classic Edition.

8. YOSHI’S ISLAND WAS ORIGINALLY REJECTED.

Donkey Kong Country changed everything when it hit shelves in 1994. The title’s use of highly detailed, pre-rendered graphics was a revelation at the time, and it helped the game become one of the console’s top sellers. The game’s unique look was something the company wanted to capitalize on, but it almost came at the expense of one of the SNES’s most popular games, Super Mario World 2: Yoshi’s Island.

When Yoshi’s Island’s producer—and Mario creator—Shigeru Miyamoto unveiled the game to the company, his brightly colored, cartoony graphics were rejected by the marketing department. They wanted something more akin to what developer Rare did with Donkey Kong, not the type of visuals that Miyamoto was going for.

Miyamoto doubled-down on his vision, retooling Yoshi’s Island’s visuals to become even more colorful and exaggerated, almost like illustrations you would find in a storybook. Compared to Donkey Kong’s 3D sprites that aimed for realism, Yoshi’s Island looked almost dreamlike, as if it had been plucked from a child’s imagination.

Oddly enough, this second pitch was accepted, leading to one of the console’s most successful games, topping out at around 4 million units sold.

9. AN ABANDONED SNES ADD-ON INADVERTENTLY CREATED THE SONY PLAYSTATION.

When Sony researcher Ken Kutaragi first began paying attention to his daughter’s Famicom, America's original NES, he was disappointed. Not so much in the games it played, but in the system’s subpar sound design. This led him to go to his bosses to try and convince them to make a deal with Nintendo to build improved sound chips for their upcoming Super Nintendo.

Well it turned out to be more than that. Sony and Nintendo brokered a deal that was said to include a CD-ROM add-on for the SNES, while Sony would also produce a combined unit with both the CD drive and Super Nintendo cartridge slot built right into it, tentatively called the Play Station. Sony announced the device at the 1991 Consumer Electronics Show, but that’s about the last time the public really heard about it.

During CES ’91, Nintendo also announced a sudden deal with Philips to collaborate on the CD-i multimedia device behind Sony’s back. It has been reported that Nintendo soured on the deal with Sony over control and profits of the disc games. With the Philips deal making more financial sense for the company, the Sony/Nintendo partnership was effectively off, and Zelda and Mario were heading to the CD-i.

After the public announcement of the new deal, and subsequent betrayal by Nintendo, Kutaragi and Sony president Norio Ohga felt humiliated. Sony never wanted to get into video games in the first place, but when Kutaragi suggested that the company forge ahead with its own system, Ohga agreed. This resulted in a video game landscape currently dominated by Sony's PlayStation systems, and a line of cringe-worthy Zelda CD-i games that Nintendo barely even acknowledges to this day. 

If you want a glimpse of what could have been the start of a much different-looking video game industry, a "Nintendo Play Station" prototype was recently unearthed and demoed on The Ben Heck Show:

10. STAR FOX 2 WAS CANCELLED DESPITE BASICALLY BEING COMPLETE.

The original Star Fox was a smash hit on the SNES in 1993, offering the type of groundbreaking 3D environments that people thought were impossible at the time. So, naturally, a sequel was in order, and was slated for a 1995 release. However, the game never saw release; it was cancelled by Nintendo despite being 95 percent finished by the development team.

"It was the summer of 1995 and the PlayStation and Saturn were suddenly doing very well in Japan," Dylan Cuthbert, an Argonaut Software developer working on the game, told Nintendo Life. "I think that caught Nintendo off-guard. The decision was made because they didn't want the old-gen 3D going up against the much better 3D of the next generation, side-by-side.”

Though the game was still advanced for the SNES, it couldn’t compete with the more advanced games appearing on the market. Many of the ideas for Star Fox 2 would eventually make their way into 1997’s Star Fox 64, and after years of ROMs and emulations, Star Fox 2 officially hit shelves as part of the SNES Classic Edition.

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Kevork Djansezian/Getty Images for PCA
12 Surprising Facts About Robin Williams
Kevork Djansezian/Getty Images for PCA
Kevork Djansezian/Getty Images for PCA

Robin Williams had a larger-than-life personality. On screen and on stage, he embodied what he referred to as “hyper-comedy.” Offscreen, he was involved in humanitarian causes and raised three children—Zak, Zelda, and Cody. On July 16, HBO debuts the documentary Robin Williams: Come Inside My Mind, directed by Marina Zenovich. The film chronicles his rise on the L.A. and San Francisco stand-up comedy scenes during the 1970s, to his more dramatic roles in the 1980s and '90s in award-winning films like Dead Poets Society; Good Morning, Vietnam; Awakenings; The Fisher King; and Good Will Hunting. The film also focuses on August 11, 2014, the date of his untimely death. Here are 12 surprising facts about the beloved entertainer.

