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A Brief History of the Ouija Board

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As a method of supposed communication with the spirit world, the Ouija board has terrified countless slumber partying children and served as a plot vehicle in a number of Hollywood films. Here’s where it came from.

Spiritualism and Pre-Ouija Methods

Ouija boards have their roots in Spiritualism, which began in the United States in the late 1840s. (Claims that ancient Ouija boards existed are unfounded.) The new movement was led by mediums, who claimed to be intermediaries between the living and the dead.

There were a number of ways mediums made followers believe that they were communicating messages from those who had passed. One, table turning, involved the table moving or knocking on the floor in response to letters called out from the alphabet. Another method used planchettes, heart-shaped devices with two wheels at one end and a pencil at the point; users would place their fingers on the device, which would then be guided by spirits who would “write” messages.

Both methods were problematic. Table turning took too long, and planchette writing was hard to decipher. According to the Museum of Talking Boards, some mediums got rid of these methods altogether, preferring to channel while in a trance, while others built complicated tables, dials, and tables painted with letters that required people to use a planchette as a pointer. This method became the most popular—and paved the way for the Ouija board.

Rise of The Talking Board

In 1886, the New York Daily Tribune reported on a new talking board being used in Ohio. It was 18 by 20 inches and featured the alphabet, numbers, and the words yes, no, good evening, and goodnight; the only other necessary object was a “little table three or four inches high … with four legs” that the spirits could use to identify letters. The brilliance of the board was that anyone could make it—the tools suggested in the article are “a jack-knife and a marking brush."

Operating the board was similarly easy:

You take the board in your lap, another person sitting down with you. You each grasp the little table with the thumb and forefinger at each corner next to you. Then the question is asked, ‘Are there any communications?’ Pretty soon you think the other person is pushing the table. He thinks you are doing the same. But the table moves around to ‘yes’ or ‘no.’ Then you go on asking questions and the answers are spelled out by the legs on the table resting on the letters one after the other.

(Of course, any messages generated probably weren't from spirits; instead, they were likely a result of the Ideomotor effect. This psychological phenomenon was first described in 1852 by William Benjamin Carpenter who, in a scientific paper analyzing how talking boards worked, theorized that muscular movement can be independent of conscious desires.)

Ouija: The Game

These types of talking boards became very popular, and in 1890, Elijah Bond, Charles Kennard and William H.A. Maupin had the idea to turn the board into a toy. They filed the first patent for a game they called the Ouija board, which looked and operated much like the talking boards in Ohio; the patent was granted in 1891. The name, according to Kennard, came from using the board, and was an ancient Egyptian word meaning “good luck.” The Kennard Novelty Company manufactured the boards, which were made of five pieces of wood across the face braced by two vertical slats on the back; they retailed for $1.50.

Kennard left the company in 1891, and the Kennard Novelty Company became the Ouija Novelty Company. William Fuld, an employee there, eventually took over production of the boards; in 1901, he began making his own boards under the name Ouija, which Fuld said came from a combination of the French and German words for “yes”—the etymology that is accepted today.

Fuld would go on to design many different versions of the board (he holds more Ouija patents and copyrights than anyone else in history—a grand total of 21 registrations in three countries—including the design for the modern planchette). Because of the board’s huge success, a number of competitors tried their hands at creating their own Ouija-like devices. Fuld sued many of those copycats, right up until his death in 1927.

In 1966, Fuld’s estate sold the family business—which included more than just Ouija boards—to Parker Brothers, which manufactured the modern boards as we know them today. In 1991, Parker Brothers was sold to Hasbro, which now holds all the Ouija rights and patents (and might even make a movie based on the game).

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iStock // Ekaterina Minaeva
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Man Buys Two Metric Tons of LEGO Bricks; Sorts Them Via Machine Learning
May 21, 2017
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iStock // Ekaterina Minaeva

Jacques Mattheij made a small, but awesome, mistake. He went on eBay one evening and bid on a bunch of bulk LEGO brick auctions, then went to sleep. Upon waking, he discovered that he was the high bidder on many, and was now the proud owner of two tons of LEGO bricks. (This is about 4400 pounds.) He wrote, "[L]esson 1: if you win almost all bids you are bidding too high."

