12 Toys From The 1980s That Didn't Take Off

Many people of a certain age look back at the 1980s as the golden age of toys. But some action figures just didn't resonate—at least back then. Here are 12 rejected toys of the 80s that, in some cases, are now sought after by collectors.

1. Food Fighters (Mattel, 1988-89)

The backstory of the weird and oft-forgotten Food Fighters line of action figures plays out like every 80s toy franchise: The good guys (in this case, the "Kitchen Commandos”) fight the bad guys (“Refrigerator Rejects”) for control of… your refrigerator? The five members of each faction of the 80’s Food Fighters line—regardless of whether their affiliation was good or evil—are manifestations of the worst forms of junk food America has to offer: The good guys are Burgerdier General (a deluxe hamburger with ketchup), Lieutenant Legg (a fried chicken leg), Major Munch (a glazed chocolate doughnut), Private Pizza (a slice of pepperoni & mushroom pizza pie), and Sergeant Scoop (a two-scoop chocolate & vanilla ice cream cone). The bad guys are Mean Weener (a hot dog with mustard), Chip-the-Ripper (a chocolate chip cookie), Fat Frenchy (a sleeve packed with “crinkle cut” French fries), Short Stack (a stack of pancakes with syrup and butter), and Taco Terror (a hard-shell taco).

It makes sense that Mattel refused to construct the good guys as health-food characters, since children probably wouldn’t respond to those choices. But they didn’t react well to the existing product either. These fully poseable “squeaky-toy” action figures (which are filled with air) only lasted for one series of production.

On today’s secondary market, the Food Fighters have made a resounding comeback, with their peculiar vehicles leading the way: the Kitchen Commandos’ Combat Carton (an egg carton modified into an armored personnel carrier), the Fry Chopper (a frying pan that became a helicopter with spatula blades), and the Refrigerator Rejects’ BBQ Bomber (a barbecue grill that transformed into an armed assault vehicle). Even the figures command decent money—more so if they are still sealed in their original packaging.

2. Barnyard Commandos (Playmates, 1989)

The Barnyard Commandos line of “action figures”—non-poseable squeaky-toy pigs and sheep with military armaments on their backs—was produced by Playmates in 1988. These mutant anthropomorphized sheep and pigs were the result of a secret military experiment buried on their farm. From the packaging: "After eating some of the grain the Pigs and Sheep started acting kind of funny. Some started driving the tractors around like tanks, others started digging trenches. Soon after, an all-out war erupted between the Barnyard Commandos!”

The sentiment behind the two warring factions of Barnyard Commandos was defined perfectly by their acronyms: the R.A.M.S. (Rebel Army of Military Sheep) fought the P.O.R.K.S. (Platoon of Rebel Killer Swine); these foes fought against one another in military fashion. Each individual action figure package contained a “Secret Code Book” which taught the consumer how to speak a top secret language: Pig Latin.

The non-poseable nature of the action figures may have caused retail sales of the toys to suffer when children could choose from a myriad of more popular, more malleable options at their local toy store. Despite disastrous sales, the Barnyard Commando toy line continues to tickle the funny bone of many a modern toy collector—and they’re quite inexpensive on the secondary market. Urchasepay omesay Arnyardbay Ommandoscay odaytay!

3. Army Ants (Hasbro, 1987)

In 1987, Hasbro believed they had struck gold by modernizing the “green plastic army men” concept, and introduced their new Army Ants toy line to retail as a more intricate collectible toy—one with a backstory. "The Army Ants struggle to conquer the vast land that is your backyard," their packaging reads. "Two opposing armies engage in deadly combat to control important resources." But these figures were strange. Army Ants were odd little “peg warmers”: those action figures that—due to a lack of demand by consumers—languished on retail pegs, “warming” the shelves and pegs as children ignored them.

