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TED Talk: Save the World by Playing Online Games

"I believe that if we want to survive the next century on this planet, we need...21 billion hours of gameplay every week. ... No, I'm serious." So says Jane McGonigal in a recent TED Talk. McGonigal is a game designer who studies gaming, cooperation, and how games can actually make a difference in the real world. Her thesis is basically that kids are already spending zillions of hours (specifically, 10,000 hours on average by age 21) playing games -- so why not use that game time to do something constructive? Her research indicates that games can influence real world behavior. McGonigal has actually built several such collaborative games, most notably World Without Oil, a game about an oil shortage, which apparently influenced its players to reduce real world oil usage for a period of years after the game ended. It's a hard idea to swallow (can playing games really save the world? Can world-saving games be as fun as World of Warcraft?), but McGonigal makes a fairly convincing case. If nothing else, this talk should spark a healthy debate -- there are sub-issues here like how much time we spend playing games, how games affect our real world behavior, and so on.

Interesting stuff discussed here: statistics on how much game time people (especially kids) are really getting, the invention of games, sheep-knuckle dice, how a famine led to the invention of dice games (according to Herodotus), saving an ancient culture by playing games, World Without Oil and how it actually changed players' behavior in the real world.

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Dungeons & Dragons Gets a Digital Makeover
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Since the 1970s, players have been constructing elaborate campaigns in Dungeons & Dragons using nothing but paper, pencils, rule books, and 20-sided dice. That simple formula has made D&D the quintessential role-playing game, but the game's publisher thinks it can be improved with a few 21st-century updates. As The Verge reports, Wizards of the Coast is launching a digital toolset meant to enhance the gaming experience.

The tool, called D&D Beyond, isn’t meant to be a replacement for face-to-face gameplay. Rather, it’s designed to save players time and energy that could be better spent developing characters or battling orcs. The resource includes a fifth-edition rule book users can search by keyword. At the start of a new campaign, they can build monsters and characters within the program. And players don’t need to worry about forgetting to bring their notes to a quest—D&D Beyond keeps track of information like items and spells in one convenient location.

"D&D Beyond speaks to the way gamers are able to blend digital tools with the fun of storytelling around the table with your friends,” Nathan Stewart, senior director of Dungeons & Dragons, said in a statement when the concept was first announced. "These tools represent a way forward for D&D.”

This isn’t the first attempt to bring D&D into the digital age; videogames inspired by the fictional world have been produced since the 1980s. Unlike those titles, though, D&D Beyond will still highlight the imagination-fueled role-playing aspect of the game when it launches August 15.

[h/t The Verge]

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Pop Culture
Can You Spot Fake News? A New Game Puts Your Knowledge to the Test
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Bryn Dunbar

In 2017, misinformation is easier than ever to access. During the 2016 election, scammers—including hordes of Macedonian teens—raked in serious money by churning out deliberately fake stories about U.S. politics, with a very real impact. In a December 2016 Pew Research Center survey, 64 percent of U.S. adults said that fabricated news was sowing "a great deal of confusion" about current events.

It can be hard to determine what’s real and what’s fake in the viral news world. A new game—expected to launch for iPhone on July 10—will test your skills. Fake News, designed by the creative agency ISL, asks players to distinguish between headlines found on true stories and headlines drawn from fake news sites (as determined by fact-checking sites like Snopes, Politifact, FactCheck.org).

The simple, arcade-style game for iPhone asks you to swipe left on fake headlines and swipe right on true ones. You have 100 seconds to sort through as many headlines as you can, competing for the highest score with other users. For instance, did Arby’s really get its name because “RB” is another way of saying roast beef? (No, RB stands for Raffel Brothers, the founders.) Does Jeff Goldblum really have a food truck named Chef Goldblum’s? (Kind of. It was a film promotion stunt.)

Fake News also exists as a physical arcade game. The creators installed a table-top arcade game in a D.C. bar on July 5, and may install it elsewhere depending on demand.

The game is harder than you’d expect, even if you think of yourself as fairly well-informed. As research has found, viral stories require two things: limited attention spans and a network already overwhelmed with information. In other words, our daily Internet lives. The more information we try to handle at one time, the more likely it is that we’ll fall for fake news.

Scientists found in a recent study that warning people that political groups try to spread misinformation about certain issues (like climate change) can help people sort through dubious claims. While that’s good to remember, it’s not always useful in real-life situations. It certainly won’t help you win this game.

One of the reasons Fake News is so hard, even if you keep abreast of everyday news, is that it doesn’t tell you where the headlines are from. Checking the source is often the easiest way to determine the veracity of a story—although it’s not a foolproof system.

Need help finding those sources? This Chrome plug-in will flag news from troublesome sources in your Facebook feed.

Update: The game is available for iOS here.

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