Trivial Pursuit Trivia

During a game of Scrabble in December of 1979, Canadian journalists Chris Haney and Scott Abbott decided to create their own board game. They sketched out the basic concept in a single evening, and they doodled several game board designs before settling on a "ship's wheel" with six spokes leading to the center winner's circle. Keeping with the wheel theme, they also decided that the game tokens should be round and should double as "scorekeepers" "“ that is, the tokens should immediately reflect the player's status without having to refer to a separate score pad.

Putting a team together

trivia-teamHaney and Abbott had no prior retail experience, much less any knowledge of promoting and selling a board game, so they enlisted the help of Chris' brother, John, and an attorney friend, Ed Werner. In January 1980, the four formed Horn Abbot Ltd.; the company name was based on Chris Haney's nickname, "The Horn," and an abbreviated spelling of Scott's surname.

Once Horn Abbot was incorporated and actually started investigating the ins and outs of selling a board game, the partners realized that they needed about $75,000 to create a prototype game board, the necessary game pieces and the question cards. They enlisted the help of family members, friends and co-workers in order to raise the necessary capital, offering them shares of their company in exchange for their investment. A lot of folks naturally turned them down (how many of us have heard from friends and relatives with a "million dollar idea"?), but eventually they managed to convince 34 people to buy into their dream. Four years later, those 34 investors were each receiving five-digit dividend checks.

Designing on a budget

trivial-pursuitThe quirky, archaic images that gave the original Trivial Pursuit game board its unique character came from the mind of graphic designer Michael Wurstlin. Wurstlin was 18 years old and unemployed when Horn Abbot approached him to use his artistic expertise to create not only a game board, but also a logo and a design for the question cards. Wurstlin took the job because his unemployment insurance had run out and he desperately needed the $1,000 they offered him. His budget for the project was almost non-existent, which is why he turned to archival art books that provided free clip art.

When he turned in the finished product, Haney and Abbott asked whether he'd prefer five shares of stock in their company over the mere $1,000 they'd originally contracted for. Wurstlin only capitulated and took the stock after much cajoling of the "What are you, chicken?" variety. He earned enough from his investment to found Wurstlingroup, a very successful Toronto-based marketing company.

Keeping up with demand

game-piecesOne of the many problems Horn Abbot encountered when Trivial Pursuit began gaining popularity was manufacturing the components quickly enough to meet demand. In 1983, only one company in the U.S. had the special card stock (10 point Carolina Coated Bristol, covered with clay on both sides) used to print the question cards, and Federal Paper Board could only afford to dedicate 20% of their machine capacity to the Trivial Pursuit job, since at the time they also were the major supplier of the nation's cigarette cartons, record album covers and laundry detergent boxes. Delivery of completed games to distributors was often delayed as a result.

They had better luck with the injection molding company that produces the game tokens. Northern Plastics in Elroy, Wisconsin, had three presses and four full-time employees when Horn Abbot came calling in 1983. Horn Abbot advanced Northern the cash to buy the plastic and the molds. One year later, Northern had 140 employees and eight presses working seven days per week.

Coming up with the questions

Ever wonder where the Trivial Pursuit folks get their ideas for all those questions (6,000 per edition)? Many of the topics come from the recesses of their complex minds, of course, but they also got some outside help, as Fred L. Worth discovered. Worth was a fellow triviot who'd published three exhaustive volumes of a "trivia encyclopedia" prior to 1981. Worth knew that legally one could not "own" facts of public record, but one could copyright the form of one's own material.

Worth used a common mapmaker's trick to trip up anyone who dared copy information from his books verbatim—he purposely included an erroneous fact. In this case, his "bunny" (as such red herrings are called in the industry) was to state that the first name of TV's Columbo was "Philip."

(Peter Falk's character's first name was never actually mentioned during the run of the series.)

Lo and behold, a Trivial Pursuit question in the Genus Edition included the Columbo question along with the "Philip" answer. Worth jumped on Horn Abbot like a rabid wolverine and on October 23, 1984, filed a $300 million lawsuit against them. Judge William Byrne tossed the case before it came to trial, stating that Trivial Pursuit was "substantially different" than the Super Trivia encyclopedia.

"You always get the nuts coming out of the woodwork who say they've invented this before," patent attorney Jim Carson stated in a 1984 interview (his firm represented Horn Abbot at the time). One such "nut" was Buddie Miller of Trinidad and Tobago, who invented a board game called Brainstorm in 1977. Brainstorm was a trivia game of sorts, and Miller's contention was that because his game featured cards printed with questions, Horn Abbot had copied his idea. He wasn't able to pursue the case very far legally, because he'd only copyrighted his game in Trinidad and Tobago. How similar are the two games? Check out Miller's website (yes, he's still pretty bitter to this day) and make your own decision.

