Bennett Raglin/Getty Images for BET
Bennett Raglin/Getty Images for BET

10 Badass Facts About Jason Statham

Bennett Raglin/Getty Images for BET
Bennett Raglin/Getty Images for BET

Jason Statham is one of the preeminent action heroes of a generation—some would say he’s our last action hero. On the screen, he's been a hitman, a transporter, a con man, a veteran, and a whole host of other unsavory, but oddly endearing, tough guys. Before he stepped foot on his first movie set, though, Statham had a past life that would rival any of the colorful characters he’s brought to the screen. To celebrate his 50th birthday, we’re digging into what makes this English bruiser tick with these 10 fascinating facts about Jason Statham.

1. DIVING WAS HIS FIRST CALLING.

Before becoming a big-screen tough guy, Jason Statham exuded grace and fluidity as one of the world’s top competitive divers in the early 1990s. He spent 12 years as part of the British National Diving Squad, highlighted by competing in the 1990 Commonwealth Games in Auckland, New Zealand.

Though he was an elite diver, Statham never qualified for the Olympics, which he admits is still a “sore point” for him. "I started too late," he has said of his diving career. "It probably wasn't my thing. I should have done a different sport."

2. HE DABBLED IN MODELING.

With his diving career over, Statham entered the world of modeling for the fashion company French Connection. If his rugged image doesn’t seem to naturally lend itself to the world of male modeling, that was exactly what the company was going for.

“We chose Jason because we wanted our model to look like a normal guy," Lilly Anderson, a spokesperson for French Connection, said in a 1995 interview with the Independent. "His look is just right for now—very masculine and not too male-modelly."

3. HE DANCED HALF-NAKED IN A COUPLE OF MUSIC VIDEOS.

A word of warning: The internet never forgets. Back in 2015, two ‘90s music videos went viral—“Comin’ On” by The Shamen and “Run to the Sun” by Erasure—and it’s not because the songs were just that good. It’s because both videos featured a half-naked, and quite oily, Jason Statham curiously dancing away in the background.

Both make liberal use of Statham’s lack of modesty, which is a far cry from the slick suits and commando gear we’d later see him sporting in The Transporter and Expendables series. So which one is your favorite? Leopard-print Speedo Statham from “Comin’ On” or his Silver Surfer look from “Run to the Sun”? And no, “both” isn’t an option. (Though “neither” is acceptable.)

4. GUY RITCHIE CAST HIM BECAUSE HE WAS SELLING KNOCKOFF JEWELRY AND PERFUME ON THE STREET.

After years of high dives, modeling, and pelvic gyrations, Statham was still looking to make a real living in the late ‘90s. His next odd job? Selling knockoff perfume and jewelry on London street corners. Luckily, that type of real-world hoodlum was exactly what director Guy Ritchie needed for 1998's Lock, Stock and Two Smoking Barrels.

Ritchie was introduced to Statham through his modeling gig at French Connection and saw the potential this real-world con man had for the movie. He wrote the role of Bacon specifically for Statham, which would end up being the movie that propelled him to Hollywood stardom.

5. JOHN CARPENTER WANTED HIM AS THE LEAD IN GHOSTS OF MARS.

Though Statham gained acclaim for his role in Lock, Stock and Two Smoking Barrels, he wasn’t quite a leading man yet. Director John Carpenter wanted to change that by casting him as James “Desolation” Williams, the main character in Ghosts of Mars.

While Carpenter was convinced that Statham was ready for the role, the producers weren’t. They pushed the director to cast someone with more name value, eventually settling on Ice Cube. Statham stayed in the movie in a smaller role as Sgt. Jericho Butler.

6. HE REGULARLY DOES HIS OWN STUNTS.


Jason Statham in Wild Card (2015).
Lionsgate

In addition to being in impeccable shape, Statham also takes pride in doing many of his own stunts in his movies, from hand-to-hand combat to dangling from a helicopter 3000 feet above downtown Los Angeles. In fact, he’s almost dogmatic in his belief that actors should be doing their own stunts.

“I'm inspired by the people who could do their own work,” the actor said. “Bruce Lee never had stunt doubles and fight doubles, or Jackie Chan or Jet Li. I've been in action movies where there is a face replacement and I'm fighting with a double, and it's embarrassing.”

