Original image

The mental_floss Interview: Grant Pace, One of the Visionaries Behind the Bud Bowl

Original image

Grant Pace grew up in Kansas City, attended SMU, and later wrote the very first Bud Bowl ads. He is now the Executive Creative Director at Conover Tuttle Pace in Boston.

mental_floss: How did the idea for the Bud Bowl come about?

grant-pace.jpgGrant Pace: It was truly a team effort. Our client August Busch had told our agency, DMB&B in St. Louis, that he wanted to "own the Super Bowl" the upcoming year. To that date, no one had ever run multiple commercials around one idea in the big game, but this seemed to be one approach to make the kind of impact he desired. We had previously done some simple spots promoting long necks to go, featuring some stop-motion animation. Someone suggested extending that idea, bringing more bottles to life against the backdrop of a game or contest. Several pots of coffee later, the Bud Bowl was born.


m_f: Did you write all six of the first Bud Bowl's spots? How many more did you write after that?

GP: I had the tremendous good fortune of being a young copywriter at the time who was given the opportunity to be the writer on this project by a benevolent boss, Dave Henke. I worked with Dave and two other art directors, Bill Oakley and Martin Buchanan, in creating the "game." It was the only year I would work on this, as I cashed in on my notoriety and amazing ability to craft beer related football puns and moved to New York shortly thereafter.

What was your reaction to the amazing popularity of the first few Bud Bowls? Did it surprise you at all?

GP: It was pretty overwhelming. We did the animation with Broadcast Arts in New York, a group that was at the time the hottest show in town, as they were producing Pee Wee's Playhouse. I recorded Bob Costas and Paul Maguire as our play-by-play and color "announcers." David Letterman lampooned the idea on his show. And USA Today actually ran a betting line. Big stuff for a dumb kid from Kansas.


m_f: What's your favorite Bud Bowl moment?

GP: We had a long neck in a crowd shot with a rainbow wig and a sign that read Bud 3:16.


m_f: How much has the success of the Bud Bowl followed you in your career? Does it bother you that you're labeled as "The Bud Bowl Guy"? What projects that you've worked on are you the most proud of?

GP: I remain eternally grateful. I had a client who would back an idea of this magnitude (remember, these spots ran once and cost over $3 million to produce). And a team that gave me the chance to be a part of this. I have done other big campaigns (Miller, Audi, Hanes, to name a few) and other spots that are famous on the Internet ("Blind Date"), but nothing that has become a part of ad lore.


m_f: Can you describe the alternate ending to Bud Bowl I that never ran?

GP: It all led up to the big moment when the little 8 oz. bottle went out to kick the field goal. Suddenly ominous music began and the bottles all stopped and looked up. A hand reaches in and grabs two of the bottles. Cut inside a kitchen where a man at a Super Bowl party is closing the fridge door. He holds 2 longnecks. He stops, pauses, then shakes his head as if to say, "I didn't just see that..." And leaves frame. We begin a slow creep towards the fridge, and a light begins to emanate from the edges. We hear Costas and Maguire shouting amidst the chaos to "call the police, call the commissioner, call SOMEBODY!" and we [superimpose] our tie score. When our client saw the ad, and the "did it happen or did it not" ending, they asked, "What do we do next year then?" As creatives, we all looked at the account guys and blamed them for not telling us there would be a next year. Then we went and added an ending where the bottle kicks the winning field goal.

m_f: Why do you think the Bud Bowl "“ in its original, in-game commercial form, at least "“ was abandoned in 1997, and do you think there's any hope for a comeback?

GP: I think it had outlived its usefulness and was becoming a tired joke. That and there really are only so many beer/football puns out there. Like Orville Redenbacher, maybe they will simply run the original one day.


m_f: Are there any commercials you worked on for this year's Super Bowl that readers should keep an eye out for?

GP: Not this year. I'll be firmly ensconced on my couch here in Boston watching the Patriots aim for history.

m_f: Are you a Pats fan?

GP: Actually, I am a diehard Kansas City Chiefs fan. Which pretty much means I have been watching the Super Bowl for the ads since I was 9.

Original image
iStock // Ekaterina Minaeva
Man Buys Two Metric Tons of LEGO Bricks; Sorts Them Via Machine Learning
May 21, 2017
Original image
iStock // Ekaterina Minaeva

Jacques Mattheij made a small, but awesome, mistake. He went on eBay one evening and bid on a bunch of bulk LEGO brick auctions, then went to sleep. Upon waking, he discovered that he was the high bidder on many, and was now the proud owner of two tons of LEGO bricks. (This is about 4400 pounds.) He wrote, "[L]esson 1: if you win almost all bids you are bidding too high."