1. ROBIN WILLIAMS GOT HIS START AT A COMEDY WORKSHOP INSIDE A CHURCH.

A still from 'Robin Williams: Come Inside My Mind' (2018)
HBO

After leaving Juilliard, Robin Williams found himself back in his hometown of San Francisco, but he couldn’t find work as an actor. Then he saw something for a comedy workshop in a church and decided to give it a shot. “So I went to this workshop in the basement of a Lutheran church, and it was stand-up comedy, so you don’t get to improvise with others, but I started off doing, ostensibly, it was just like improvising but solo," he told NPR. "And then I started to realize, ‘Oh.’ [I started] building an act from there."

2. HE FORMED A FRIENDSHIP WITH KOKO THE GORILLA.

In 2001, Williams visited Koko the gorilla, who passed away in June, at The Gorilla Foundation in Northern California. Her caregivers had shown her one of his movies, and she seemed to recognize him. Koko repeatedly signed for Williams to tickle her. “We shared something extraordinary: laughter,” Williams said of the encounter. On the day Williams died, The Foundation shared the news with Koko and reported that she fell into sadness.

3. FOR A TIME, HE WAS A MIME IN CENTRAL PARK.

In 1974, photographer Daniel Sorine captured photos of two mimes in New York's Central Park. As it turned out, one of the mimes was Williams, who was attending Juilliard at the time. “What attracted me to Robin Williams and his fellow mime, Todd Oppenheimer, was an unusual amount of intensity, personality, and physical fluidity,” Sorine said. In 1991, Williams revisited the craft by playing Mime Jerry in Bobcat Goldthwait’s film Shakes the Clown. In the movie, Williams hilariously leads a how-to class in mime.

4. HE TRIED TO GET LYDIA FROM MRS. DOUBTFIRE BACK IN SCHOOL.

As a teen, Lisa Jakub played Robin Williams’s daughter Lydia Hillard in Mrs. Doubtfire. “When I was 14 years old, I went on location to film Mrs. Doubtfire for five months, and my high school was not happy,” Jakub wrote on her blog. “My job meant an increased workload for teachers, and they were not equipped to handle a ‘non-traditional’ student. So, during filming, they kicked me out.”

Sensing Jakub’s distress over the situation, Williams typed a letter and sent it to her school. “A student of her caliber and talent should be encouraged to go out in the world and learn through her work,” he wrote. “She should also be encouraged to return to the classroom when she’s done to share those experiences and motivate her classmates to soar to their own higher achievements … she is an asset to any classroom.”

Apparently, the school framed the letter but didn’t allow Jakub to return. “But here’s what matters from that story—Robin stood up for me,” Jakub wrote. “I was only 14, but I had already seen that I was in an industry that was full of back-stabbing. And it was entirely clear that Robin had my back.”

5. HE WASN’T PRODUCERS' FIRST CHOICE TO PLAY MORK ON MORK & MINDY.

Anson Williams, Marion Ross, and Don Most told The Hallmark Channel that a different actor was originally hired to play Mork for the February 1978 Happy Days episode “My Favorite Orkan,” which introduced the alien character to the world. “Mork & Mindy was like the worst script in the history of Happy Days. It was unreadable, it was so bad,” Anson Williams said. “So they hire some guy for Mork—bad actor, bad part.” The actor quit, and producer Garry Marshall came to the set and asked: “Does anyone know a funny Martian?” They hired Williams to play Mork, and from September 1978 to May 1982, Williams co-headlined the spinoff Mork & Mindy for four seasons.

6. HE “RISKED” A ROLE IN AN OFF-BROADWAY PLAY.

Actor Robin Williams poses for a portrait during the 35th Annual People's Choice Awards held at the Shrine Auditorium on January 7, 2009 in Los Angeles, California
Michael Caulfield, Getty Images for PCA

In 1988, Williams made his professional stage debut as Estragon in the Mike Nichols-directed Waiting for Godot, which also starred Steve Martin and F. Murray Abraham. The play was held off-Broadway at Mitzi E. Newhouse Theater at Lincoln Center. The New York Times asked Williams if he felt the show was a career risk, and he responded with: “Risk! Of never working on the stage again! Oh, no! You’re ruined! It’s like you're ruined socially in Tustin,” a town in Orange County, California. “If there’s risk, you can’t think about it,” he said, “or you’ll never be able to do the play.”

