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Internet Archive // Sketch the Cow
Internet Archive // Sketch the Cow

Play the Sneakers Computer Press Kit from 1992

Internet Archive // Sketch the Cow
Internet Archive // Sketch the Cow

In September 1992, the computer hacking movie Sneakers hit theaters. To correspond with its launch, members of the press received a floppy disk containing a mysterious DOS program that, when launched, asked for a password. Once the reporters "hacked" their way in, they found the Sneakers Computer Press Kit. Thanks to the Internet Archive, you can play at being the film press of 1992.

It's hard to characterize exactly what this electronic press kit is. Is it a game? Sort of. It's essentially a very gentle computer hacking simulator, in which the "hacking" consists entirely of guessing passwords (complete with helpful prompts from the program itself), and the payload you discover is silly stuff like mini-biographies of Robert Redford, Dan Aykroyd, and Sidney Poitier. Still, it's a good match for the film itself, which helped set the template for Hollywood depictions of computer hacking.

A paper folder lies open on a wooden floor, with a black floppy disk on top. The folder is labeled SNEAKERS in giant red letters, as is the floppy. Inside the folder is printed material. On the right flap of the folder are instructions on how to load it.
Inside the Sneakers Computer Press Kit's paper folder. (The right flap contains installation instructions, along with a note that the studio will FedEx printed material if the user doesn't have access to a printer.)
Internet Archive // Sketch the Cow

Always remember: "My voice is my passport. Verify me." Now, get cracking on this press kit and don't be flummoxed—if you can't figure out a password right away, just wait a moment.

(Incidentally, Sneakers did also include printed materials for the press, in case they lacked a computer and/or the patience to deal with this approach. But who in the world would look at that, when they could play with this? There's also a method in the Computer Press Kit that allows the user to print out more detailed materials—provided they have a printer, and it's attached to a particular printer port on the computer.)

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Is There a Limit to How Many Balls You Can Juggle?
Carl Court, Getty Images
Carl Court, Getty Images

In 2017, a juggler named Alex Barron broke a record when he tossed 14 balls into the air and caught them each once. The feat is fascinating to watch, and it becomes even more impressive once you understand the physics behind it.

As WIRED explains in a new video, juggling any more than 14 balls at once may be physically impossible. Researchers who study the limits of juggling have found that the success of a performance relies on a number of different components. Speed, a.k.a. the juggler's capacity to move their hands in time to catch each ball as it lands, is a big one, but it's not the most important factor.

What really determines how many balls one person can juggle is their accuracy. An accurate juggler knows how to keep their balls from colliding in midair and make them land within arm's reach. If they can't pull that off, their act falls apart in seconds.

Breaking a juggling world record isn't the same as breaking a record for sprinting or shot put. With each new ball that's added to the routine, jugglers need to toss higher and move their hands faster, which means their throws need to be significantly more accurate than what's needed with just one ball fewer. And skill and hours of practice aren't always enough; according to expert jugglers, the current world records were likely made possible by a decent amount of luck.

For a closer look at the physics of juggling, check out the video below.

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LaGuardia Airport Is Serving Up Personalized Short Stories to Passengers
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iStock

In between purchasing a neck pillow and a bag full of snacks, guests flying out of the Marine Air Terminal at New York City's LaGuardia Airport can now order up an impromptu short story. As Hyperallergic reports, Landing Pages is an art project that connects writers to travelers looking for short fiction written in the time it takes to reach their destination.

The kiosk was set up as part of the ArtPort Residency, a new collaboration between the Queens Council on the Arts and the Port Authority of New York and New Jersey, which sponsors different art projects at the Marine Air Terminal for a few months at a time.

Artists Lexie Smith and Gideon Jacobs set up the inaugural project at the terminal earlier this month. To request a story from Landing Pages, travelers can visit the kiosk and leave their flight number and contact information. While the passenger is in the air, Smith and Jacobs churn out a custom story, in the form of poetry, illustration, or prose, from their airport terminal workspace and send it out in time for it to reach the reader's phone before he or she lands.

The word count depends on the duration of the flight, and the subject matter often touches upon themes of travel and adventure. As Smith and Jacobs continue their residency through June 30, the pieces they complete will be made available at Landingpages.nyc and in hard copy form at the airport kiosk.

Landing Pages isn't the first airport service to offer à la carte short stories. In 2011, a French startup debuted its short story-dispensing vending machine at Paris's Charles de Gaulle Airport. Those stories come in three categories—one-minute, three-minute, and five-minute reads—and are printed out immediately so travelers can read them during their flight.

[h/t Hyperallergic]

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