The worst offenders? Superhero movies. And Statham isn't shy about sharing his thoughts on those:

"You slip on a cape and you put on the tights and you become a superhero? They're not doing anything! They're just sitting in their trailer. It's absolutely, 100 percent created by stunt doubles and green screen. How can I get excited about that?"

7. FILMING EXPENDABLES 3 ALMOST KILLED HIM.

For all the authenticity that Statham likes to bring to the screen by doing his own stunts, sometimes things don’t go according to plan. While filming an action scene for Expendables 3, the brakes failed on a three-ton stunt truck Statham was driving, sending it off a cliff and into the Black Sea.

If you've ever wondered if the real Statham was anything like the movie version, his underwater escape from a mammoth truck should answer that.

"It's the closest I've ever been to drowning,” Statham said on Today. “I've done a lot of scuba diving; I've done a lot of free diving ... No matter how much of that you've done, it doesn't teach you to breathe underwater ... I came very close to drowning. It was a very harrowing experience."

8. HE PRACTICES A RANGE OF MARTIAL ARTS.

Statham’s fitness routine is about more than just weights and core work. The actor is also involved in a variety of different fighting disciplines like boxing, judo, and Brazilian jiu-jitsu. Out of everything he does to stay in shape, it’s the martial arts that have the been most helpful for Statham’s onscreen presence. “That’s what I have to give most of my time to these days: training for what I have to do in terms of providing action in an authentic manner," he told Men's Health

Statham is not alone in his passion for martial arts; director Guy Ritchie is also a black belt in jiu-jitsu and a brown belt in karate. When Men’s Health asked Statham if the two ever sparred, he responded, “I remember when we started out, we’d go on a press tour for Lock, Stock… and we’d be moving all the furniture out of the way in the hotel room, trying to choke each other out.”

After all, what are collaborators for?

9. HE’S WELL AWARE SOME OF HIS MOVIES HAVE BEEN DUDS.

When asked by Esquire if he ever watched one of his movies during the premiere and thought "Oh, no ...," his response was a very self-aware: "Yeah, I think I've said that more often than not. Yeah."

He went on to rattle off his Guy Ritchie movies, The Bank Job, Transporter 1 and 2 (not 3), and Crank as being among his favorite films. As for the others, the actor joked, “And the rest is sh*t."

He clarified that remark as a joke and said, “I mean, you do a lot of films. You're always aiming for something and trying to push yourself to do something good.”

He then compared his work to the inner workings of a watch, saying, “A movie, it's like a very complicated timepiece. There's a lot of wheels in a watch. And some of those wheels, if they don't turn right, then, you know, the watch ain't gonna tell the time."

10. HIS MOVIES HAVE MADE MORE THAN $1.5 BILLION IN THE U.S. ALONE.

Statham's films may have a tough time impressing critics, but audiences and studio executives can’t get enough. Taken as a whole, Statham’s filmography has raked in just a touch more than $1.5 billion in the United States, with the worldwide total standing at $5.1 billion.

A lot of this is due to his more recent entry into the Fast and Furious franchise, but he’s also had seven movies cross the $100 million mark worldwide outside of that series. This isn’t an accident; Statham knows exactly what type of movie keeps the lights on, as he explained in an interview with The Guardian.

“So if you've got a story about a depressed doctor whose estranged wife doesn't wanna be with him no more, and you put me in it, people aren't gonna put money on the table. Whereas if you go, 'All he does is get in the car, hit someone on the head, shoot someone in the f*cking feet,' then, yep, they'll give you $20 million. You can't fault these people for wanting to make money.”

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10 Fast Facts About Cars
Pixar
Pixar

Pixar’s Cars was released on this day 12 years ago. So put on your helmets, rev those engines, and let’s take a look at some behind-the-scenes facts about the Oscar-winning animation studio’s fastest-moving film.

1. IT WAS ORIGINALLY AN UGLY DUCKLING-TYPE STORY ABOUT AN ELECTRIC CAR.

Cars started off life as Little Yellow Car, about an electric car that faces prejudice from its gas-guzzling counterparts. Pixar animator/artist Jorgen Klubien, who developed the story during production on A Bug’s Life, was inspired by real-life automotive history from his home country of Denmark.