Williams had to restrain himself and not improvise during his performance. “You can do physical things,” he said, “but you don’t ad lib [Samuel] Beckett, just like you don’t riff Beethoven.” In 1996, Nichols and Williams once again worked together, this time in the movie The Birdcage.

7. HE USHERED IN THE ERA OF CELEBRITY VOICE ACTING.

The 1992 success of Aladdin, in which Williams voiced Genie, led to more celebrities voicing animated characters. According to a 2011 article in The Atlantic, “Less than 20 years ago, voice acting was almost exclusively the realm of voice actors—people specifically trained to provide voices for animated characters. As it turns out, the rise of the celebrity voice actor can be traced to a single film: Disney’s 1992 breakout animated hit Aladdin.” Since then, big names have attached themselves to animated films, from The Lion King to Toy Story to Shrek. Williams continued to do voice acting in animated films, including Aladdin and the King of Thieves, Happy Feet, and Happy Feet 2.

8. HE FORGOT TO THANK HIS MOTHER DURING HIS 1998 OSCAR SPEECH.

In March 1998, Williams won a Best Supporting Actor Oscar for his performance as Sean Maguire in Good Will Hunting. In 2011, Williams appeared on The Graham Norton Show, and Norton asked him what it was like to win the award. “For a week it was like, ‘Hey congratulations! Good Will Hunting, way to go,'” Williams said. “Two weeks later: ‘Hey, Mork.’”

Then Williams mentioned how his speech accidentally left out one of the most important people in his life. “I forgot to thank my mother and she was in the audience,” he said. “Even the therapist went, ‘Get out!’ That was rough for the next few years. [Mom voice] ‘You came through here [points to his pants]! How’s the award?’”

9. HE COMFORTED STEVEN SPIELBERG DURING THE FILMING OF SCHINDLER’S LIST.

At this year’s 25th anniversary screening of Schindler’s List, held at the Tribeca Film Festival, director Steven Spielberg shared that Williams—who played Peter Pan in Spielberg’s Hook—would call him and make him laugh. “Robin knew what I was going through, and once a week, Robin would call me on schedule and he would do 15 minutes of stand-up on the phone,” Spielberg said. “I would laugh hysterically, because I had to release so much.”

10. HE HELPED ETHAN HAWKE GET HIS AGENT.

During a June 2018 appearance on The Graham Norton Show, Ethan Hawke recalled how, while working on Dead Poets Society, Williams was hard on him. “I really wanted to be a serious actor,” Hawke said. “I really wanted to be in character, and I really didn’t want to laugh. The more I didn’t laugh, the more insane [Williams] got. He would make fun of me. ‘Oh this one doesn't want to laugh.’ And the more smoke would come out of my ears. He didn’t understand I was trying to do a good job.” Hawke had assumed Williams hated him during filming.

After filming ended, Hawke went back to school, but he received a surprising phone call. It was from Williams’s agent, who—at Williams's suggestion—wanted to sign Hawke. Hawke said he still has the same agent today.

11. HE WAS ALMOST CAST IN MIDNIGHT RUN.

In February 1988, Williams told Rolling Stone how he sometimes still had to audition for roles. “I read for a movie with [Robert] De Niro, [Midnight Run], to be directed by Marty Brest,” Williams said. “I met with them three or four times, and it got real close, it was almost there, and then they went with somebody else. The character was supposed to be an accountant for the Mafia. Charles Grodin got the part. I was craving it. I thought, ‘I can be as funny,’ but they wanted someone obviously more in type. And in the end, he was better for it. But it was rough for me. I had to remind myself, ‘Okay, come on, you’ve got other things.’”

In July 1988, Universal released Midnight Run. Just two years later, Williams finally worked with De Niro, on Awakenings.

12. BILLY CRYSTAL AND WILLIAMS USED TO TALK ON THE PHONE FOR HOURS.

Actors Robin Williams (L) and Billy Crystal pose at the afterparty for the premiere of Columbia Picture's 'RV' on April 23, 2006 in Los Angeles, California
Kevin Winter, Getty Images

Starting in 1986, Williams, Billy Crystal, and Whoopi Goldberg co-hosted HBO’s Comic Relief to raise money for the homeless. Soon after Williams’s death, Crystal went on The View and spoke with Goldberg about his friendship with Williams. “We were like two jazz musicians,” Crystal said. “Late at night I get these calls and we’d go for hours. And we never spoke as ourselves. When it was announced I was coming to Broadway, I had 50 phone messages, in one day, from somebody named Gary, who wanted to be my backstage dresser.”

