A Brief History of Deep Blue, IBM's Chess Computer

Stan Honda // AFP // Getty Images
Stan Honda // AFP // Getty Images

On July 29, 1997, IBM researchers were awarded a $100,000 prize that had gone unclaimed for 17 years. It was the Fredkin Prize, created by Carnegie Mellon University (CMU) professor Edward Fredkin in 1980. An artificial intelligence pioneer, Fredkin challenged fellow computer scientists to create a computer that could beat the best human chess player in the world. That's exactly what Deep Blue did in May, 1997.

It was an extremely long road to victory. After Fredkin's initial challenge in 1980, a team from Bell Labs created a chess computer in 1981 that beat a chess master. In 1985, Feng-hsiung Hsu created ChipTest, a chess computer that set the stage for later efforts.

By 1988, a CMU team including Hsu created a system that beat an international master. That one was called "Deep Thought," named for the computer in The Hitchhiker's Guide to the Galaxy—a fictional computer spent 7.5 million years calculated "the Answer to The Ultimate Question of Life, the Universe, and Everything." (That answer, of course, was 42.)

Deep Thought underwent additional development at IBM, and in 1989 it went head-to-head with Garry Kasparov, who is widely considered the best chess player of all time. Kasparov destroyed the machine in a two-game match. Here's the first part of a documentary about Deep Thought, which helps set the stage for Deep Blue:

Deep Thought eventually led to Deep Blue, an IBM project led by Hsu, along with his former Deep Thought collaborator Murray Campbell, among others.

The computer science problem of chess is deep. First the machine needs to understand the state of the board—that's relatively easy—but then it needs to predict future moves. Given that the 32 pieces on the board are capable of moving to a variety of other positions, the "possibility space" for the next move (and all subsequent moves) is very large.

In theory, a sufficiently beefy computer could simulate every possible move (and counter-move) in its memory, rank which moves end up doing best in each simulated game, and then perform the optimal move on each turn. But to actually implement a computer that powerful—and fast enough to compete in a time-limited tournament—was a matter of extreme effort. It took Hsu more than a decade to master it.

Six men pose with a chess board and timer. On one side of the board, a sign reads Garry Kasparov. On the other side, a computer keyboard and monitor represent Deep Blue.
The IBM Deep Blue chess computer team poses in May, 1997. From left: Chung-Jen Tan (team manager), Gerry Brody, Joel Benjamin, Murray Campbell, Joseph Hoane and Feng-hsiung Hsu (seated).
Stan Honda // AFP // Getty Images

On February 10, 1996 in Philadelphia, Deep Blue went head-to-head with Kasparov, and Kasparov beat the computer handily. Though Deep Blue scored one winning game and two draws, it lost three games to Kasparov outright. Deep Blue did set a record for winning that one game, but it needed the match to earn the Fredkin Prize.

By this point, Kasparov was used to destroying chess computers, and the media lapped it up—this was a man-versus-machine story for the ages. By May 1997, IBM had heavily upgraded Deep Blue (some called it "Deeper Blue") with vastly improved computing resources, preparing for a rematch. When that rematch came, Kasparov would face a worthy opponent.

On May 11, 1997 in New York City, the upgraded Deep Blue entered the match with a large, excited audience. Kasparov won the first game, but Deep Blue took the second, tying the players. Then came three games that ended in draws. In the sixth game, Kasparov made a mistake in the opening. Deep Blue won that sixth game quickly, winning the match, much to the astonishment of the crowd. Kasparov asked for a rematch. The Deep Blue team declined.

Kasparov claimed to have perceived a human hand in Deep Blue's play. Kasparov wondered whether a human chess player was somehow feeding the computer moves, much like the infamous Mechanical Turk of yore. Various conspiracy theories flourished, but came to nothing.

When the Fredkin Prize was awarded to Hsu, Campbell, and IBM researcher A. Joseph Hoane Jr., Fredkin told reporters, "There has never been any doubt in my mind that a computer would ultimately beat a reigning world chess champion. The question has always been when." Hsu told The New York Times, "Some people are apprehensive about what the future can bring. But it's important to remember that a computer is a tool. The fact that a computer won is not a bad thing."