Regardless, Hasbro organized their Army Ants toys into two different warring factions of anthropomorphized insects: the Blue Army (commanded by General Mc-Anther) and the Orange Army (ordered by General Patant). These toys were solicited in five different retail sets on blister cards, each of these “squadrons” containing three or eight Army Ant members; each side had 20 soldiers.

For action figure collectors and devoted fans of rubber figurines (such as M.U.S.C.L.E., Monster in My Pocket, etc.), the forty total pieces of this toy line makes it fun and desirable to collect. However, because every Army Ant figure included a hard-to-find removable accessory unique to each figure, a removable soft abdomen, and a distinctive mold unique to each character, obtaining a complete Army Ants collection is quite challenging.

4. Sectaurs, Warriors of Symbion (Coleco, 1984-85)

A play on the word “insect,” the imaginary world of the Sectaurs is the planet of Symbion, where insects have grown to ludicrous proportions thanks to an experiment. Many Sectaur soldiers—humanoids who share characteristics with insect and arachnids—have telepathically bonded to their insect companions via a process called “binary-bonding” that benefits both creatures when engaging in combat.

Coleco only offered one series, which consisted of eight action figures and one playset. Regardless of price point, each action figure came with a host of weapons and accessories (such as bandoliers, belts, pistols, rifles, swords, and shields) and a unique insect companion with an action feature.

Coleco also sold higher-price point deluxe action figure sets. Each of these four larger sets included a humanoid Sectaurs figure accompanied by an oversized insect companion that was basically a hand-puppet. Kids would attach the humanoid figure to a saddle that rested on top of the insect companion. The child would insert a hand into the underside of one of these hand-puppet steeds, which fit like a glove; the kid's fingers would then function as the insect’s legs. Some sets even had insects with thin, twin, translucent (and awfully fragile), battery-powered wings that would flap when you flipped an “on/off” switch. These motorized wings, combined with the movement of the child’s hands as an insect’s legs and appendages, were a marvel of toy engineering.

Other than eight action figures, an immense and highly desirable Hyve action playset was also produced. With two “Hands-In” monsters, the Hyve, Forbidden Fortress is an oft-requested piece by collectors. The playset’s tremendous size and vast number of parts (many of which are quite delicate) suggests that any surviving samples of this toy from the 1980s will not usually be found intact or complete—adding to its rarity and the toy’s exorbitant cost on the collector’s market.

5. Rock Lords (Tonka, 1986-1987)

Tonka’s Rock Lords action figures captured the attention of children with a unique concept: instead of creating robots that transform into vehicles, why not have these detailed characters change into… colorful rocks? There were two warring factions of Rock Lords from three different series of toy releases: Good Rock Lords were Boulder (tungsten), Nuggit (gold), Granite (granite), Marbles (cristobalite), Crackpot (azurite), Pulver Eyes (Dolomite). The Bad Rock Lords were Magmar (Igneous), Tombstone (quartz), Sticks ‘N Stones (a two-headed Rock lord with two rock types—anthracite and magnetite), Stoneheart (slate), Brimstone (brimstone), Slimestone (silver), and the insidious Sabrestone and Spearhead (whose rock types are unknown).

Beyond the first two series of “Good versus Evil” GoBots Rock Lords action figures, Tonka also offered a set of furred companions known as “Narlies.” Along with these Narlies, Tonka produced a series of dinosaur companions to the Rock Lords—the Rockasaurs’ Terra Rock and Spike Stone. The (ahem) crown jewels of the toy line are the Rock Lords’ stunning Jewel Lords. Although only three of these toys were released—Solitaire, Flamestone, and Sunstone—these are highly prized: Even loose samples command high prices on the secondary market. The toy line was rounded out with a few other sub-collections such as the Shock Rocks, whose action feature was to… roll on the ground. Or shoot a rock. Or throw a rock.

