One of my favorite video games of all time is The Secret of Monkey Island, an adventure game published by Lucasfilm Games in 1990. Monkey Island successfully combined humor, adventure gaming (walking around, picking stuff up, talking to people), and terrific music. It was also notable in its emphasis on fun and puzzle-solving -- you can't die, and puzzles are always solvable. It's sort of a low-key game in that sense: though there is some light swashbuckling, it's never about jumping or clicking fast or shooting. And it's genuinely funny. That's rare in a computer game.
So the big news for Monkey Island fans is that there's a reissue of the original game coming to Xbox 360 and the PC later this year. The art has been repainted in HD -- a bit of a step up from the original 320x240 resolution -- and the interface has been updated. In a recent blog post, Monkey Island author Ron Gilbert played through the original MI and recorded his notes, along with some screenshots. It's a great read for old-school gaming fans, and gives some insight into his game design decisions. For example:
While Insult Sword Fighting is one of the first things people think of when they hear Monkey Island, I thought it seemed little tedious (but fun) as I played though it again. There is a point where you say "I get it", but your [sic] still forced to go though the motions again and again. If I was going to do Insult Sword Fighting in a future game, I'd make it more free form allowing the player to be clever and construct their own sentences.
During the early stages of the Monkey Island design, we would watch old Errol Flynn era pirate movies. One thing that stood out was during the fights they always taunted each other with insults. I knew we needed to have sword fighting in the game - it was about pirates after all - but I didn't want to introduce any action game play and the old pirate moves provided the perfect solution.
So now that you're pumped up with nerdy anticipation, preview the Monkey Island reissue, read Ron Gilbert's notes on the original, or watch this amazing video in which someone plays through the entire Monkey Island game (the Amiga version). The whole thing. On YouTube. It takes two and a half hours. (Though it took me weeks.)
Soup, defined by Merriam-Webster as "a liquid food especially with a meat, fish, or vegetable stock as a base and often containing pieces of solid food," is the ultimate simple comfort food. But if you look closer at the definition, you'll notice it's surprisingly vague. Is ramen soup? What about gumbo? Is a soy vanilla latte actually a type of three-bean soup? The subjectivity of language makes this simple food category a lot more complicated than it seems.
That’s the inspiration behind Something Something Soup Something, a new video game that has players label dishes as either soup or not soup. According to Waypoint, Italian philosopher, architect, and game designer Stefano Gualeni created the game after traveling the world asking people what constitutes soup. After interviewing candidates of 23 different nationalities, he concluded that the definition of soup "depends on the region, historical period, and the person with whom you're speaking."
Gualeni took this real-life confusion and applied it to a sci-fi setting. In Something Something Soup Something, you play as a low-wage extra-terrestrial worker in the year 2078 preparing meals for human clientele. Your job is to determine which dishes pass as "soup" and can be served to the hungry guests while avoiding any items that may end up poisoning them. Options might include "rocks with celery and batteries in a cup served with chopsticks" or a "foamy liquid with a candy cane and a cooked egg served in a bowl with a fork."
The five-minute game is meant to be tongue-in-cheek, but Gualeni also hopes to get people thinking about real philosophical questions. According to its description page, the game is meant to reveal "that even a familiar, ordinary concept like 'soup' is vague, shifting, and impossible to define exhaustively."
You can try out Something Something Soup Something for free on your browser.
With the growing popularity of Mario and Sonic the Hedgehog on home video game consoles in the 1990s, it seemed that almost every video game company was set on creating a lovable mascot to give their brand a unique identity. Sometimes these mascots were memorable and iconic, like Capcom’s Mega Man or Namco’s Pac-Man, but other times they failed to leave any lasting impression. Here are 15 forgotten video game mascots from the '90s.
1. ROCKY RODENT
In 1993, Japanese video game developers Irem Software Engineering created Rocky Rodent, an anthropomorphized rodent with a cool attitude and hair to match. This would-be mascot was tasked with rescuing the daughter of a restaurant owner named Pie Face Balboa from the mob. As a reward, Rocky Rodent would get an all-you-can-eat buffet. His bizarre weapon of choice was a can of hairspray, which he used to both defeat bad guys and style his hair.