“Gary” turned out to be Williams.

Robin Williams: Come Inside My Mind premieres on Monday, July 16 at 8 p.m. ET on HBO.

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Walt Disney Pictures
10 Facts About Hocus Pocus
Walt Disney Pictures
Walt Disney Pictures

In a 2014 Reddit AMA, Bette Midler said she'd be interested in doing a Hocus Pocus sequel. "You have to go to send in your cards to the Walt Disney company," she said. "The ball's in their court." While you get those cards ready, here are some facts about the original, which arrived in theaters 25 years ago today.

1. THE STORY ORIGINATED AS A BEDTIME STORY.

The story for Hocus Pocus came about after writer David Kirschner invented a bedtime story for his kids. He later wrote the story up and submitted it to Muppet Magazine (why does this not still exist?), where it gained recognition.

2. THE WRITERS USED PROPS TO PITCH IT TO STUDIO EXECUTIVES.

Bette Midler in 'Hocus Pocus' (1993)
Walt Disney Pictures

To pitch the story to Disney, the writers had execs enter a dark room with broomsticks and a vacuum cleaner hanging from the ceiling. They also scattered 15 pounds of candy corn throughout the room in an effort to invoke Halloween nostalgia. It obviously worked!

3. IT WAS NOT AN IMMEDIATE HIT.

Though it’s a cult classic now, Hocus Pocus didn’t do that well when it first came out in 1993, perhaps because it was released in July instead of September or October. Though it didn’t have a terrible opening—$8,125,471, putting it in fourth place at the box office that weekend—it fell to $2,017,688 a few weeks later, and bad reviews from the critics didn’t help matters.

Entertainment Weekly was particularly put off by the movie, calling it a “piece of corny slapstick trash” and saying that “It’s acceptable scary-silly kid fodder that adults will find only mildly insulting. Unless they’re Bette Midler fans. In which case it’s depressing as hell.”

4. BETTE MIDLER LOVES IT.

Bette Midler, by the way, has said that Hocus Pocus is her favorite film out of all of the films she’s ever done. (At least as of 2008.) Thora Birch agreed, recently saying, “The most fun I ever had on a film was Hocus Pocus.”

5. KATHY NAJIMY LOVES IT, TOO.

Midler isn't the only star of the film who isn't immune to its allure: Kathy Najimy has said she watches the movie with her family every year on August 15.

6. IT COULD HAVE STARRED LEONARDO DICAPRIO.

The role of Max was originally offered to Leonardo DiCaprio. He turned it down to do What’s Eating Gilbert Grape.

7. SARAH JESSICA PARKER IS RELATED TO A WOMAN FAMOUSLY ACCUSED OF BEING A WITCH.

Had Sarah Jessica Parker known then what she knows now, she might have approached the role of Sarah Sanderson a little differently. When the actress went on the show Who Do You Think You Are to trace her family history, Parker discovered that one of her ancestors was Esther Elwell, one of the women accused of being a witch during the Salem Witch Trials. After a young girl said she saw Esther’s “spectre” strangling neighbor Mary Fitch, Elwell was arrested, but escaped going to trial.

8. THORA BIRCH REVISITED THE NEIGHBORHOOD IN AMERICAN BEAUTY.

While the kids are prematurely celebrating victory against the Sanderson sisters after locking them in the kiln, they’re shown talking in front of a house as they walk to a park. The house was later used as the house Thora Birch’s character lived in for American Beauty.

9. THE KIDS WEREN'T HUGE FANS OF THE CATS.

The kids all hated working with the cats. Many different cats were used to represent Binx, and each one served a different purpose—one was good at cuddling with the kids, one would jump on command, etc. Every time a new cat was used, the children would have to coerce the kitty to trust them by using treats and a clicker. They got sick of it.

10. MUCH OF THE ORIGINAL CAST REUNITED FOR A 20TH REUNION.

Most of the cast participated in a 20th anniversary event for D23 (the Disney fan club) members. Sarah Jessica Parker and Bette Midler were not in attendance, but pretty much everyone else was, including Kathy Najimy (Mary Sanderson), Vinessa Shaw (Allison), Omri Katz (Max), Thora Birch (Dani), and Doug Jones (Billy Butcherson). You can watch some of that reunion above.

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