6. Computer Warriors (Mattel, 1989)

“An accident in a top-secret government computer lets loose hordes of evil Virus troops on an unsuspecting world. ... Their goal: global domination through total control of the world's computers... even yours! To fight this menacing evil, the computer generates heroic micro soldiers—COMPUTER WARRIORS designed to recapture the marauding Virus troops and to make sure computers are used for the good of mankind!”

So goes the backstory of the 2-inch tall Computer Warriors. And what child wouldn’t want to play with an action figure playset that transforms from a soccer trophy to a “radar rover”? From a flashlight into a “flash craft”? From a Pepsi can into a “hyper hover jet”? Or from a PC board into an “aerial assault bomber”? Apparently, most children.

Although a complete collection of these toys is difficult to find on the secondary market due to the scarcity of the higher price-point pieces, it is easy to pick up a single sample of one of the more common figures: The heroic Debugg and Romm, or the evil members of Virus, Asynk and Megahert.

7. The Saga of Crystar, Crystal Warrior (1982)

Based on an 11-issue Marvel Comics title produced in 1983, The Saga of Crystar, Crystal Warrior yielded a series of odd-looking action figures produced by Remco—a company noted for producing low-quality yet charmingly cheap toys in the 1980s. The backstory of the action figure line reflected the narrative contained in the pages of the Marvel Comic series: Remco pitted the “Forces of Order”—which included the blue translucent "crystal" Crystar and his allies Warbow and Ogeode the wizard versus the “Forces of Chaos”: Solid red Moltar, red-robed Zardeth and the Magma Men, which were molded in red plastic as well. In total, Remco produced seven figures, four small playsets with figures, two large dragons with figures, two hard-to-find catapults, and one large, super-fragile Crystal Castle playset.

Although The Saga of Crystar line was initially successful, sales waned rather quickly, and as with most failed 80s toy lines, many extant samples feature price tag reductions that reflect a “deep discount” strategy. The more common figures from the line (Zardeth, Ogeode) nearly always show up in 80s collections. They’re certainly cool to look at, and lately there’s been a rise in interest on the secondary market.

8. Inhumanoids (Hasbro, 1986)

With the tagline “The Evil That Lies Within," Hasbro’s Inhumanoids franchise has a small base of loyal fans on the secondary market due to the strange malevolence evoked by the toys’ construction—most had glowing eyes that lit when exposed to sunlight—and an unusually sophisticated backstory, which was recounted in a 13-episode TV show.

A heroic group of government-funded geological scientists—the Earth Corps—encounters three horrifying, giant subterranean monsters dubbed the Inhumanoids who wreak havoc on the surface of Earth: Tendril, a brutish creature that can regenerate its limbs; D’Compose, a flesh-corrupting vampire with an exposed rib cage he uses to trap his enemies; and their leader, Metlar. Ruler of the blistering realm of Infernac, Metlar is the master of fire and commands an army of living statues. With the assistance of the kindly Mutores, another subterranean population of powerful beings, the Earth Corps scientists defeat the sinister Inhumanoids.

The great disappointment of the line was the action figure form of the four Earth Corps protagonists: each of the action figures possesses very limited poseability (five points-of-articulation), and looked a bit awkward when displayed. Although the figures’ possessed “Interchangeable Arm Implement[s]” that could “be used by any member of the Earth Corps team” (according to their package backs), and “Glow-in-the Light” helmets, these features did not make up for the lack of articulation collectors were accustomed to with Hasbro’s 3 ¾-inch G.I. Joe line.

This tertiary toy line only lasted one short year due to poor sales—yet the creepy vibe projected by the toy line and the accompanying animation may still haunt the dreams of many children of the 80s.

9. Super Naturals (Tonka, 1987)

Today, we take holography for granted—some form of hologram appears on nearly every driver’s license or government-issued piece of identification. But when holograms appeared on Tonka’s Super Naturals, kids were fascinated. In place of a three-dimensional molded face and chest piece, each Super Naturals’ action figure mold was flattened, with a holographic sticker affixed onto the plastic of the toy.