2. AWESOME POSSUM
Tengen created a rival for Sonic when it released Awesome Possum... Kicks Dr. Machino's Butt for the Sega Genesis in 1993. The game featured the cool and badass Awesome Possum, who would collect empty bottles and cans instead of coins or gold rings, in an effort to clean up the forest. It was sold as an educational game for children with an environmental activist theme, but it never caught on with gamers, despite positive reviews. Maybe kids back in the '90s didn’t want to learn about recycling and Earth science while they were playing video games.
Originally developed for the SNES, Croc: Legend of the Gobbos was created as a 3D platformer starring Yoshi from Super Mario World. However, when Nintendo rejected the game, the developers at Argonaut Games changed Yoshi from a lovable dinosaur into a lovable crocodile named Croc, who tried to rescue furry creatures from the evil Baron Dante. Argonaut then pitched the mascot to Sony, who loved the gameplay and released it for the original PlayStation in 1997.
Released in 1995, Ristar was developed late in the Genesis's life cycle by Sonic Team, the same production company that created Sonic the Hedgehog. The mascot was a cute star who had the ability to stretch his arms in any direction to climb, swing, and grab enemies, as he explored a number of planets.
Since the character and game came out just before Sega released the 32-bit Saturn, the mascot never grew in popularity. Ristar managed to gather a cult following for its mechanics and strong gameplay, and the character has since made cameos in other Sega games, such as Shenmue, Segagaga, and Sonic & Sega All-Stars Racing.
In 1994, the 3DO Interactive Multiplayer console was released with the promise of high-end 32-bit gaming. To compete with established consoles like the Nintendo 64 and Sega Saturn, 3DO needed a cool mascot like Mario and Sonic to bring more attention to their video game system. Enter: Gex.
Released in 1995, Gex featured a wisecracking gecko (four years before the first appearance of the now iconic Geico Gecko) with a cool attitude and a penchant for watching TV. The game followed Gex as he tried to find remote controls hidden in TV show-themed levels to get home, but the evil Emperor Rez stood in his way.
While Gex received critical and fan acclaim, it wasn’t strong enough to bring the 3DO into the mainstream against tough competition. The 3DO was eventually discontinued two years after it was released, and Gex was then ported to the Sony PlayStation and Sega Saturn.
6. CONKER THE SQUIRREL
While he first appeared in Rareware’s Diddy Kong Racing (along with Banjo-Kazooie) for N64 in 1997, Conker the Squirrel received his own spinoff game for the Game Boy Color in 1999. Conker's Pocket Tales was a lighthearted game that followed the adventures of Conker, a cute squirrel who has to rescue his girlfriend Berri from the Evil Acorn. In 2001, Rare released Conker's Bad Fur Day, where the character went from a cute and cuddly mascot into a hard-drinking and foul-mouthed squirrel who would constantly break the fourth wall during gameplay. The game was remade in 2005 for the Xbox, under the name Conker: Live & Reloaded and later included in the Rare Replay compilation game for Xbox One in 2015.
While the NES and the Sega Genesis were the two systems at the center of the console wars of the late '80s and early '90s, NEC’s TurboGrafx-16 was a modest console from Japan, where it was known as the PC Engine before it was rebranded in America. The console’s mascot was Bonk, a prehistoric caveman kid whose main attack was a fierce headbutt. The mascot and game series—the first game was Bonk's Adventure released in 1990—were quite popular in Japan and Europe, but didn’t gain the same success in the U.S. due to the popularity of Mario and Sonic.
8. POCKY AND ROCKY
Released as a sequel to the 1986 Japanese arcade game KiKi KaiKai (it was called Knight Boy in limited release in the U.S.), Pocky & Rocky was developed by Natsume for the SNES in 1992. The sequel followed a young Shinto shrine princess named Pocky and her sidekick, Rocky the Tanuki, as they try to save small and cute creatures called Nopino Goblins in a top-down co-op adventure game. Pocky & Rocky received good reviews from critics and even got a sequel for the SNES in 1994, but the characters were never elevated to mascot status.
Rare’s Tim and Chris Stamper created Battletoads, a co-op beat-'em-up game for the NES that featured three musclebound toads named Rash, Zitz, and Pimple as a rival to the widely popular Teenage Mutant Ninja Turtles video games of the early '90s. Battletoads was mostly known for its fun stage design and heart-stopping speed and difficulty level. The characters even crossed over with brothers Billy and Jimmy Lee from Double Dragon in an ultimate beat-'em-up action game.
