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Miss Flame in the Bedroom with the Shoe: 4 Board Games that Changed With The Culture

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Plenty of board games have debuted special editions, integrated electronics (who wants to roll dice anymore, anyways?), and upgraded to fancy carved pieces. But here are four classic games that had to change their rules just to stay relevant in the culture around them.

1. The Game of Life

Photo by flickr.com user c.a. muller

Unsurprisingly, the quintessential American culture game has gone through quite a few changes to keep up with American culture. From the first printing of the modern version in 1960, the dollar amounts have gone up in each new edition to keep track with inflation (it just wouldn't make sense to keep paying $40,000 for a mansion). In keeping with the rising cost of education, the game's college debt has increased from $40,000 in the 1992 edition to $100,000 today. The game has also added do-gooder spaces and replaced the original "poor farm" ending with a retirement option. Even the game piece has changed -- in 1980, the vehicle was switched from a convertible to a mini-van to reflect the cars families were really driving.

2. Scrabble

Scrabble's official dictionaries have seen several changes to adapt to evolving language. New editions have integrated slang words, like a 2011 update to Collins Official Scrabble Words (the official list for British players) that added worlds like "grrl," "thang" and "blingy." In another high-profile incident, complaints from interest groups led to authors of the American counterpart, The Official Scrabble Player's Dictionary to remove nearly 200 offensive words from its 1996 edition, including Jew (defined: "to bargain with"), fatso, fart, gringo and some four-letter curses. Eventually the words were allowed back in for official tournament lists, but were removed in the dictionaries for school and club use.

But nothing will compare to the purist outrage felt in 2010 when Mattel announced that it was updating Scrabble to allow for (gasp!) proper nouns in a bid to expand the game's popularity. The rules were actually for a spinoff game called Scrabble Trickster and Mattel said the original would remain capitalization-free.

3. Monopoly

When the British company Waddingtons took up the American Monopoly, they had to make some obvious changes. The locations were all replaced with London streets and properties and the dollars were swapped out for British pounds. But one of the more interesting changes was also one of the more subtle -- the normal income tax square was replaced with flat tax (in the U.S. version, you can pay either 10 percent of your holdings or a $200 fee) and the luxury tax was replaced with a higher "super tax" to align with actual British tax codes.

Photo by flickr.com user Tostie14

4. Clue

In its original patented form, Clue, or Cluedo, actually had ten characters, nine weapons and 11 rooms, far more than made the final cut. But international editions have made some unusual changes to the game, including some unusual choices of weapons. The Japanese version, for example, replaces the wrench, candlestick and lead pipe with an iron, a trunk and, most suspiciously, a shoe (check out some of the game cards here). A Spanish version of the game not only changes the host's name from Mr. Boddy to Dr. Lemon, but also switches the rooms in his manor around to include a bedroom, solving the age-old question of where anybody slept. And the character of Miss Scarlet has been renamed in several international editions, largely owing to "scarlet woman" being slang for prostitute. In Greece, she's known as "Ms. Flame" and in a Spanish version she's identified as "Senorita Amapola," or "Ms. Poppy."

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Dungeons & Dragons Gets a Digital Makeover
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Since the 1970s, players have been constructing elaborate campaigns in Dungeons & Dragons using nothing but paper, pencils, rule books, and 20-sided dice. That simple formula has made D&D the quintessential role-playing game, but the game's publisher thinks it can be improved with a few 21st-century updates. As The Verge reports, Wizards of the Coast is launching a digital toolset meant to enhance the gaming experience.

The tool, called D&D Beyond, isn’t meant to be a replacement for face-to-face gameplay. Rather, it’s designed to save players time and energy that could be better spent developing characters or battling orcs. The resource includes a fifth-edition rule book users can search by keyword. At the start of a new campaign, they can build monsters and characters within the program. And players don’t need to worry about forgetting to bring their notes to a quest—D&D Beyond keeps track of information like items and spells in one convenient location.

"D&D Beyond speaks to the way gamers are able to blend digital tools with the fun of storytelling around the table with your friends,” Nathan Stewart, senior director of Dungeons & Dragons, said in a statement when the concept was first announced. "These tools represent a way forward for D&D.”

This isn’t the first attempt to bring D&D into the digital age; videogames inspired by the fictional world have been produced since the 1980s. Unlike those titles, though, D&D Beyond will still highlight the imagination-fueled role-playing aspect of the game when it launches August 15.

[h/t The Verge]

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Pop Culture
Can You Spot Fake News? A New Game Puts Your Knowledge to the Test
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Bryn Dunbar

In 2017, misinformation is easier than ever to access. During the 2016 election, scammers—including hordes of Macedonian teens—raked in serious money by churning out deliberately fake stories about U.S. politics, with a very real impact. In a December 2016 Pew Research Center survey, 64 percent of U.S. adults said that fabricated news was sowing "a great deal of confusion" about current events.

It can be hard to determine what’s real and what’s fake in the viral news world. A new game—expected to launch for iPhone on July 10—will test your skills. Fake News, designed by the creative agency ISL, asks players to distinguish between headlines found on true stories and headlines drawn from fake news sites (as determined by fact-checking sites like Snopes, Politifact, FactCheck.org).

The simple, arcade-style game for iPhone asks you to swipe left on fake headlines and swipe right on true ones. You have 100 seconds to sort through as many headlines as you can, competing for the highest score with other users. For instance, did Arby’s really get its name because “RB” is another way of saying roast beef? (No, RB stands for Raffel Brothers, the founders.) Does Jeff Goldblum really have a food truck named Chef Goldblum’s? (Kind of. It was a film promotion stunt.)

Fake News also exists as a physical arcade game. The creators installed a table-top arcade game in a D.C. bar on July 5, and may install it elsewhere depending on demand.

The game is harder than you’d expect, even if you think of yourself as fairly well-informed. As research has found, viral stories require two things: limited attention spans and a network already overwhelmed with information. In other words, our daily Internet lives. The more information we try to handle at one time, the more likely it is that we’ll fall for fake news.

Scientists found in a recent study that warning people that political groups try to spread misinformation about certain issues (like climate change) can help people sort through dubious claims. While that’s good to remember, it’s not always useful in real-life situations. It certainly won’t help you win this game.

One of the reasons Fake News is so hard, even if you keep abreast of everyday news, is that it doesn’t tell you where the headlines are from. Checking the source is often the easiest way to determine the veracity of a story—although it’s not a foolproof system.

Need help finding those sources? This Chrome plug-in will flag news from troublesome sources in your Facebook feed.

Update: The game is available for iOS here.

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