With a directive to “Release their hologram powers!” on the front of each toy package—where each character’s hologram “transformed” from one image to the next (on both the figure and the figure’s shield)—Super Naturals were only produced for a single series, yet there was a good deal of product manufactured. The most popular of all the Super Naturals characters were the six large, standard-sized action figures. Each came with one holographic shield accessory, a unique glow-in-the-dark weapon, and a short mini-comic explaining the Super Naturals’ back story. Every large-scale Super Naturals figure possessed a removable chest piece that functioned to hide a good deal of the toy’s “hook”—its two-phase hologram sticker—which would essentially function to make the figure’s holographic innards a surprise feature.

For consumers who wished to pick up a less expensive toy, Tonka created a series of smaller-scale figures. Packaged with removable cloaks, a single glow-in-the-dark sword, and a Super Naturals mini-comic, the eight Ghostlings were sold at a lower price point than the standard-sized figure.

For many years, the Super Naturals figures were relegated to discount bins in secondary shops. But within the last few years, they’ve begun to rise in both cost and estimation in collector’s hearts and minds.

10. Air Raiders (Hasbro, 1987)

In the late 1980s, the idea that somehow purified air would be such a commodity that an entire world would base its economy and social status on a “free” part of a planet’s atmosphere was a bit of a stretch. But this was the story behind Hasbro’s Air Raiders toy line. Although ingenious in its delivery—each Air Raiders vehicle possessed one or more “air-powered” features that kids could repeatedly activate to achieve a desired effect, such as firing missiles, racing vehicles, or opening panels—children simply didn’t respond to the gimmick.

Without a motion picture or syndicated cartoon to drive sales, Air Raiders languished on retail toy shelves. Many sealed pieces purchased today will evince this grim reality: They'll show the original prices slashed viciously.

Today, Air Raiders are desirable to many die-hard toy collectors. Some hard-to-find figures include the Man-O-War and the mail-away “Air Raider Survival Kit” featuring Emperor Aerozar and Baron Jolt; both command more than $500 sealed.

11. Chuck Norris & Karate Kommandos (Kenner, 1986)

In 1986, exploiting Chuck Norris’ burgeoning popularity with children, Ruby-Spears produced a truly awful five-episode animated mini-series recounting the adventures of U.S. government operative Chuck Norris (voiced by the actor himself) and his team of martial-arts experts as they fight the evil organization of ninjas known as VULTURE (the acronym’s origin is unknown) and their leader, Claw. The cartoon tried to capitalize on the ninja craze of the mid-eighties, but Chuck Norris and the Karate Kommandos is remembered more for its unintentional comedy.

Following 80s convention, in conjunction with the cartoon, Kenner Toys released a series of nine Karate Kommandos action figures: Chuck Norris (available in three different uniforms), Kimo (the resident samurai of the Kommandos), Reed Smith (Chuck’s apprentice), Ninja Serpent, Ninja Warrior, Super Ninja (Claw’s right-hand man), and Tabe (a champion sumo wrestler) and one vehicle (the Karate Corvette). There was no Claw figure released in the assortment of figures—perhaps Kenner had decided to offer him in Series Two, if a full season of the animated program was ordered. But that was not in the cards.

12. Police Academy (Kenner Toys, 1989-1990)

Although not a critical success, Police Academy was warmly embraced by the American public: the franchise grossed nearly $250 million. The characters featured in 1988’s 65-episode run of Police Academy: The Animated Series were based on the personalities in the films. Many of the major characters were then translated into plastic action figures by Kenner.

The cast of characters for Kenner’s Police Academy toy line included the officers’ charismatic leader, Sgt. Carey Mahoney; Sgt. Eugene Tackleberry, the bellicose weapons expert; antagonistic martinet, Captain Thaddeus Harris; the tight-lipped, near-superhuman Sgt. Moses Hightower; massive Officer Thomas “House” Conklin; former-antagonist-turned-police Officer Zed McGlunk; Zed’s partner, the meek, mild-mannered, bespectacled Officer Carl Sweetchuck, and of course, the miraculous sound effects and martial-arts prowess as rendered by Sgt. Larvell Jones.