There Could Be Hundreds of Frozen Corpses Buried Beneath Antarctica's Snow and Ice

Prpix.com.au/Getty Images
Prpix.com.au/Getty Images

Scientists and explorers take a number of risks when they travel to Antarctica. One of the more macabre gambles is that they'll perish during their mission, and their bodies will never be recovered. According to the BBC, hundreds of frozen corpses may be trapped beneath layers and layers of Antarctic snow and ice.

“Some are discovered decades or more than a century later,” Martha Henriques writes for the BBC series Frozen Continent. “But many that were lost will never be found, buried so deep in ice sheets or crevasses that they will never emerge—or they are headed out towards the sea within creeping glaciers and calving ice.”

In the world’s most extreme regions, this is not uncommon. For comparison, some estimates suggest that more than 200 bodies remain on Mt. Everest. Antarctica's icy terrain is rugged and dangerous. Massive crevasses—some concealed by snow—measure hundreds of feet deep and pose a particularly serious threat for anyone crossing them on foot or by dogsled. There’s also the extreme weather: Antarctica is the coldest, driest, and windiest place on Earth, yet scientists recently discovered hundreds of mummified penguins that they believe died centuries ago from unusually heavy snow and rain.

One of the most famous cases of a left-behind body on Antarctica dates back to the British Antarctic Expedition (also known as the Terra Nova Expedition) of 1910 to 1913. British explorer Robert Falcon Scott and his four-man team hoped to be the first ones to reach the South Pole in 1912, but were bitterly disappointed when they arrived and learned that the Norwegian explorer Roald Amundsen had beaten them to it.

On the return trip, Scott and his companions died of exposure and starvation while trapped by a blizzard in their tent, just 11 miles from a food depot. Two of those bodies were never found, but the others (including Scott’s) were located a few months after their deaths. Members of the search party covered their bodies in the tent with snow and left them there. The bodies have since travelled miles from their original location, as the ice grows and shifts around them.

Other evidence suggests people landed on Antarctica decades before Scott’s team did. A 175-year-old human skull and femur found on Antarctica’s Livingston Island were identified as the remains of a young indigenous Chilean woman. No one yet knows how she got there.

Accidents still happen: After coming close to completing the first solo, unaided traverse of Antarctica, British adventurer Henry Worsley died of organ failure following an airlift from the continent in 2016. Most modern-day polar visitors, however, have learned from past missteps.

[h/t BBC]

Dolly Parton, They Might Be Giants, and More Featured on New Album Inspired By the 27 Amendments

Valerie Macon, Getty Images
Valerie Macon, Getty Images

Since 2016, Radiolab's More Perfect podcast has taken what is typically viewed as a dry subject, the Supreme Court, and turned it into an engrossing podcast. Now, fans of the show have a whole new way to learn about the parts of U.S. history which textbooks tend to gloss over. 27, The Most Perfect Album, a new music compilation from Radiolab, features more than two dozen songs inspired by each of the 27 amendments to the U.S. Constitution, from freedom of religion to rules regulating changes to Congressional salaries.

More Perfect assembled an impressive roster of musical talents to compose and perform the tracklist. They Might Be Giants wrote the song for the Third Amendment, which prohibited the forced quartering of soldiers in people's homes. It goes, "But the presence of so many friendly strangers makes me nervous, and it does not mean that I'm not truly thankful for your service."

For the 19th Amendment, which gave women the right to vote, Dolly Parton sings, "We carried signs, we cursed the times, marched up and down the street. We had to fight for women's rights with blisters on our feet." Less sexy amendments, like the 12th Amendment, which revised presidential election procedures, and the 20th Amendment, which set commencement terms for congress and the president, are also featured. Torres, Caroline Shaw, Kash Doll, and Cherry Glazerr are just a handful of the other artists who contributed to the album.

The release of the compilation coincides with the premiere of More Perfect's third season, which will focus on the 27 amendments to the U.S. Constitution. You can check out the first episode of the new season today and download the companion album for free through WNYC.