“In the 1980s some enthusiastic folks got the idea of making a three-wheeled one-person car that ran on electricity,” said Klubien. “They put it into production and it worked great in the city, but out on the highway it was too slow. People also thought the car was ugly. I thought the electric car was ahead of its time, and it struck me as odd that my fellow Danes didn’t agree. It reminded me of The Ugly Duckling by Hans Christian Andersen. This famous Danish character wasn’t accepted at first, but in the end it proved to be right on the money.”

The story was deemed too slight to carry an entire movie, but the small-town setting remained an inspiration.

2. ITS CO-WRITER/DIRECTOR PASSED AWAY DURING PRODUCTION.

Cars is dedicated to Joe Ranft, the film's co-writer and co-director, who died in a car accident on August 16, 2005—while Cars was still in production. Tim Burton’s Corpse Bride (2005), which Ranft executive produced, is also dedicated to him.

3. MATER IS BASED ON A REAL-LIFE NASCAR ENTHUSIAST.

The country bumpkin tow truck Mater got his name from NASCAR superfan Douglas “Mater” Keever, whom the filmmakers met while on a research trip to North Carolina’s Lowe’s Motor Speedway (now called the Charlotte Motor Speedway). Keever has a voice cameo in the film, as the motor home who says “Well dip me in axle grease and call me slick” early in the film. (Keever improvised the line, which was originally “Well dip me in axle grease and call me lubrication.” Producer Darla Anderson opted to change it, Keever speculated, because “maybe she thought it sounded sexual, I don’t know.”)

4. MANY AUTO WORLD LUMINARIES LENT THEIR VOCAL TALENTS.

Reigning racing champ Strip “The King” Weathers is voiced by legendary racer Richard Petty, who has the same nickname as his animated counterpart. Weathers’s wife, credited as “Mrs. The King,” is voiced by Petty’s wife, Lynda Petty. Several other automotive notables contribute their vocal talents: announcer/former racer Darrell Waltrip plays “Darrell Cartrip”; Tom and Ray Magliozzi, hosts of NPR’s radio show Car Talk, voice Lightning McQueen’s sponsors, Rusty and Dusty Rust-eze; and racers Michael Schumacher, Mario Andretti, and Dale Earnhardt, Jr. voice automotive versions of themselves. (Despite voicing announcer “Bob Cutlass,” sports analyst Bob Costas doesn’t actually cover racing.)

5. SEVERAL ACTORS CHANGED FOR INTERNATIONAL RELEASES.

For Cars’ UK release, Jeremy Piven was replaced as the voice of Lightning McQueen’s never-seen agent Harv by Top Gear co-host Jeremy Clarkson. “The King” was also voiced by different racers in some international releases, as Richard Petty isn’t as well known outside of the United States. In Germany, The King is voiced by Formula One champ Niki Lauda, while in Spain he is Formula One’s Fernando Alonso.

6. MOST CHARACTERS ARE BASED ON REAL CARS.

Lightning McQueen, Mater, and Chick Hicks are all original Pixar designs, but most of the other characters are based on existing cars. Among them are Doc Hudson (1951 Hudson Hornet), Ramone the body paint specialist (1959 Chevy Impala), tire salesman Luigi (1959 Fiat 500), hippie Fillmore (1960 Volkswagen Microbus), military surplus store owner Sarge (1942 Willys Jeep), and Mack, the truck that drives Lightning around (Mack Superliner). Sally, as a 2002 Porsche 911 Carrera, is the only Radiator Springs character modeled after a contemporary car.

7. IT BROUGHT A NEW STANDARD OF REALISM TO ANIMATED FILMS.

Cars was the first Pixar feature to utilize a technique known as “ray tracing,” which properly renders the way light passes through and collides with surfaces. More simply, it enables artists to accurately depict reflections without having to go through and “paint” them individually. Ray tracing takes up a massive amount of computer power; as a result, each frame (or about 1/24th of a second) of Cars took an average of 17 hours to render. Some frames took up to a week.

8. IT WAS PAUL NEWMAN’S FINAL FILM—AND HIS HIGHEST-GROSSING.

Cars marks the final film of Paul Newman, who in addition to being an actor/entrepreneur/philanthropist also became a racing enthusiast after starring in the 1969 racing drama Winning. Cars is also the highest-grossing film of Newman’s career (not adjusted for inflation).