Mark Bellomo is the author of Totally Tubular '80s Toys. He has 45,000 action figures (all of the pictures in this article were taken from his personal collection) and he's taken every single one of them out of their boxes.

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Universal Pictures Home Entertainment
The 10 Wildest Movie Plot Twists
Laura Harring in Mulholland Drive (2001)
Laura Harring in Mulholland Drive (2001)
Universal Pictures Home Entertainment

An ending often makes or breaks a movie. There’s nothing quite as satisfying as having the rug pulled out from under you, particularly in a thriller. But too many flicks that try to shock can’t stick the landing—they’re outlandish and illogical, or signal where the plot is headed. Not all of these films are entirely successful, but they have one important attribute in common: From the classic to the cultishly beloved, they involve hard-to-predict twists that really do blow viewers’ minds, then linger there for days, if not life. (Warning: Massive spoilers below.)

1. PSYCHO (1960)

Alfred Hitchcock often constructed his movies like neat games that manipulated the audience. The Master of Suspense delved headfirst into horror with Psycho, which follows a secretary (Janet Leigh) who sneaks off with $40,000 and hides in a motel. The ensuing jolt depends on Leigh’s fame at the time: No one expected the ostensible star and protagonist to die in a gory (for the time) shower butchering only a third of the way into the running time. Hitchcock outdid that feat with the last-act revelation that Anthony Perkins’s supremely creepy Norman Bates is embodying his dead mother.

2. PLANET OF THE APES (1968)

No, not the botched Tim Burton remake that tweaked the original movie’s famous reveal in a way that left everyone scratching their heads. The Charlton Heston-starring sci-fi gem continues to stupefy anyone who comes into its orbit. Heston, of course, plays an astronaut who travels to a strange land where advanced apes lord over human slaves. It becomes clear once he finds the decrepit remains of the Statue of Liberty that he’s in fact on a future Earth. The anti-violence message, especially during the political tumult of 1968, shook people up as much as the time warp.

3. DEEP RED (1975)

It’s not rare for a horror movie to flip the script when it comes to unmasking its killer, but it’s much rarer that such a film causes a viewer to question their own perception of the world around them. Such is the case for Deep Red, Italian director Dario Argento’s (Suspiria) slasher masterpiece. A pianist living in Rome (David Hemmings) comes upon the murder of a woman in her apartment and teams up with a female reporter to find the person responsible. Argento’s whodunit is filled to the brim with gorgeous photography, ghastly sights, and delirious twists. But best of all is the final sequence, in which the pianist retraces his steps to discover that the killer had been hiding in plain sight all along. Rewind to the beginning and you’ll discover that you caught an unknowing glimpse, too.

4. SLEEPAWAY CAMP (1983)

Sleepaway Camp is notorious among horror fans for a number of reasons: the bizarre, stilted acting and dialogue; hilariously amateurish special effects; and ‘80s-to-their-core fashions. But it’s best known for the mind-bending ending, which—full disclosure—reads as possibly transphobic today, though it’s really hard to say what writer-director Robert Hiltzik had in mind. Years after a boating accident that leaves one of two siblings dead, Angela is raised by her aunt and sent to a summer camp with her cousin, where a killer wreaks havoc. In the lurid climax, we see that moody Angela is not only the murderer—she’s actually a boy. Her aunt, who always wanted a daughter, raised her as if she were her late brother. The final animalistic shot prompts as many gasps as cackles.

5. THE USUAL SUSPECTS (1995)

The Usual Suspects has left everyone who watches it breathless by the time they get to the fakeout conclusion. Roger "Verbal" Kint (Kevin Spacey), a criminal with cerebral palsy, regales an interrogator in the stories of his exploits with a band of fellow crooks, seen in flashback. Hovering over this is the mysterious villainous figure Keyser Söze. It’s not until Verbal leaves and jumps into a car that customs agent David Kujan realizes that the man fabricated details, tricking the law and the viewer into his fake reality, and is in fact the fabled Söze.