Mattheij had noticed that bulk, unsorted bricks sell for something like €10/kilogram, whereas sets are roughly €40/kg and rare parts go for up to €100/kg. Much of the value of the bricks is in their sorting. If he could reduce the entropy of these bins of unsorted bricks, he could make a tidy profit. While many people do this work by hand, the problem is enormous—just the kind of challenge for a computer. Mattheij writes:

There are 38000+ shapes and there are 100+ possible shades of color (you can roughly tell how old someone is by asking them what lego colors they remember from their youth).

In the following months, Mattheij built a proof-of-concept sorting system using, of course, LEGO. He broke the problem down into a series of sub-problems (including "feeding LEGO reliably from a hopper is surprisingly hard," one of those facts of nature that will stymie even the best system design). After tinkering with the prototype at length, he expanded the system to a surprisingly complex system of conveyer belts (powered by a home treadmill), various pieces of cabinetry, and "copious quantities of crazy glue."

Here's a video showing the current system running at low speed:

The key part of the system was running the bricks past a camera paired with a computer running a neural net-based image classifier. That allows the computer (when sufficiently trained on brick images) to recognize bricks and thus categorize them by color, shape, or other parameters. Remember that as bricks pass by, they can be in any orientation, can be dirty, can even be stuck to other pieces. So having a flexible software system is key to recognizing—in a fraction of a second—what a given brick is, in order to sort it out. When a match is found, a jet of compressed air pops the piece off the conveyer belt and into a waiting bin.

After much experimentation, Mattheij rewrote the software (several times in fact) to accomplish a variety of basic tasks. At its core, the system takes images from a webcam and feeds them to a neural network to do the classification. Of course, the neural net needs to be "trained" by showing it lots of images, and telling it what those images represent. Mattheij's breakthrough was allowing the machine to effectively train itself, with guidance: Running pieces through allows the system to take its own photos, make a guess, and build on that guess. As long as Mattheij corrects the incorrect guesses, he ends up with a decent (and self-reinforcing) corpus of training data. As the machine continues running, it can rack up more training, allowing it to recognize a broad variety of pieces on the fly.

Here's another video, focusing on how the pieces move on conveyer belts (running at slow speed so puny humans can follow). You can also see the air jets in action:

In an email interview, Mattheij told Mental Floss that the system currently sorts LEGO bricks into more than 50 categories. It can also be run in a color-sorting mode to bin the parts across 12 color groups. (Thus at present you'd likely do a two-pass sort on the bricks: once for shape, then a separate pass for color.) He continues to refine the system, with a focus on making its recognition abilities faster. At some point down the line, he plans to make the software portion open source. You're on your own as far as building conveyer belts, bins, and so forth.

Check out Mattheij's writeup in two parts for more information. It starts with an overview of the story, followed up with a deep dive on the software. He's also tweeting about the project (among other things). And if you look around a bit, you'll find bulk LEGO brick auctions online—it's definitely a thing!

Original image
Nick Briggs/Comic Relief
What Happened to Jamie and Aurelia From Love Actually?
May 26, 2017
Original image
Nick Briggs/Comic Relief

Fans of the romantic-comedy Love Actually recently got a bonus reunion in the form of Red Nose Day Actually, a short charity special that gave audiences a peek at where their favorite characters ended up almost 15 years later.

One of the most improbable pairings from the original film was between Jamie (Colin Firth) and Aurelia (Lúcia Moniz), who fell in love despite almost no shared vocabulary. Jamie is English, and Aurelia is Portuguese, and they know just enough of each other’s native tongues for Jamie to propose and Aurelia to accept.

A decade and a half on, they have both improved their knowledge of each other’s languages—if not perfectly, in Jamie’s case. But apparently, their love is much stronger than his grasp on Portuguese grammar, because they’ve got three bilingual kids and another on the way. (And still enjoy having important romantic moments in the car.)

In 2015, Love Actually script editor Emma Freud revealed via Twitter what happened between Karen and Harry (Emma Thompson and Alan Rickman, who passed away last year). Most of the other couples get happy endings in the short—even if Hugh Grant's character hasn't gotten any better at dancing.

[h/t TV Guide]