9. ONE OF LIGHTNING MCQUEEN’S CHARACTER INSPIRATIONS WAS KID ROCK.

To help get a handle on the character of rookie racing sensation Lightning McQueen, directing animator James Ford Murphy “put together a series of little bios of great personalities that were really cocky but really likeable.” Among the people he pulled inspiration from were sportsmen Muhammad Ali, Charles Barkley, and Joe Namath, plus musician Kid Rock.

10. YOU CAN VISIT THE MOUNTAIN RANGE THAT SURROUNDS RADIATOR SPRINGS IN REAL LIFE (SORT OF).

The mountain range surrounding Radiator Springs is inspired by the real-life Cadillac Ranch, an outdoor art installation located outside Amarillo, Texas that consists of heavily spray-painted Cadillacs, half-buried facedown in the ground.

Additional Source: The Pixar Touch, by David A. Price

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10 Surprising Facts About Fallout
Mike Windle/Getty Images for Bethesda
Mike Windle/Getty Images for Bethesda

On the surface, the pervasive violence, nightmarish difficulty, and dark humor of the Fallout series should have relegated it to niche status. But it’s that exact combination (along with the ability to have your very own handheld nuke launcher) that’s helped it become one of the most acclaimed series in the gaming industry over the last 20 years.

Set in a post-apocalyptic world where mutants, cannibals, and raiders descend upon you in waves, the Fallout franchise has come to define the modern role-playing game, from its first iteration at Interplay Entertainment to its modern installments at Bethesda Softworks. As gamers anticipate the next entry in the series, Fallout 76, take a look at 10 facts about this iconic series.

1. IT’S A SPIRITUAL SUCCESSOR TO WASTELAND.

Before Interplay’s original Fallout came out, the studio already visited a war-torn nightmare of a world in 1988’s Wasteland. In this RPG on the PC, players took on the role of the Desert Rangers, a team tasked with roaming what’s left of the Southwest United States while battling any warring factions they came across.

When Interplay couldn’t pry the rights to Wasteland away from distributor Electronic Arts for a sequel, director Timothy Cain and his team crafted a brand-new IP that focused on mainly the same nuclear-scorched principles. Though a number of titles were batted around—including Vault 13—the team eventually settled on Fallout, which was a name suggested by Interplay head Brian Fargo.

2. THE POST-APOCALYPSE WASN’T THE FIRST SETTING DISCUSSED.

Fallout is defined by its setting—the war-torn streets, smoldering husks of civilization, and retro-futuristic vibe all helped make this franchise stand out from its competition. But this world wasn’t Cain’s first idea. According to a feature article on Polygon, Cain originally toyed with the type of traditional fantasy RPG that had defined the genre during the 1990s. The next idea was to let you play as time-traveling dinosaurs, which is obviously never a wrong choice. Eventually, though, the team settled on the post-apocalyptic theme that has stayed with the franchise ever since.

3. THEN THE WHOLE THING WAS ALMOST DERAILED BY D&D.

Though the team finally nailed down the world, it didn’t mean Fallout was a sure thing. At one point during production, Interplay got the rights to release games based on the Dungeons & Dragons franchise, and the company wanted to scrap Fallout and move the team onto the more traditional RPG title.

In an interview with Polygon, Cain said he actually had to beg the higher-ups to allow him to continue with his game. The same thing would happen again when Interplay wanted Cain to reconfigure the game into a multi-player RPG to piggyback off the success of Diablo. Again, Cain’s vision prevailed.

4. THERE WAS ALMOST A COMPLETELY DIFFERENT FALLOUT 3.

After the success of Fallout 2 in 1998, Black Isle Studios—working under Interplay—began prepping a third installment, codenamed Van Buren. Like the first two installments, this one would be an isometric RPG in the Wasteland where the player takes control of an escaped prisoner who winds up attempting to stop (or help) a rogue scientist’s plan to “purify” society via an attack from an orbital nuclear missile system.

The project was canceled, and soon Black Isle Studios would be axed and the Fallout property would land at Bethesda. However, a tech demo of the original Fallout 3 did land online a few years back.

5. THE GAMES ARE STACKED WITH SCI-FI EASTER EGGS.

The Wasteland is littered with more than just burned-out buildings and scattered remnants of humanity; it’s also home to Easter eggs and homages to nearly every major sci-fi property in existence.