6. PRIMAL FEAR (1996)

No courtroom movie can surpass Primal Fear’s discombobulating effect. Richard Gere’s defense attorney becomes strongly convinced that his altar boy client Aaron (Edward Norton) didn’t commit the murder of an archbishop with which he’s charged. The meek, stuttering Aaron has sudden violent outbursts in which he becomes "Roy" and is diagnosed with dissociative identity disorder, leading to a not guilty ruling. Gere’s lawyer visits Aaron about the news, and as he’s leaving, a wonderfully maniacal Norton reveals that he faked the multiple personalities.

7. FIGHT CLUB (1999)

Edward Norton is no stranger to taking on extremely disparate personalities in his roles, from Primal Fear to American History X. The unassuming actor can quickly turn vicious, which led to ideal casting for Fight Club, director David Fincher’s adaptation of the Chuck Palahniuk novel. Fincher cleverly keeps the audience in the dark about the connections between Norton’s timid, unnamed narrator and Brad Pitt’s hunky, aggressive Tyler Durden. After the two start the titular bruising group, the plot significantly increases the stakes, with the club turning into a sort of anarchist terrorist organization. The narrator eventually comes to grips with the fact that he is Tyler and has caused all the destruction around him.

8. THE SIXTH SENSE (1999)

Early in his career, M. Night Shyamalan was frequently (perhaps a little too frequently) compared to Hitchcock for his ability to ratchet up tension while misdirecting his audience. He hasn’t always earned stellar reviews since, but The Sixth Sense remains deservedly legendary for its final twist. At the end of the ghost story, in which little Haley Joel Osment can see dead people, it turns out that the psychologist (Bruce Willis) who’s been working with the boy is no longer living himself, the result of a gunshot wound witnessed in the opening sequence.

9. THE OTHERS (2001)

The Sixth Sense’s climax was spooky, but not nearly as unnerving as Nicole Kidman’s similarly themed ghost movie The Others, released just a couple years later. Kidman gives a superb performance in the elegantly styled film from the Spanish writer-director Alejandro Amenábar, playing a mother in a country house after World War II protecting her photosensitive children from light and, eventually, dead spirits occupying the place. Only by the end does it become clear that she’s in denial about the fact that she’s a ghost, having killed her children in a psychotic break before committing suicide. It’s a bleak capper to a genuinely haunting yarn.

10. MULHOLLAND DRIVE (2001)

David Lynch’s surrealist movies may follow dream logic, but that doesn’t mean their plots can’t be readily discerned. Mulholland Drive is his most striking work precisely because, in spite of its more wacko moments, it adds up to a coherent, tragic story. The mystery starts innocently enough with the dark-haired Rita (Laura Elena Harring) waking up with amnesia from a car accident in Los Angeles and piecing together her identity alongside the plucky aspiring actress Betty (Naomi Watts). It takes a blue box to unlock the secret that Betty is in fact Diane, who is in love with and envious of Camilla (also played by Harring) and has concocted a fantasy version of their lives. The real Diane arranges for Camilla to be killed, leading to her intense guilt and suicide. Only Lynch can go from Nancy Drew to nihilism so swiftly and deftly.

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Jesse Grant, Getty Images for AMC
5 Bizarre Comic-Con News Stories from Years Past
Jesse Grant, Getty Images for AMC
Jesse Grant, Getty Images for AMC

At its best, San Diego Comic-Con is a friendly place where like-minded people can celebrate their pop culture obsessions, and each other. And no one can make fun of you, no matter how lazy your cosplaying might be. You might think that at its worst, it’s just a series of long lines of costumed fans and small stores crammed into a convention center. But sometimes, throwing together 100,000-plus people from around the world in what feels like a carnival-type atmosphere where anything goes can have less than stellar results. Here are some highlights from past Comic-Con-tastrophes.