While the games spawned a short-lived cartoon series and comic strip, Battletoads could never escape comparisons to TMNT. The warrior toads have not been featured in their own video game since 1994.
In 1993, a cocky bobcat with a cool attitude named Bubsy was positioned to usurp the video game mascot throne from Mario and Sonic. However, Bubsy's games didn't live up to the hype, despite being available for the Sega Genesis, SNES, PlayStation, and Atari Jaguar, where he eventually found a home as one of the console's short-lived mascots.
Bubsy in: Claws Encounters of the Furred Kind followed the titular bobcat trying to get back the world’s largest yarn ball from a fabric-stealing race of aliens known as the “Woolies.” A sequel was released in 1994 with an exclusive follow-up for the Atari Jaguar called Bubsy in: Fractured Furry Tales released later in 1994. The game series lasted for one more game with the release of Bubsy 3D: Furbitten Planet for the Sony PlayStation in 1996.
In 1998, Interactive Studios and Hasbro Interactive released a platformer called Glover, which followed the adventures of a sentient four-fingered right-handed glove, for the N64. The object of the game was to get a ball to the end of each level, while trying to solve puzzles, dodge enemies, and find lost crystals to restore the Crystal Kingdom. Glover’s life was tied to the ball, so if it fell off the platform, the glove would also die.
The gameplay was a little ahead of its time and would probably do better with motion-control consoles like the Nintendo Wii or touchscreen Android or iOS devices. As a result, Glover had poor sales and low critic ratings, which led to the cancellation of its sequel.
12. ALEX KIDD
Before the advent of Sonic, Sega had a different mascot named Alex Kidd, a small boy with big ears and monkey-like features who lived on the planet Aries, which was also known as Miracle World. The games started out in the arcades, but made their way to the Sega Master System as a mix of platforming and puzzle solving games.
Alex Kidd was featured in six games throughout the late '80s and early '90s, but never rivaled Nintendo’s Mario in popularity. Sega needed a different mascot to represent the company, so video game designers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara created Sonic the Hedgehog in 1991.
Sega stopped making Alex Kidd games and focused all of its resources into making Sonic more popular than Mario. However, Alex Kidd still made cameos in various Sega games, such as Altered Beast, Sega Superstars Tennis, and Sonic & Sega All-Stars Racing.
13. TITUS THE FOX
Created by French video game developers Titus Interactive, Titus The Fox: To Marrakech and Back (Lagaf': Les Aventures de Moktar) was released for the Amiga and Atari ST personal computers in 1991. The video game followed the titular fox on a quest to rescue his girlfriend Suzy. He must complete 15 levels through the Sahara Desert while dodging dogs, construction workers, and giant bees to save her. It was also eventually ported to the Game Boy and Game Boy Color later in the '90s.
Unfortunately, Titus The Fox received poor ratings from critics and fans alike, and Titus Interactive ultimately filed for bankruptcy and folded in 2005.
After the pair first appeared in Diddy Kong Racing for the N64 in 1997, Rare released a spin-off game starring a bear named Banjo and a bird named Kazooie in 1998. The puzzle-solving 3D platformer followed Banjo-Kazooie as they tried to stop the evil Gruntilda from stealing Banjo's sister's beauty. The game was praised for its non-linear level design, as well as its immersive graphics and deep sound design. A sequel called Banjo-Tooie was released for the N64 in 2000.
Fun Fact: The video game was originally developed as a role-playing game called Dream: Land of Giants for the SNES before it was re-developed.
15. ZERO THE KAMIKAZE SQUIRREL
In 1994, Iguana Entertainment and Sunsoft released Zero The Kamikaze Squirrel as a spin-off game of Aero the Acro-Bat, where he appeared as a sidekick. Zero’s mission was to stop an evil lumberjack named Jacques Le Sheets after he kidnapped Zero’s girlfriend (or should I say “squirrelfriend”) and started to tear down the forest to make counterfeit money.
While it received favorable reviews, Zero The Kamikaze Squirrel never caught on with gamers due to its sloppy controls, while the perception that the character was a blatant rip-off of Sonic the Hedgehog persisted.