In the original game, for instance, players can stumble upon a familiar blue callbox that disappears into thin air—a callback to the TARDIS from Doctor Who. There’s also the sight of a post-apocalyptic wanderer traveling the wasteland with his dog from Fallout 3 that is an unmistakable homage to the Mad Max series. And if you stumble upon a refrigerator in the desert in Fallout: New Vegas, look inside—you might find the skeletal remains of Indiana Jones as a nod to the infamous nuke scene in Kingdom of the Crystal Skull.

And that’s just the beginning. If you take your time to really explore the world of these games, you’ll find shout-outs to Planet of the Apes, The Hitchhiker’s Guide to the Galaxy, Jaws, Star Wars, and countless others.

6. FALLOUT 3 HAD ISSUES IN AUSTRALIA AND INDIA.

When Bethesda took control of the series for 2008’s Fallout 3, the studio retained its high level of violence, profanity, and all-around sacrilege. So it was only inevitable when governments started to take notice.

In Australia, the game was faced with a ban due to the fact that the player could use, and get addicted to, morphine. Instead of losing this sizable market, Bethesda changed the name of the drug to the fictional “Med-X” after the Aussie government took issue with a player getting addicted to (and possibly even glorifying) a real drug. This change wasn’t just reflected in Australia but in every region, turning Med-X into part of Wasteland lore.

The controversy continued in India, where the game simply wasn’t released at all because of issues stemming from “cultural sensitivities.”

7. FALLOUT 4’S SCRIPT TOTALED 13,000 LINES OF DIALOGUE FOR THE MAIN ACTORS.

In previous games in the series, the main characters never spoke; they were voiceless protagonists in a world of fully-voiced supporting characters and villains. But in Fallout 4, Bethesda took away that ambiguity in favor of fully voiced heroes. They hired both a male and female voice actor for the job, depending on which character the player chose to create, and for its first foray into the voiced realm, the studio made their leads pretty talkative.

According to the game’s director, Todd Howard, each actor had about 13,000 lines of dialogue, which were recorded over the span of two years. That number goes up exponentially when you look at the game as a whole: One estimate put the total lines of dialogue for every character in the game combined at somewhere near 170,000.

8. THE SERIES BOASTS AN IMPRESSIVE CELEBRITY VOICE CAST.

Though the main characters are usually mute, the world of Fallout is populated by a roster of celebrities who have lent their voices to everything from super mutants to wannabe crime bosses. Most recognizable among them is Ron Perlman, who narrated the intros to Fallout, Fallout 2, Fallout 3, Fallout Tactics, and Fallout: New Vegas. He’s become a fan favorite part of the story over the years with the opening lines, “War. War never changes.”

There’s also Liam Neeson as the main character’s father in 3, which also featured Malcolm McDowell as the president. And then there’s New Vegas, with Matthew Perry (an ardent franchise fan) as Benny and Wayne Newton as a radio DJ. Throughout all the games, you’ll also hear from the likes of Danny Trejo, Brad Garrett, Dave Foley, and Lynda Carter, who also wrote and provides the vocals for original songs in Fallout 4.

9. FALLOUT 4 EARNED $750 MILLION ON LAUNCH DAY.

The franchise was more of a critical success than a commercial one during the Interplay years, but once it made its way to Bethesda, it managed to hit sales marks that were previously unseen for the series. Fallout 3’s launch week saw 4.7 million units shipped, for a total of $300 million worldwide. Fallout: New Vegas saw similar success, bringing in over $300 million in its first month.

Well, Fallout 4 basically doubled those numbers within its first 24 hours on the market. The $750 million that the game made on its November 10, 2015 debut was a record at the time for the biggest entertainment launch of the year and one of the biggest single-day video game feats of all time.

10. FANS ARE CREATING NEW FALLOUT GAMES.

Bethesda has always been a haven for modders, those tech-savvy super fans that dive into a game’s source code to create something wholly original within the original title. A lot of these mods fix graphical issues and other bugs, while others add new characters or a dose of absurdity to the game, like the mods that turned all deathclaw enemies into Thomas the Tank Engine or Macho Man Randy Savage.

Some of these mods go well above and beyond, turning into full games in their own right, set in the Fallout universe and created by fans. There’s Fallout: Cascadia, which is a mod project that puts the series in Seattle; Fallout 4: New Vegas, which recreated New Vegas with 4’s upgraded engine; and Fallout: New California, an ambitious New Vegas mod that features all-new characters and stories.

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