1. MAN IN HARRY POTTER T-SHIRT STABS ANOTHER MAN IN THE FACE—WITH A PEN

In 2010, two men waiting for a Comic-Con screening of the Seth Rogen alien comedy Paul got into a very adult argument about whether one of them was sitting too close to the other. Unable to come to a satisfactory conclusion with words, one man stabbed the other in the face with a pen. According to CNN, the attacker was led away wearing handcuffs and a Harry Potter T-shirt. In the aftermath, some Comic-Con attendees dealt with the attack in an oddly fitting way: They cosplayed as the victim, with pens protruding from bloody eye sockets.

2. MEMORABILIA THIEVES INVADE NEW YORK

Since its founding in 2006, New York Comic Con has attracted a few sticky-fingered attendees. In 2010, a man stole several rare comics from vendor Matt Nelson, co-founder of Texas’s Worldwide Comics. Just one of those, Whiz Comics No. 1, was worth $11,000, according to the New York Post. A few years later, in 2014, someone stole a $2000 “Dunny” action figure, which artist Jon-Paul Kaiser had painted during the event for Clutter magazine. And those are just the incidents that involved police; lower-scale cases of toys and comics disappearing from booths are an increasingly frustrating epidemic, according to some. “Comic Con theft is an issue we all sort of ignore,” collector Tracy Isenhour wrote on the blog of his company, Needless Essentials, in 2015. “I am here to tell you no more. It’s time for this garbage to stop."

3. CATWOMAN SAVES THE DAY


John Sciulli/Getty Images for Xbox

Adrianne Curry, winner of the first cycle of America’s Next Top Model, has made a career of chasing viral fame. Ironically, it was at Comic-Con in 2014 that Curry did something truly worthy of attention—though there wasn’t a camera in sight. Dressed as Catwoman, she was posing with fans alongside her friend Alicia Marie, who was dressed as Tigra. According to a Facebook post Marie wrote at the time, a fan tried to shove his hands into her bikini bottoms. She screamed, the man ran off, and Curry jumped to action. She “literally took off after dude WITH her Catwoman whip and chased him down, beat his a**,” Marie wrote. “Punched him across the face with the butt of her whip—he had zombie blood on his face—got on her costume.”

4. MAN POSES AS FUGITIVE-SEEKING INVESTIGATOR TO GET INTO VIP ROOM

The lines at Comic-Con are legendary, so one Utah man came up with a novel way to try and skip them altogether. In 2015, Jonathon M. Wall tried to get into Salt Lake Comic Con’s exclusive VIP enclave (normally a $10,000 ticket) by claiming he was an agent with the Air Force Office of Special Investigations, and needed to get into the VIP room “to catch a fugitive,” according to The San Diego Union Tribune. Not only does that story not even come close to making sense, it also adds up to impersonating a federal agent, a crime to which Wall pleaded guilty in April of 2016 and which carried a sentence of up to three years in prison and a $250,000 fine. Just a few months later, prosecutors announced that they were planning to reduce his crime from a felony to a misdemeanor.

5. MAN WALKS 645 MILES TO COMIC-CON, DRESSED AS A STORMTROOPER, TO HONOR HIS LATE WIFE


Michael Buckner/Getty Images for Disney

In 2015, Kevin Doyle walked 645 miles along the California coast to honor his late wife, Eileen. Doyle had met Eileen relatively late in life, when he was in his 50s, and they bonded over their shared love of Star Wars (he even proposed to her while dressed as Darth Vader). However, she died of cancer barely a year after they were married. Adrift and lonely, Doyle decided to honor her memory and their love of Star Wars by walking to Comic-Con—from San Francisco. “I feel like I’m so much better in the healing process than if I’d stayed home,” he told The San Diego Union Tribune.

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