Mattheij had noticed that bulk, unsorted bricks sell for something like €10/kilogram, whereas sets are roughly €40/kg and rare parts go for up to €100/kg. Much of the value of the bricks is in their sorting. If he could reduce the entropy of these bins of unsorted bricks, he could make a tidy profit. While many people do this work by hand, the problem is enormous—just the kind of challenge for a computer. Mattheij writes:

There are 38000+ shapes and there are 100+ possible shades of color (you can roughly tell how old someone is by asking them what lego colors they remember from their youth).

In the following months, Mattheij built a proof-of-concept sorting system using, of course, LEGO. He broke the problem down into a series of sub-problems (including "feeding LEGO reliably from a hopper is surprisingly hard," one of those facts of nature that will stymie even the best system design). After tinkering with the prototype at length, he expanded the system to a surprisingly complex system of conveyer belts (powered by a home treadmill), various pieces of cabinetry, and "copious quantities of crazy glue."

Here's a video showing the current system running at low speed:

The key part of the system was running the bricks past a camera paired with a computer running a neural net-based image classifier. That allows the computer (when sufficiently trained on brick images) to recognize bricks and thus categorize them by color, shape, or other parameters. Remember that as bricks pass by, they can be in any orientation, can be dirty, can even be stuck to other pieces. So having a flexible software system is key to recognizing—in a fraction of a second—what a given brick is, in order to sort it out. When a match is found, a jet of compressed air pops the piece off the conveyer belt and into a waiting bin.

After much experimentation, Mattheij rewrote the software (several times in fact) to accomplish a variety of basic tasks. At its core, the system takes images from a webcam and feeds them to a neural network to do the classification. Of course, the neural net needs to be "trained" by showing it lots of images, and telling it what those images represent. Mattheij's breakthrough was allowing the machine to effectively train itself, with guidance: Running pieces through allows the system to take its own photos, make a guess, and build on that guess. As long as Mattheij corrects the incorrect guesses, he ends up with a decent (and self-reinforcing) corpus of training data. As the machine continues running, it can rack up more training, allowing it to recognize a broad variety of pieces on the fly.

Here's another video, focusing on how the pieces move on conveyer belts (running at slow speed so puny humans can follow). You can also see the air jets in action:

In an email interview, Mattheij told Mental Floss that the system currently sorts LEGO bricks into more than 50 categories. It can also be run in a color-sorting mode to bin the parts across 12 color groups. (Thus at present you'd likely do a two-pass sort on the bricks: once for shape, then a separate pass for color.) He continues to refine the system, with a focus on making its recognition abilities faster. At some point down the line, he plans to make the software portion open source. You're on your own as far as building conveyer belts, bins, and so forth.

Check out Mattheij's writeup in two parts for more information. It starts with an overview of the story, followed up with a deep dive on the software. He's also tweeting about the project (among other things). And if you look around a bit, you'll find bulk LEGO brick auctions online—it's definitely a thing!

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Nick Briggs/Comic Relief
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What Happened to Jamie and Aurelia From Love Actually?
May 26, 2017
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Nick Briggs/Comic Relief

Fans of the romantic-comedy Love Actually recently got a bonus reunion in the form of Red Nose Day Actually, a short charity special that gave audiences a peek at where their favorite characters ended up almost 15 years later.

One of the most improbable pairings from the original film was between Jamie (Colin Firth) and Aurelia (Lúcia Moniz), who fell in love despite almost no shared vocabulary. Jamie is English, and Aurelia is Portuguese, and they know just enough of each other’s native tongues for Jamie to propose and Aurelia to accept.

A decade and a half on, they have both improved their knowledge of each other’s languages—if not perfectly, in Jamie’s case. But apparently, their love is much stronger than his grasp on Portuguese grammar, because they’ve got three bilingual kids and another on the way. (And still enjoy having important romantic moments in the car.)

In 2015, Love Actually script editor Emma Freud revealed via Twitter what happened between Karen and Harry (Emma Thompson and Alan Rickman, who passed away last year). Most of the other couples get happy endings in the short—even if Hugh Grant's character hasn't gotten any better at dancing.

[h/t TV Guide]

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