The Top 10 Pizza Chains in America

Pizza is a $45.1 billion industry in the United States. Here are the top pizza chains across this great nation, based on gross sales in 2016.


Pizza Hut is truly enormous. Raking in more than $5.75 billion in 2016, the chain is best known for its red roof architecture. The style is so distinctive that the blog Used to Be a Pizza Hut collects photos of former Pizza Hut restaurants now turned into other businesses.


With more than $5.47 billion in revenue, Domino's is nipping at Pizza Hut's heels. For decades, Domino's offered a guarantee that your pizza would arrive in 30 minutes or less, or it would be free. The policy was terminated in 1993 in the U.S., and Domino's has since focused on expanding its menu with pasta, sandwiches, and other goodies.


Photo of the exterior of a Little Caesars restaurant

Founded in 1959 by Mike and Marian Ilitch, Little Caesars focuses on carry-out pizza at ultra-competitive prices. Using slogans like "Pizza! Pizza!," "Pan! Pan!," and "Deep Deep Dish," the chain offers hot cheese pizzas for just $5.


Headquartered in Jeffersontown, Kentucky, Papa John's was the first national pizza chain to offer online ordering in the U.S., way back in 2002.


Papa Murphy's offers exclusively "take and bake" pizza, where the ingredients are put together in front of you, then you bake the pizza at home. It's the only large chain to offer this kind of pizza, and it's a smart business model—stores don't need pizza ovens!


California Pizza Kitchen

The first California Pizza Kitchen launched in 1985 in Beverly Hills, California. The focus is on gourmet pizza, including a line of relatively fancy frozen pizzas. In many locations, CPK also offers gluten-free crust as an option, making it a favorite for gluten-intolerant pizza lovers.


Pasquale “Pat” Giammarco founded Marco's Pizza in 1978. The Toledo, Ohio-based chain is now the country's fastest-growing pizza chain, with more than 800 franchised locations across the U.S. as well as in Puerto Rico, the Bahamas, and India. They specialize in what they've dubbed "Ah!thentic Italian."


In 1958, Bill Larson concluded four years of US Navy service and got a job at a pizza parlor in San Mateo, California. A year later, he founded his own: Round Table Pizza. Using a King Arthur theme, Round Table has often featured knights and shields in its logo. The knight theme originated when Larson saw drawings of King Arthur's court eating pizza.


The brainchild of two Georgia Tech students, Mellow Mushroom opened in Atlanta, Georgia as a one-off pizzeria. Today, it boasts more than 150 locations, and is regularly inching further westward.


Macaroni and cheese pizza from Cicis

Cicis is the world's largest pizza buffet chain. It features all sorts of wild stuff including a macaroni-and-cheese pizza.

Source: PMQ Pizza Magazine

Pop Culture
North Pole Blockbuster Video, One of Chain’s Few Remaining Stores, Is Closing

With streaming quickly becoming the new standard in movie-watching, the majority of today’s youngsters will never know the joy that came with a Friday night visit to the local Blockbuster Video store. Nor will they understand the inherent drama such an outing could bring: “Ooh, look Hocus Pocus is on VHS! Oh no, that kid got the last copy!” That already-tiny number is about to shrink even further with the announcement that Alaska’s North Pole Blockbuster, one of only an estimated eight stores left in the U.S., is closing its doors.

The announcement was made on Monday afternoon via the store’s Facebook page, which thanked its employees for their service:

The Fairbanks Daily News-Miner spoke with Kevin Daymude, the store’s general manager, who pointed to declining sales as the reason for the shuttering. “Do we have a great clientele? Yes, without a doubt,” Daymude said. “It just declined.”

While Blockbuster Video filed for bankruptcy in 2010, the brand continued to license its iconic blue-and-yellow ticket stub logo to franchisees, the bulk of which are located in Alaska. Why Alaska? Lack of broadband and high Internet price tags in the state mean that streaming content isn’t as simple as just pointing and clicking.

“A lot of [the stores] are still quite busy,” Alan Payne, a Blockbuster licensee-owner who owns a handful of the few remaining stores in the U.S., told The Washington Post in 2017. “If you went in there on a Friday night you’d be shocked at the number of people.”

Earlier this year Payne was forced to close his Edinburg, Texas store, the last Blockbuster in Texas, which had been operating since the 1990s. But Alaska won’t be Blockbuster-free anytime soon. Even with the North Pole store’s closing, there are still four remaining locations in Alaska.

While the North Pole store ceased its rental operations on Sunday, it will remain open through April while it sells off its inventory of movies and fixtures. The only question is whether there’s a VHS copy of Jerry Maguire somewhere in there.


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